VIRTUAL ART EXHIBITION SPACE & SOCIAL COMMUNITY
TYLER MOODY 1
Introduction
When I first began this project my first concept was creating some type of online gallery/social network. There were many bumps in the road like changing concepts to dealing with ethical challenges. The end result is still some what connected to my original interest in creating an online gallery/exhibition space.
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Project Brief
FIND A REAL LIFE HUMAN EXPERIENCE AND DESIGN A DIGITAL EXPERIENCE TO SIMULATE THE REAL.
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Virtual Gallery Experience
My first concept was to create an online/virtual gallery experience. I wanted to design an experience that would allow users from all over the world the ability of visiting galleries in other countries and states. I began this process by analyzing my own experiences when visiting galleries. This section consists of maps designed to visualize elements throughout experiencing gallery visits.
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Gallery Experience Macro Map
I first began looking at the macro experience when visiting galleries. This first map details my own personal experience when visiting local galleries. Looking at everything from who I am going with to how I am getting there, every element is part of the experience.
WHO DO GALLERIES OPEN / CLOSE
NETWORK TEXTS EMAIL FACEBOOK TWITTER W.O.M. PHONE
WHEN TO MEET WHERE
WHAT GALLERIES
WHAT PART OF TOWN
WALKING
TRANSPORTATION
BIKING
DRIVING
SOLO MISSION
CARPOOL
FINDING PARKING
WALKING
GOING TO THE GALLERY
MEETING
OBSERVING
TALKING
LEAVE
LOOK FOR FAMILIAR
IS IT TO CROWDED?
FIND SNACKS / REFRESHMENTS STAY
INSIDE THE GALLERY
WALK AROUND LOOKING AT WORK OBSERVE OTHERS INTERACTION
DISCOURSE ABOUT WORK
LOOKED AT EVERYTHING CLOSING
BORED
WHY
LEAVING THE GALLERY
GO TO ANOTHER GALLERY
WHAT NEXT GO HOME
HANG OUT GO OUT TO EAT
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Gallery Experience Micro Map
From the Macro Experience map I began to look closer as specific experiences that happen. For this I chose the instance of ‘Looking at Work’ and divided it into three sections. 1. What am I looking at? 2. Is it worth looking at? 3. Is it crowded?
CLUSTER OF PEOPLE AESTHETIC
LOUD CROWD WORK WILL IT BE ENJOYABLE LEAVE
STAY
CONCEPT NARRATIVE
ENVIRONMENT
IS IT CROWDED
LOOKING AT A WORK HISTORICAL CONTEXT
SCULPTURE
SCALE
SPACE
CONCEPT REFERENCE POINT
TIME INVESTED
INSTALLATION
PAINTING LOCATION
IS IT WORTH LOOKING AT
WHAT AM I LOOKING AT
COLOR
DRAWING PERFORMANCE
WHAT DETERMINES WORTH?
AMOUNT OF PEOPLE
INTERACTIVE
MEANING IS IT SUPPOSED TO HAVE MEANING
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Gallery Experience Simulation Map
After mapping out the micro and macro elements of a gallery experience I began to look at what elements from those are important when translating over to a virtual experience. This map shows my process of building relationship from the real to the virtual experience.
DOING A LAP
LOOKING
EXPLORING
RESEARCH
WHERE AM I?
UNABLE TO GO TO GALLERY
BORED
SCHOOL
GALLERY STANDING
OUT OF STATE/COUNTRY
HANDICAP
WHY AM I HERE?
COMMUTE
NOT CONVIENT TIME CONFLICT
PERSONAL
SIMULATION TIME INVESTED HISTORICAL CONTEXT
SCULPTURE
SCALE
SPACE
INSTALLATION
PAINTING LOCATION
CONCEPT REFERENCE POINT
IS IT WORTH LOOKING AT
WHAT AM I LOOKING AT?
COLOR
DRAWING PERFORMANCE
WHY NOT? NOTHING ELSE TO DO
WHAT DETERMINES WORTH?
