GRADUATION BOOK ( TEENAGER CENTRE )

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Your Todays Our Tomorrow

Teenagers Center

2021/2022

Done By: Rana Mahmood Noorhan Saad Mariam Mahmood Heba Omar Instructor : Dr. Hawra Jaafar Shaikh


University of Bahrain College of Engineering Department of Architecture and Interior Design 2021-2022

DECLARATION We hereby declare that all the material in this Graduation Project-Report titled as: "TEENAGERS CENTRE" is our own work except where there is clear acknowledgment or reference to the work of others, and our work complies with the rules and regulations related to Plagiarism and Academic Integrity at the University of Bahrain. In addition, we give our consent to make use of the contents of the submitted work in this report towards research and publication in joint authorship between the students and the supervisor at University of Bahrain Date: 1/1/2022 Names and IDs of the students: RANA MAHMOOD 20150648 NOORHAN SAAD 20150561 HEBA OMAR 20166205 MARIAM MAHMOOD 20162382

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Signature of the students


Acknowledgment We would like to thank everyone who helped in some manner to the accomplishment of this project. First and foremost, we appreciate Dr. Hawraa Jaafar, our instructor, for her assistance and advice in our research, as well as her patience and understanding. We also appreciate the faculty members of the University of Bahrain for their contributions to the richness of this research's direction and supervision. Second, we want to thank the Ministry of Justice for assisting us in gaining access to the Sharifa Al-Awadi Club for Children and Youth facility. We are grateful to our family for their love and for being patient with us. Last but not least, we'd want to thank our team members for their perseverance, hard work, and collaboration in completing the project. ، ‫ نقدر الدكتورة حوراء جعفر مرشدتنا لمساعدتها ونصائحها في بحثنا‬، ‫أوالً وقبل كل شيء‬.‫نود أن نشكر كل من ساعد بطريقة ما في إنجاز هذا المشروع‬ ‫ نشكر وزارة‬، ‫ ثانيًا‬.‫كما نقدر أعضاء هيئة التدريس بجامعة البحرين لمساهماتهم في ثراء توجيه هذا البحث واإلشراف عليه‬.‫فضالً عن صبرها وتفهمها‬ ‫ نود أن نشكر‬، ‫آخرا‬ ً ‫أخيرا وليس‬ ً .‫نحن ممتنون لعائلتنا على حبهم ولصبرهم معنا‬.‫العدل لمساعدتنا في الوصول إلى نادي شريفة العوضي لألطفال والشباب‬ .‫أعضاء فريقنا على مثابرتهم وعملهم الجاد وتعاونهم في إكمال المشروع‬

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Abstract Bahrain lacks teen centers where they may spend their free time learning, developing their talents and hobbies, and making new friends. This project aims to design a special center for teenagers aged 13 to 19 years to help create an educational and entertaining environment that benefits teens in spending an enjoyable and useful time to create future youth who have the strength and ability to make decisions and face the future, which leads to improving Bahrain's cultural and educational level and achieving its future vision.

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Table Of Contents

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INTRODUCTION 1.1 Introduction 1.2 Project Background 1.3 Project Aim 1.4 Methodology 1.5 Project Components 1.6 Conclusion

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3.1.1 Literature case study (Palace of schoolchildren )

3.1.2 Literature case study (Kavel K / Carve) 3.1.3 Literature case study (Rockery for Play—Poly WeDo Art Education) 3.1.3 Literature case study (Youth Recreation & Culture Center / CEBRA + Dorte Mandrup) 3.1.4 comparative analysis

DATA COLLECTION 2.1 Literature Review 2.1.1 Understanding the edutainment. 2.1.2 Understanding the user. 2.1.3 Edutainment centers design guideline. 2.1.4 Edutainment center types. 2.2 Technical Specification 2.2.1 Sound issues. 2.2.2 Technology. 2.3 Survey Questionnaire: Data and Analysis 2.4 Interviews: Data and Analysis 2.5 Observation: Data and Analysis

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CASE STUDY ANALYSIS

2.6. Conclusion


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DESIGN PROGRAMMING 4.1 Introduction 4.2 Project components Study 4.2.1. Major components with space and design criteria /requirements 4.2.2 Minor Components with space and design criteria/requirements

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5.3.2 Type of Structure

4.3.1.2 Case 2

5.3.3 Style of Architecture/Interior

4.3.1.3 Case 3

5.3.4 Entry/exit points

4.3.1.4 Case 4

5.4 Interior space analysis

4.3.2 User II [lecturers ]

5.4.1 Facilities available on building

4.3.3 User III [parents ]

4.5 Area Calculation Study 4.6 Design guidelines 4.7 Conclusion

5.2.2 Location

5.3.1 Shape and Size

4.3.1.1 Case 1

4.4.1 Bubble diagram

5.2.1 Graphical site analysis

5.3 Building analysis

4.3.1 User I [teenagers]

4.4 Functional relationship Study

5.2 Site analysis

5.2.4 On site characters

4.3 User Study and User persona

4.3.5 Organizational Chart

5.1 Introduction

5.2.3 Orientation and climate

4.2.3 Services with space and design criteria/requirements

4.3.4 User IV [staff]

BUILDING AND SPACE ANALYSIS

5.5 Program Analysis (Zoning)

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5.6 Conclusion

REFERENCES

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Table Of figures

Table of figures :

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Figure1:global puzzle Figure2:Map Crosswords Figure3:examle for design guideline Figure4:examle for design guideline Figure5:examle for design guideline Figure6:colorscheme Figure7:colorscheme Figure8:colorscheme Figure9:example for technology Figure10:example for intellectual centers Figure11:example for sport centers Figure12:example for technology centers Figure13:example for art centers Figure14:example for cultural centers Figure15:example for sound isolation Figure16:example for wall and ceiling isolation Figure17:example for wall isolation Figure18:acoustic ceiling Figure19:acoustic ceiling Figure20:acoustic ceiling Figure21:acostics Figure22:acostics Figure23:acostics Figure24:acostics Figure25:technology Figure26:wonderdal center Figure27:wonderdal center Figure28:wonderdal center Figure29:wonderdal center Figure30:wonderdal center Figure31:wonderdal center

Figure32:wonderdal center Figure33:wonderdal center Figure34:wonderdal center Figure35:wonderdal center Figure36:wonderdal center Figure37:wonderdal center Figure38:Palace of schoolchildren is a youth center Figure39:Palace of schoolchildren is a youth center Figure40:Palace of schoolchildren is a youth center Figure41:Palace of schoolchildren is a youth center Figure42:Palace of schoolchildren is a youth center Figure43:Palace of schoolchildren is a youth center Figure44:Kavel K / Carve Figure45:Kavel K / Carve Figure46:Kavel K / Carve Figure47:Kavel K / Carve Figure48:Kavel K / Carve Figure49:Kavel K / Carve Figure50:Kavel K / Carve Figure51:Kavel K / Carve Figure52:Kavel K / Carve Figure53:Kavel K / Carve Figure54:Rockery for Play—Poly WeDo Art Education Figure55:Rockery for Play—Poly WeDo Art Education Figure56:Rockery for Play—Poly WeDo Art Education Figure57:Youth Recreation & Culture Center / CEBRA + Dorte Mandrup Figure58:Youth Recreation & Culture Center / CEBRA + Dorte Mandrup Figure59:examples for classrooms

Figure60:examples for music room Figure61:examples for recording studio Figure62:examples for dancing room Figure63:examples for classroom Figure64:examples for painting classes Figure65:examples for crafts classes Figure66:examples for photography room Figure67:examples for drama room Figure68:examples for computer labs Figure69:examples for 360-degree room Figure70:examples for board games Figure71:examples for chess room Figure72:examples for competition hall Figure73:examples for lounge Figure74:examples for computer labs Figure75:examples for industrial room Figure76:examples for gaming room Figure77:examples for fashion workshop Figure78:examples for photography room Figure79:examples for calligraphy tools Figure80:examples for calligraphy room Figure81:examples for reception Figure82:examples for waiting area Figure83:examples for café Figure84:examples for lounge Figure85:examples for outdoor garden Figure86:examples for library Figure87:examples for workshop Figure88:examples for lecture hall Figure89:examples for exhibition


Figure90:examples for cinema Figure91:examples for toilets Figure92:examples for storage Figure93:examples for prayer hall Figure94:examples for resting room Figure95:examples for first aid room Figure96:examples for security Figure97:examples for maintenance room Figure98:examples for locker Figure99:examples for lockers Figure100:examples for design guideline Figure101:examples for design guideline Figure102:examples for design guideline Figure103:examples for design guideline

Table of tables :

Chart 1: survey

Table 1 : comparative analysis

Chart 2: survey

Table 2: area calculation for major components

Chart 3: survey Chart 4: survey Chart 5: survey Chart 6: survey

Chart 7: survey Chart 8: survey Chart 9: survey Chart 10: survey Chart 11: survey

Chart 12: organization chart Chart 13: total area calculation ( rana ) Chart 14: total area calculation ( heba ) Chart 15: total area calculation ( noorhan ) Chart 16: total area calculation ( mariam ) Chart 17: climate

Table 3: area calculation for major components ( rana activity zone ) Table 4: area calculation for major components ( heba activity zone )

Table 5: area calculation for major components ( noorhan activity zone ) Table 6: area calculation for major components ( mariam activity zone ) Table 7: area calculation for minor components Table 8: area calculation for services components Table 9: total area calculation rana Table 10: total area calculation heba Table 11: total area calculation noorhan Table 12: total area calculation mariam Table 13: sunlight path

Table Of charts and tables

Table of charts :

Table 14: sound and noise Table 15: materials Table 16: components

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INTRODUCTION

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1.1 Introduction '' I did not expect that I will end up experiencing the worst phase in my life, but 13 years old kid would have no control over himself. I destroyed my teens and felt depressed and lonely but there was no other way''. This is a testimony by Khalid, My cousin who had an odd temperament. Everyone in the family was puzzled by his behavior and attempted to find out why he was acting so strangely. He is like most teens today, having no friends, spending all his time on his cellphone, and living as if his virtual life were the actual world. However, one of the problems that can reflect on him is that most parents tend to avoid arguments with their teen's children as they know how stubborn they can be. Nevertheless, the issues must be addressed before they worsen. They did not resolve Khalid's situation, and no one helped him in overcoming it. As a result, his condition started to be worse with the passage of days. His real world was collapsing step by step as everyone avoided any interaction with him, his school grades dropped as well as his mental health as he entered states of anxiety, depression, and anger as he showed some aggressive attitude. In addition, he was beginning to show some signs of depression and anxiety. He lived his life as a social media as a robot. He did not give himself the chance to enjoy real life or discover himself and see his qualification and to know what he is capable of. Everyone was thinking, is it a problem he can overcome with time? would Khalid be able to fix his attitude and start focusing on his future and find his own path? At that time, most teens can see that their situation is an addiction to the virtual non-existing world that is built into their phones. However, this is not just a problem with Khalid, it is a new addiction that is now being discovered and spread among most teenagers. Now, he is a grown-up, he regrets everything that happened to him in the past.

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He believes that he could live a better life if he took the advantage of every chance. However, 13 years boy, was thought he could make a social life on the internet, without noticing what he has in his life. Teenagers, for the most part, are victims of the new emerging virtual social life, which might turn to be fake and not real It is basically dominating our daily life and replacing the physical interactions and connections, however, it is not humane and affects the life of the teens negatively. This is a typical example of a teenage boy in our society especially after the spread and ease of social media and the Internet. According to ( Tomaszek, K and Muchacka-Cymerman 2019), 1.4 to 17.1 percent of young people worldwide are addicted to the Internet. Internet addiction is a serious mental health problem that is linked to chronic stress and is most common in adolescents It also has an impact on educational performance, social relationships, and physical and psychological functioning. Furthermore, risky behaviors and health issues such as alcohol and drug abuse, delinquency, and suicidal ideation have been linked to school burnout and Internet addiction, also associated with social withdrawal, isolation, and loneliness. as stated by ( Tomaszek, K and Muchacka-Cymerman 2019), Teenagers are the most vulnerable group to the Internet and social networking sites, and for this reason, our project aims to allow the new generation, the future, to develop new aspects and enhance their skills. As a result, it will assist them in avoiding Internet and social networking site addiction and focus on the development of themselves and their skills, also their social, cultural, and artistic lives. It also aims to create a psychologically, socially, and mentally healthy personality that can make decisions and rely on itself to build a valid and successful society because teenagers today‘s our tomorrow.

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1.2 Project Background Teenagers are the most neglected group, and they must be taken care of and understood. They are the most in need of attention because they are a group that is coming to the youth stage, so they must be taken care of from the beginning and directed in the right direction. We have noticed through studies and research that it is the most oppressed group. They are on the phone and the Internet all day long, this increases their psychological problems, writing and lethargy, especially since they are the most active and quickunderstanding category.. In all countries, we rarely find people interested in this category or there is a place designated for them only, especially also in Bahrain, there is no .. We chose this category because they are mostly victims of social life, especially since they do not find anyone who hears them or understands them and does not even know what they love or what their hobby is! Therefore, we want to design an educational and entertainment center for them with the aim of achieving two goals first Entertainment and the second is education. The project will be divided into areas with different activities that will allow teenagers to deal with them Their work and put a large amount of knowledge on the spot The goal of the project is to help teenagers by providing a place that includes many activities to help They practice their hobbies and develop themselves, given that Bahrain lacks education and Recreational centers for this age group. So, a new center has been created Educational and entertainment methods for various activities away from boring traditional methods Helps teens mentally and psychologically. We will let them benefit from this project, educationally and entertainment to guide them in a correct way that helps them know their way of life and to follow their dreams.

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Bahrain will have conscious, educated and successful youth who know what a talented and mature person wants, and the chances of loneliness, depression and anxiety will decrease dramatically. In principle, the period or stage that will be built correctly, needs attention, good friends, Participation, staying away from the Internet, knowing her hobbies and ambitions in highlighting them and developed. And the right direction is not their monopoly except in front of the Internet and sitting on it home, and because there are many studies and research that have found on the Internet that this A category exposed to bullying, anxiety, depression and suicide..! We design a center that helps them express themselves, know themselves and their hobby, so the symptoms of depression and anxiety within them will disappear and they will have self-confidence Teenagers need psychological support and psychological guidance, so we try to design An integrated building that combines the two goals of education and entertainment

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1.3 Project Aim Many teenagers are suffering from the lack of a place where they can spend their free time, practice their hobbies, and express their emotions, so they are attracted to social media or to activities that waste time without benefiting them. In fact, Bahrain lacks centers or places that offer a variety of activities to this age group; thus, we want to design a teens center with a variety of activities to benefit and attract them.

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1.4 Methodology The major reason for the project's success is a thorough comprehension of the project's requirements. These are the research approaches we used in our project:

1.Case studies Study case studies that have been like our project and use their methods in terms of exterior and interior design, designs, materials, and other key design components. Case studies will aid in a thorough study and understanding of the project, allowing it to better match the user's needs. 2.Interviews To collect extensive information from teenagers through interviews in order to better understand user needs and to apply them in a way that would satisfy them and help us reach our goal. 3.Observation and survey : To design a proper environment, you must first understand user thought and behaviour patterns.

