Pia Bercic pia.bercic@gmail.com
architecture graphic design photography
cv EDUCATION 2009 - current Faculty of Architecture, University of Ljubljana 2013-2014 Instituto Superior Técnico 2005 - 2009 Bežigrad Gymnasium 1998 - 2007 Music school: violin and musical theory
LANGUAGES Slovenian: native language English: C1 German: B2 Portuguese: A1
WORK EXPERIENCE 2015 - current No Stress Shop 2015 - 2016 No Stress Center: aerial yoga and pilates teacher 2016 Urh Architects: intern 2014 - 2015 Roller blading and figure skating teacher
DIGITAL SKILLS ArchiCad advanced Adobe Illustrator advanced Adobe Photoshop Microsoft Office SAP 2000 Adobe Lightroom Adobe Indesign AutoCad 3DS Max Adobe Premiere
competent competent competent competent basic basic basic basic
MANUAL SKILLS Drawing Scale model making Precision crafts
PERSONAL INTERESTS
AWARDS 2013
2012 ELAN ski design competition MURKSLI longboard design competition
Photography Travel Yoga and Aerial arts Figure skating Snowboarding Open water diver
projects
BIVOUAC Year Mentors
SHELTER IN EXTREME ENVIRONMENTS
2016 Rok Oman, Špela Videčnik: OFIS architects
LOCATION & TASK The entrance to the 1 502 meters deep cave Čehi lies to the south of the peak Hudi Vršič at Rombon. The cavers association suggests to put a shelter along the path from Preval to Rombon. The bivouac has to provide a functional space for up to 8 visitors. The unit must be transportable via helicopters, and should have a minimal effect on the environment while withstanding the natural conditions.
CONCEPT Based on a sphere, no matter how the module was rotated, the main platform could easily be fixed on a horizontal level, the distance from the outer shell being equal in all directions. It is then divided into equally proportioned sections of 30°.
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ADAPTING TO ENVIRONMENT Since the platform can be fixed on any frame, the module can be set anywhere on either a completely vertical wall, angles of 30° or 60° as well as on a flat surface. When the unit is not being used, it is folded in a transport mode, thus preserving the membrane and construction longer. The same folded shape avoids adding wind resistance that combined with the light aluminum structure enables a helicopter to transport the module in a single flight.
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Sleeping areas consist of the main platform, combined with two additional foldable “shelvesâ€?. The main structural elements are aluminum tube frames, joined in a circural railing in the center and by tension steel cables on the outside. The module is ďŹ xed directly into the rock in a total of 6 points. The outer shell is an ETFE membrane, that provides lighting, insulation and views to the interior space. On one of the partitions, the membrane can be lifted, opening an entire width to the outside. 1m
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BARSOS MEDICAL CENTER
Year 2015 Mentor Anja JutraŞ Coworkers Faculty of Architecture and Faculty of Medicine students MICROCLIMATE The main purpose of the project was researching microclimates in the living and working environment and discovering the factors that affect the users health and wellbeing. The research was done together with students of medicine and the results were put together as guidelines to enhance microclimate in one’s home on one hand and in medical institutions on the other.
CURRENT SITUATION
Based on those guidelines, we put together a few renovation plans for the medical center Barsos in Ljubljana with different levels of intervention. BARSOS - MC Due to gradual extensions, the Barsos medical center space is poorly used; the extensive renovation was called LAVITA. The main difference planned is implementing a large waiting and reception area, the view onto which presents itself to the visitor as soon as one enters the building. Next to the waiting room is the main nurses station that stores all the patient medical records. The structure of the area was completely remodelled apart from the load bearing walls. The new layout and design provide order for the visitors and makes the experience of waiting for medical attention more comfortable.
LEGEND: BARSOS-MC area NOT BARSOS-MC area unused BARSOS-MC area
REMODELLED PLAN
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entrance waiting room / reception toilets childrens corner
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general practice laboratory pediatrics gynecology private practice
EMPLOYEES:
GENERAL:
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employee entrance kitchen dressing room toilets nursing station patients records
skylight elevator staircase insert of nature
LEGEND:
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BARSOS-MC area
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NOT BARSOS-MC area
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EQUIPMENT The common WAITING ROOM is meant for patients as well as their companions. The room comes together with a spacious table in the middle that serves reading, educating visitors and provides a space for doctors to connect with patients in an informal manner.
