Animation, Computing & Games
Right: Lucy Brooks, UCA Farnham
Cover: Emily-Rose Langdon-Smith, Dan Corbett & Grace Evetts, UCA Farnham
Animation, Computing & Games
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Introduction
Animation, computing and games are some of the fastest-changing emergent industries in the world. The video game industry has now officially outgrown Hollywood¹, and each of these industries is at the very forefront of new tech, whether it’s software, VR or artificial intelligence. Animation and games are both richly layered processes – stories, scripts and concept art must be developed, characters and environments designed, and storyboards drawn and re-drawn. CGI is a particularly complex process – assets must be modelled, textured, lit, rigged, animated, edited and rendered, to then be composited and graded in post-production. Outputs range from quirky animated shorts to art-house visualisations, from commercial commissions to moving personal stories, from poetic documentaries to out-and-out slapstick comedies. The BA (Hons) Animation course we offer at Farnham is one of the oldest programmes of its kind in Europe. You’ll be able to explore animation and animated filmmaking through a range of techniques, such as traditional and digital drawn, stop frame puppet and 3D or 2D CGI. Our BA (Hons) Computer Animation Arts course will train you visually and technically to become a skilled CGI artist and animator, and BA (Hons) Illustration and Animation will help you establish your own personal voice whilst communicating visually – you’ll look at applied drawing techniques, printing, editorial illustration and narrative sequence.
Our BA (Hons) Games Design course delves into the exciting aspect of video games, looking at the entrepreneurial indie attitude that flourishes so much in the industry while BA (Hons) Games Art will help you develop skills in drawing and art styles, 2D and 3D production in the gaming environment and more. On our BSc (Hons) Games Technology course, you’ll learn how to consider users through the design and development of gaming, and explore new technologies. The BSc (Hons) Creative Computing course will give you the opportunity to shape the world around you, discovering the exciting and untold possibilities of coding in the world of design. Some of our alumni have become Oscar, BAFTA and British Animation Awards winners, and a large number of students have had their films shown at festivals around the world. Our teaching team includes a number of leading industry professionals, award-winning experts and working animators, coders and game designers. We want to teach you about these industries so that you can aspire to become the best in the business. ¹Source: Nasdaq.com: Investing in video games, 2017
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Find the right course for you
BA (Hons) Animation UCA Farnham 3 and 4 year routes available
Daisy Fairbairn, UCA Farnham
Animation is one of the most significant and rapidly expanding media fields. An enormous range of career opportunities exist in animation, from the traditional techniques of animation storytelling to drawn, model and CGI animation. In your first year on this course, you’ll be introduced to and begin to develop key concepts and critical debates in media, visual and cultural theory central to moving image and animation in particular. Alongside this, units such as Digital Skills and Drawing for Animation will teach you the fundamental skills of animation, encouraging you to experiment, work on your skills and begin to find your voice within storytelling. These techniques will be further developed as you enter the second year, accompanied by a deeper understanding of the cultural context of animation. You’ll begin to specialise in your chosen medium ahead of your third year, where you’ll undertake your final piece and dissertation. As a long-established degree course, you can benefit from our extensive network of industry connections and exciting work-placement opportunities. Members of CILECT – The International Association of Film and Television Schools. Twitter: @ucaanimation Instagram: @Farnhamanimation
Duration: 3 years full-time UCAS code: C93/W615/F UCAS tariff points: 112
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Duration: 4 years full-time UCAS code: C93/W617/F UCAS tariff points: 64
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BA (Hons) Computer Animation Arts
BSc (Hons) Creative Computing
UCA Rochester
UCA Canterbury
Becky Stapley, UCA Rochester
Graduation show, UCA Farnham
With a focus on storytelling and production design, this course allows you to build worlds and bring characters to life.
Our Creative Computing course will enable you to create and shape the world around you in a collaborative and inspiring enviromnent.
In the first year, we’ll introduce you to lifedrawing, animation fundamentals, and Autodesk Maya – essential skillsets that will develop over your three years as the building blocks of your projects. You’ll come to understand the principles of production design and storytelling, and become familiar with the ‘animation pipeline’ – the multiple creative processes by which a story idea ‘on paper’ becomes a completed computer-generated animation ‘on screen’.
In your first year as part of the Creative Thinking unit, you’ll learn to communicate through sketching, drawing and making workshops designed to enhance your conceptualisation and presentation skills – essential skills for a successful creative coder.
