Pursuit of Ultimate Design Design Portfolio of Uijun Park
Uijun Park cacao1985@gmail.com
Driven to provide valuable user experience with the streaming of design, based on the user context PROFESSIONAL EXPERIENCE
2011 – Present
2010
User Interface/User Experience (UI/UX) Designer Pantech Co., Ltd. UX Design Intern IRIVER
Introduction Donald Norman states that users make mistakes when designers do not design thoughtfully in his book, "The Psychology Of Everyday things." As a young student who decided to become a designer, I was deeply inspired by this statement and realized the importance of design in people's life. I became enthusiastic in the field of Human-Centered Design and User Experience Design. I passionately put all my energy, time and resources to acquire skills and knowledge in basic and advanced design methods to understand human anatomy, behavior and interaction in college and in the industry in pursuit of ultimate design that offers values to users. This is a portfolio that demonstrates some of my works that I strived for ultimate design. In the first chapter, I include my works I have done in the industry. The second chapter contains some of the projects that I did during the college years. I also include designs that won awards for product and graphic design. I believe that this portfolio reveals my passion, creativity, efforts and evolution as a designer.
EDUCATION
2011
B.S. Products Design B.A. Visual Communication Design B.A. Management Handong Global University
User User Graphic Interaction Product Interface Experience Design Design Design Design Design
Picture above shows that which design fields I have learned and practiced.
1
TABLE OF CONTENTS 01 Projects at Pantech Next Generation Calendar Next Camera User Interface Making Global Standard UI for branding
3 User User Interaction Interface Experience Design Design Design
New UX of Earphone Connectivity
02 Projects at HGU
15
Connecting E-Book Device and Human Good Service & Product for Singles Information Archtecture Restructuring & User Interface Proposal
User User Product Interaction Interface Experience Design Design Design Design
03 Projects for Competition
23
Water-Saving Faucet Never Stop Exploring Reading book Campaign
Graphic Design
Product Design
2
User User Interaction Interface Experience Design Design Design
01 Projects at Pantech At Pantech, I have been working as a researcher, UI/UX designer and project manager for several preloaded applications in User Experience Design team from 2011. I have been conducting research on market trend and user behavior to see if our applications provide valuable experiences to our users, and holding seminars in the team to share UI/UX trends and knowledge, periodically. I have also been designing UI wireframe and coordinating with GUI designers and software engineers to create applications as a project manager. Pantech is global smartphone manufacturer located in South Korea. Main markets are South Korea, Japan, United States. In South Korea and Japan, brand name for Pantech’s smartphone is “VEGA” and varies in US.
Pantech’s UX Design Process Model Initiative
Model Concept Definition
UI concept Definition
UI Wireframe Design
GUI Design
Software Development
3
Project history
For smartphone manufacturer, the roll-out date for each smartphone model is the most important issue because every work process is scheduled considering the roll-out date. So I have summarized all of my projects by aligning with the smartphone models. For all the projects, except for the Camera project, I worked as a researcher, UI designer, and project manager. For Camera project, I was an assistant project manager because it was much more large-scale and important project for the company.
2011
Roll-out Carrier
1Q
2Q
2012
3Q
4Q
1Q
2Q
3Q
2013 4Q
1Q
2Q
2014
3Q
4Q
1Q
2Q
3Q
4Q
United States Perception
Marauder Burst Flex
Element(Tablet)
S. Korea V. LTE M VEGA(V) Racer
Discover V. No.6
V. Racer 2 V. R3
V. LTE A V. IRON
V. Secret UP V. Secret Note
V. IRON2
Japan Mirach
My role as
VEGA PTL21
UI/UX Designer
Weather(A/W) DLNA(A) Miracast Music(A), Media cover Calendar(A/W) Gallery(A/W) Camera(A/W. Ast.M) * A: App * W: Widget * Ast.M: Assistant Manager
Mar, 2011 - Mar, 2012 Mar, 2011 - Mar, 2013 Apr, 2012 - Mar, 2013 Jan, 2013 - Apr, 2013
Mar, 2013 - Dec, 2013 Sep, 2013 - Present Sep, 2013 - Present
Development Period
Managing Period
2
Calendar App Roadmap
: Next Generation Calendar Project period: March~July, 2013
In this project, I was a project manager for proposing and designing next User Interface of Calendar App. Required works for this projects were market research, user with GUI designers. Purpose of this Project In a world where people are using smartphone and even managing daily schedules with it, the importance of calendar application is getting bigger. Main goal of this project was to set up direction of user interface for next generation calendar app which will enhance brand identity of Pantech's smartphone. Design Process First of all, my project team looked into market trend by analyzing Pantech and competitor's calendar app. And then we had user research to understand user's expectation and real user's behavior on utilizing calendar app especially of main user group. With this, my team enhanced usability of Pantech’s calendar app and how each smartphone manufacturers and third party market applications provide service on criteria of representative user task in calendar app, viewing event / adding event / managing and editing event / convenient features. With issues derived from market research, user research which consists of both quantitative and qualitative For quantitative research, my team had user survey with more than two hundred people, and in-depth interview with nine users as qualitative research.