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1.5 Project Components

Major :-Classrooms -Activities zone:

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Minor :-Administration -Café / restaurant -Lounge -Outdoor garden -Library -Reception /Waiting area / lobby -Multipurpose hall ( workshop , events , lectures ) -Cinema

Services :-Toilets -Storage -Prayer room -First aid room -Security -Maintenance room -Lockers -Parking -Resting room


Mariam

1.6 Conclusion Teenagers are the most vulnerable demographic when it comes to the Internet and social networking sites, thus our project wants to help the next generation, the future, build new abilities and learn new things. As a result, it will help students avoid being addicted to the Internet and social networking sites, allowing them to focus on their own personal growth, as well as their social, cultural, and artistic life. It also aspires to develop a psychologically, socially, and mentally healthy individual capable of making decisions and relying on themselves in order to construct a valid and successful society.

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DATA COLLECTION

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21 2.1.1 Understanding the edutainment.

2.1 Literature Review


Introduction: its meanly focusing on what is edutainment, the history of early edutainment, the future of the edutainment, the benefit of edutainment and How do we achieve the goal of learning through entertainment?. This summary depends on article written by Felice Corona, Carla Cozzarelli,Carmen Palumbo, Maurizio Sibilio, (January-March 2013) Information Technology and Edutainment: Education and Entertainment in the Age of Interactivity, by László Zentai, Eszter Dombóvári,(2004) EDUTAINMENT IN CARTOGRAPHY, by Zühal Okan,(2003) Edutainment: is learning at risk? What is the best way to define edutainment? It's more than just a blend of instruction and enjoyment. It's tough to identify its traits. the entertainment aspect must take precedence over the educational aspect. One of the most crucial features of these computer games is their interaction. At different times and in different environments, the level of engagement varies. The interaction that is applied as the game's rules is the essence of the games. Three essential parts make up good instructional software (edutainment): 1. educational content. 2. interactive components (real-time reaction). 3. an appealing UI that may capture the interest of teenagers. What is Edu-tainment? As he said (László Zentai) The close relationship that exists between entertainment and education has given rise to edutainment, which can be defined as a constant and inventive brain-training that increases the capacity to combine attention and drive to explore and learn in an interactive manner. Asserting that learning and enjoyment go hand in hand, and that successful learning materials should be mentally exciting and entertaining.

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Its meanly focusing on is a method of integrating teaching methods with the form of a game in order to attract students and maximize the active effect of games in order to aid our education. We can leverage edutainment's benefits to increase students' interest in learning, improve our teaching quality and efficiency, and develop their creative ideation. Edutainment can be developed and has a lot of potential in the future. History: EARLY EDUTAINMENT according to (Felice,Carla,Carmen , January 12,March 18, 2013). coined the term "edutainment" to combine the concepts of instruction and entertainment. Both proposed edutainment as a type of communication in which the game is used for educational reasons in 1960. Marshal McLuhan (1998), in particular, emphasized that individuals who distinguish between entertaining and education overlook the fact that education must be both amusing and educational at the same time. Gaming is not reliant on a person's age: naturally, people of various ages prefer different games. If we concentrate on education, these video gaming teenagers, he said (László Zentai)can improve their talents and put what they've learned into practice. The map is a fundamental feature in cartographic edutainment. The following are the primary categories of classical cartography edutainment: Puzzle: the pieces can be of identical size, but they can also be map geographic units (administrative areas such as countries or counties). Jacob Frierich Klemm of Nürting constructed one of the first examples of a map puzzle in 1782. (Germany). The name of the book was Neue Atlas für Jugend (New Atlas for the Youth). outline (unlettered) map game: Players must identify map features or place them on a map in. The map's common trait is that it only contains a few fundamental features (administrative units, water features, and geographic coordinate lines) in order to test the users' understanding. When school atlases were first used in geography teaching in primary and secondary schools in the early half of the twentieth century, this type of game became popular.

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Figure1:global puzzle


Cross-words are a hybrid of the traditional crossword and the outline (unlettered) map. Crossword puzzles were devised in the 1920s and quickly became popular. When different sorts of crossword puzzles were invented in the 1970s, the publisher intended to make a variation of regular crossword puzzles. THE FUTURE OF THE EDUTAINMENT: Is it possible to predict the future of edutainment? Nobody would have predicted the internet's popularity 15 years ago, therefore forecasting the next few years is difficult. Edutainment presents users with deeply fulfilling challenges that necessitate the development of skills and strategies in order to accomplish the goal. Furthermore, in contrast to traditional educational perspectives, edutainment promotes a student-centered rather than teachercentered style to learning: the computer may serve as a substitute for the teacher, but the user, or learner, is the most important performance in edutainment. An edutainment setting can teach people everything and nothing at the same time. It all depends on the user's background; in any case, the user will pick up on the behaviors during the edutainment process.

Figure2:Map Crosswords

The Benefit of edutainment: The advantages of edutainment stem from the fact that the cognitive processes of the brain during play are comparable to those that occur during learning, therefore they produce motivation, repetition, self-control, meanings, and the elaboration of large amounts of knowledge almost instantaneously (Corona & Cozzarelli, 2011). The role of games and Several games linked to edutainment mechanisms in the learning process were investigated to see how and to what degree they might improve study, memory development, attention, motivation, cognitive processes development, and spatial abilities development (Carlomagno, 2012).

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It was stressed that digital games and technology systems can aid language development if, for example, parents and instructors actively participate in their children's experiences with an educational goal in mind, helping the formation of cognitive processes and impulse control. Interactive games, children's information products, scientific items, and notably specific educational and didactic aids that promote intelligent entertainment are all part of the edutainment field. According to (Corona & Cozzarelli, 2011)teens are incredibly interested and involved in playful-creative activities they participate in, utilizing a variety of tools and sources according to the principle and the aims of edutainment, as evidenced by the analysis of the results of many studies. The goal is to define "edutainment" as a branch of e-learning that uses multimedia applications to improve learning in school, extra-curricular activities, and the didactic sector in general. How do we achieve the goal of learning through entertainment? When an instructor employs the following approaches and strategies, he can achieve the goal of learning through entertainment. The game combines ease, excitement, and a challenge. Methods that encourage pupils' independence and self-reliance. When these tactics are appropriate for the person's preferences and age.

Providing a safe and inspiring learning environment in which it is simple to create an enjoyable educational class through instructions, designs, and implementation assistance, and in which it is pedagogically designed to support diverse learning strategies and embodies a positive and encouraging atmosphere.

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Conclusion: Edutainment refers to technology and software products that mix education with enjoyment in some form. It is a combination of the term's "education" and "entertainment." Many of these items and technology aim to make education more appealing to youth in the digital age. Edutainment technology comes in a variety of shapes and sizes. If a streaming video platform or a prepackaged learning product has both entertainment and educational value, it is classified as edutainment. Edutainment technology can alternatively be defined as a cell phone app, a car dashboard, or a projection screen. Edutainment is a very appealing feature in designing current digital and hybrid curriculum for use in the classroom as well as for extra educational purposes.

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27 2.1.2 Understanding the user.


Introduction: This all focuses on how teenagers think, how to understand them, their needs, and what makes them unique , This description is based on Heikki Karjaluoto and Matti Leppäniemi's website and article from 11 November 2012 Understanding Behavioral Intention to Participate in Virtual World Environment , as well as Elisa Menardoa, Giulia Balboni , and Roberto Cubelli's paper from 2017 Environmental factors and teenagers’ personalities , and Dorin Opriş1and Monica OprişIt 2012 in TEENAGERS’ MODELS OF UNDERSTANDING SUFFERING . Main body: Who are teenagers? How old are they? A teenager, sometimes known as a teen, is a person who is between the ages of 13 and 19. Most neurologists believe that the brain continues to develop into the early third decade (early 20s). One is no longer a teenager after the age of twenty. However, as the brain, particularly the prefrontal cortex (PFC), develops, neuronal plasticity continues. This may be scientifically correct, but it isn't in practice since we don't all think scientifically. In APRIL 2013 Matti Leppäniemi Said that A teen is someone who does not listen to the words of senior people until they have given it some thought. A teen is someone who talks before thinking . A teen who is haughty in front of their parents. A teen who is snarky, especially against older people. Teenagers are frequently shown as misbehaving, depressed, disrespectful, immature, dumb, and even dangerous. This is due to the juvenile behavior of many of them. This is not true for every adolescent, and I believe it is past time for us to abandon this ridiculous caricature.

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The suffering of teenagers: Now that everyone knows about one part of them, the other side is completely different and more emotional. . A teen who is regularly chastised by their parents but is forced to remain silent because speaking would be considered talking back. We are unable to protect ourselves. In APRIL 2013 Matti Leppäniemi Said that A teen who hides beneath their blankets and tears quietly for fear of their parents catching them and punishing them. A teen who has no actual friends in this huge world and is subjected to bullying at school. A teen who works but is nonetheless labeled "useless for nothing" by their parents. A teen is someone who deserves happiness and wants more from life, but sadly, fate only gives them terrible luck. A teen who loves deeply but is unable to express their feelings. A teen who not only loves about their phony pals, but also stands by them in their darkest moments, even if they don't receive help. A teen is someone who hides their true feelings and works their tails out to acquire excellent marks so that their parents are pleased of them. A teen who discreetly saves money for their parents' or siblings' birthdays or anniversaries in order to buy them items they wished they had years before.

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Teenager’s needs & how to understand them: Received 29 September 2012 Jose´ Martı´ Parren˜o Said Teenagers, like children and even adults, require *good* parents, parents who are understanding and do not constantly criticize them, parents who love them, and parents who tell them things like, -You are brilliant; smarter than your parents at times! .. Even whether you're undecided about something as important as your future or as minor as what snack to eat, you have great potential. You are strong, and your individual decisions are meaningful and significant. You are cherished. Even if you're feeling lonely. Even while you're feeling lonely. Even if you despise yourself (especially then). Even if you don't believe it, you are loved. They require a stress-free atmosphere as well as a secure environment in which to dwell. They require loving advice from friends, not from parents, and they require friends who understand them. They must believe that they can take on responsibilities and that they are no longer children. What they really need and specifications? Received 29 September 2012 Jose´ Martı´ Parren˜o Said These are the basic requirements: -Belonging -Power -Enjoyment -independence Being accepted and feeling like a part of something is what it means to belong. The ability to make one's own decisions is referred to as power. Enjoyment Is it about having a good time or looking for thrills? Independence Is it all about having control over one's life and being self-sufficient?

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What the special in teenagers? In 31 January 2013 Joaquin Alda´s-Manzano Said Teenagers have many advantages over other ages, such as a faster rate of learning and skill acquisition, and the ability to develop their personalities. They are also emotional, independent, have intellectual growth, physical and hormonal maturity, sexual and social awareness, and, of course, if they find good people to guide them in the right direction. How to connect or link the edutainment in our design & how teenagers see that? In 31 January 2013 Carla Ruiz-Mafe´ Said Teenagers view education as related to and more productive, especially in our time, because they get bored easily and dislike work and regular education... until education becomes a relative, and we thought of making education more entertaining education than placing electronic screens and making the place or design in it their talents to love it. How to connect or link the edutainment in our design & how teenagers see that? Teenagers view education as related to and more productive, especially in our time, because they get bored easily and dislike work and regular education... until education becomes a relative, and we thought of making education more entertaining education than placing electronic screens and making the place or design in it their talents to love it.

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Conclusion: In the end I learned a lot of very important things about the user that will benefit me in the design stage, I learned their needs and how I will apply this in the design and how I will attract their attention to make them come, I have learned that this age is very important and will affect them later, so you must take care of them and direct them in the right way and design the right environment It is safe and enjoyable for them, and one of the most important points that caught my attention is that this age specifically does not like to impose anything on it and does not like advice. Therefore, designing an educational and entertaining environment for them is the most appropriate solution for this category, to educate them indirectly and to attract them, especially as it is a neglected group and almost very difficult to obtain on a place designated for them.

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33 2.1.3 Edutainment centers design guideline.


This summary its meanly focusing on design the space, furniture flexibility ,color , lighting and technology depends on website and article written by Bolan T. K. (2003) , Teen Tech Center (2021) Lighting a Room (2018) . Designing a place for teens is not easy according to the research and books that have been read because teens have certain needs that make them want to join the centre you are a component and a requirement; they need to design a centre for teens that provides many aspects to reach the goal of our project: 1. CREATE A COMFORTABLE SETTING: 1. Allow for plenty of natural light.

2. Use doors and windows that look like they belong in a home. 3. Create a welcoming atmosphere at the entryway. 4. As the major ambient lighting source, use indirect lighting. 5. Avoid finishes, textures, and colours that have an institutional to them. 2. PROMOTE CREATIVITY:

1. Colours and textures in the inside should be considered. 2. Consider murals for your walls. 3. Incorporate teen feedback throughout the design process. 4. Make room for young people's artwork to be displayed. 5. Make performance space available.

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3. PROMOTE AUTONOMY 1. Allow for independent access to the food bar, restrooms, and games. 2. Computers, television, friends, and a peaceful environment 3. Make room for group discussion. 4. ALLOW ENOUGH SPACE FOR STAFF AND ADULTS 1. Provide a place to think, plan, and meet; welcome visitors; and store equipment, personal items, records, and assets. 2. Create a setting that encourages family participation during meetings, special events, and activities focusing on the family.

5. PROTECT AND PROMOTE A SAFE AND HEALTHY ENVIRONMENT

1. Consider the organization of the supervision and the lines of sight. 2. Make sure you choose an area that is simple to clean and maintain. 3. Make sure the entrances are well-lit and easy to find. 4. Maintain an approach to space that is Universal Design. 5. Make sure there's enough room for everyone to move about. 6. Make sure you have more storage than you think you'll need.

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To create the largest space that can be used, through proper storage and flexible furniture, and these things are not only to create space, but also affect the psychology of teenagers and employees. The first thing to know about storage it’s easier to keep things in order when you have good storage alternatives. Maintaining a clean and tidy atmosphere promotes relaxation and makes it simpler to concentrate on the task at hand. But what about the centre? The entire centre is an edutainment space, even areas that were previously considered just transportation routes. By furnishing hallways and other public spaces with appropriate furniture, you can create spontaneous meeting spaces where people can easily work together and share their knowledge. The classroom can be expanded into the corridor, creating opportunities for individual and group work. One of the foundations of the centre is flexible furniture, which will give and utilize space while also ensuring that youngsters do not become bored in the area. When not in use, stackable chairs and tables take up very little room. This makes room for additional activities, provides for tailored learning environments, and improves space efficiency. Use castors with locks or brakes on the furniture to boost flexibility even more. The space may then be easily converted from standard classroom seating to group work, movie seating without tables, or an empty floor for a morning yoga session. The wheels also mean that the furniture its does not need to be carried and does not make a lot of noise when moved on the floor, even the youngest teenagers can easily assist with the process of shifting. It is important that the furniture is suitable for all people. People have different bodies, and this is more evident when it comes to teenagers. Teenagers vary in height and weight from year to year. Tables of different heights and chairs with adjustable seat height and depth allow each child to have furniture that fits their body. To ensure that the furniture lasts, consider the fabric you pick; it should be washable, sturdy, and meet stringent fire safety standards. The fabrics used should also be certified, such as by the EU Ecolabel or the Oeko-Tex health label.