In the second year, you’ll advance your expertise with 3D modelling, animation and character design, while the Collaboration unit gives you the opportunity to work as a team with classmates in the production of an animated short. In your final year, your skills, experience and creativity combine as you produce an original computer animated film from your own brief. You’ll graduate from Computer Animation Arts as a skilled artist in both 2D and 3D production. Members of CILECT – The International Association of Film and Television Schools. Accredited by Creative Skillset.
You’ll continue to develop these skills in a practical way as you learn the context and history of computing and design throughout each year, expanding your coding skills in a range of industrystandard programming languages. You’ll also explore the use of key electronic tools and equipment to develop physical computing based interactive experiences. Combining rapid prototyping through 3D printing, CNC and Laser Cutting, with autonomous or networked embedded code applications, you’ll experiment widely in the first two years, building towards your strongest work for your final project in the third year. Twitter: @UCAcomputing
Twitter: @animation_arts
Duration: 3 years full-time UCAS code: C93/W281/R UCAS tariff points: 112
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Duration: 3 years full-time UCAS code: C93/W290/C UCAS tariff points: 112
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BA (Hons) Games Arts
BA (Hons) Games Design
UCA Farnham
UCA Rochester
Hayden Adams, UCA Farnham
Sound editing suite, UCA Farnham
Supported by our experienced team of professionals, you’ll study a balance of theory and practice, industry software, a range of 2D and 3D art and design workflows and drawing techniques.
Through this course we particularly value an entrepreneurial indie attitude, aiming to challenge convention and help form the future of gaming.
Units such as Gameplay & Interactivity and Visual Design in the first year will introduce you to the fundamental concepts of gameplay, computer games design and computer games programming. You’ll explore key 3D modelling techniques using Maya and games engine development in Unity.
In the first year, you’ll be introduced to some of the skills needed for development – conceptual design, development of rules, mechanics and systems, ideation, scripting, logic, common development practices, prototyping, and introductory art asset and animation production.
In the second year, you’ll build on these foundations towards a specialism, through both solo and group work, experimenting with your own ideas and concepts, developing your theoretical knowledge and applying it to your work.
Having established this foundation in the first year, in the second year you’ll work on developing your technical skill and artistic voice. Through a variety of exercises and solo and group projects, you’ll explore how to use these skills in new and interesting ways to push the gaming medium forward.
These skills will culminate in your final major project in year three – you’ll create your portfolio for industry and will have the opportunity to exhibit your final work and submit your dissertation.
You’ll be encouraged to apply your skills to making games for more expressive, artistic purposes alongside those geared towards mainstream entertainment.
Throughout the course, you’ll learn industry methodologies such as Agile Development whilst learning to effectively work in a team, collaboratively creating exciting game prototypes and completing a major project towards an extensive and bespoke portfolio.
Having established and developed your skills and creative thinking in the first and second year, you’ll embark on a substantial development project in the third year which will be the showcase of what you have learned to date.
Twitter and Instagram: @uca_cga
Duration: 3 years full-time UCAS code: C93/W280/F UCAS tariff points: 112
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Duration: 3 years full-time UCAS code: C93/I620/R UCAS tariff points: 112
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BA (Hons) Illustration & Animation
UCA Farnham
UCA Canterbury
UCA Farnham Grad Show, 2017
Molly Jones, UCA Canterbury
Linked to the Sony Playstation First Academic Development program and founded on the principle of User-Centred Design (UCD), on this course you’ll learn how to consider the user throughout each stage of the game design and development process. In addition, you’ll be taught key design processes and software skills.
Our Illustration & Animation degree has a strong focus on social and cultural contexts for practice, shaped by our proximity to the coast, and we can offer you opportunities to be involved with extracurricular projects run in Europe.
In the first year, you’ll dive straight into learning the practical skills of creating games through the Games Design and Games Programming units. You’ll be introduced to key digital art and design workflows, complementing your technical skills with which you’ll develop ideas. You’ll gain a solid grounding in gaming systems and platforms, the system architecture of these platforms and their similarities. As the course progresses, you’ll develop these practical skills further in the programming language C++ and Games Production units in Year 2, alongside the contextual study unit Gaming in Contemporary Culture. In the third year, you will combine your programming and designing skills with the critical thinking and cultural contexts you have learned to produce and exhibit your final games prototypes, alongside submitting your dissertation.
