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DESIGNERLY ATTITUDES
UNCERTAINTY Problem solving is different for Industrial Design than for exact sciences because usually in design there is not only one correct answer. When tackling designerly problems there usually are different possible answers and different ways to get to a solution. Also, designers are often confronted with incomplete input. These uncertainties are inherent to the design process. The fuzzy front end is a good example of how uncertainty is a well-known aspect in the design process In the IO program, you learn how to deal with hidden or unavailable information and how to look for different possible answers to a given problem.
HANDS-ON In the IO program, we strive for a hands-on approach. This goes beyond making your hands dirty in the workshop. We want students to step into reality with their thoughts and prototypes. This way, problems and solutions become more tangible. This involves incorporating stakeholders into the design process, building efficient prototypes and setting up intelligent tests.
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SYSTEMIC & HOLISTIC A designer’s influence stretches far beyond the development process and so does the designer’s responsibility. The consequences of design outcomes are visible in the overall environment, not just for the target stakeholders. We teach a systems thinking approach, so students are trained to see the bigger picture of a product and its dynamics. Usually, different stakeholders are affected by a product. How do they interact with each other and with the product? What is the trajectory of the product use? What’s the lifecycle of a product? All these questions can be answered by thinking in systems.
ITERATIVE Traditional engineering workflows tend to be linear. Design problems however tend to be non-linear and iterative. Although there are different phases in the product development process, their order and timespan are not strictly defined. Students will see that some actions are done over and over again, to develop new insights and to redefine the problem.
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ENGINEERING COURSES
Students learn the basics of electricity and electronics as these science fields are applied in many products around us. Elektricity propels vehicles, electronics makes computers work, ... As more products become smart, the field of informatics is very relevant to product design. Later, this knowledge is applied in learning lines such as Integration of Technology and Interaction Design and Human Centered Design
Mathematics is at the base of many engineering disciplines. It’s the language that makes it possible to describe scientific phenomenons. Next, students are introduced to basic sciences such as physics. These basic sciences are then further explained in applied engineering sciences such as mechanics (statics, fluid dynamics, ...). Altough solutions to complex problems can be beautiful on paper, engineers need to experience the solutions in real life. Therefore, students are challenged to technical problems in a handson manner in classes such as Engineering Project. This technical mindset is further applied in learling lines such as Engineering & CAD and Materials, Production, Assembly & PT.
Students are first introduced to basic chemistry, which are the building blocks for material sciences. Firstly this is teached in a scientific way. Later, students are taught to also think about materials in a systems thinking way, with sustainability for example. Also, students learn to provide value to people, instead of pushing undesirable products into the market. To understand this, we teach economics and statistics, which we then later apply in the learning line of Methodology, Systemic Design and Sustainability. ELECTRICITY ELECTRICAL SYSTEMS ELECTRONICS COMPUTER SCIENCE
MATHEMATICS I+II PHYSICS MECHANICS MECHANICS OF MATERIALS APPLIED FLUID MECHANICS & THERMODYNAMICS ENGINEERING PROJECT
GENERAL CHEMISTRY MATERIALS STATISTICS BUSINESS ADMINISTRATION
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THEMES
To structure our programme in this booklet, we divide the design related courses in themes. The basics are given in the first years and classes build upon previous skills and attitude. The fundamental engineering courses are not listed here.
ENGINEERING & CAD Design Tools (1IO) - Design Tools II (2IO) - Advanced CAD (2IO) - CAE Oriented Design(3IO)
MATERIALS, PRODUCTION, ASSEMBLY, PROTOTYPING Materials (1IO) - Industrial Production (2IO) - Design for Advanced Production Methods and Environments (3IO) - Material & Process Oriented Industrial Design (3IO)
INTEGRATION OF TECHNOLOGY & INTERACTION DESIGN Emerging Technologies (2IO) - Mechatronic Product Design (4IO)
HUMAN CENTERED DESIGN Basics industrial Design (1IO) - User Centered Design & Interaction Design (2IO) - Co-creation (3IO) - Innovative & Strategic Design (3IO)
STYLING AND DESIGN COMMUNICATION Introduction industrial design (1IO) - Graphic Design Communication (2IO) - History & Industrial Design (3IO) - Design, Styling & CAID (4IO)
SYSTEMIC DESIGN & SUSTAINABILITY Introduction to the circular economy (2IO) - Designing in a Methodical Way (3IO) - Designing in a Cybernetical and System-Oriented Way 3IO) - Innovation & Marketing Oriented Entrepreneurship (4IO)
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A large part of our curriculum is learning by doing. To test hypotheses, efficient prototypes need to be built. Therefore, students have acces to our wide range of workshop facilities & prototyping techniques.
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