Figure3:examle for design guideline

Figure4:examle for design guideline

Figure5:examle for design guideline

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It is not only about flexible furniture and the provision of yards, but also colours play an important role. As kids grow older, the old colour scheme of bunnies, Barbie’s, and Disney characters may no longer be appropriate. Pale pinks and blues are no longer standard. Sophisticated patterns and colour palettes are more enticing, and as youngsters reach their mid-teens, begin to favour dark colours like black. We're told that's usual. It denotes a transition from childhood innocence to grownup sophistication. But what about colour? “Use a bold wide black and white horizontal stripe around the room, add in a black duvet, and the teenager sees a black room,” says Kim. “Then when you’ve won that battle, add in the colour with a rug, lamp shade or furniture. I’ve found that younger teenagers like to use their sports team colours, while older teens are more likely to strip any reference to that very same team and be ready for a splash of colour.

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In fact, most older teenagers aren't terrified of colour. They're willing to try out new colours and textures, such as vivid fluros and metallic, as well as materials with varying sheens. Teens like red, purple, vivid blues, and citrus greens, while black may remain a steady favourite because it's considered 'cool.' To brighten the mood and generate personality, employ pops of vibrant colour alongside black, or switch altogether to grey tones. Teal and raspberry, for example, give the conventional blue and pink a more mature appearance. Consider Resene Such Fun and Resene Dauntless with Resene Raspberry or Resene Red Letter as a base. Combine them with modest amounts of black or dark grey. For a pleasant hang-out on the floor for friends, add colourful accent rugs and beanbags or floor cushions.

Figure6:colorscheme


Metal accents, such as Resene Zoop de Loop (a deep metallic blue) or Resene (a silvery copper colour), offer an add a modern edge, so they're a terrific alternative to black.

Figure7:colorscheme

A simple approach to dress up a teen's area is to use paint to make a statement. Use geometric forms or a giant bull's-eye design with five distinct accent colours that may be carried across the remainder of the room. Debbie Abercrombie, a colour consultant and home designer, also recommends experimenting with ombre designs .So that meant not bringing it in as one flat wall but creating that ombre effect to allow her to have that beautiful strong clear colour in her room but then it just gets softer and softer. Using it that way is really uplifting, especially for a young girl. She wants something elevating and something that feels good to walk into.” Debbie suggests masking out stripes to achieve the impression, but she adds, "It doesn't have to be as good as an artist could do." It doesn't need to be flawless. Begin with the navy at the bottom and mix in some

white in little amounts. Maybe start with seven stripes and gradually add white until you're doing the opposite and adding a little navy to the white.”

Figure8:colorscheme

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One important factor is the light in the center as mentioned in the requirements for the center. Lighting is not the afterthought many of us think of when it comes to decorating a room as any expert designer would tell you. “Light is a powerful thing,” said Theo Richardson, head of development at Rich Brilliant Willing, the Brooklyn-based design firm best known for its eye-catching LED lighting, which he co-founded with Charles Brill and Alexander Williams. “The right light lifts mood, inspires productivity and motivates us. Light activates the little things – our morning routines, or moments spent with friends.” The design and distribution of lighting depends on the area. If it is a study area, it is necessary to increase the lighting, but if it is a relaxation area, there is no need for much light, and it is possible to think about relying on sunlight, as sunlight plays a major role in increasing the vitality and comfort of adolescents As for technology? The technology used in a teen centre project is crucial since it varies depending on the project's design or concept. If the project is for the education and development of teenagers, for example, laptops, smart boards, and electronic games should be provided. Teen Tech Centre features a recording studio with guitars, sample boards, MIDI and keyboards, DJ turntables, and other audio production software and hardware for music projects. A variety of high-quality Canon cameras/lenses, lights, microphones, and other equipment are available for photography and video projects. The facility contains a twin nozzle 3D printer, vinyl cutter, and T-shirt press for sewing and textile projects. , as well as a sewing machine, an embroidery machine, and a button-making machine. The Teen Tech Centre has numerous Wacom drawing devices, the full Adobe creative suite on every computer, and other non-technical items for design projects.

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In conclusion, when all the requirements are provided and a healthy environment is provided for adolescents through flexible furniture, colours, lighting and technology, there will be no reason why adolescents do not want to stay in the centre, but rather they will have a strong motivation to stay because they feel comfortable and feel a sense of belonging. The right way to build a better future and go back to other wrong ways and this could be used as design guidelines in the coming semester.

Figure9:example for technology

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41 2.1.4 Edutainment center types.


Introduction: The summary focuses on introducing the various types of edutainment centers and the benefits they provide. This summary is based on articles by Donald (1985), Bentz (1992), Bergonzi and smith (1996), Pipin Artistikarini (2016) and Jurėnienė (2012) , as well as websites such as Lcsd.gov.hk. 2021, torontosportscouncil.ca. 2021, Sport Australia. 2021 and The Center for Arts Education. 2021, also a book which names Edutainment technologies by Chang, M.

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Main body: 1- Intellectual or thinking center: Bentz (1992) claims that intellectual learning improves critical thinking, problemsolving, formal processes, and creativity. Intellectual learning is classified into two types: emotional learning and cognitive learning. Emotional learning is based on a desire to know and comprehend, a search for knowledge, and a greater level of creativity. Curiosity, inquisitiveness, and a particular kind of imagination about others, as well as an Intellectual Part that relies on intellectual creation, "creative" thought, and discovery, caution, and creating tiny plans. According to Donald (1985), intellectual development is all about learning; it is about how people arrange their minds, ideas, and thoughts to make sense of the environment in which they live. It helps the way of other areas of development like Physical development is accomplished using the senses, such as touching, tasting, listening, and playing. Intellectual or thinking center is the faculty that makes a being capable of logic, reasoning, and discovering.

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Figure10:example for intellectual centers


2- Sport center: As shown on Lcsd.gov.hk. 2021 website, a sports center is a unique facility where sports are played in an enclosed or open space. It might be a building (indoor sports center), just outdoors (outdoor sports center), or a combination of both indoor and outdoor sports features. Leisure facilities such as badminton courts, basketball courts, volleyball courts, netball courts, tennis courts, squash courts, table tennis tables, billiard facilities, activity rooms, dance rooms, fitness rooms, sport climbing walls, and a variety of other physical activities are available at these sports centers. As seen on the torontosportscouncil.ca. 2021 website, sports have numerous physical and mental health advantages, including stress reduction, physical fitness, cognitive growth, personal well-being, and social integration. As it is stated on Sport Australia. 2021 website, sport adds value to every educational level by testing critical thinking abilities, decision making, and moral reasoning. Sport also promotes socializing by providing team activities that allow young people to form social networks based on common interests. Sport also helps young people to take on leadership roles and responsibilities.

Figure11:example for sport centers

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3- Technology and virtual reality: According to Chang (2011), technology and virtual reality centers are places where people may learn about robotics and technology, as well as how to build Lego Technic models, design their own games, and create interactive art. Participate in hands-on learning activities and explore and learn with the different technological tools available. Also, Mini-classes or group activities to encourage group problemsolving. Virtual reality's effectiveness in education is due to ubiquitous games and ubiquitous technology and learning; future classroom, e-reader, and multi-touch learning performance and achievement, learning by playing, game design and development, game-based learning/training, interactions in games, digital museum and technology, and behavior in games, educational robots, and toys, e-learning platforms and tools, game engine, rendering, animations, and game-assisted language learning. Technology and virtual reality learning can improve thinking skills while also increasing the potential to be creative and innovative.

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Figure12:example for technology centers


4- Art center: As it can be shown on (The Center for Arts Education) site, the Art Center is a place where students can go to express themselves through the arts. The arts can include Performing arts education (dance, drama, music), literature and poetry, storytelling, Visual arts education in film, craft, design, digital arts, media, and photography, and many other things. Arts education has been shown to improve students' creativity, well-being, and academic success at all grade levels. Art centers can help students' literacy as well as their social, emotional, and cognitive development. in addition to enhancing creativity, critical thinking, cooperation, and communication. Arts education, according to Bergonzi and Smith (1996), has a proven positive effect on students' creativity, well-being, and academic success at all grade levels. As character creates generations of intelligent people based on their talent and abilities, Art is also intended to contribute significantly to the characters' education as Pipin Artistikarini (2016) stated.

Figure13:example for art centers

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5- Cultural center: According to Jurnien (2012), cultural centers' activities can be classified as follows: popularization of ethnographic culture; promotion and inducement of contemporary culture; protection of cultural heritage; and creation and implementation of short and long-term cultural and educational projects in the community. Cultural centers assist children and youth in studying cultural arts as well as knowledge about culture and heritage.

Figure14:example for cultural centers

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Conclusion: In conclusion, an edutainment center is a place where teens experience the magic of their personality, the ability to learn through exploration, discovery, and the power of their own imaginations. because teenagers are neglected in our community and there is no place that is just for them, so our project is depending on designing a place for teenagers to express themselves and find their magic. So, centers that have activities such as socializing, artistic, thinking, culture, and sports help our future generation to express themselves physically, mentally, and emotionally. Furthermore, such activities are an essential component of modern education.

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2.2 Technical Specification:

It is well established that the relationship between education and entertainment provides optimal learning conditions. Edutainment learning settings must be adaptive in the near term to suit varied teaching and enjoyment methods, as well as in the long term to accommodate program changes at a low cost. As a result, educational and technical specifications describe how to produce ideal learning environments. The specifications for technical issues in interior design in the form of sound issues and technology will be discussed below.

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2.2.1 Sound issues: Introduction: This summary depends on website and article written by Giovana Martino (2021), acoustiblok (2020) its meanly focusing on introducing the Solutions to sound insulation problems. Main body: According to Giovana Martino (2021), It’s important to remember that all materials have certain acoustic properties, whether they're echo or absorption. This means that all surfaces in a place, including floors, ceilings, walls, tables, seats, benches, artwork, and even the people inside, influence the acoustic comfort of the setting. As a result, a variety of solutions can be combined and executed to meet the needs of the location. Acoustics are especially important in a teen centre, especially in the open-plan environment. Acoustic solutions are frequently used on every available surface in such situations. This Superlimo project for engineering consultant CTE combines synthetic and natural materials such as wood to produce acoustic comfort in walls, ceilings, and floor finishes. Every area has a unique requirement, and each request requires a unique response. The architects focused on the walls in meeting rooms that are also used for conferences, while they focused on the floors and ceilings in huge work areas with many people.

Figure15:example for sound isolation

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In this other project by Superlimão, Populos Office, ceiling tiles are also used as partitions for workspaces, a subtle and attractive solution for the interior. On the other hand, in large open-plan offices with many workstations, projects usually invest in the design of statement ceilings, as shown in DMDV's Dentsu Aegis Network office, which features a double-height ceiling with hexagonal cloud panels.

Figure16:example for wall and ceiling isolation

Acoustic Wall Covering Uses: can be employed in both residential and commercial settings, including engine rooms and other large industrial facilities with a lot of noise. Pros: novel material that is flexible but robust, simple to use, and cost-effective Cons: it's quite pricey

Figure17:example for wall isolation

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Acoustic Ceiling Systems & Tiles Uses: to soundproof ceiling areas and produce a finished ceiling with a void above to house services, HVAC ducting, and other ducting. Pros: produces a finished ceiling and enables for a huge surface area of acoustic absorption. Cons: structural framework method, which uses wire or steel drop rods to create a grid for the tiles to be laid, which requires professional installation. Furthermore, the layout of the floor plan can have a significant impact on noise reduction. Combinations with diverse spaces and programs provide more control over open spaces work areas and give better acoustics in this project for OLX offices by Pedra Silva Arquitectos. Ceilings, floors, and walls have also been outfitted with acoustic materials. According to Julian Treasure, open-plan offices without proper management can lose up to 66 percent of their productivity. Because working in noisy environments is difficult and unhealthy, the workspace design must be more aware of acoustics, providing a variety of options, from more private spaces to communal spaces.

Figure18:acoustic ceiling

Figure19:acoustic ceiling

Figure20:acoustic ceiling

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When we think of acoustic comfort, we think of packed rooms like a playroom, but there are also quiet spaces that require acoustic treatment and soundproofing, such as Rockery for Play - Poly WeDo Art Education/ARCHSTUDIO. The classrooms of this children's school are cave-like, with wood finishes that maintain sound quality. AnLstudio's The Suit, a conference centre that needs to be converted to many different functions and boost acoustic capacity as desired by the client, is another project that makes advantage of the engineering and reflecting capabilities of wood. The multi-faceted surface optimizes sound transmission throughout the area.

Figure21:acostics

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Figure22:acostics

Figure23:acostics


For acoustic comfort and sound insulation, these projects exhibit a variety of manufactured synthetic materials, natural materials such as wood, and even noise-reducing glass, but projects that use rustic and raw natural materials are hard to come by. To attain the desired acoustic quality, Sfurna Designs uses locally created perforated bricks and local bonding procedures in their home theater studio interior design. They employed sound-absorbing wood panels, floors, and ceilings in addition to the exposed architecture. Conclusion: In conclusion it’s clear that Solutions to sound insulation problems are not only in construction but can be through finishes and this could be used as design guidelines in the coming semester.

Figure24:acostics

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2.2.2 Technology: Introduction: In this study, we'll look at the use of technology in adolescent recreational education, as well as its value and impact. Main body: Types:

-Big touch screens - Every class must have wireless projector and speakers fixated to the ceiling, it will make to easier to do presentations and to videos. - Internet connection

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- Comfortable chairs and desks, the seating in the classroom should be comfortable because student will be seating in class for few hours and if the seating is not comfortable it can distract student from learning. -Acoustic treatment -electric socket in floor, it will allow student to charge their laptop or equipment in different part of the studio by having number of electric sockets in floor. - Computers - Printers that can print in large sizes & 3d printer -Wed system to see the books that are available in the library -Electronic Charging area -Smart ID card that are provided for student and staff member, it allows to open lockers and enter some areas in the school. also, it can take student class attendance. -Acoustic treatment to prevent the noise for the machine from reaching to the other spaces. -arcade games -Musical tools

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Big touch screens

wireless projector

Computers Figure25:technology

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Internet connection

arcade games

electric socket in floor

Musical tools


Conclusion: Finally, we can see that recreational education with technology is very necessary for communicating information , to not let teenagers feel boring , because they don't like normal education and get bored easily at this age, so putting such tools and technology in place is critical.

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2.3 Survey Questionnaire: Data and Analysis

Introduction: Designing a teens center needs deep information about teens thinking and needs, and to know that we need to search about them, ask them, and get closer to them. The following questionnaire was created for teenagers in order to gather information about them and give them a space to express their feelings and needs in order to help us design a proper center that can benefit them. More than 300 people responded to our poll, and the results are as follows :

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Chart 1: showing the percentage of respondents' gender .

Chart 2: It shows the percentage of respondents' ages, and there are a lot of respondents of different ages. We note that most of the respondents are from the age of 17, then 16, 15, and 14, which indicates that the number of teens of these ages is the majority in Bahrain.