Duration: 3 years full-time UCAS code: C93/G450/F UCAS tariff points: 112
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Find the right course for you
BSc (Hons) Games Technology
In Year 1, the Illustration Fundamentals: Image, Type, Print and Animation Fundamentals: Motion, Narrative, Screen modules will give you a strong introduction into the two practices that shape this course. Underpinned by contextual and cultural studies, you’ll progress into Year 2 to develop these areas further, looking to find your own style and voice, and preparing yourself for the bigger, individual undertakings of your dissertation on Final Project in Year 3. You’ll be part of a lively and active community, supported by state-of-the-art studios and access to specialist tools and processes, including printmaking, bookmaking, letterpress, moving image, 3D work (including ceramics, spatial practices and three-dimensional design), photography, darkroom processes and industrystandard software. Instagram: @illustrationanimationuca
Duration: 3 years full-time UCAS code: C93/WW26/C UCAS tariff points: 112
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Deanna Crisbacher, UCA Rochester
“ I chose UCA over London universities because I didn’t want to study in the city – with university I always feared feeling like just a number in the system rather than an individual person. I wanted to have a proper connection with my tutors that would encourage my creativity. I chose to study the Computer Animation Arts course – it was recommended to me by my tutors in my Foundation year and I saw it had many positive reviews from previous students. I was also impressed by the films and projects students on that course had produced. “ I chose Computer Animation Arts because I love films, art, and technology. I taught myself how to paint digitally several years ago… so when I saw I would be able to learn more about that on this course, I was very excited to be part of it. I always enjoyed films – I feel they’re an incredibly powerful storytelling tool for getting messages across to an audience. The idea that, in CGI, I can build my own worlds from scratch appealed to me.”
Deanna Crisbacher BA (Hons) Computer Animation Arts, UCA Rochester Graduated 2018
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Your career
The UK’s creative industries are growing faster than at any other time in history, generating nearly £92 billion a year in revenue for the UK economy¹. Thanks to tax relief incentives for film, TV and theatre productions, many producers are choosing the UK as a top destination to develop their projects where demand for graduates is at an all-time high. The gaming industry has recently overtaken Hollywood on the international stage and continues to grow year on year². Our Animation, Computing and Games courses benefit from a wealth of industry connections that put them in a prime position to produce knowledgeable, talented graduates. Students gain experience from links with well-known animation and film companies such as Aardman Animations, Studio AKA, Passion Pictures, Animade, Nexus and the National Film and Television School; and EA, Sony, Ubisoft, Doublesix Games, Miniclip and State of Play for our gaming courses.
Several of our graduates have been nominated and awarded Oscars and BAFTAs for their accomplishments in the industry, and many have progressed into creative careers such as: –– Directors –– Producers –– Animators –– Editors –– Character designers –– Concept artists –– Art directors –– Storyboard artists –– Publishers –– Production artists and many more. UCA has a proud tradition of supporting students and equipping them with everything they need to thrive in the workplace. 96.9% of our students find employment or go on to further study within the first six months after graduating. Recent graduates have gone on to become presenters, communication professionals, publicists, feature writers, screenwriters and content creators for companies such as Vice and Absolute Radio. ¹ Source: DCMS Sectors Economic Estimates 2016: Gross Value Added, Gov.uk ² Source: “Investing in video games: this industry pulls in more revenue than movies and music”, Nasdaq.com
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Portfolio advice
What is a portfolio? A portfolio is a collection of your work that demonstrates your range of skills and creative talent. It’s your opportunity to showcase your individuality, creativity, inspirations and artistic abilities, and a useful way for us to evaluate your suitability for the course you’ve applied to. It might contain design work, drawings, art projects, photographs, films, sound work, music composition, or examples of creative writing or essays. Think of your portfolio as a statement about your work – it should exhibit your creative journey, thought processes and influences. Don’t be afraid to be bold and appeal to a viewer, keeping their attention and leaving them feeling excited about your creative potential.
What should my portfolio include? Your portfolio should feature examples of your research and show the development of your ideas and projects – this should be highly presentable and well organised. It may be useful to arrange your work into themes, styles or chronological order, demonstrating good organisational skills and your own artistic awareness. Make sure you show your passion for the subject – look into your favourite animators, artists and game developers and the other things they make. Show us some ideas you’ve had for worlds, games, characters and stories. Your portfolio should exhibit your creative journey, thinking processes and individual personality, so we can assess your potential. It’s important to show both your inspirations and aspirations, as your portfolio says a lot about you and your creative identity. Documenting the development of your ideas in a sketchbook is a great way to show us how you approached the task of creating your work, giving us insight into your creative thinking and how you approach your subject. Make sure your portfolio is well presented. Our tutors only have a short amount of time to look through each portfolio, so you need to organise your work intelligently. We recommend that you include between 10 and 25 pieces of work, neatly mounted on white or off-white paper in either landscape or portrait format (not a mixture of both).