INTERACTIVE
MEANING IS IT SUPPOSED TO HAVE MEANING
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Interactive Media Wall
Once I began looking at the experience as a whole I felt a sort of stagnation within the process. This lead me back to the concept board. While concepting I remembered a video on TED I had seen. It was Johnny Lee talking about how to hack a Wii remote to convert it into an interactive media wall tool. Barter collective recently purchased a Chevy Step van which has a large white panels on the sides. Connecting the two I decided to explore the option of creating an interactive media wall on the side of the truck as a space for participants to create works of digital art as part of the barter exchange process.
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Interactive Media
This is a basic sketch of how the interactive media wall might work. It is a two part system being the truck as the media wall and a portable gallery. The work being created would be connected to a live feed which in turn would project the art into the gallery.
INTERACTIVE WHITEBOARD
Two part projection system First is the interactive whiteboard on the passangers side panel of the truck. The second is a live feed into the mobile exhibition space, projecting the activity or lack of from the first projection.
INTERACTIVE WHITEBOARD (WII REMOTE HACK) ON SIDE PANEL OF VAN
LIVE FEED OF WHITEBOARD PROJECTED INSIDE EXHIBITION SPACE
COMPONENTS
WHAT’S PROJECTED ?
OTHER FACTORS
Up to 4 Wii remotes Open source software (http://johnnylee.net/projects/wii/) 2 Projectors (exterior & interior)
Illustrator (art board w/ tool palette) Painting to manipulate Is it possible to move objects around space
How dark does it have to be for the projector to be visible? Is the Wii remote user friendly? Would Illustrator be to difficult for a new un-experienced user?
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Interactive Experience Map
While the thought of creating an interactive media wall on the side of barter collectives truck I thought about experiences I have had while at museums and galleries. This map is an exploration of on specific experience I had at the Denver Art Museum. Although it was not virtual it still provided useful insight to creating and inter active experience.
SENORS INSIDE EACH BEAN BAG
4-6 DIFFERENT BEANBAGS
GAME BOARDS LOCATED IN ENTRANCES OF VARIOUS SECTIONS
BINGO
LOCATE SPECIFIC SECTIONS OF PAINTINGS OR SCULPUTRES
MUSICAL BEAN BAGS
GAMES
AUDIO ACTIVATED WHEN BEAN BAGS ARE PLACED ON SENSOR PAD
TWO PART TABLE
SPEAKERS FOR AUDIO
WHAT EVER IS CREATED IS INTENDED TO BE TAKEN, EXTENDING THE EXPERIENCE
PUSH PINS
OPEN SPACE NEXT TO EXHIBITION
CORK BOARD
INTERACTIVE FUN @ DAM
ART TABLE
ENVIRONMENT
COMMUNITY TABLES
WORKSHOP
PAPER
COUCH
BENCHES OFFICE STYLE CHAIRS
CORNER OF BULIDING
SUPPLIES
SEATING
CHAINED TO THE TABLE
SCISSORS
EXHIBITION SPACE AMBIENT LIGHTING
MULTIPLE SEATING AREAS
INK
PUSH PINS
ART IS.. PRE-PRINTED SLIPS OF PAPER
PUSH PINS
PENCILS AFTER WRITING ON THE PAPER IT IS PLACED ON THE WALL AND LEFT THERE BECOMING PART OF THE EXHIBITON SPACE
MARKERS
RUMBER STAMPS COWBOYS
PRAIRIE DOGS CACTI
BUFFALOES TALL GRASS
HORSES
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Virtual Experience
Unhappy with the logistics of creating an actually
With this information I began to design a working
working interactive media wall I began to explore
model of how the collected artifacts could be
concepts that could be a reality. Looking back at
archived and displayed in a virtual environment.
the beginning of the semester at my work with modeling an online gallery experience I began to
This section is about the final process of creating an
concept with the barter collective in mind.
online archive/exhibition space as well as providing a connected extension of the real life barter
The barter collective is a mobile exhibition platform
exchange experience.
who provides exchanges for creative contributions. It is an ever changing model that provides space for evolution. No matter what the exchange is in the end barter obtains some sort of creative artifact to their archive.