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Chart 3: shows that 66.9 percent of respondents spend their time on the phone, 11.7 percent read books, 11 percent exercise, and 10.4 percent do other activities such as video games, learning, and working. As previously stated, many teenagers spend most of their time on their phones, and this can result in a weak generation that has no idea about their skills or identity, as a result of a lack of centers that enable them to spend their free time discovering and developing their skills.

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Chart 4: 39.9 percent of respondents prefer phone or gameplay, 20.8 percent like to sit with their friends, 15.2 percent prefer to hang out, 12.5 percent prefer to hang out with their family, 8.6 percent prefer to read, and the remaining 3 percent prefer to do other activities. This question backs up question 3, which reveals that most teens prefer to spend their time playing on their phones.


Chart 5: In this question, we asked them how many hours per week they spend with their friends to find out what percentage of their social relationship is. We see that 33.4% of adolescents do not spend time with their friends, 27.8% spend more than 5 hours with them, 19.5% from 3 to 4 hours, and 19.2% from 1 to 2 hours. This indicates that many teenagers suffer from social problems because they do not spend any time with their friends, as a result of the lack of places that can make them meet friends.

Chart 6: In the question, they have been asked about their hobbies, and if they have any. About more than half of them do not have one or are still not sure about it. That could indicate low selfcare and not knowing themselves. However, it is still a good indicator that approximately 44% of them could identify their preferable and identity.

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Chart 7: Here we left space for them to write down their hobbies and what they love to do and here are some examples. This question provided a space for them to write whatever they like. And fortunately, they responded to it well. That shows that teens need some space to give their opinions and express their thoughts. In addition, it shows how they think about hobbies and life and how they can relieve their stresses by those. Chart 8: Here we can see that 66.6% of the respondents have already thought about their future while 33.4 are not. For teens who have thought about it, it should be so confusing and pressuring, as in this age, parents tend to pressurize their kids to be successful as well as the pressure in schools and life, which can have bad or good effects on them. However, the side effect of this pressure can be also on teens who did not think about it, as there are some who tend to avoid thinking to escape that pressure.

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Chart 9: Here we left space for them to write down their what they want to be in the future and here are some examples.

Chart 10: This chart depicts the factors that influence their decisions about their future. We can see that the most thing influence their decisions is the peer-pressure that is caused by all the surrounding people, like parents, friends, people in social media and the culture they grow up in.

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Chart 11: this question is an open question for them to give them a space to write what they really need if they have the authority to design a space for them , and here some examples for their response. This question is very important as it shows all their needs, and it shows what are the things teens nowadays want that it could be not provided in their region.

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Analysis: We found that a lot of teens, 66.9% of them, tend to spend most of their time on the phone, and prefer to play on phones or play games. As a result of the lack of places for them where they can spend their time doing something they really like as teens, so, we found that designing a center for them with activities they like will benefit them, we also notice that a significant number of the 33.4% do not spend time with their friends, resulting in bad social connections with others, so they need a space that makes their social relationship strong with others. There was a good response about hobbies, with 44.2 percent responding that they have hobbies, 31.7 percent not knowing what their interests are, and 15.5 percent not sure if they have a hobby or not, which is a large percentage that suffers from not having a hobby or not knowing that they have one, which a huge amount of teens have problems with knowing or having hobbies, they need to know what they really want and like, so, having a center will allow them to have a freedom choice to choose their interests and learn about themselves more. The most important question was about future, and 66.6 percent responded that they had thought about their future and told us what they wanted to be in the future. However, we discovered that 35.5 percent of their choices were influenced by social media, while 26.8 percent were influenced by culture, and 24.5 percent were influenced by their parents, and a very small number of them chose that they really like that job and want to do it, and the influence is themselves. future is not easy, teens need to be more satisfied with themselves, knowing what they really like and want to do in their life to put a plan for their future, and that comes when they learn more about themselves and their identity.

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In the final question, we gave them the space to write whatever they wanted if they had the authority to design a space for teens, and most of their answers were that they want a space where they can feel free, mentally safe, and express their feelings, and a place where they can have fun with lots of activities they like with friends, meeting new friends and socializing with others. They want a space that makes them feel like they're in their own world, where they can enjoy their life and evolve. and that was our main aim which having a place that makes them feel free, do whatever they want, learn more about themselves, practice and develop their interest to be more satisfied with themselves.

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Conclusion: In conclusion, we learned from the survey that we need to consider the emotions of teenagers and design a space for them that allows them to express themselves, socialize with others, and practice their hobbies or learn new hobbies in order to build a personality that can rely on itself and determine its future, and believing in themselves and feeling that there is no need to be influenced by anyone other than themselves by designing a space that includes lots of activities that make them learn and enjoy.

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2.4 Interviews: Data and Analysis

Introduction: We looked for interviews with teen experts and found two in TED x talks, one by Laurence Lewars. He is a member of his school's student council and a leader in his school's Model United Nations Club, and Raj Raghunathan is a writer and professional who has produced a lot of books on happiness and has firsthand knowledge of teenagers. These two interviews are about teens, their needs, and happiness, and how we may get to know them so that we can design a place for them that will help them.

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Main body: Teenagers suffer a multitude of challenges, according to (Questions Every Teenager Needs to Be Asked | Laurence Lewars | TEDxDhahranHighSchool, 2021), the most pressing of which are low self-esteem, self-belief, and a lack of self-fulfillment. According to (Raising Happy Teenagers | Raj Raghunathan | TEDxUTAustin, 2021) research, the number of unhappiness increases in teenagers' age, with the top reasons being unreasonably high pressure to perform and too much time spent on screens, specifically social media. Teenagers are difficult to cope with, according to a (Raising Happy Teenagers | Raj Raghunathan | TEDxUTAustin, 2021) with 300,000 responses from all around the world reflecting self-esteem for all ages and it indicates that the teens have the worse days in terms of how they feel of bad feelings inside themselves daily. Furthermore, according to (Questions Every Teenager Needs to Be Asked | Laurence Lewars | TEDxDhahranHighSchool, 2021), many teenagers are too self-conscious to communicate their dreams or do not feel comfortable talking about themselves. Moreover, they are upset and uncertain about their future. According to his research, 78 percent of teens choose to be doctors, engineers, or lawyers in order to receive excellent responses from others. we live in a world in which it has become the norm for us to believe that one's dream is unreasonable or unrealistic. So, we live in a boring cycle in which dreams take a back seat to jobs and passion takes a back seat to production, and we go from day to day, repeating the same cycle. (Raising Happy Teenagers | Raj Raghunathan | TEDxUTAustin, 2021) says that teenagers' depression and anxiety are a social and worldwide problem, particularly now that it is so easy due to the internet, teens compare their lives to those of others their age, and as a result, they are unhappy with their own.

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Teenagers' emotions and feelings are very significant since, as (Raising Happy Teenagers | Raj Raghunathan | TEDxUTAustin, 2021) stated, they have huge mood swings and are dissatisfied virtually every day. This is reflected in their lives, as (Questions Every Teenager Needs to Be Asked | Laurence Lewars | TEDxDhahranHighSchool, 2021) explained, as teenagers lose their ambition to go to school and lack the passion to be taking their courses, and they are losing their dreams because society created a norm that affects us through media, education, and family by placing an emphasis on certain jobs, so all the teens feel that they must follow it in order to be successful and earn money. According to (Questions Every Teenager Needs to Be Asked | Laurence Lewars | TEDxDhahranHighSchool, 2021), when he asked the teenagers about their education, the answers were that they go to school to learn and get a job and make a good living for themselves and be successful to get money, but they forgot to talk about what they really want, their dreams and their passion, and no one said that he really loves or is interested in going to school, and the reason was the very old methods of education that imposed teenagers to take information and memorize it. Also, when he questioned them about their dreams, everyone stopped talking; some of them had no idea because no one had ever asked them before, and some of them had dreams but felt they couldn't attain them or didn't know-how. Teenagers, according to (Questions Every Teenager Needs to Be Asked | Laurence Lewars | TEDxDhahranHighSchool, 2021), want to feel significant, they want to build a name for themselves, they want to feel their identity, and they do not want to be struggling or have a horrible financial situation. And, as (Raising Happy Teenagers | Raj Raghunathan | TEDxUTAustin, 2021) stated, for teenagers to be happy, they must choose something they are passionate about and enjoy doing, as well as engage in activities that make them feel good.

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Conclusion:

In conclusion, the two interviews inspired us a lot, Teenagers are a very sensitive age group, and we must try to understand them and understand what truly makes them happy. As (Raising Happy Teenagers | Raj Raghunathan | TEDxUTAustin, 2021) stated in the interview, we must use love and compassion to motivate teenagers, and (Questions Every Teenager Needs to Be Asked | Laurence Lewars | TEDxDhahranHighSchool, 2021), we must give them the freedom to choose what they truly want to achieve for their dreams. Also, these two interviews helped us a lot in understanding the teenagers and who they are and what they really want. As a result, it will help us design a place with lots of activities for this age group, allowing them to focus on themselves rather than using screens to feel more satisfied about themselves, as well as giving them the freedom to choose what they really want to do, discover their dreams, or grow up their dreams to feel significant and find their identity.

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2.5 Observation: Data and Analysis

Introduction: Observation is the recording of data about human behavior in space and how it is affected by the environment and activities. Because there are no centers for teenagers in Bahrain or anywhere else in the world, we conducted our observation at the Wonderdal center, which is a center for children aged 5 to 13. In the following, we will discuss what the spaces are and how the interaction between users in the space was according to AEIOU design thinking. Wonderdal is an immersive and interactive edutainment experience that combines learning with play by combining innovative design, award-winning educational resources, and world-class technology. Children aged 5 to 13 may explore the realms of science, nutrition, and nature at Wonderdal through a range of indoor and outdoor activity zones. Young explorers can look forward to a delightful day out experiencing a world of wonder and knowledge with the colorful Amuki characters by their side and trained WonderPals to oversee.

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Main body:

Wonderdal centre : Wonderdal provides an immersive and engaging edutainment experience that combines learning with play by combining innovative design, the center wins an award for educational resources and world-class technology. Children aged 5 to 13 can discover the realms of science, nutrition, and nature at Wonderdal through a range of indoor and outdoor activity zones. Young explorers can look forward to a delightful day out experiencing a world of wonder and knowledge with the colorful Amuki characters by their side and trained WonderPals to oversee.

Figure26:wonderdal center

Figure27:wonderdal center

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Activates: the space is full of activities that attract children like they have private spaces, public spaces for birthdays and parties, learning spaces which they can learn different things, also they have places for visual learning screens, Visual rooms, learning rooms through physical sense, places for relaxing, an exhibition, cafe and restaurant, gift shop and outside garden with playing area and sitting area. Figure28:wonderdal center

Figure30:wonderdal center Figure29:wonderdal center

Figure31:wonderdal center

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Environment: The area is created in a futuristic way, with animated characters and virtual reality throughout, yet it is also a highly pleasurable, comfortable, and useful environment.

Figure32:wonderdal center

Figure33:wonderdal center

Figure34:wonderdal center

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Interaction: Users connect well with one another; children played together, enjoying the spaces and facilities, while also interacting well with the staff, who teach and play with them. Families can also stay with their children and play with them or enjoy a party with them. Figure35:wonderdal center

Figure36:wonderdal center

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Objects: As the place is rich in facilities, it is also full of the following objects: games

Sculptures

Tables and chairs

Wall screens

screens

Figure37:wonderdal center

Electrical objects

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Observation Conclusion: In conclusion, observation allows us to understand the user's needs even if they are not the same age by noting the smallest details hidden between users' behaviors in the space, and the design of the spaces, as well as the good interaction about the activities, which will allow us to build a successful edutainment center for teens.

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2.6. Conclusion By the Massive data analysis, observation, technological challenges, questionnaire preparation, interviews, and research this study intends to promote awareness of teenager issues and the need for a safe space where they can learn, have fun, and express themselves. As we are interior designers, and our goal is to design a stable place that suits the user's needs, we have made a great understanding of this data to use it in our project, as information to help us create a more pleasant atmosphere for teens that suits their needs. Moreover, the analysis of the literature helped us to understand in detail the requirements for the educational entertainment center, its types, and design, as well as the ideal division of zones for them, also the technical issues that assisted us in understanding the acoustic issues and the technology that these kinds of spaces required. It was useful for the interviews since it provided us about the user and their way of thinking, as well as what they need, so we could know how to deal with them when designing space for them. Regarding the questionnaire, we left enough space for them to say what they want and how they feel about many things, which helped us to learn and notice many things that they want, such as spaces for them to express themselves and practice their hobbies and what they like, among other things. In terms of observation, we noticed the smallest things hidden among user behaviors in space so that we could design a successful center for teens.

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CASE STUDY ANALYSIS

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3.1.1 Literature case study

Palace of schoolchildren is a youth centre 83


BUILDING FORM: General information: located in Astana, Kazakhstan Designed by: Studio 44 Architects Project location:Bauyrzhan Momyshuly Avenue, Astana, Kazakhstan Area: 18700 m2 Built in 2011,

-a round roof opening above the hearth. The lowest level is made up of individual boxes with traditional ornaments that are neatly stacked on top of one another to form tiered "hills." The Form, the complex's major public and recreational space, is formed by a three-story space between them, which is covered by a cylindrical container.