“What does user need when using Calendar App?� prepared to cope with user needs so that we could build UI direction. At last, with ideation with methods of card sorting, ideas patterning, user scenario, I proposed concerning how the ideas are going to be actualized. Epilogue this project was made in the long-term perspective compared to previous calendar app which its directions were easily shaken by market trend. In mobile world, there are so many changes happen in market that easily bother UI designer for constructing UI consistency. However, the result of this project made made our calendar app rion when new trend came out in market to examine if it is applicable on our device. In addition to this, there were several challenges during the project. Even though my team made UI concept in long-term perspective and completed design, there were technological limitations for applying full design proposal to smartphone, some part
5
Market Research
Result of User Research Competitor group A
Response
Pantech
As a result of user research, my team could find out that there are greater user needs on fast add and fast view of event. They were not satisfied with market supply on these features. However, there were little needs on convenient or additional features such as adding event with pen or hand. Competitors have provided convenient features excessively considering the result of user needs. So, we found that focusing on satisfying user needs about quick add and view of events will bring our calendar app to the greatly advanced level.
Competitor group B
Fast viewing
Fast adding
Customization
Convenient Functions
Competitor group A
Response
Market and trend research were done to see how each smartphone manufacturers and third party market applications provide calendar services on criteria of representative user task, viewing event / adding event / customizing user's own calendar / convenient features, in calendar app. Various features and characteristics of those calendar apps were verified. Those derived issues from this step were used as reference for making Pantech's differentiated direction after user research.
User needs Pantech
Graph. How Pantech & Competitors positioned
Pantech
User Research
Future Direction
Competitor group B
User research, which consists of both quantitative and qualitative research, was practiced for listening to voice of main user group and finding intrinsic user needs on issues stemmed from market research.
Fast viewing
Fast adding
Customization
Convenient Functions
1) Quantitative research
2) Qualitative research
Final UI Concept
My team had web-based survey with Google tool of more than two hundred people on various topics including purpose of use, mainly using items, and so on. The result was used for seeing user behavior and selecting main user group for qualitative research.
My team had in-depth interview with nine users who are recruited from different ages and gender as qualitative research. On this step, we examined to see intention of use and user behavior on main issues resulted from market research.
In conclusion, my team had brainstorming for new calendar with several methods including card sorting, user scenario, and made final UI concept "All at once calendar" with three sub concepts as below.
Concept Keyword “All at once calendar� 1. All at once view / 2. Quick add / 3. Convenient Management
Survey Tool
1. "All at once view" is for viewing events easily by minimizing the checking steps and gathering events in one screen. 2. "Quick add" is for adding events as quick as possible. It can be practiced by minimizing adding steps and learning steps of how to add events, and simplifying adding sreen. 3. "Convenient mangament" is less important than other two concepts. However, as long as there are meaningful features, those can be provided.
Designing Wireframe Main UI screens were defined in accordance with key concept "All at once calendar" which provides user environment where quick adding and fast viewing event is possible.
