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Media and Technology

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Sixth Grade

Sixth Grade

A core tenet of our philosophy is that students are exposed to a variety of topics and pedagogies so that they are able to explore their individual interests and passions. This has resulted in the intentional development of a curriculum that challenges students through the use of traditional books, digital resources, and tools to fabricate materials. Through these, students can make connections and transfer understanding through a variety of resources and experiences. We believe students are innately curious and learn best when they ask questions, play, and explore to develop their own understanding.

The Overend Learning Commons space is an integral part of each student’s daily educational experience. In this environment, students are encouraged to choose, discover, and experiment with a wide variety of literature, digital resources, and organizational tools. The Learning Commons offers opportunities to enhance academic concepts and explore individual passions. Embedded within the teaching of core media concepts, we challenge students to be critical consumers of digital and print media.

Education technology at Trinity School is intentionally designed to enable students to be positive, safe, respectful, and responsible digital citizens. We provide age-appropriate experiences with the latest in educational software and hardware to ensure our students are engaged with developmentally appropriate digital tools. Lessons are developed to deepen classroom learning and challenge students to think critically, communicate clearly, and collaborate with peers so that they are prepared for the digital world outside Trinity’s gates.

Trinity believes students need the opportunity to manipulate materials to find workable solutions to real-world problems. As a result, we have developed a curriculum and innovation hub (iHub) that educates each student on the foundations of engineering and design principles. It is our belief that when students engage in their curiosities, ask questions, and develop prototypes to solve problems, they are connecting with the real world in an experiential model that excites them. The iHub is a space where children can build, imagine, engage, and explore with new tools and skills. Whether it’s part of science or language arts, the connection between the classroom and the iHub is designed to deepen our students’ educational experiences.

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