The desire to create a family atmosphere in an out-of-school education and recreation centre led to the concept of replicating the centrally planned structure of the Kazakh yurt with its shanyrak. The location is close to the houses and the city, which makes the connection to it very easy Figure38:Palace of schoolchildren is a youth center

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Gypsum plasterboards in a traditional way with a glass print that absorbs heat

Ceramics they use because it is more elegant and also gives the user a sense of the strength of place

Iron they put it because it protects the glass and also protects users in the event of anything out of the question

Figure39:Palace of schoolchildren is a youth center Figure40:Palace of schoolchildren is a youth center

Section 1 Glass painted with motifs to give the place a more beautiful view, and it is also considered a kind of privacy because people cannot see the place from the inside

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external lighting

external spotlight Section 2 Figure41:Palace of schoolchildren is a youth center


Zoning :

Bubble diagram:

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Plan circulation:

First floor plan :

Second floor plan:

Ground floor plan:

Third floor plan :

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Ground floor plan: 1. Track and field athletics hall 2. Skating rink 3. Swimming Pool 4. Hall of the sports block 5. Changing rooms 6. Athletes cloakroom 7. Dining hail 8. Service facilities for the dining hall 9. Cloakroom 10. Auditorium 11.Stage 12. Backstage 13. Side-stage 14. Rehearsal rooms 15. Administration 16, Service entrance for the theatre complex 17. Cafe 18. Technical facilities 19. Museum entrance hall and Internet Centre 20. Ticket office 21. Administration block 22 Administration service entrance 23. Data management centre

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First floor plan : 1. Museum 2. Internet Centre 3. Media library 4. Shooting range 5. Curriculum office 6. Cloakroom rooms 7. Armory 8. Buffet 9. Sports block foyer 10. Auditorium 11. Rehearsal Hall 12. Theatre administr ation offices 13. Rooms for artists

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Second floor plan: 1. Basketball Hall 2. Wrestling Hall 3. Tennis Court 4. Multi-purpose hall 5. Medical and Recovery Centre 6. Technical facilities 7. Painting workshop. 8. Stage props storage 9 Workshops

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Third floor plan : 1. Theatre Studio 2. Curriculum office 3. Teachers room 4. Biology club 5. Winter Garden 6. Art Studio 7. Sculpture studio 8. Ballet Studio 9. Musical club. 10. Chess club 11. Physics and astronomy classrooms 12. Planetarium 13.Science and engineering club 14. Technology classrooms 15. Photo studio 16. Auditorium for lectures and seminars 17. Forum auditorium 18. Technical facilities 19. Entrance to the observatory

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users’ behaviour The ages of those participating in the centre range from 9 to 18 years old, In the centre, teenagers swim, learn to communicate with each other and practice their activities, and they also organize parties in the centre the activity in the centre: Swimming – doing exercise - Painting - Musical playing – Photography-Playing Chess – learning

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Gypsum they used because it does not retain moisture and is inexpensive

Figure42:Palace of schoolchildren is a youth center

Gypsum they used because it does not retain moisture and is inexpensive Tile

Track made of synthetic rubber used to prevent skidding

Artificial grass used to prevent skidding spotlight

ceramic rubber LED light plastic Plastic, use it to prevent injuries in the event of a fall

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Paint

Ceramic

Paint

Interior design visual & function analysis:


Positives : 1. The location is excellent because it is close to the houses and the city, which makes the connection to it very easy 2 . There are many activities that are not found in other centres, such as skiing 3 . Natural lighting surrounds the place, which positively affects the mental health of the adolescent Negatives : 1 . Not providing places for people with special needs 2 . Lack of consistency in the building externally and internally from the point of view of design 3. The presence of a swimming pool as well as a ski hall on one floor will be expensive in terms of maintenance How does this case study affect our design? • Learn about activities and materials that may be useful to us • Find out what teens need conclusion: The case study shows how to design classrooms and lecture halls and what type of furniture, equipment, colours and layout would suit the teen centre. Figure43:Palace of schoolchildren is a youth center

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Kavel K / Carve

95 3.1.1 Literature case study


Kavel K / Carve Basic information: Introduction about the project: 'Kavel K' It is a skating, sports, and youth facility that caters to a diverse variety of people. The public area and the structure are designed to work together.

Vinex-the Netherlands Building year: 2014 Building size: 1650 m² Architect: carve

List of activity's:

Figure44:Kavel K / Carve

relaxation

cycling skating

Site plan: Kavel K is one of three skate parks that were originally proposed for Leidschenveenurban Ypenburg's planning plans, which began in the 1990s. The site is a typical surplus space, squeezed between a railway track and a connecting road on the outskirts of one of the Netherlands' largest Vinexneighbourhoods.

Cooking

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Project study:

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Design philosophy : • • •

The design includes the facade as well as the incorporation of the skating rink. The knowledge that the facade would invariably be splattered with graffiti was a second principle. A third principle was the flexibility in use of the building, and especially its floor plan.

The design includes the facade as well as the incorporation of the skating rink. The cradle, which is visible from the street, is integrated into the facade. As a result, the facade and skate pool merge into a single entity.

Figure45:Kavel K / Carve

Figure46:Kavel K / Carve

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the understanding that graffiti will inevitably be sprayed on the building's facade Rather than perceiving this as an issue, the design foresees it. The facade is made up of massive concrete components with a 'braille pattern' pressed into them. The graffiti can be removed, but the recessed circles remain apparent. As a result, the facade transforms into a canvas on which the history is reflected through an everchanging color pattern. The interior was created in consultation with the intended users and was kept basic and durable.

Clean facade

Figure47:Kavel K / Carve

A different color was used for the core and the floor.

Large sliding doors around the center allow the area to be divided in a variety of ways.

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Façade sprayed with graffiti

Durable underlayment panels were used to line the walls.

Remains of graffiti in sunken dots


Figure48:Kavel K / Carve

Because of the unique combination of outdoor activities and construction, it was possible to concentrate on the youth.

Kavel K is the relaxed mix of diverse user and age groups, catalyzing positive activity.

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furniture:

easy to use simple Figure49:Kavel K / Carve

made of hard plastic User behavior: space saving

Figure50:Kavel K / Carve

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Who are the space users? Youth & teens both gender.

how is space design affecting the way users using the space? It offer zones for communication, play and cook for improving the skills for them.

How are they using the space? By playing & Communicate with others. It is a place where youth can have relaxation & do skating, cycling and cooking.


Design analysis: facade:

Figure51:Kavel K / Carve

benefit of graffiti: • improve the general look of a space. • Gives positive and interesting feelings. • It is eye-catching exhibitions of • the imagination. • graffiti tend to be cultural and artistic hub.

Basketball stadium

net

concrete

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Building services:

Figure52:Kavel K / Carve

Exit doors

circulation Figure53:Kavel K / Carve

lighting

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Positive points: It has beautiful color scheme. Clear circulation. The place has attractive activities. Nice idea for the graffiti façade. Less materials with good design.

negative points: Needs more toilets room. Needs comfortable seats. It will be good if there is some staff. It need some interior pictures.

Conclusion: In conclusion the place is designed well for a youth genders and it has useful, attractive elements contains the most favorite activities for youth. It is one of edutainment centers case study that it serve the enjoyment & thinking & Strengthens the bond of human contact all that in one place has designed & divided in creative way. From my perspective the place is attractive with interesting activities.

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3.1.1 Literature case study

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Rockery for Play—Poly WeDo Art Education


Basic information

Introduction about the project :

Beijing, China Building year : 2017 Building size : 770 m² Architect / Designer : ARCHSTUDIO Figure54:Rockery for Play— Poly WeDo Art Education

A learning environment for children It is located on the second floor of Damei Central in Beijing. This center mostly teaches music, dancing, tea, cooking, and craft classes to children.

P r o j eS ct t u d y 106


Functional relationship : c i r c u l a t i o n

Design philosophy: The place is inspired by rockery artificial hills in Chinese Traditional gardens.

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Furniture : White wood Furniture

Wooden furniture

Figure55:Rockery for Play—Poly WeDo Art Education

Because the space is for chil dren, white wood furniture is the greatest option because it is both durable and strong . Chinese people like drinking tea and experiencing the ultimate meaning of life while boiling tea on a gongfu tea table, which provides them pleasure and calm. The Solid Wood Chinese Modern Tea Table With Chairs is a multipurpose table, it also helps them to relax and feel comfortable.

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User's behavior : Who will use the place ? -

The place is designed for kids Staff ( teachers and workers )

How will they use it ? It is a place where children can learn music, dance, tea , cooking, and craft courses, as well as play with other children. How will the design of the place affect the users ? The design creates multiple ranges of "artificial hills" where kids can enjoy studying and playing. There is also a huge open area where they may run and play, as well as quiet and private areas where they can focus and learn. The place is a collaborative area where kids can enjoy learning and socialize with each other.

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Plans:

Architectural plan

O p i n i n g s ' t s u d y

Furniture plan

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Components : Major : 1- Reception and office 2- craft room 3- Musical classrooms 4- Tea classroom 5- Cooking classroom 6- Dancing area 7- Dressing area

Plan division details :

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Minor : 1- Play area 2- Meeting room 3- Rest area 4- Privet classrooms

Services : 1- Toilets 2- Storeroom 3- Equipment room


Figure56:Rockery for Play—Poly WeDo Art Education

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Analysis for each area : The original building's graphic form is L-shaped, and the entrance is located at the end of one side, so the streamline from outside to inside is relatively long.

The entrance

Porcelain tiles

Porcelain tile is highly resistant to wear and tends to last better over the years, it is also low maintenance, excellent for high traffic use, highly durable, and simple to clean. white tempered glass

White tempered glass is good for Improving safety, it is also durable, damage-resistant, Heat Resistant, and high-quality.

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M A T E R I A L S :


Corridor : A winding corridor is squeezed out by continuously curving walls, and it promotes children's desire to explore, as opposed to standard monotonous straight corridors. Curved walls distinguish the musical classroom from the welcome area, the kitchen area, the tea classroom, the play area, and so on.

Wood material

M A T E R I A L S :

white tempered glass

Wood is a renewable, recyclable, natural material with low energy production, benefits to health and well-being, fire performance, and natural insulation.

White tempered glass is good for Improving safety, it is also durable, damage-resistant, Heat Resistant, and high-quality.

mirror stainless steel

Stainless steel's mirror finish improves its appearance and uniformity, making cleaning easier. It also hides any surface damage and masks the aftereffects of welding. The mirror finish has the added benefit of improving corrosion resistance.

L I G H T I N G :

Spotlights can better control the spectral composition of light. It also emits very powerful points that increase the lighting in the space.

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Musical rooms : Curved glass covers the musical classroom, ensuring sound insulation, and it is an open teaching environment. It is a collaborative space where kids may learn and have fun with their teachers and classmates.

M A T E R I A L S :

Wood material

white epoxy floor material

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Wood is a renewable, recyclable, natural material with low energy production, benefits to health and well-being, fire performance, and natural insulation. Epoxy floors are very easy to maintain, and they are combined well with underfloor heating, they are also Robust. They are an economical flooring choice, resistant to damage , aesthetically pleasing, and protect and decrease wear & tear.

Indirect lighting enhances visibility, reduces eyestrain, and may even increase productivity white by reducing glare. It also encourages safer and tempered glass L healthier environments. I G H T White tempered I glass is good for Improving safety, it is N G also durable, Hidden : damage-resistant, /indirect light Heat Resistant, and high-quality.


Tea and cooking classrooms : The tea classroom and the cooking area are separated by reverse-arch walls that also provide a place for kids to stroll, relax, and play. cooking

Tea

M A T E R I A L S :

Wood material

white epoxy floor material

Wood is a renewable, recyclable, natural material with low energy production, benefits to health and well-being, fire performance, and natural insulation. Epoxy floors are very easy to maintain, and they are combined well with underfloor heating, they are also Robust. They are an economical flooring choice, resistant to damage , aesthetically pleasing, and protect and decrease wear & tear.

white tempered glass

L I G H T White tempered I glass is good for Improving safety, it is N G also durable, : damage-resistant, Heat Resistant, and high-quality.

Indirect lighting enhances visibility, reduces eyestrain, and may even increase productivity by reducing glare. It also encourages safer and healthier environments. Hidden /indirect light The spirit of a product is bestowed upon it as a result of hard work. Natural materials may create a peaceful atmosphere, and simple beauty can touch the heart. QIE BAMBOO

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Craft classroom : The craft classroom is located at the corridor's corner, and kids can sit around the tree to do handwork. It's a unique and inspiring setting, and the tree adds an aesthetic touch to the space.

M A T E R I A L S :

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Wood material

white tempered glass

Wood is a renewable, recyclable, natural material with low energy production, benefits to health and well-being, fire performance, and natural insulation.

White tempered glass is good for Improving safety, it is also durable, damage-resistant, Heat Resistant, and high-quality.

L I G H T I N G :

direct lighting is good for places that need focusing

Spotlights can better control the spectral composition of light. It also emits very powerful points that increase the lighting in the space.


Privet rooms :

M A T E R I A L S :

Wood material

white epoxy floor material

On both sides of the corridor, nine private piano classrooms are set; each classroom is constructed as a little cave, which provides acoustic quality because the arching wall allows for sound mixing.

Wood is a renewable, recyclable, natural material with low energy production, benefits to health and well-being, fire performance, and natural insulation. Epoxy floors are very easy to maintain, and they are combined well with underfloor heating, they are also Robust. They are an economical flooring choice, resistant to damage , aesthetically pleasing, and protect and decrease wear & tear.

white tempered glass

L I G H T I White tempered N glass is good for Improving safety, it G : is also durable, damage-resistant, Heat Resistant, and high-quality.

A hanging lamp can save space, provide lighter, and improve focusing. It is also inexpensive and decorative, and it adds atmosphere.

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Dancing room :

The dancing classroom at the end of the corridor is positioned as an "external area" in contrast to the main wood color space. The building's original structural pipelines are entirely visible, as is the gray bonded flooring on the ground raised beside the window as a seating area. The transparent floor glass, floor dancing mirror, and outdoor trees complement one another, and the inside and outdoor scenes are naturally linked. M A T E R I A L S :

Gray dance floor

Dance flooring material is both beautiful and functional, and it is appropriate for every dance style. It also keeps dancers safe from harm.

white tempered glass

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White tempered glass is good for Improving safety, it is also durable, damage-resistant, Heat Resistant, and high-quality.

L I G H T I N G :

direct lighting is good for places that need focusing


The rooms :

A series of up and down arch caverns further alter each area's virtual-real interaction, producing layered and crossing visual appeal. Some rooms are dark closed valleys, some are open and translucent hills, and some are pits that only hold two children when they are in the corridor. A hanging lamp

Lighting :

direct lighting Materials : The corridor's main color is wood, while some of the walls are mirrored stainless steel. The reflection of materials helps create a deep and bright atmosphere, increasing the enjoyment of the materials Gray dance floor experience. white tempered Wood glass floor mirror stainless white epoxy steel floor material white lumpy emulsion paint

QIE BAMBOO

Spotlights

Hidden /indirect light

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E x d i o t o r s

Building services

Air conditions :

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Conclusion :

In conclusion, the case study shows how edutainment center areas might be divided to improve user interaction and enjoyment. Also, the design of the places and the atmosphere might have an impact on the users. In my opinion, the place is quite interesting, has interesting activities, the lines are very powerful and interesting, especially for attracting kids, and the lighting was pleasant and varied, making the space not boring. However, I think that the space should include some colors in addition to the natural colors, such as blue, red, yellow, or green, to make the space more attractive without losing the sense of nature in it. Additionally, the space should include some attractive functions or decorations, such as motivational drawings on the walls of the private rooms or the dancing room, or perhaps candy boxes on the exit wall to allow them to express their feelings when they finish and exit the place. The case study will have a significant impact on my design because it will help me understand the organization of the components in the space, materials, and lighting, and how this can affect the users. It will also help me understand how can I design an edutainment space with activities and decorations that can attract and inspire the user.

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3.1.1 Literature case study

Youth Recreation & Culture Center / CEBRA + Dorte Mandrup 123


Basic information’s : Address : Copenhagen, Denmark Architects: CEBRA, Dorte Mandrup Area: 2600 m² Year: 2008

List of activities

Learning Workshops games with future Sports Music Dancing skating Sewing Computer lap

Bubble diagram:

Figure57:Youth Recreation & Culture Center / CEBRA + Dorte Mandrup

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Design Philosophy:

There are numerous colors in the environment... natural, colored, peaceful hues provide comfort and stability to the user, while happy colors provide a sense of energy and activity.

Figure58:Youth Recreation & Culture Center / CEBRA + Dorte Mandrup

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RUBBER FLOOR Free of PVC. Absorb sound and resist static. Water and moisture resistance

PLASTERBOARD Simple to install Low Environmental impact Fire resistant

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Velvet texture durable and made to last. Velvet furniture is easy to maintain.