1. All at once view
1. All at once view 3. Convenient Management
Indicator
Indicator
Today
1. All at once view 3. Convenient Management
A
Mon
Tue
Wed
Thu
25
26
27
28
29
Fri
30
Sat
1 Event1
Birthday: 2
pm
12 13
November event 2
event 3
14 15 16
4
A
9
4 11 18 25
5 12 19 26
6 13 20 27
7 14 21 28
1 8 15 22 29
2 9 16 23 30
3 10 17 24 31
5
Event1
6
10
11
8
14
15
12
13
Event1
Event1
Event1
Event2
Event2
(10.26)
Mid term exam on 3re week 16 17 18 19 20 Event1 Event2 +2
(11.4)
C
7
Event1
Event2
(10.19)
Event1
event 1
11
3 Event1
London, 78° F 10
Mon
Tue
Wed
Thu
Fri
Sat
25
25
26
27
28
29
Indicator Dec, 2013
Calendar
Sun
Mon
Tue
Wed
Thu
25
26
27
28
29
X21
+ 22
Event1 Event1
23
Event1
24
25 26 Event1 Event1 Event2
(11.11)
30 Tomorrow
B
27
Event2
28
Event1 Event2
29 Event1
31
1
2
3
4
5
(11.18)
Day
Week
B
Month Agenda
Today
Map
25 December
Anniversary
OFF
Start 2013.12.28 (Sun)
10:00pm
2013.12.28 (Sun)
11:00pm
Wednesday, 26 December
Repeat
12:20 PM~1:20 PM Outback steakhouse
10
11
Add event
Today
12
13
Event1
Event1
7
8
14
15 Event1
10:00pm
Event2
Mid term exam on 3re week 16 17 18 19 20
Event1 More Event2details
Event2
X21
+ 22
Event1 Event1
+2 Christmas
Event1
24
(11.11)
30
One time
6 Event1
Pantech@gmail.com
9
23
OFF
All day
Lunch with Jones Month Agenda
Event1
Event2 Calendar
(11.4)
End
12:50 PM~1:20 PM
Week
Event1
(10.26)
Lunch @Bistro London
Day
Add Event 3 4 5
2
Event1
9:20 AM~10:20 AM JC Penny mall
Sat
1 Event1
(10.19)
Shopping with Sue
30
Dinner with Joshua Sunny hill
Christmas
event 4
There are 7 events scheduled in tomorrow. It’s going to be busy day. Take a deep rest today.
Christmas
Fri
Pantech@gmail.com
Today, Tuesday, 25 December
Events: 5
am
C
Add event
Tue, 25 Dec, 2013
Sun
2. Quick add
Indicator
Indicator
Dec, 2013
Tue, 13 Nov
2. Quick add
31
25
Event1 Cancel Event2
1
26
27
28
29 Event1
2
3
4
5
Event1 Event2
OK Event1 Event2
(11.18)
Day
Reminder 10 minutes
Week
Month Agenda
Today
Notifications
Memo
Today view : Able to overview today’s schedule
Events displayed by text : Able to view events at a glance in monthly view Post- it : Able to memo events that might happen within a month
Fast Scroll : Able to change date of the month easily with fast scroll in Agenda view
Pop-up add : Able to add events without switching to another screen
Input detail memo.
More details
Cancel
OK
Anniversary add : Able to add anniversary at once with anniversary button
7
GUI Design for Launched Smartphone After wireframe is confirmed and I completed discussion with software engineers, Graphic User Interface was designed to make new calendar working on smartphone. This was applied to smartphone model VEGA IRON2 that lauched on June 2014.
Default screen
Event add pop-up
Today’s events
D-Day widget
Default screen is monthly view with events made by texts and stickers. This is the most important part of new calendar since it enables all at once viewing events.
User can add event quickly without switching to another screen since pop-up is provided. When tapping “More details”, additional adding items are provided.
This feature provides today’s eventrelated items such as Weather, Events, To-Do list, Anniversary in one page view.
D-Day widget is provided for user who wants to manage special events separately.