Find out more The course pages at uca.ac.uk provide clear guidance on what we’d like to see in your portfolio for each of our courses. We’ve also put together a set of videos talking you through the process: uca.ac.uk/study/portfolio-advice 12
Put some of your most attention-grabbing and interesting work at the front and lead us through your journey, showcasing a variety of skills, materials, techniques and influences – it could include paintings, drawings, photography, digital pieces, storyboards, animation images or written work. If you include moving image work, we recommend a maximum of two minutes’ running time. Highlight your favourite pieces too, and indicate what or who inspires you.
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“ Animation became an ambition of mine as a result of my maths teacher in secondary school. He found my ‘doodle pages’ in my maths book, full of characters and stick men running through assault courses and asked me whether I’d ever considered going into animation. It wasn’t until then that a career in it had ever occurred to me. “ I love my subject because I can do anything with it. In animation, elephants fly, lions can talk and turtles can be six feet tall and red, there’s no end to the creatures you can create. “ On the course, I loved how close the students and tutors worked together – we got loads of face time with our tutors, going through ideas on a weekly basis. As the majority of them are working practitioners, they genuinely know their stuff and you never feel like you’re learning something that’s not up-to-date. They’re also just lovely to work with. ‘With’ being the key word, I always felt like I’m working ‘with’ them all to come to the best version of my work, not under or against them. You’re never just a number.”
Emily Langdon-Smith BA (Hons) Animation, UCA Farnham Graduated 2017
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Anthony Faulkner, UCA Rochester
Anthony Faulkner BA (Hons) Computer Animation Arts, UCA Rochester Graduated 2016
“ I studied the Foundation [Diploma] at UCA Rochester, so I had an understanding of what to expect from UCA and the way they teach. The teaching style and the tutors at UCA are some of the most caring and personal courses I have experienced – they believe that anyone can succeed and will help towards any goals you might have. The CG Animation community is great too, everyone gets together and helps out with any problems they might have especially as Maya (the 3D software) can get complicated. “ The course gave me an opportunity and an experience which most courses won’t. To create an animation short completely by yourself with control over your own art direction and story is an experience I will never forget and look for certain to do again someday hopefully in the big studios! It gave me a sense of being your own director and producer with the only limitations being your own ability. Of course it was stressful, tough and sometimes painful but it’s an experience and feeling you’ll never forget and I have UCA and the tutors of Computer Animation Arts to thank for that.” 17
Course leaders
Lesley Adams
Andy Bossom
Course Leader for BA (Hons) Animation
Course Leader for BA (Hons) Games Art, BSc (Hons) Games Technology
— UCA Farnham Lesley leads our Animation course at UCA Farnham and is a Senior Fellow of the Higher Education Academy. She has a first-class Graphic Design degree, and worked commercially within the industry as a designer and animator before graduating with her Masters degree in Animation from the Royal College of Art in 1991. Lesley has co-directed several Arts Council funded films and events, including the awardwinning Channel 4 film, ‘Postcards of Belief’. She has curated animation screenings at Bradford International Animation Festival, National Film Theatre in London, Cardiff International Animation Festival, the Lightbox in Woking and the Black Film Makers Festival in London. Lesley has received two Teaching Excellence Awards, has been nominated for an Excellence in Leadership & Management Award, and by the students for an ‘Awesome Tutor Award’ and ‘Best Staff Member’. She is a member of the Higher Education Academy, National Association for Higher Education in the Moving Image and Animation Alliance UK.
— UCA Farnham Andy Bossom joined UCA in 2015 to lead our Games courses. He is a published author and currently writes about the games industry and games design process for Bloomsbury Publishing and Imprint Fairchild Books. He is involved in curriculum development and delivery of new degree programmes, the BSc Games Technology and MA Games Design at UCA Farnham, as well as engaging in collaborative research projects, including partnering the games industry with education. In 2016, he set up the first UCA Incubator Studio at Farnham. The enterprise initiative was set up to support emerging indie games developers, enabling them to deliver their unique creations to market in a pre-revenue environment. Andy has worked in various sectors of the digital creative industries, the games industry on console titles as a 3D character/cut scene animator, and projects with global entertainment brands such as Warner Bros. and DC Vertigo. He has also worked on various interdisciplinary projects, within postproduction as an FX editor and compositor and in 3D product pre-visualisation. As Course Leader and mentor, Andy continues to build upon and forge new links with the games industry and the digital arts, improving the delivery of high-quality, creative and explorative industryfacing education.