Wood furniture Easy Maintenance Unique Pieces Sustainability

TILES Durable Low Maintenance Beautiful Trend

Bean bag Calming for Autistic Children Easing Muscle and Joint Pain

M A T E R I A L :


Study of users’ behavior:

How they use it ? The place is for learning , relaxing , having fun ..learning like computer lap , Rehearsal , workshop .. And relaxing and have fun like the playroom , the skating , studio , dancing. Users' behavior Who will use the place? The place is for the kids & teenagers also.

How will the design of the place effect the users? The design affects all users in any place, young or old. But children and teenagers are more, especially if the place is to study and play at the same time, in terms of colors, location and material. In this place they put cheerful colors that bring energy and calm colors that make them feel comfortable and material in a way. Pulls children and teenagers to the place

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Study of Interior Finishes and Furniture :

Ground floor Plan

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First floor Plan


Components: Major :

Services :

-Main entrance -Lounge -Multipurpose gym -Bike parking -Dressing -Play room -Hall -Entry room -Studio -Computer lap

-Toilet -Storage

Minor : -Disposal -Scullery -Kitchen -Dining room -Dressing -Terrace -Workshop -Skate park -Waste

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-Many windows and the sky lights , provide a sense of energy replenishment as well as inspiration and relaxation , especially in sporting facilities, -The process of changing or replacing the air in a space to modify the temperature or eliminate moisture, odor, smoke, heat, dust, and airborne bacteria is referred to as ventilation. The exchange of air with the outside and its circulation within the building is referred to as ventilation. One of the most critical aspects of preserving indoor air quality in buildings is ventilation.

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Positive -the color is beautiful to attract them. -There are a lot of activities, and the place almost supports most of the hobbies Negative - Because the site is long and narrow, with the train on one side and a busy road, Gersonsvej, on the other, there was a noise problem to overcome. -In comparison to the extent of the space, there are just a few bathrooms. -They didn't do anything with the ceiling height. -There is no elevator, so the place does not support people with special needs Conclusion : This study has been extremely beneficial to me in terms of understanding their needs, identifying the components in the space where I should place them, and understanding how to design each space, including the colors I should use, the materials, the furniture, and the lighting, as well as learning about the flaws in the space that I should avoid. This research taught me how to create a welcoming environment and how to attract consumers to it.

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3.1.4 comparative analysis

Table 1 : comparative analysis

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Space division:

The building is divided into floors: 1.The ground floor owns the halls and activities 2.The first floor contains the library and artwork 3.The second floor contains workshops and gymnasiums 4.The third floor contains many institutes

Divided to 3 parts the youth centre in the middle a front there is skating area and in the back there is the basketball stadium.

The space is divided into several varieties of activities like music, cooking, crafts, tea, and dancing .also it has private rooms to learn piano.

Major components:

1. Multi-purpose hall 2. Medical and Recovery Centre 3.Cloakroom rooms 4. Internet Centre 5. Administration service entrance 6. Dining hail

1.Skating area 2.Basketball stadium 3.Entrance room

1- Reception and office 2- craft room 3- Musical classrooms 4- Tea classroom 5- Cooking classroom 6- Dancing area 7- Dressing area

The space divided into 2 floors , the ground floor more for the relaxing and playing area ..and the first floor more for work

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DESIGN PROGRAMMING

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4.1 Introduction In this chapter, we will discuss programming and go through all its components in depth. We will also learn more about the current users and their special needs. We will also discuss the relationship of the components in all areas, as well as categorization. However, due to all the previous chapters' research and surveys, we were able to collect the design guidelines that will lead us through the design stage.

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4.2 Project components Study

Major :-Classrooms -Activities zone:

Noorhan: (Social centre) -Creativity / Talent room -Brainstorm spaces -Yoga -Industrial room -Social gaming room -Lap computers

Rana: (Fine art center) - Music classroom ( music , dancing , recording and writing songs and poetry). - Painting and crafts classroom - Filming & photography classroom - Drama and performance

Heba: (Intellectual centre): -Board games room -Chess room -Competition hall -360 visual room -Computer labs

Mariam: (Applied art centre) -Fashion design workshop -Photograph workshop -Graphic design ( calligraphy street art ) -Makeup and salon

Minor :-Administration -Café / restaurant -Lounge -Outdoor garden -Library -Reception /Waiting area / lobby -Multipurpose hall ( workshop , events , lectures ) -Cinema

Services :-Toilets -Storage -Prayer room -First aid room -Security -Maintenance room -Lockers -Parking -Resting room

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4.1.1. Major components with space and design criteria /requirements Classrooms A classroom, often known as a schoolroom, is a place of learning in which both children and adults can learn. Classrooms can be found at a variety of educational institutions, ranging from preschools to colleges. Component study : Lighting :

Figure59:examples for classrooms

Colors :

•Natural light •LED •Fluorescent. Materials : The floor is critical in creating a study environment; yet it must be able to maintain an anti-slip, readily cleanable surface despite regularly high levels of foot traffic, probable spillages of food and drink, frequent cleaning, and protection against lost goods.

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•Yellow :Increases creativity and attentiveness while instilling an overall sense of wellbeing. •Orange :Can enhance alertness •Green :Peaceful and calm •Purple :Peaceful and calm •Brown :Can reduce fatigue and increase relaxation, as well as making students feel more comfortable •Off-White :Enhances attention and instills feelings of positivity •Red :Inspires attention, excitement, and creativity.


Technology : - Projectors. - Smartboards. - Laptops, tablets, phones, and more. Furniture : Classroom furniture is an important facility that helps in providing a conducive, comfortable, and functional environment for students in educational institutions. Edutainment classes : In class, students learn via play. In contrast to traditional schooling, edutainment places a greater emphasis on engagement, entertaining activities, storytelling, and engaging the senses and imagination.

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Activities zone

1- Rana ( fine art center ) Music classroom : Music rooms, often known as music classrooms, are spaces where music is taught and proper education in playing a musical instrument or singing is given. It is an excellent resource for music lovers. To ensure that users have a good time, the environment should be well-organized, simple to use, and offer a range of musical effects. Music classroom components : 1- music learning classroom 2- Recording studio 3- Dancing room 4- Poetry and songs writing room Component study :

Acoustical panels, music chairs and stands, risers, storage, and music whiteboards are all required for creating the ideal environment in music classes. Acoustics: Technology : Acoustical panels help to reduce echoing in a room with many hard surfaces. Rugs and soft seats in a music area will also absorb some of the sound. Lighting : LED Spotlights

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-

Music instruments. Whiteboards Music Players. Speakers Computers Microphones


1- music learning classroom

Figure60:examples for music room

spaces where music is taught and proper education in playing a musical instrument 3- Dancing room

2- Recording studio

Figure61:examples for recording studio

recording studio is a specialized facility that captures, mixes, and produces audio of instrumental or vocal musical performances, spoken words, and other sounds. 4- Poetry and songs writing room

Figure62:examples for dancing room

Dancing room is a place where dancers can learn or practice their skills.

Figure63:examples for classroom

Poetry and the songwriting class show you how others used their words to emphasize or to deliver meaning or a point.

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Painting and crafts classroom The painting class is where you can learn to draw or paint, Students will learn realistic drawing, painting, and observing abilities in this class by using a range of drawing and painting techniques such as acrylic, ink, watercolors, pastels, and charcoal, while the craft is an activity that includes making items with your hands, such as resin, carving, or pottery. Component study : Lighting : •Natural light •LED. •Fluorescent.

Technology :

Materials : concrete or epoxy resin

-

Art tools 3D printing laser cutting Computers

Furniture : -Art tables, chairs, and storage units that are long-lasting, movable, and easy to clean. -School chairs and stools with casters and adjustable and fixed height options. -Providing a wide variety of furniture. -With white or neutral tack board, create a lot of easy-to-use display space. Some cabinet doors can also be used to provide exhibition space. Provide some display walls in the room so that a class can display and discuss their work. Colors : To decrease visual clutter, limited color palette are used. Natural colors to give the feel of the crafts

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1-Painting classroom

2- crafts classroom

Figure64:examples for painting classes

Figure65:examples for crafts classes

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Filming & photography classroom It is a place where shooting, photography, and cinematography are taught. It is a soundproof studio used for filming, advertising, picture shoots, and television content development. It may also record the shoots as well as the photographs. Component study : Technology : High-quality digital cameras virtual reality Computers Programs CGI Holograms Video Production Equipment

Lighting : •LED. •Traffic lights Materials : Concrete Wood Wrapping paper Green paper

Figure66:examples for photography room

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Drama and performance Students are trained to into the roles and how can acting it, also become familiar with the actor's talent to be more comfortable and realistic films acting. Component study : Technology : Computers Cameras Data shows Whiteboard

Materials : Concrete Wood Wrapping paper Green paper Carpet

Lighting : •LED. •Traffic lights

Figure67:examples for drama room

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2- Heba ( Intellectual center ) Computer lab A computer lab is a group of computers that are usually networked and ready for public use. Students, employees, and others who can benefit from using computer laboratories often have access to the Internet and computer software. A computer lab is a group of computers that are usually networked and ready for public use. Students, employees, and others who can benefit from using computer laboratories often have access to the Internet and computer software. Computers Hardware Computers: District standard computers must be ordered. Monitors: District standard monitors must be ordered.

Network: Network Infrastructure: Verify there are adequate switch ports in the IDF closet to accommodate the number of computers (one port per computer). Network Cabling: Verify there are adequate network connections. If new cable is being run, install two (2) network cables per workstation. Furniture Tables: Tables should face the same direction. Cable Management: All tables must have wire management to avoid cables being run across the floor. Chairs: One per workstation. Lockdowns: All computers must be locked down. ADA Considerations: There must be ample space for a wheelchair to turn around between rows.

Figure68:examples for computer labs

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Electrical Electrical Supply: Verify the electrical supply is adequate for the anticipated load. Electrical Outlets: Two (2) outlets per workstation (computer and monitor)

Software Any additional software that is needed for the lab must be approved and purchased. Standard software such as Microsoft Office and antivirus software is already included under the District’s master licenses. Accessories Power Strips: Ensure adequate outlets and cable length. Note that power strips may not be daisy chained, per fire code. Network “Patch” Cables: Two (2) per computer – one for the computer, and one for the patch panel, plus two (2) more for each printer or other network devices Optional Items Lab Printer: Networked printer Data Projector: Ceiling-mounted with brackets and installation (preferred) or locked down to a cart. Accessories Power Strips: Ensure adequate outlets and cable length. Note that power strips may not be daisy chained, per fire code. Network “Patch” Cables: Two (2) per computer – one for the computer, and one for the patch panel, plus two (2) more for each printer or other network devices

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360-degree viewing room: 360-degree viewing room displays content throughout the room, which attracts the user and makes him understand more clearly as if he is in the heart of the action 3D domes that project stars all over, art on the walls and ceilings, and more Broomx Technologies' Mk Player360 is a powerful and compact device that expands on this concept by turning your room into a screen that can display 360-degree media as well as interactive VR apps. Projectors have long been used in entertainment and business situations, but the MK Player360 takes it to the next level with its full HD Field of View (180°H x 120°V) and audio for a really immersive 4D experience. It's a plug-and-play project that doesn't require any additional gear and can be controlled wirelessly via a smartphone application.

Figure69:examples for 360-degree room

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Board games: Board games are tabletop games that often include moving or placing pieces on a pre-marked board (playing surface), and frequently include elements of tabletop, card, role-playing, and miniatures games. Furniture :table, chairs , sofas ,shelves

Figure70:examples for board games

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Chess rooms: Chess rooms are a room to learn and play chess, and there are also competitions that take place during it Most of the room furniture is made of wood and comfortable sofas Colour scheme :

Figure71:examples for chess room

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The competition hall: The competition hall is a hall for making competitions between participants and there are a number of spectators to encourage the contestants This hall consists of a stage and chairs surrounding the stage and it varies in shapes and colours, but most of the chairs are characterized as similar to cinema chairs to a large extent. Also, there should be soundproofing for the place

Figure72:examples for competition hall

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3- Noorhan ( Social center ) Creativity / Talent room its a terrific place to be creative and meet like-minded people , and its also A place where there are most talents such as painting, photography, singing and reading , it will make them meet each other, especially every category, there will be compotation also with them

Lighting: Spots lighting Hanging light Led light Materials: Must be Comfortable Technology: Whiteboard with pens strong wireless internet connection. Video conference tools Interactive whiteboard Projector Digital display screen(s). A good audio system.

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Furniture: We can put two types of furniture, meeting furniture, regular chairs and wheels, or comfortable furniture such as bean bags and wall sofas. -Table(s) – in larger rooms, multiple smaller tables make it easy to reconfigure seating arrangements as needed. -Chairs (those that swivel and have wheels are far more conducive to conversation and easier to move around), or sofas. Colors: Orange is said to inspire creativity and enthusiasm. Yellow is said to inspire creativity, imagination, and inspiration. Power color like red ,yellow , orange


Brainstorm / Lounge spaces: A place to share ideas and talk about any topic, there problems as well and solve them together , We know that teenagers are more likely to need to talk and talk about what is bothering them Design in general: Quiet Private Well-equipped Versatile Furniture Comfortable furniture Bean bag , big sofas

Lighting: floor lighting Led light Spot lighting

Materials: Must be Comfortable, visually as well as physically

colors Natural color to give the feeling of Calm , Relaxing

Figure73:examples for lounge

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Lap computer : A place to attend a lecture, at the same time it can be used as a computer game in free time. Technology: Computer Internet Software

Furniture: -Chairs with adjustable heights are the best option for a computer lab so that all users can be comfortable while working. -The top of the computer screen should be about level with the user’s eyes.

Colors: A computer room should be a comfortable environment. -Green and Brown , Colors found in nature, such as brown and green, are suitable , In addition to painting the walls in a sage green color, adding large green plants in the office add more color to the room. Hints of brown, in the form of bamboo and teak, enhance the green in the room.

-Neutral colors , include beige , cream, soft yellow and taupe. Any combination of these colors create a relaxing palette. To add some visual interest to the room, use a combination of two neutrals, such as off-white and cream to paint vertical stripes on the walls.

Figure74:examples for computer labs

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Yoga (meditation room) : A place to practice yoga to filter the mind according to our study this distracted group needs to clear the mind and focus Technology: -music sets the tone -Chime, bells, or gong (for bringing people out of corpse pose, or silent meditation) -Lighting system that allows for dimming Lighting : Furniture & Design: -yoga class must feature large, open windows so that not only soft sun-Natural Light , This idea is best for yoga classes that rays enter the club, but the calming breeze as well. You can also hang offer early morning classes to help awaken one’s body curtains to avoid unnecessary heat and sunlight. The windows should and mind. To ensure that yogis make the most of the ideally be facing the east or north directions as they both are favorable for sunshine spiritual practice. And it is likely that you and your members may witness sunrise and get thoroughly inspired. -Half-Moon Sconces , this one is the most popular one. Blankets And that’s due to its remarkable qualities including Meditation cushions being small, compact, and super stylish. They are Colors: tightly fixed against the wall, washing the entire wall with luminosity. The best part about half-moon sconces Neutrals: Beige, Eggshell, Light Brown, Dark Browns. is that it keeps the room dimly lit – ideal for pure bliss Grey: A variety of grey shades work with a wide range of accent colors. yoga. Colors: Rust orange, Hunter green, Navy blue, Cerulean blue, Eggplant, -Candle Sconces , Candles are a brilliant way to set a Berry, Blush soothing mood and atmosphere in a yoga studio, which encourages people to unwind. -Green lights are the safest hued lights that you can go for without getting dissuaded by your second thoughts. They are good for all kinds of healing. Most importantly, they give off safe and soothing vibes that will encourage yogis to practice their yoga with ease.