8
Camera App Roadmap
: Next Camera User Interface
“Prototyping as a Decision Making Tool”
Project period: June ~ April, 2013
Trend Research In this project, I was assistant project manager for proposing and deciding next User Interface of Camera App. (Members of this project: Jisun Yoon, Aehyun Kim, Uijun Park) Required works for this project were market research, user research, concept keyword issuance, prototyping and final design Purpose of this Project When making a decision, wireframe is not enough to discuss for deciding UI direction. That’s why prototyping is essential. Also, prototyping is useful especially when communicating with GUI designer and software engineers for how to make it. There are various methods for prototyping such as making paper prototype, developing flash file and so on. This time, assignment for camera application roadmap was to apply trendy user interface. So, we made real software as prototype of camera application for making final decision if the design is valuable for users. Design Process Market research for knowing trend of design was practiced and made direction based on core trend. And then hands-on prototypes, two versions, were made to evaluate which prototype best satisfies user needs. After usability test, final design was chosen and developed in detail.
For knowing design styles that can be adapted to camera application design, trend research was practiced on not only camera relevant design, but also other references. Fun Interaction
Interactive Motion
Stylish Design Dynamic Motion
Analogue Emotion
Direction: Applying Core Trend From trend research, my team issued core trend which will guide direction of next camera application’s user interface. MEGA Trend
Other Trends
Simple
1. Interaction/Animation 2. Stylish GUI
Hands-on Prototyping
Final Design Concept A. Interactive Motion
To practice usability test objectively, my team made hands-on prototype as an app software type to make users directly use camera app. It helped users to understand how it works substantially, so that they could tell us its inconvenience of use easily.
As a result of usability test, my team decided to use concept A as next camera user interface. Since this decision was made with substantial prototype, communicating with software engineers and GUI designers were easier than previous roadmaps without prototyping.
Concept A. Interactive Motion
Concept B. Stylish Design
This concept is for users who expect interactive motions that give fun element when using. Also, circle GUI is core of this concept for making the smooth animation.
This is for users who want unique design when they are using their camera. Oblique line as a partition for each UI element provide unique experience of design.
* GUI was Designed with Photoshop and Software was made with Android Studio program
Usability Comparison Test My team had usability test with ten users on both concept A and concept B. The result of the test was used for making a decision which way we should go for. Selected
Error Freq. 15%
Error Freq. 40%
Pref High
Pref. Low
Default Screen
More Menu
Other screens
Default screen is simple because users focus on preview image not GUI elements when taking a picture. However, every items are circled GUI for interactive animation.
Interactive animation is provided when user touches more menu button. All the circled items appear with animation.
For design consistency, UI items were made in circle look. This was adapted to entire UI elements in camera application.
Epilogue Since hands-on prototype was made as real software this time, communication with stakeholders was not difficult especially when delivering explanation about how our design will look like to software engineers. In conclusion, I realized that as much as the prototpye be sophisticated, the quality of the product or service will go up.
Weather App UI Integration Cooperation with
: Making Global Standard UI for branding Project period: August, 2011 ~ January, 2012
In this project, I was as an User Interface designer for integrating user experiences of Weather App’s User Interface. Required works for this project were market research, user research, user interface design, wireframe design, cooperation with AccuWeather company for integrating weather information in our smartphone.
“Enhancing brand value by making design consistency”
Weather Service
Japan Market
Purpose of this Project This project was practiced to enlarge brand value of VEGA smartphone by integrating Weather app UI for each carriers in different countries. Korea Market
Design Process Since our smartphone had adopted different weather service solutions for different countries, the information provided by each solutions decided composition and layout of weather app's User Interface. So, I decided to use only one solution, AccuWeather because of its contents that can be used globally. And then, with usability test and trend research, I founded general and standard UI that can be accommodated by various users from different countries. Epilogue The most memorable experience was communicating with AccuWeather, the weather service solution company. For founding standard UI, I had communicated with AccuWeather for using additional information that they can provide and upgrading accuracy of region names of Republic Korea. During this time I found out that people from AccuWeather were so friendly and active for finding common interests for both Pantech and AccuWeather. From this experience, I could learn communication and negotiation skill for cooperating with other parties.
Weather Service
U.S Market
Weather Service
Korea Weather Service
Pantech’s Global Market and Contracted Weather Services Pantech’s Weather UI and Weather Service solution on each markets had been provided differently. So, global standard UI for Pantech’s branding was needed because of its consistency.