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JJ Brophy
Tom Cole
Course Leader for BSc (Hons) Creative Computing
Course Leader for BA (Hons) Games Design
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UCA Canterbury
UCA Rochester
JJ Brophy is a digital media academic and technologist. A graduate of the University of Huddersfield, JJ completed his undergraduate degree in Virtual Reality Design in 2003, followed by his MA in 3D Digital Design in 2004, for which he received a distinction, as well as the COEDD (Centre of Excellence in Digital Design) Technology Award.
Tom’s first degree is a BSc in Biological Sciences with Industrial Experience (Virus Research) from Manchester, after which he was a secondary school science teacher for six years. He also taught English as a foreign language to adults in London and teenage students in Melbourne, Australia. He then decided to pursue a career in the video games industry. After completing an MA in Digital Games: Theory and Design from Brunel he became a designer for Supermassive Games working on the BAFTA award-winning Until Dawn and Killzone: Shadow Fall for the PS4. Along the way he has also worked with Bossa Studios and Preloaded.
In 2006 he co-founded Alchemation Studios, a multi-disciplinary media arts and digital design practice based in the South East of England, delivering projects for the likes of Channel 4, Ten Alps Media, and Canterbury Anifest. JJ holds both a PGCE and HEA fellowship, and has over 12 years of teaching experience in Higher Education. As Course Leader for Creative Computing at UCA and founder of the CSA Digital Futures Lab, JJ’s research and teaching interests include interaction design, coding, LIDAR scanning and digital fabrication, specifically how these technologies affect the way we design and perceive our environments.
Before becoming Course Leader for Games Design at UCA, Tom secured funding from the EPSRC to pursue a PhD in Computing at Goldsmiths, University of London as part of the IGGI CDT. His research focuses on how we can broaden and deepen emotional engagement in video games with an emphasis on rules, mechanics, systems and controls. He has work published in well-regarded international conferences and has presented at several industry events. Tom also organises AdventureX: The Narrative Games Convention, a long-running annual event held in London dedicated to narrative-driven gaming.
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Phil Gomm
Hugh Harwood
Course Leader for BA (Hons) Computer Animation Arts
Course Leader for BA (Hons) Illustration & Animation, BA (Hons) Graphic Design
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UCA Rochester
UCA Canterbury
Phil has a first-class degree in Three Dimensional Design and a distinction in MA Design. An active filmmaker, photographer, writer, designer and blogger, Phil’s creative experience directly enriches his ability to guide and mentor students.
Hugh Harwood leads our BA (Hons) Illustration & Animation and BA (Hons) Graphic Design: Visual Communications courses at UCA Canterbury. Hugh is a lens-based artist, preoccupied with the landscape and issues of place. Much of his individual practice is focused upon issues of history and time, cycle and change within the environment.
His films include ‘Be Amazing’ (2010) and ‘The Making of Medway’ (2010). This is in addition to ‘The Illustrations’ (2009), ‘The Fashion Show’ (2009) and ‘The Story So Far’ (2009) – three short films documenting the Gateway School of Fashion, winner of the Times Higher Education Excellence and Innovation in the Arts Award 2009. Phil was responsible for devising and delivering three animation-related outcomes under the ‘ACT – A Common Territory’ Interreg-funded project: the animation ‘La Creation Du Monde’, screened at the Maison de la Culture, France; the Requiem Seven sculptures, exhibited at the Royal Opera House’s High House Production Park; and kinetic props and scenery for Benjamin Britten’s Noye’s Fludde, as performed in France and Cambridge. Most recently, Phil wrote, directed and produced an animated adaptation of Benjamin Britten’s The Young Person’s Guide to the Orchestra. Entitled, Red & The Kingdom of Sound, the animation has been screened with live orchestras across Europe. Phil is the author of the Chimera trilogy – a series of children’s ebooks.
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He has also developed many socially engaged, collaborative art projects with a diverse range of people – particularly within a health context – that explore, through various media, issues of memory and identity.