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Industrial room: for industry lovers, such as engine industry, robots, small cars Lighting: Industrial light style to let them feel that they are in industry and workshop place Over 5000K – Generally referred to as daylight and best suited for use in workshops, or other areas where high detail visibility is important. It can also help energize you in the morning. -LED lights which are the most common types of shop lights and come in 4- or 8-foot tube fixtures. lower energy consumption (cost savings) Materials: -Metal tables to withstand work on them and tools so as not to be easily damaged Technology: Electrical tools Mechanical tools Internet laptops Furniture: Large tables with a lot of drawers are intended only for workshop Desk chair

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Colors: Use a few bright colors such as yellow, orange and red to give a sense of strength and energy

Figure75:examples for industrial room


Social gaming room: A place to play group games arcade , Racing, PlayStation , billiards, paper games Lighting: LED strips, overhead lighting, and even disco lights may be better fitted for the room decoration RGB spectral deflections can strain the eyes. Although the lights should not ruin the gaming experience, they should be sufficient to brighten the interiors of the game room to prevent serious optical damage. Gaming sessions usually run long, therefore, targeted ambient lighting Technology: Tv Internet PlayStation

Furniture: Gaming chair The tables with lighting

Colors: Painting walls is very necessary for the creation of gaming room , also put some words in the walls dark blue and purple shades to enhance walls. using the blue paint on the walls and the purple paint on the ceiling of the room

Figure76:examples for gaming room

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4- Mariam (Applied art center ) Fashion design workshop: The fashion workshop is a place where students, professors, and researchers experiment with fashion and garment development. Fashion. The program allows participants to work on the cutting, draping, and stitching of future clothing and fashion. From industrial sewing machines, mostly for the apparel industry, to a variety of special machines, a sewing workshop, steaming, dummy workstations, cutting systems, and laser cutters, the workshop has it all. Digital and analogue labor, as well as a concentrated drawing on a screen for button detail on the machine for large-scale forms at the cutting and worktables, are all feasible. What tools do fashion designers use? •

• • • • •

Measure with a tape measure, a set square, and a ruler. A clothes designer cannot afford to lose his or her tape measure. a set of scissors A pair of scissors is required to make any outfit. Machine to sew. Tailor's chalk is a type of chalk used by tailors. Dressmaker who can be adjusted. Needles and threads are used. Lighting: Materials: Use daylight Wood LED lights Brick Hanging light Concrete

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Figure77:examples for fashion workshop


Photograph workshop & Photos room: A photography workshop is a place where everybody interested in photography should pay a visit every now and then, particularly those hosted by recognized specialists. It's an excellent opportunity to see and learn, as well as to debate your own ideas with professional photographers. Technology: Digital cameras Computers Programs

Materials: Wood Concrete Wrapping paper Green paper

Lighting: LED Traffic lights

Figure78:examples for photography room

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calligraphy street art workshop & hall: Workshop is a teaching method that encourages students to be self-directed and creative in their learning. The Workshop Model encourages students to take charge of their own education by becoming actively involved in their work and understanding development. Tools: Lighting: Furniture: Brushes Natural light. Chairs Canvas boards LED. Tables Pens Fluorescent. Storage units Paints Colors

Figure79:examples for calligraphy tools

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Figure80:examples for calligraphy room

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4.1.2 Minor Components with space and design criteria/requirements Material

Reception: It is to welcome and guidance the visitors Several furnishings and components are common to all reception areas: -Desk or station for a receptionist A receptionist chair that is both comfy and ergonomic.

Solid Wood

-Guests can utilize the chairs while they wait. -A table to hold literature or periodicals, or to give guests a place to put their purses, briefcases, or other personal items while they wait.

Corian

Marble

Figure81:examples for reception

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Veneer and Laminate


waiting area: A waiting room, often known as a waiting hall, is a structure, or more usually a portion of a structure or a room, where people sit or stand until the event or appointment for which they are waiting starts. in a reception or waiting area, 20 square feet (1.89 sq. m) per person when seated in small chairs with an 80 square feet (7.43 sq. m) minimum altogether. This can be increased depending on the furniture and space size

Furniture : - Chairs - Sofas - Carpet - Coffee Table - Magazines Figure82:examples for waiting area

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Café / restaurant : It is a place where teenagers , stuff , lecturers , Parents can get food and eat their meals. In materials : 1-Porcelain tiles 2-Terazzo 3-Concrete Furniture: -Side chairs: A side chair is simply a chair without arms. This makes it easier to move the chair around and will save space by fitting under tables - Bentwood chairs: With their curved plywood forms and light, natural wood finishes , They are strong, comfortable and stylish, giving a “continental” flavour to an environment. - Stools: These can be high or low , these can be useful for more informal environments, for filling awkward corners, or for children. -Tables: tables are generally smaller and lighter in café ; smaller tables will help to being easier to move around. Colors: Best Colors Warm colors including reds, yellows, and oranges have the most impact on increasing a person’s appetite's Neutral Colors Black, white, beige, gray, and brown are all excellent colors to incorporate into a restaurant’s decor.

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Figure83:examples for café


Lounge area: So, what is a lounge exactly? Well, for starters, the word “lounge” can be used as a verb or a noun. As a verb, to lounge means to pass time idly, or, move or act in a relaxed or lazy manner. As a noun, a specific lounge refers to a public waiting room that can usually be found in public spaces like hotels, bars, restaurants, clubs, etc. sometimes, people might refer to the living room or lobby as a lounge, it all depends. Premium cuisine and snacks, fully stocked bars, contemporary shower facilities, fast Wi-Fi, plenty of power outlets, and secure business centres are frequently found in lounges.

Figure84:examples for lounge

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Outdoor garden : Teens benefit from spending time outside. Pools and swings, ball cages, jungle gyms, and other amenities are common in teen garden design. Outdoor furniture should be comfortable and attractive. A pleasant location to sit, such as a hammock or rope chair, is appealing. With some cushions and blankets, this wooden swing seat would be ideal. Consider including a bonfire, outdoor fireplace, or perhaps a grill for sizzling burgers. Add a mini refrigerator to keep the drinks cool as well. Teens can sprawl out on chairs, benches, or lounge sofas. While parts of this may be exposed to the sun, there should be some covered areas to provide relief from the noon heat. Build the garden next to an outbuilding with sleeping quarters for teenagers, a bathroom, and a small kitchen. Include their favorite tree and plant species, as well as room for their preferred outdoor activities. It's possible to use an outdoor movie projector screen as well as a multimedia projector.

Figure85:examples for outdoor garden

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Library: Space: Teen spaces should be inviting, allowing teens to be honestly themselves. Access: They desire and require access to books, information, a wide range of resources, and technological tools. Each teen, like any other client, is unique, and what they want, and need may differ, therefore we need to make sure we have a diverse range of materials available specifically for teenagers. Guidance: Teens are still learning how to negotiate life circumstances, and a little assistance can go a long way. Nothing is more stressful than entering a space and having no notion how to go around it. Signage, standards on acceptable behavior, and a welcoming face can all make a difference. 5 Ways to Draw Teens to Library: 1.Create a Teen Advisory Group. 2. Provide a Wide Range of Programs. 3. When planning promotions, keep your target audience in mind. 4. Contact Community Partners. 5. Use social media and technology to your advantage.

Figure86:examples for library

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Multipurpose hall : A multipurpose hall is a well-equipped place that can host a wide range of events or activities. 1- Workshop 2- Lecture hall 3- Exhibition 1- workshop A workshop is a room or place that provides the area and tools needed for the purpose of the place. Component study : Lighting :

•Natural light •LED •Fluorescent. Technology : Projectors. Wallboards Tools ( depends on the use of the workshop) Computers

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Materials : flexible rubber , Durable Plastic, Non-Skid Surface, durable tiles, Vinyl, Fiberboard Furniture : -Art tables, chairs, and storage units that are long-lasting, movable, and easy to clean. -Providing a wide variety of furniture. -School chairs and stools with casters and adjustable and fixed height options. -Group worktables Figure87:examples for workshop


2- Lectures hall: Lecture halls are big areas where many students sit and listen to a lecturer who speaks to them for a specified amount of time about a specific subject.

Component study : Lighting : •Natural light •LED •Fluorescent.

Materials : wood acoustic wall paneling sealed concrete range of colors carpets

Technology :

Furniture :

Projectors. Wallboards Microphones Speakers

Lecture halls include plenty of seating and can accommodate a big number of pupils. There is a wide selection of modern auditorium seats and lecture hall seating that is both comfortable and efficient in terms of space.

Acoustics : Reflectors can be carefully placed to maximize acoustical projection, acoustical absorbing treatment can be used to eliminate undesired reverberation, and diffusers can be used to scatter sound and give the space a vibrant atmosphere.

Figure88:examples for lecture hall

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3- Exhibition : An exhibition is a public display of something to be seen. a public exhibition, such as of the work of artists or artisans, the products of individuals or factories, the skills of performers, or objects of general interest. Component study : Lighting :

Materials :

•Natural light •LED •Fluorescent.

plywood, laminate, carpet, linoleum

Furniture : Stands

Acoustics : Reflectors can be carefully placed to maximize acoustical projection, acoustical absorbing treatment can be used to eliminate undesired reverberation, and diffusers can be used to scatter sound and give the space a vibrant atmosphere.

Technology : - Interactive multi-touch devices (tables, walls) - Retro-reflective floors and screens with video camera capture and projection. - Applications for mobile devices. - iPads and multimedia handsets. - Virtual and augmented reality components

Figure89:examples for exhibition

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Cinema: A cinema is an auditorium where people can watch films for entertainment. Component study : Lighting :

Materials :

•LED •Fluorescent.

wood acoustic wall paneling sealed concrete range of colors carpets

Technology : Projectors. Wallboards Speakers

Furniture : Cinema halls have plenty of seating and can accommodate huge crowds. There is a wide selection of modern auditorium seating and cinema hall seating that is both comfortable and efficient in terms of space. Acoustics : Reflectors can be carefully placed to maximize acoustical projection, acoustical absorbing treatment can be used to eliminate undesired reverberation, and diffusers can be used to scatter sound and give the space a vibrant atmosphere.

Figure90:examples for cinema

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4.1.3 Services with space and design criteria/requirements Toilet : Toilet rooms often include a sink (basin) with soap for handwashing, as this is important for personal hygiene. These rooms are typically referred to as "half-bathrooms" (half-baths; half of a whole or full-bathroom). Plan a 30-inch free floor space between the front edge of all fixtures (lavatory, toilet, bidet, tub, and shower) and any opposing bath fixture, wall, or impediment. Requirements for the Code: In front of the lavatory, toilet, bidet, and tub, a minimum of 21 inches must be planned.

Figure91:examples for toilets

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Storage: space or a place for putting things for future use or for safekeeping The house has plenty of storage. or the act of putting things somewhere especially for future use : the state of being stored The boat is in storage until the spring Storage Requirements: •Establishing Passwords and Accounts •Limiting Physical Access to Cardholder Data •Storing Data •Maintaining Servers •Securing Servers •Decommissioning Computer Systems and Electronic Media Devices

Figure92:examples for storage

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Prayer room: The Muslim prayer cycle is simple to understand, with defined times during the day based on the position of the sun. Salat takes approximately 4ft x 2ft of floor area, allowing a Muslim to rest his or her forehead on the floor while kneeling facing front. Use inspirational Quranic phrases, calligraphy, or other Islamic art that is devoid of human or animal features to decorate the walls. Any artwork should be hung on the sides of the walls rather than in the front. Put your prayer beads, duas card, and other items in an attractive box. There must be a place for the bathroom and ablution, there should be a place designated for females and a place for males for prayer and baths.

Figure93:examples for prayer hall

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Resting room: Tanagers will be able to relax and re-energize in this area during their break time. massage chairs, some essential oil diffusers, and a speaker for playing calming music. Materials Use of comfortable sofas and cushions -Lawson-style Sofa This sofa is made to be comfortable. The back is made up of pillows that are independent from the frame, which is its unique design element. Leather t’s easy to clean, holds up well over time and comes in a variety of colors, finishes and textures that deliver on visual appeal Wool they’re durable and warm , Wool is also easier to spot-clean in case of spills and stains; running a vacuum over it removes dust. Bean bag Comfort , Posture Support; Assists people to sit more upright, where possible in a neutral posture , Pressure Relief

Figure94:examples for resting room

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First aid room: A first aid room or medical room is a room in an establishment to which someone who is injured or taken ill. Component study : Lighting : •LED •Fluorescent.

Materials : LVT, bio-based tile (BBT) and sheet tile flooring made from low-VOC materials, tiles , fiberglass

Acoustics : Reflectors can be carefully placed to maximize acoustical projection, acoustical absorbing treatment can prevent undesired resonance, and diffusers can scatter sound to give the room a vibrant atmosphere.

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Figure95:examples for first aid room

Technology : Medical tools Computers Furniture : Office Bed Couch Chairs Shelves


Security: What is security room? A security room is a room where footage from cameras is displayed so that people can observe what is going on in a certain area. What is the purpose of security room? Security Control Rooms are facilities that house an information security team that is responsible for continuously monitoring and analyzing an organization's security posture. What are the activates in the security room? • Supervisor of the control room. • Operator of security systems. • Operator in charge of communication. video patrolling: • Vulnerable or critical places. • Areas that are remote and have a low level of activity. • Patrols do not cover areas that are not covered by foot patrols. Figure96:examples for security

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Maintenance room: A maintenance room is a room used for the upkeep of mechanical, electrical, heating, and other building systems, such as boiler rooms, gas and electric meter rooms, elevator control rooms, and maintenance employee workrooms. Component study : Lighting : •LED •Fluorescent.

Materials : LVT, bio-based tile (BBT) and sheet tile flooring made from low-VOC materials, tiles , fiberglass

Figure97:examples for maintenance room

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Technology : Electrical tools Mechanical tools


Parking: It is a place to put cars in it, intended for workers, for lecturers, for parents, and it can also be used by teenagers over 18 years old Things to consider in the design of the park: -Parking lot size -Pavement thickness: Depending on the weight your asphalt will hold day in and day out -Parking space angles: Angles at 45 to 60 degrees are ideal for a parking -Traffic signage: In your parking lot design, provide helpful, lawful signage to protect right-of-way and pedestrians. -Lighting design: For an entirely safe and operational commercial parking lot, light fixtures with excellent coverage are essential. -Landscaping design: Placing trees and other types of landscaping in or around your parking lot can work wonders for its visual effect

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Lockers: A locker is a tiny, often narrow storage space. People are usually seen in dedicated cabinets, often in great numbers, in a variety of public settings such as locker rooms and workplaces, where they will store their personal items. Materials Lockers must meet several requirements, including durability, cleanliness, cost-efficiency and aesthetics Solid Surface Lockers: The Best Choice It’s extremely durable and repairable. With a guaranteed life cycle of at least 10 years, solid surface can hold its own in any environment. It is nonporous, as well as water-, chemical-, bacteria- and heat-resistant. Metal The most common locker in any setting, metal lockers are simply designed and cheaply priced. HDPE Plastic good options for educational settings. Nonporous and water-resistant, these lockers can hold up to liquid exposure and high use. They are easily cleaned and maintained

Figure98:examples for lockers

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Colors Find different colors filling your surroundings , it make the mood changed , Makes the room look bright , Brings in positive energy , Greatly influences a person’s thoughts , Affects creativity , Brings in style and elegance -Orange colored lockers : Fresh, funky and bubbling with confidence- that's what an orange color does. Orange colored lockers would not only look bright but would immensely contribute to creating an environment that is bubbling with energy. Blue colored lockers: A color that brings in emotional stability Blue is a color that motivates and hence should find a place in schools and offices that demands motivation. Lemon colored lockers : It plays an important role in bringing clarity to thoughts and increasing focus along with accelerating optimism in the air.