11
Weather UI Integration in Global Scale I decided that, for enhancing brand identity, UI integration for each models should be made. So, after UI design is confirmed, Final integrated weather app UI was fristly applied to a model VEGA R3 that launched in South Korea. Problem
“There are no consistency for Weather App UI” Weather UI for Korea Market
Weather UI for Japan Market
Integrated Weather UI
Weather UI for U.S Market Solution
UI Integration Daegu Geyong-buk
Weather Service
Weather Service
Weather Service
Korea Weather Service
UI elements 5 days of daily info. Today’s 24 hours info. Korea regional info.
UI elements 5 days of daily info. Global regional info.
UI elements 5 days of daily info. Global regional info.
Weather Service
UI elements
5 days of daily info. Today’s 24 hours info. Global regional info.
12
Media Cover User Interface Production
: New UX of Earphone Connectivity Project period: January ~ April, 2013
“How to deal with Recommendation Feature without making user irritated?”
For this project, I was an UI designer for New feature as an Unique Selling Point for Pantech’s smartphone. Required works for this project were market research, wireframe design, communication with software engineers and GUI designers. Media Cover enables
What is Media Cover? As time goes by, mobile devices are becoming smarter and capability of context awareness of smartphone is getting bigger. Media cover is a specialized feature for context awareness especially when user connects earphone to smartphone. At this time, the feature provides the most proper app links such as media player apps that user needs to use when connecting earphone to phone. Purpose of this Project Market needs on features considering context awareness were becoming bigger. So, Media Cover was planned as an USP(Unique Selling Point) feature for marketing our smartphone that shows Pantech is leading the trend. Design Process Market research for context awareness based features were practiced first. And then, UI wireframe was designed. And finally GUI design was confirmed. This feature was advanced by two steps, phase one and phase two. In Phase one, the Media Cover and its providing app links were provided in lock screen so that I had communicated with Lock screen UI designer. In Phase two, the feature was provided through all screens of smartphone use so I had to communicate with General rule UI designer.
“skipping” the task of Finding App Music App Smart phone
Earphone Connection
Finding App
Video App
YouTube
Epilogue Since this feature is provided surprisingly to user, some users felt they are interfered when unwanted apps pop up. However, it was interesting to find, by user research, the point that satisfies general users. And it gave me knowledge of how to balance between user needs and market trend.
13
Media Cover on Smartphone
Earphone Connection
Lock Screen
Earphone Connection
Every Screen
Phase one.
Phase two.
- Media Cover apps appear only in lockscreen when earphone is connected - Certain media-relevant apps are provided (not modifiable)
- Media Cover apps appear on every screens when earphone is connected - Media-relevant apps are provided and the list of apps are modifiable - User can also access Media Cover apps in notification panel
- Development period: 2012 second half - Launched model: VEGA IRON1
- Development period: 2013 first half - Launched model: VEGA LTEA
14
User User Product Interaction Interface Experience Design Design Design Design
02 Projects at HGU I studied Products Design, Visual Communication Design, and Management in order to have wellrounded perspectives on market, user and design at Handong Global University. Since inspired by Norman, I was driven to learn about Human-Centered Design and User Experience Design along with Product and Graphic Design skill. LOBAL HANDONG GUNIVERSITY
Handong Global University, located in Pohang of South Korea, highlights the biggest importance on honesty that students should have in their heart with slogan of “Why Not Change The World?�. Department of Industrial and Media Design in HGU is great Design School that stresses both Engineering and liberal arts. This is why students of the department have various backgrounds.
15
Overview Project 01
Work type Connecting E-Book Device and Human Graduate team project cooperating with the industry Project period: March~September, 2010
02
Project period: September~December, 2009
03
Teamwork
UX/UI Product Graphic
Teamwork
UX/UI Product Graphic
Individual Work
UX/UI Product Graphic
Good Service & Product for Singles Course team project on Design Planning
Information Archtecture & User Interface Proposal Course project on Design Studio 2 Project period: September~December, 2009
Relevant Field
16
Redesigning E-Book Device Graduate team project cooperating with the industry
: Connecting E-Book Device and Human This project is for proposing new concept of E-Book device with design direction that is made from various design method and analysis of user behavior.