The CHILDRENS CORNER for the youngest visitors offers vibrant chairs, a table and creative accessories.
NATURAL ELEMENTS of bamboo enclosed in glass are placed throughout the area to provide the natural element that is much desired in healthcare institutions.
With the help of a mobile APPLICATION the user can follow his position in a queue and acces the clinics layout as well as his medications logs. Similar content is also available in the form of brochures.
The informative boards guide patients through the building and let them know about current topics of interest.
LaVita
ARCHLAB Year 2015 Mentor Anja Jutraž Coworkers students of various fields of University of Ljubljana
The Archlab project combined eight students of architecture, urbanism, landscape architecture and spatial sociology to cooperate in research, analysis and solution development concerning the University of Ljubljana and its faculties. The research phase consisted of analyzing the situation, defining key problems, reviewing foreign practices and gathering information from the users. We then defined the necessairy changes, proposed locations and chose the pilot solution development.
THE PROJECT Based on our studies, the most general spaces lacking for integrating the university with the city of Ljubljana are informal common spaces where program could be freely defined and changed on a daily basis, where different fields of study would connect and interact. Following these findings, we chose to design a mobile temporary unit as the case study to be placed as a patch in the dispersed tissue.
LOUD PRACTICE
SILENT STUDY
SOCIALIZING
GROUP WORK
READING ROOM
RECREATION
EXHIBITION
PERFORMANCE
Based on the survey conducted online we defined the main programs that student wish they had space for.
TEMPORARY MODULAR UNIT We defined two types of units we could use: a mobile one that would easily be transported as a whole and a modular one that would be quickly assembled on location; I explored the latter. The system is based on an open central mixed use space, covered by a membrane, on the sides of which we attach the smaller specific use units. The execution is possible on a circular base that emphasizes the common use and connectivity, and on an executionally simpler rectangular base. The unit design combined with regulations on temporaty building led us into a cubic shape with the possibility of adding an outside terrace which is also able to modularly adapt to the terrain and program needs of the specific location.
FURNISHING We wanted to keep the shape as well as the adaptibility in designing the furniture, keeping the thread of the project. The basic cube has four 45cm sides and a plastic backrest that slides out of the notches. By adding a second element half the height, the cube is lifted to become a working surface; many variations are a possibility. In case of a bigger surface needed, there are 90cm by 270cm panels available to connect the single space surfaces. To serve multiple uses, we put together 4 layout examples using 45 full sized and 30 half sized elements and 2 panels.
MNAA THE PROJECT
museu nacional de arte antiga, lisboa
Year 2014 Mentors prof. Jose Mateus Coworkers NuĹĄa Gruden, Teresa Neto
The whole project was guided by one main idea: accessibility, rehabilitation, and interaction with the pre-existing structures, while still respecting the identity of a national monument. We created a building for temporary exhibitions, and also for the administration, researchers, restorators and extension of the deposits. The location on a level directly below allows a direct connection with the museum and the current deposit area. A train / tram station and a parking silo were added to the program. In order to connect all this to the museum, a pedestrian bridge was also added to the design, serving as the common link for the different programs that were established. MAIN SECTION; EXISTING MUSEUM IN THE BACK
museum
train / tram station
parking silo
3D SCHEME - EXPLODED AXONOMETRY
pedestrian acces to Jarcim 9 de Abril exhibition area
library ofďŹ ces
restaurant
atrium parking garage
entrance building
educational services cafeteria deposits shops auditorium
bakery tram station train station waiting area pedestrian bridge
TRAIN / TRAM STATION WITH THE PEDESTRIAN BRIDGE
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POLAR LODGE LOCATION
Year 2014 Mentor prof. Manuel Guedes Coworker Nuša Gruden
Antarctic Peninsula 62.6000° S, 60.5000° W Approx. 1.5°C (summer) 2-4 hours of night Low sun angle Strong winds Rainfalls and snow
REQUIREMENTS Easy transport by boat - modular Temporary (only summer) Easy for setting - foldable Resistant to wind - dome 4 persons Living + working space
CONCEPT Origami = out of one piece + foldable + wind resistant
A sphere is cut in half
RESEARCH FACILITY
PLAN 1 - the “sleeping” dome that has a kitchen, a bathroom, dining area integrated as well as four individual sleeping areas / bedrooms that allow researchers to have privacy. 2 - the “research” dome with a more open type, bright floor plan. It works as a working space and also a “living” area with a kitchen, a bathroom and space to dine and relax.