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barter Experience
After barter collective did their first performance I decided to map out each element of the experience to find out what worked and was not successful. The most valuable insight obtained was the use of time. How long the participant spent at each station/interaction. This information was useful when considering how long people would want to use and interactive media wall.
COLLAGE
IF INTERESTED, PARTICIPANT RECIEVED PACKET OF CIDER OR HOT CHOCOLATE
STAMP PAD
STICKERS
SCISSORS
POSTCARDS
PAPER
FLOWERS
10 FEET FROM THE BACK OF TRUCK ON THE SIDEWALK CREATED INTEREST WITHIN THE CROWD WALKING UP AND DOWN THE SIDE WALK IN FRON OF THE TRUCK
ONCE PACKET GIVEN, PARTICIPANT SENT TO “GIFT” MASTER
IN THE MIDDLE OF THE SIDE WALK. MOVING AROUND BLOCKS
BLOCK MOVER
TYPEWRITER WELCOME PARTICIPENTS, EXPLAIN THE PROCESS OF THE GIFT EXCHANGE
JOHNNY APPLE CIDER 15-20 SECONDS
bARTer TEA CEREMONY
“GIFT” MASTER
CREATE GIFT FROM OBJECTS FOUND ON GIFT TABLE
INTRODUCE / HAND-OFF TO THE PREPAIRER
15-20 SECONDS
5-20 MINUTES
GLUE “GIFT” TABLE
ONCE “GIFT” IS READY PARTICIPANT RECIEVES A CUP FOR TEA CEREMONY
PREPAIRER COMPLETLY ISOLATED FROM THE OTHERS. ABSTRACT PERFROMANCE
PAINTS
ASKS PERSONS NAME
2 FEET FROM THE BACK OF TRUCK ON THE STREET
TEA MASTER
ONCE READY PREPAIRER GUIDES PARTICIPANTS INTO THE TRUCK
KISSES HAND
ASKS WHAT THE NAME OF THE “GIFT” IS
TELLS THEM HOW LONG IT WILL BE BEFORE THEY SEE THE TEA MASTER
WRAPS WRIST WITH SCARF
Who: bARTer Collective: What: Hot Cider Ceremony Where: Infront of Kanon Collective 766 Sante Fe Drive
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barter online experience
This third and final section contains wireframes
How it works
that navigate the user through setting up an online account to become a ‘member’ of the barter collective.
When someone participates in a barter collective exchange once they give the collective their ‘creative
This online experience is an extension of the real life
expression’ they will receive a unique card which has
experience. Allowing participants to login and access
both a collective id and login in password. They then
their work created.
go http://www.bartercollective.com to access the login page which will then begin the member account set up process.
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STEP ONE
Landing Page. This is a pretty typical/generic landing page. Information like location and news are located here with the potential for having a twitter like ticker allowing for live updates.
This is also the first time users have access to the login section, located on the right hand side of the page, just below the search option.
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STEP TWO
Once the user clicks on the login it will direct them to the login in page. Here the user can login in to their preexisting account or if the are new they can access the set-up page. By choosing the ‘Set Up’ button, the user will be directed a new set up location.
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STEP THREE
Once the user is on the ‘Set Up’ page they must enter their ‘Collective ID’ which contains there ID number and their generic admin login password. Neither ID or Password are permanent they are only used initially for member recognition so their art work will be located for their own use.
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STEP FOUR
Next they will be directed to their own personal member profile. Here they have the options to change their username and password, They can also ad personal information such as Location, Age, Gender and Interests. There is also a privacy function where user can restrict profile information to public or only visible to other collective members. Also on this page the user has the option to add content to their work such as a description of their work.
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STEP FIVE
Once the user has their profile account set to their specifics they can head to the Exhibition Space. There they will be able to browse the Galleries (divided by event location) and read other collective members stories of their work.
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STEP SIX
When a user clicks on a specific image in the exhibition space it will redirect them to viewing that specific work. Here they can view the artists information as well as having the ability to leave feed back on the work. This in turn will hopefully create a dialogue and build connections within the barter community.
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Interactive Click Through
This is an interactive click through of the website wireframes.
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Š Tyler Moody 2010 Experience Design Spring 2010
© Tyler Moody 2010