Quartre
Transformer
Multi-tasking with four different screens in one display Free move interaction with "M(Magic)" menu button Default Screen optimized for each users "Like a book" interaction provided by Previous/Next button
Multi-tasking with two different screens Free move interaction with "M(Magic)" menu button Default Screen optimized for each users Previous/next page interaction provided by Wheel button Additional control button provided in back Book-metaphorical Graphic User Interface
I was team leader in this project. Required skills for this project were team managing, in-depth user interview, framework making, 3d modeling, GUI/UI design.
In-depth Interview & Video Protocol Reader’s Object(book) Observation Best Practice
2-1. Methodology Proposing proper methodology for verifying founded framework
3. Persona
Best Practice Expert Aid
2. Framework
1. Heuristic & Pre-research
Benchmarking, Usability Test
Founding perspectives for advancing usability START
Preliminary usability testing E-Book for understanding issues
Founding criteria and selecting representative interviewees for usability test
vice ess De ndlin Frie ion izat Util ion izat ook B Util E ok o B xt nte Co
C A
rn
atte
gP
adin
Re
Overviewing E-Book user behavior with documents and web research
D
B
Keyword Extracter
Interviewee
Interviewer 1st Evaluator
Sub Recorder
Main Recorder 1st Evaluator
Analysis
Hidden Assistant
5. Consolidation
Design Process
for Redesigning E-Book Device
Integrating and analyzing every issues derived from UT, Best practie, Heuristics and so on
6. Direction
Writer 2nd Evaluator
4. Usability Test Fulfilling UT with Personas with written script based on Framework
7. Concept
Final proposal for E-Book advancement that provides new experiences and user values
18
r&
se
in g
tu
ge
td ire n
ct io
1
et
rg
ec
oj
pr
Ta
to
Us
lef r ve
ay
aw to
lef r ve
rry
De r
rry
g
ivi n
rry
Cu
Cu
A
m
pe
ty
3 m
1.
B
to
Ti
e-
m
t
ea
4.
Ra
na
tio
us
2.
sp a
,U
bs
n. .
io
4 va t
er
es t rO
se
er T
Us
ce
rv iew
In te
to
tiv e
Ef fe c
ice
ho
lc
S re ing m aso les on n w ey ab an . ly t to wit c h on lim su ite m d e
ls
ea
S sm ince a S sp e t ll sp ing ac he ac les e ir li e, liv ef vin th e fe ct g ey in ne ivly ed .
sa vin g
ts
bi
ha
2
S b inc ef usy e S po fec , th ing ss tive ey les ib ly w a le. a an re s t t ge m o n uc u er h se all as tim y e
lar
gu
Re
S re ingle gu s lar w ly. an t
3.
g ing
at
’e
les
Si ng le Fr s’ am Ne ew ed or s k
fe
ing
lS et g tin S
oa
G
pp or tin
Su
rry
io n
ct
rry
Cu
ng les ’ li
Si
Ex tra fro
s s
ue
iss
ue
Iss
Cu
?
Web
n io
t ta and en tion rview em serva h Inte pl b t O ep er n-D I
Im
g
g
rin
o St
g in
w
ro
Th
lin lfil Fu
st
Cu
Te
y
Curr
er
Us
ta r
d
oo
tf
n ta
s in
ct
n
g in
tin g
io
m
ar
W
i
lec
le?
g sin
E M
a h se earc ion Re Res aluat et ed Ev rg -bas istic b ur Ta e W He s, h
HO
RK
w
’ od fo g les ” tin Ea ng e? Si lik ring is bit to ,S ow ha over w “H g tin th left
g
lin
a De
ea
g,
kin
o Co
trash can
rc
Newspaper
t va er bs O
I was team leader in this project and required skills for this project were In-depth user research, concept generation, making framework, 3d modeling, GUI/UI design.
” les
O
W
?”