STRUCTURE AND MATERIAL Highly insulative modular panels, connected with with rubber (that is flexible also in low temperatures) are used to enable setting and folding of the dome. Basic structure: - airloy in the middle - rubber on the inside and outside
DAYLIGHT The ďŹ rst dome has a zone of daylight openings over common areas. There is no openings in the sleeping quarters, polar day being the reason. The second dome has the openings horizontaly around the entire dome, which makes the workspace a bright and pleasant environment. The daylight ensuring panels are composed in a similar way as the structural ones, the exception being aerogel or translucent airloy used in the core.
ACOUSTICS To solve the problem of wind getting caught in between the folds, there is another layer of transparent rubber added to the construction. It is covering the whole dome, preventing noise to form. The soundwaves within domes usually reect from the walls in a way that they gather in a single focal point. To prevent that from happening, we coated the inner structural walls in textile, increasing sound absorbtion. Considering the outer shell of the dome is not smooth but actually folded many times over, the sound should resemble a dead space.
TIME WALK THE TASK
Year 2013 Mentor prof. Or Ettlnger Coworker Sara Biraghi Mollersten
What are the roles of architecture in video games? The task was to expand the notion of architecture from a mere ‘building’ into anything that defines the space which the player is experiencing. TRIANGULAR SET
CONCEPT We took the opportunity to design a space which involves time in a particular manner. The floor is divided into a grid, and each of the resulting pieces is assigned a growth rate. Whenever the player makes a move, the environment makes a move as well and the player has to find his way through the rising pieces of the floor. The objective is to reach a certain height that varies from level to level.
LEVELS 1-3
POLYGONAL SET LEVELS 4-6
SHAPES Three basic shapes are implented into levels: a triangle, a polygon, and a circle. With each level the floorplan develops a bit more and the progression is shown on the plans. first level of the set addition to first addition to second
CIRCULAR SET LEVELS 7-9
GROWTH RATE
POSITION IN SECTION
Growth rate is assigned to pieces according to their surface area, where smaller pieces grow faster than larger ones. 1st STEP FORWARD
2nd STEP FORWARD
1st STEP BACKWARD
PLAYER POSITION The player’s position in the environment is shown by darkening the piece he is standing on.
2nd STEP BACKWARD
FUTURE / PAST DIFFERENT STEP FORWARD
The player is able to make a step up to or down from a piece, as long as the height difference allows him to. If the player gets stuck along his path, he can always take one or more steps backwards into the past and try another direction when possible. The piece he came from is marked in a slightly lighter shade of grey than that of the current position.
STEP FORWARD
gameplay progression
Not all pieces start rising at the same time. As their activation time draws near, inactive, transparent pieces gradually materialize and reach full opacity once they are only one step away from activation.
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ACTIVATION PIECE
STRUCTURE
VISUALS
Levels are put together in sets of three, where each set has its own shape. Each level within a set is an extension of the previous one, with a pattern being developed in the floor plan.
No distracting colours, a pure and smooth environment, a stonlike texture that provides stability
SECTION THROUGH ALL THE LEVELS
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Lines: gaps between solids
LEVEL 8
LEVEL 7
SET 3
LEVEL 6
LEVEL 5
Current piece is marked in black, which fades to grey with the next step to mark the past LEVEL 4
SET 2
LEVEL 3
LEVEL 2 LEVEL 1
SET 1
DESIGN VECTOR DRAWING
ELAN WOMEN’S SKI DESIGN
POINTILISM
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ARCHITECTURAL VIDEO GAMES INVITATION
DEAR PLAYER COLLECT YOUR PRIZE AT:
PUBLIC PRESENTATION WEDNESDAY
5 JUN 1800 FACULTY OF
ARCHITECTURE
ZOISOVA 12 | LJ | ROOM 21
TROOPER TREE
PHOTOGRAPHY