Change Forward 2020-21

Page 24

DESIGNTECH PROGRAMMING ADDS TO STUDENTS’ REPERTOIRE OF SOLUTION TOOLS Empowering diverse teams with human centered design tools to solve wicked, ambiguous problems at Michigan Tech By Lisa Casper Husky Innovate Program Manager, Michigan Technological University Faculty Innovation Fellows candidate

We live in a time where there are no shortages of problems. Whether we’re talking about the implications of COVID-19, climate change or social inequality, one need not look very far to become overwhelmed by all the work that there is to do. Reframing a bit, this is a time in which there is an abundance of rich opportunities ready for radical redesign. Design firms such as IDEO, founded by David M. Kelly 30 years ago, led the way with its model for tackling product design challenges. Kelly, founder of the Stanford d.school, took its human centered design process, design thinking, to industry. In combination with design thinking, the IDEO framework utilizes diverse teams to innovate. Psychologists, marketers, anthropologists, engineers and designers are recruited for their unique perspectives. Through leveraging each other’s skills and unique way of framing solutions, they collaborate to solve design challenges across a range of industries. Fast forward to 2021 and you find that the top companies in this space serve Fortune 500 companies and deliver big impact solutions across a variety of industries. The value of human centered design has been realized by the market. Increasingly more and more companies recognize the power of human centered design such as design thinking which follows a non-linear process of key steps embedded with bundles of activities. The steps include empathy, define, ideate, prototype, test and then, circle back. As companies adapt to the changing landscapes, the implications will increasingly require tools to facilitate team innovation. Organizations will want to use these methods themselves rather than outsourcing. Students who design with college teams using human centered design will have a unique career advantage. Universities that offer students platforms to design will be sought out by students and hiring 24

organizations. Imagine the contributions that graduates with design thinking experience could make to society! What if Tech could leverage the skills and perspectives of students across disciplines, increase their creative confidence, and enhance their resumes through an on campus design team group like IDEO? As a Faculty Innovation Fellow, I have been charged with making a contribution to our campus based on an identified need. Through my work as program manager for Husky Innovate, Faculty Champion for University Innovation Fellows, and as an administrator for our Alley Makerspace student managers, I’ve identified such an opportunity for Tech and have begun prototyping it. The prototype is programming called, “designTech.” When doing empathy work for this project, I realized: 1) There is student interest in designing and creating innovative solutions. 2) Fellows would benefit from a platform that immediately connects them to other Fellows and a community of stakeholders. 3) Makerspace students or makers want to be able to leverage maker skills to create innovative designs. 4) Lastly, students want social experiences and opportunities to meet and connect with students from other programs. designTech key stakeholders include the University Innovation Fellows (UIF) candidates and graduates, the Alley Makerspace Makers, Husky Innovate co-Directors, interns and students, the Pavlis Honors College, the IDEA hub team, the Applied Cognitive Science and Human Factors department, and the College of Business. Another audience is the larger campus community as a whole, as designTech would be a recruitment and retention piece for Tech. After interviewing key stakeholders, their feedback indicates that this programming would enrich the student experience.


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Articles inside

The Ethical Design of Empathy

5min
pages 86-87

A Guide to Sharing Your Work

3min
pages 83-84

Navigating Higher Education Using Complexity Thinking

3min
page 85

Daring to Dream Bigger

6min
pages 81-82

"No" Is the New "Yes" for Changemakers

3min
page 80

The Gradual Growth of a Change Agent

3min
page 78

The Hidden View of Engineering

3min
page 79

There Is No One Who Can Do What You Do

3min
page 77

Iterative Mindset

3min
page 76

Entrepreneurial Passion: A Slowly Smoldering Fire?

5min
pages 73-75

A Faculty-Led Movement Inspired by Students

5min
pages 70-71

You Don't Have to Be "a Creative" to Think Creatively

3min
page 72

The Ingenuity Hub

5min
pages 66-69

Inspiring Others by Forging Your Path

3min
page 65

Igniting the Creative Spark of Entrepreneurship

5min
pages 56-57

Shock This Space!

5min
pages 60-64

Where Can Your Students Go Innovate? Map It Out for Them!

3min
pages 58-59

Smart Teaching for Theoretical Knowledge and Improving Practical Oriented Knowledge

3min
pages 53-54

Change Hand in Hand with Technology

2min
page 55

Influencing Students to Become Advocates on Campus

5min
pages 44-52

Self-Design Your Student Journey Experience

4min
pages 32-43

Your Limitation Is Your Imagination. All You Need Is An Ignition

5min
pages 22-23

DesignTech Programming Adds to Students' Repertoire of Solution Tools

4min
pages 24-29

A Liberal Arts Approach to Promote Innovation and Entrepreneurship

4min
pages 20-21

We've Outgrown the Way We Teach and Learn

4min
pages 18-19

Creativity School: Learn, Make, Share

5min
pages 16-17

Helping Students Stand on Their Own Feet

4min
page 30

A Manifesto for "Learning to Become...."

2min
page 31

Letter from the University Innovation Fellows team

2min
pages 9-15
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