Di re
: Good Service & Product for Singles w Ne
Nowadays, many companies are focusing on increaing single people in Korea. From this project, we selected products that can support singles' eating habits and proposed design concept derived from user research with well-designed Methodology.
g gles e in n c “S ge si n pla food le p ra w t ve r o tan peo r a fe ns fo Pre er i illion sy ef m Pr t 6 Bu ou Ab
bs
O
t ife r l arge s tte or t roup nd f be tion get g ach a istics et r ts lec tar e te arg Se us hed rac n t an rio rc ha ow w va ea c d d res ne’s ow ho e r v er and ryo nar e ev to
“W
Se
er Us
Singles Experience Design
3D
ng ,
od eli
M
n,
UI G
ta
da
7
tio ula m Si
n tio ali za
Re d
n
tio
id a
re
th e
ga
ch et
ol
5
Pr
ct s od u
t
6
ep nc Co
Se t
an d
n ct io re Di
ing riv De
n
io
at im
Sk
r to
of
An
ng eli
od
M
ea
ra ge fri Re
sis
h
as
ty pe
Fl
3D
Id
ta Da
es pr m Co
t
ep
e ng Ra
ge
an
E-
-R
E 2.
r so
Compressor E-range Refrigerator
c g in on er rn l C nsid atte tion na or co ing p terac r for n Fi o o in t v ra ’ li un ss cti ge es g f re lle fri gl din mp co Re in vi o te o S pr . C ara 1. 3 p se
aly
g
ng izi
C
! in
r go te Ca
w Ra
ns
!
Fl z yli
a
e tic ac Pr
Final Modeling Co
An
p ou
gr
! ! ch ar
! se
!
! Re
x
a on
An
! c
b
ey rv
y
rs
pe
p ou
p ou
gr
Su
st Be
Pe
ty
n io
?
? ?
? ?
g
? ?
?
ti n
gr
t s ta ea Id ith dauence w q s se ea i d i ng e at ti v ’ e ea es cr gl n in ig S r i v or t D e up p s ill w
w
1
z
!
B
at
Ho
t d se stan es? gy nder Singl lo u f do g to ce o ho goin quen e e et M are w ing s t ea
th
Better environment for singles ?
a b c
Information Archtecture Restructuring & User Interface Proposal
This project was individual course assignment in Handong for practicing understanding product’s IA structure and optimizing with final redesign. Also, making promotion web-page that introduces new GUI/UI design was one of its course.
“Renovating Information Architecture for opimizing Menu Structure”
21
Design Process
IA Analyzation
IA Restructuring
Product Redesign
User Interface Design
Realization
Designed Promotion User Interface with redesigned product design and Information Architecture
Introduction Page: Displays redesigned Powershot in 360 degrees
Old & New: Compares old and redesigned product
Main Features: Explains main features that are redesigned
Scene: Displays use case that provides sense of reality when using product
22
Graphic Design
Product Design
03 Projects for Competition I have always enjoyed participating in competitions because they challenge my thinking and invigorate creativity while broadening my perspectives. I earnestly participated in design and other competitions before I joined Pantech and here are some works that won awards for design including product and graphic designs.
23
Overview Project 01
Work type Water-Saving Faucet [The Honorable Mention Winner] 2010 Seoul International Design Competition Project period: June~September, 2010
02
Product Design Individual Work
Never Stop Exploring [Finalist] 2005 The North Face Graphic Design Award Project period: March~April, 2005
03
Relevant Field
CDAK
Graphic Design Individual Work
Reading book Campaign [The Honorable Mention Winner] 2006 Communication Design Award Project period: March~April, 2006
Graphic Design Individual Work
24
2010 Seoul International Design Competition
: Water-Saving Faucet [The Honorable Mention Winner] Water shortage is becoming big issue in this world. This “WaterSaving Faucet” product is for saving water with people’s little willingness. I designed the faucet that provides only certain amount of water in each modes.
WATER-SAVING Faucet
25
2005 The North Face Graphic Design competition
: Never Stop Exploring [Finalist] This poster is for The North Face T-shirt graphic design that shows active motion of outdoor activities.
NEVER STOP EXPLORING
23
2006 CDAK : Reading book Campaign (Finalist) This is poster for Reading Book campaign that is expected to increase more readers and intellect in Korea. In this poster, book means roof of traditional architecture of Korea which symbolize house of wisdom nowadays. * CDAK :Communication Design Association of Korea
28 28
Thank You Design Portfolio of Uijun Park