Course leaders
“ One of my favourite parts of the course is the pitch – at the beginning of each project, you present your ideas and basically convince a room full of people that you know what you’re talking about and get them excited about your project. It’s a really great opportunity to see everyone’s ideas, and a huge test of how well you know your own. They’re probably the most gruelling and stressful days of the year, but definitely rewarding. “ I really can’t fault the staff, too – they’ve worked out a balance where they can be there to give you a helping hand if you need it, but for the most part as long as you’ve pitched your idea right, they give you total freedom when it comes to the content, style and approach of your film. The visiting lecturers that they bring in are really inspiring, and to be able to get feedback on your work with people working in the industry is amazing!”
Altea Claveras BA (Hons) Animation, UCA Farnham Graduated 2017
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Our facilities
Farnham UCA Farnham has extensive purpose-built facilities for over 2,000 students studying creative arts subject areas including film, animation, graphics, illustration, fine art, photography, textiles, journalism and advertising. Film and animation resources include: –– An animation studio with Mac workstations, light boxes, line testers and high-speed batch scanners –– D edicated studios for set building, lighting, costume and prop-making –– I ndustry-standard video production equipment, editing software, sound editing software, digital media software and CGI software –– D edicated Computer Games and Technology studios.
Canterbury
Our Farnham campus is also currently undergoing a large building project – our Film & Media Centre, due to be completed in December 2018.
UCA Canterbury provides purpose-built studios, workshops and lecture theatres for nearly 1,000 students studying fine art, graphics, illustration and animation, architecture and interiors. We promote a culture of creativity across all our courses.
The brand-new build will feature state-of-the-art, custom designed studios and theatres, including:
Graphics, coding and illustration facilities include: –– Access to a dedicated studio space equipped with both Macs and PCs, programmed with the latest industry-standard, specialist software –– F ully-equipped photographic studios with darkrooms, digital processing and printing facilities –– Specialist processing equipment –– Creative coding studios. 22
–– A 250-seat lecture theatre with 4k projection facilities –– B lack box studio with Arri Skypanel lighting, makeup space and retractable bleachers –– L ive room for band performance with instruments provided (pianos, drums, keyboards, etc.) –– C ontrol room for sound mixing, with Audient producer desk, synthesizer and Apogee Symphony MK II audio interface –– D ubbing theatre for configuring sound mixes to picture, with Avid Pro Tools control surface and software.
Rochester As well as specialist studios, equipment and software, UCA Rochester boasts a wide range of industry-standard facilities, including state-of-theart fashion technology. Computer animation resources include: –– Industry-standard software including Autodesk Maya, MatchMover, Unity After Effects and Adobe Creative Suite –– Specialist computers –– S tudios and access to other campus computer facilities.
Please note, access to each campus and its resources can sometimes depend on the campus you choose to study at. For example, you may be using the facilities at the campus where your course is based but not always at others – this depends on your course. 23
24 Thomas Sykutera, UCA Farnham
Andrew Thompson A (Hons) Games Arts, B UCA Farnham Graduated 2016
Christian Romero-Geschier, UCA Farnham
“ The experience on the course has been incredible. Not only have I made friends for life, but also found something that I have a major passion for. I’m a big fan of games, but I was curious to find out how they were made. This course supplied that and has given me an even greater appreciation for something I love. It’s great to be able to make really cool stuff! One day you could be creating a fire hydrant, the next you’re coming up with the idea for a new alien race.”
Next steps
How to apply The course you choose determines how you apply – this could be through UCAS (the Universities and Colleges Admissions Service) or directly to UCA. Find out more uca.ac.uk/study/how-to-apply ucas.com/apply Contact us If you’ve got any queries regarding the admissions process or your application, please contact the relevant admissions team: UK/EU admissions T: +44 (0)1252 892 960 E: admissions@uca.ac.uk International admissions T: +44 (0)1252 892 785 E: internationaladmissions@uca.ac.uk Connect with us @UniCreativeArts facebook.com/ucreativearts @unicreativearts @unicreativearts youtube.com/unicreativearts #WeCreate blog.uca.ac.uk social.uca.ac.uk Join us at #UCAlive We run live Q&A sessions where you can ask us anything you like about what it’s like to live and study here at UCA. Visit uca.ac.uk/live to find out about our next #UCAlive session.
Disclaimer The information in this brochure is believed to be correct at the time of publication. The University reserves the right to introduce changes to the information given including the addition, withdrawal, relocation or restructuring of any programmes. The information in this brochure is subject to change and does not form part of any contract between UCA and the student and his/her sponsor. For up-to-date and more detailed information on any of our courses and studying at UCA, please visit uca.ac.uk 1035-0318