3D Max Process Journal
Tan Xuan Hui 1145115 DVMD/FT/2B/02
Content Page
#1 Doing of Lego #2 Choosing Of Poster #3 Smurf’s hat #4 Spectacle #5 Sunglass #6 Mapping - Face
#7 Mapping - Body #8 Making of Smurf’s skir t #9 End product of Smurfs #10 Poster #END Repor t
#1 Doing of Lego Head Step 1: Create -> Shape -> Splines -> Line Step 2: Fillet the circled parts. Modify -> Line -> Vertex -> Select one of the point -> Under Geometry, Fillet can be found under End Point Auto-Welding
Step 3: Modify -> Modifier List -> Lathe (make it 3D)
Body Step 1: Create -> Shape -> Splines -> Line Step 2: Fillet the circled parts. Modify -> Line -> Vertex -> Select one of the point -> Under Geometry, Fillet can be found under End Point Auto-Welding Step 3: Modify -> Modifier List -> Extrude
Legs
*** Drawn from the side
Step 1: Create -> Shape -> Splines -> Line Step 2: Fillet the circled parts. Modify -> Line -> Vertex -> Select one of the point -> Under Geometry, Fillet can be found under End Point Auto-Welding
*** Switch to front view
Step 3: Pick the main object (the leg) Create -> Compound Objects -> Boolean Click “Opera B� -> click on the Box to boolean it (remove it)
Box
Arms Step 1: Create -> Extended Primitives -> Chamber Cyl Step 2: Height Segments, Fillet Segments, Sides, Cap Segments (Increase Everything) Step 3: Scale the Object till an acceptable size. Step 4: Modify -> Bend Under Limit, ‘Tick’ Limit Effect Click on the Gizmo and increase/decrease the values under Limit. Step 5: Right Click -> Convert to Polygon -> Increase Fall Off -> Scale the hand -> Sculpting the arm
#2 Choosing Of Poster
Reasons: 1. Smurfs have distinctive feature (which is their skin colour) 2. They have a variety of characters but having the same basic body structure. 3. Their posters and characters have gone viral in the internet. 4. Elements like skirt, hair, beard are taught in lesson and i can apply them here.
#3 Smurf’s hat Step 1: Create -> Standard Primitives -> Sphere Step 2: Modify -> Hemisphere: 50 Step 3: Right Click the hemisphere -> Editable Poly Step 4: Select the top middle point of the hemisphere (at Top view) Step 5: ‘Tick’ soft selection, increase fall off (Until orange part spread and reached the bottom of hemisphere) Step 6: Change to select button (v) & pull the top part upwards. Step 7: Right Click -> Convert to -> Editable Poly Step 7: Modifier List -> Bend -> Gizmo (Slowly shape out the shape of the smurf ’s hat)
#4 Spectacle
For one of the smurf ’s spectacle, it is made of wood. The spectacle is made of 2 basic shapes, Cylinder and Tube. Create -> Standard Primitives -> Cylinder Create -> Standard Primitives -> Tube To apply the wood material into the spectacle. Click ‘M’/ Go ‘Material Editor’ at the top right hand. Click and drag in the material you wanted (in this case the wood) into one of the grey sphere.
#5 Sunglass
For one of the smurf ’s sunglass, it is made of 2 basic shapes , Cylinder and Sphere. Create -> Standard Primitives -> Cylinder Create -> Standard Primitives ->Sphere Sphere -> Sunglass lenses Hemisphere: ~0.7-0.8 Sphere -> Modify -> Hemisphere No mapping involved, the black is assigned from the 3D max colour - black.
In the end, this was not used due to a change in poster.
#6 Mapping - Face
Step 1: Illustrate out the design of the face in Illustrator: Dimension -> 4720px by 1355 px Step 2: Click and drag this file into the grey sphere in Material Editor. Step 3: Drag it onto the head of the object. Step 4: Modify -> Modifier List -> UVW map -> Mapping: Cylindrical Step 5: Click on Gizmo -> Rotate/Scale the face to the right position.
#7 Mapping - Body
Step 1: Click ‘M’ to go to Material Editor. Step 2: Click on ‘Standard’. Step 3: Click on ‘Multi/Sub-Object’ Step 4: Select ‘Discard old material’ and press ‘OK’ Step 5: Set the value to the number of materials/sides required. Step 6: Drag in the JPG file of the material into the ‘Sub-Material’ column. Step 7: The sphere will appear to be the mixed images of materials, drag it onto the body of the lego man.
Step 8: Modify -> Modifier List -> UVW map Step 9: Select object -> Right Click -> Editable Mesh Step 10: Editable Mesh -> Polygon Step 11: Select the side that’s placed wrongly. Step 12: Modify -> Modifier List -> Material -> Key in the value of the correct material.
#8 Making of Smurf’s skir t Step 1: Create a circle and a rectangle (Flat one) Step 2: Click the circle -> Convert to editable splines Step 3: Modify -> Garment Maker Step 4: Click ‘+’ besides Group Step 5: Drag -> Group -> Preserve Step 6: Modify Cloth Step 7: Click circle -> Cloth -> Cotton (Tick ‘collison’) Step 8: Click rectangle -> Select ‘Inactive’ Step 8: Exit from the window, Click ‘Stimulate Local’ and press it again when the shape of the skirt is formed
#9 End product of Smurfs
The word “The Smurfs’” above the characters doesn’t look nice than the orignal even though i used the correct font. It looked very static and boring, unlike the orignal one. Thus, i photoshopped it away, replacing it with the original.
#10 Poster Actual Poster:
#END REPORT This project indeed took up a lot of time to complete it. However, the time given to us to finish it is reasonably long. In this project, i’ve encountered a lot of problems. What taught during lesson, when applied to this project, there will be lots of question marks in my head. It’s either i can’t remembers the steps or i can’t find the tools. (But as I practice more, I am more familiar to it.) Problems encounter: 1. 3dmax in windows, in Mac is very lag, especially when i introduced ‘Hair and Fur’ into one of the lego. 2. Not used to the 3d view of an object, just by ‘wearing’ a shoe to the lego man, it took me 1hour. 3. Error messages that i have no ideas how to solve.
I’ve tried looking for the misisng items but it doesn’t exist. By pressing ‘continue’, nothiing seems to get affected. What can be improved? 1. I felt that the hair of the legoman can be improved, it is the most difficult part to me to style the hair as part of the ‘raw’ object will be shown. 2. The poster was not done well as the leaves behind the female smurf were added in to replace all the white patches.