Figure99:examples for lockers

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4.3 User Study and User persona 4.3.1 User I [teenagers]: Gender : male and female

Age : from 13 to 19 It is a place for teenagers where they can express themselves, find their hobby and spend their free time developing different aspects of themselves. ( as there is no place for teens in Bahrain )

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The reason for them to use the project : 1- The project is an edutainment center used by teenagers; they can enjoy learning while enjoying various activities

2- Teens can interact with the different activities based with their interest, they can enjoy doing their hobbies and enjoy with their friends. 3- The place can keep their attention to it because it is full of various activities that can make them learn and enjoy at the same time.

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4.3.1.1 Case 1 Bio Lisa is a high school student, she wants to be a famous artist when she grows up, she loves to draw, paint and listen to music, she loves to sit in a cozy place with a cup of coffee and start drawing, she thinks that when she draws, she expresses her feelings even it was good or bad, she also loves to share her work with those who share the same interests with her to get some comments positivity. Quotes “Paint your dream and make it true “

Personal background Name : LISA Age : 16 years old Education: student at high school

-

Goals Try to learn different techniques of painting. Learn a new style of drawing Meet new friends who share her the same interests.

What she want in a space for teens. -

She need a space with an inspiring environment to draw and paint while enjoying the space. A place where she can find friend that share the same interest with her. She want a place with different activities , so she can learn more about herself and gain more hobbies.

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4.3.1.2 Case 2

Bio Adam is an undergraduate student in his second year of medical school. He is a quiet, introverted student who has no friends at the university. Adam believes that because of his specialty, he should interact with people. He wants to make friends and be social because he's lonely. He enjoys reading books, driving, and using social media. Quotes “every ending is a new beginning“ -

Goals Be more socializing and make friends. Be successful in his life and his university. Reduce uses social media when he makes friends.

Personal background Name : ADAM Age : 19 years old Education: university student

What he want in a space for teens. -

He needs a space with an environment that makes him comfortable and social. A place where he can find friends that shares the same interest. He wants a place with different activities to learn more about himself and take a break from his college stress.

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4.3.1.3 Case 3 Bio Alice is a student at the University of Design. She is a creative and unique student. Alice believes in creativity and difference. she wants to be a fashion designer when she grows up, she found this job is suitable for her as she found that designing and creating pieces of fashion is a unique art. she enjoys fashion, photography, makeup and using social media as she loves sharing her fashion with those who share her the same interest. Quotes “life is too short to wear boring clothes“

Personal background Name : ALICE Age : 18 years old Education: student at university

-

Goals To learn more about fashion with its different styles. To be more professional at photographing. Meet new friends who share her the same interests.

What she want in a space for teens. -

She needs a space with a calm and inspiring environment to enjoy while he drawing and designing. A place where she can find friends that shares the same interest as her. She wants a place with enough space and different art activities, so she can learn more about the arts and gain more knowledge and hobbies.

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4.3.1.4 Case 4

Bio Lana is a student in her last year of high school. She is a unique person, in school, Lana always gets excited when she goes to the library, computer labs, and workshops, she believes that learning by practical way attracts and benefits much more than normal teaching methods, and also believes that ordinary teaching methods are unhelpful, boring and unattractive. Lana doesn't know what she wants to be when she grows up, but what she really wants to be is someone who has the power to change teaching methods to teaching that is more enthusiastic and practical to attract students because of her excites when starting practical lessons. Quotes

Personal background Name : LANA Age : 17 years old Education: student at high school

“You are what you do, not what you say you'll do.“ -

Goals Try different methods of learning. Enhance and develop her knowledge and way of thinking. Try mind and critical thinking games.

What he want in a space for teens. -

She needs a space that makes her learn in a practical and different way. A place where she can play and learn at the same time. She wants a place with different activities and workshops where she may meet people who share her interests and work in groups to make things more exciting.

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4.3.2 User II [lecturers ]

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4.3.3 User III [parents ] Gender: male & female Age: different ages. Here, parents share with their children some of their activities and encourage them and engage them in some of the activities. the parents in the center is limited, as they are responsible for bringing their children to the place and participating with them in some of the parties and events.

Bio Danielle is mouther for 1 girl, she is from Australia and work as psychologist she believes in person's destiny and the Pearson itself, he can decide what he want to be and produce to the world. Everyone has their own perfect abilities. Quotes: the good life is a process not a state of being. It is a direction not a destination.

Personal background Name: Danielle Gender: female Age:35 years’ old Job: psychologist Hobbies: reading

goals: to be a close friend to her girl. to build a good memory between her & her girl. Teaching her daughter to follow her passion and fight difficulties. What she wants in space for teens: To Sharing her daughter's passion. be a part of her daughter community.

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4.3.4 User IV [staff] goal: to achieve maximum productivity in working hours

It is about the employees of the institution from managers to the cleaners, and each employee has his requirements Staff age : different age Gender: male / female Requirements: :For the Administration staff Ensure a clean working environment for marketing, finance, logistics, and security. Supportive staff: Those people who take care of their visit for themselves such as parents, teenagers, visitors, gift shop staff, and café staff stay standing for a long time which leads to they need areas to take a break and relax. Maritime staff: such as maintenance, instructors, technicians and cleaners, and they need lockers, resting places and places for self-recreation

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User persona Username: Lana Jones Job: accountant Nationality: American Hobbies: Basketball Goals: 1.get more experience 2. Meet new people .3 Finding her dream job Hana is a person who is committed to work and likes to go have a cup of coffee at work and likes the office to be quiet She is also social and prefers to communicate with teenagers and make friends with them

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4.3.5 Organizational Chart

Chart 12: organization chart

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4.4 Functional relationship Study 4.4.1 Bubble diagram

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4.5 Area Calculation Study Major components area : Spatial Compo nents

Major (50%60%)

Serial NO.

Name of compon ent

Area per person (m2)

Number of users

Area per space

NO. of spaces

Total area

Source for per person area

1

Classro oms

2sqm

20

40sqm

10

400sqm

Neufert’ s data

Table 2: area calculation for major components

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1- Activates zone ( Rana )

Table 3: area calculation for major components ( rana activity zone )

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2- Activates zone ( Heba )

Table 4: area calculation for major components ( heba activity zone )

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3- Activates zone ( Noorhan )

Table 5: area calculation for major components ( noorhan activity zone )

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4- Activates zone ( Mariam ) Spatial Compone nts

Serial NO.

Name of compone nt

Area per person (m2)

Number of users

Area per space

NO. of spaces

Total area

Source for per person area

Major

1

fashion design workshop

3.8 sqm

15

57 sqm

6

342 sqm

Neufert’s data

2

Photogra ph workshop

4 sqm

20

80 sqm

5

400 sqm

Neufert’s data

3

calligraph y street art workshop

4 sqm

15

60 sqm

7

420 sqm

Neufert’s data

4

Makeup and salon

10

30 sqm

6

180 sqm

Neufert’s data

3 sqm

Table 6: area calculation for major components ( mariam activity zone )

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Minor components area :

Table 7: area calculation for minor components

200


Services components area :

Table 8: area calculation for services components

201


202


Total area calculation : Rana

Major total area : 2080 sqm Minor total area : 569.5 sqm Services total area : 260 sqm

Chart 13: total area calculation ( rana )

Circulation : 450 sqm Total area : 3359.5 sqm

Total building area : 3359.5 sqm

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Table 9: total area calculation rana


Total area calculation : Heba

Major total area : 1725 sqm Minor total area : 569.5 sqm

Services total area : 260 sqm Circulation : 450 sqm Total area : 3004.5 sqm Chart 14: total area calculation ( heba )

Total building area : 3004.5 sqm

Table 10: total area calculation heba

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Total area calculation : Noorhan

Major total area : 2260 sqm Minor total area : 569.5 sqm Services total area : 260 sqm Chart 15: total area calculation ( noorhan )

Circulation : 450 sqm Total area : 3539.5 sqm

Net area Circulation

Area sqm

Percentage

Major components

2260

63.85%

Minor components

569.5

16.09%

Services

260

7.35%

Circulation

450

12.71%

Total area

3539.5

100%

3089.5 450

Total building area : 3359.5 sqm Table 11: total area calculation noorhan

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Spatial components


Total area calculation : Mariam

Major total area : 1742 sqm Minor total area : 569.5 sqm

Services total area : 260 sqm Circulation : 450 sqm Total area : 3021.5 sqm Chart 16: total area calculation ( mariam )

Net area

2571.5

Circulation

450

Total building area : 3021.5 sqm Table 12: total area calculation mariam

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4.6 Design guidelines Introduction : Designing a center for teens is not easy according to the research, interviews, and surveys that have been done, teens have certain needs that make them want to join the center. So, we must design a space that suits them well, a center for them that includes many comfortable and attractive aspects in order to achieve the goal of our project. Designing a center has lots of guidelines such as: 1. CREATE A COMFORTABLE SETTING :

-Allow for plenty of natural light

Figure100:examples for design guideline

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-Use doors and windows that look like they belong in a home


-Create a welcoming atmosphere at the entryway.

-Use various textures, and colors

2. PROMOTE CREATIVITY : -Incorporate teen feedback throughout the design process.

-Make performance space available.

-Make room for young people's artwork to be displayed.

Figure101:examples for design guideline

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3. PROMOTE AUTONOMY : -Allow for independent access to the food bar, restrooms, and games. -Make room for group discussion.

4. ALLOW ENOUGH SPACE FOR STAFF AND ADULTS : -Provide a place to think, plan, and meet; welcome visitors; and store equipment, personal items, records, and assets.

-Computers, television, friends, and a peaceful environment

-Create a setting that encourages family participation during meetings, special events, and activities focusing on the family.

Figure102:examples for design guideline

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5. PROTECT AND PROMOTE A SAFE AND HEALTHY ENVIRONMENT : -Consider the organization of the supervision and the lines of sight. -Make sure you choose an area that is simple to clean and maintain. -Make sure the entrances are well-lit and easy to find. -Make sure there's enough room for everyone to move about.

6. THE VIEW : -Make sure to choose a suitable view for teens ( natural features) in order to provide healing and to attract them.

Figure103:examples for design guideline

4.7 Conclusion In conclusion, after we have gathered all the information and analyzed all the components, we also understood the user and its needs and the area used for each place as well as the guidelines required like all the needs are met and a healthy environment is created for teenagers through flexible furniture, colors, lighting, views, and various components and activities, there will be a strong motivation to spend a lot of time in the center for learning, meeting friends, and playing. They will feel relaxed and will have a sense of belonging in the space. So, we will be able to design a place with a healthy and comfortable environment that serves and suffices the needs of users while also attracting them.

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BUILDING AND SPACE ANALYSIS

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5.1 Introduction In this chapter, we will analyze the site and building space that we will use to design our teens center. We will learn more about the site through its graphical analysis, location, climate and direction. We will analyze the building by its size, style, structure and interior space, and discuss the zoning of the plan according to each member of the group and its type of center. However, given all this information and analysis, we will be able to design the center at the design stage.

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5.2 Site analysis 5.2.1 Graphical site analysis: The site is in Bahrain Bay in Manama. It is a quiet area overlooking the sea. The site is not fully built, there are lands they are preparing to build next to our site, also a power station and the BBU.

Map analysis

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5.2.2 Location: The site is located in Bahrain Bay. Overlooking the sea, the road to the site is very easy

There are workers in the place and this indicates inconvenience

Paragon Utilities

it's located in Manama 26.255249, 50.583970

Rd 4609 The colour blue is the guideline

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5.2.3 Orientation and climate: Climate in Bahrain: Bahrain's climate is desert, with mild winters and scorching summers. There are basically two seasons: a colder season from December to February and a hot season from April to October, with a very hot period from May to mid-October. March and November are transitional months, with temperatures that are moderate but not excessive. The temperature difference between night and day is small due to the impact of the sea, and humidity is high, especially when winds blow from the interior of Arabia.

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Manama :

Chart 17: climate


In Bahrain, the prevailing wind is the Shamal, which is wet and blows from the northwest more commonly during the summer months. Another hot and dry wind, the Qaws, can blow all year, but preferably in spring; it blows from the south and can raise temperatures to about 30 °C (86 °F) in winter and to about 40 °C (104 °F) and above from April to October, while drastically lowering relative humidity; it can also cause dust and sandstorms. Most of the rain falls during the winter months, however it is erratic, and there may be some severe rainfalls in winter that, if concentrated in a few hours, might trigger flash floods.

The sun shines all year in Bahrain.

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The sea in Bahrain is unquestionably warm in the summer, but it is only cool from January to March, when temperatures dip to 20/21 °C (68/70 °F).

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Monthly sunlight and shadow cycle :

Table 13: sunlight path

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LOCATION

219

Table 14: sound and noise


Smell: -There are two sources of smell 1-The first source is the sea 2-The second source is that there is a temporary food festival There is a slight smell that comes from the sea

Food Festival is temporarily located at the end of this street, the smell may also come from it

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5.2.4 On site characters: The location overlooks Bahrain Bay's beach and has a one-access road. A building is under construction to the left of the site, and BBU is directly in front of it. The site boasts a great view of the sea, and people come to enjoy the scenery. People also enjoy sea sports such as riding boats and beach buggies. There is a power station nearby, although it is not particularly close as well as the food festival guest parking.

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5.3 Building analysis 5.3.1 Shape and Size : To make the area more dynamic and interesting, the plan was designed with 3 main curved volume. The structure has three floors: the ground floor, mezzanine floor, and second floor.it also has a parking, playground, and garden.

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5.3.2 Type of Structure: The building from the outside is symmetrical. It has many windows and visible columns. It can be seen mixing between straight and circular lines to support the shape of the external place, which gives the person a sense of vitality.

You can see the foundation and the beams in the section, while the columns are wider than the size of the wall, so they can be easily noticed and the design of the place will be easier The structure is made of concrete

224


Ground Floor Plan

225

First Floor Plan


Mezzanine Plan

Based on the drawings and blueprints of the building, the building is well designed and flexible, as well as the columns of the place help the design and the beams help to create large open spaces, which will help us innovate

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5.3.3 Style of Architecture/Interior: THE HISTORICAL STYLE: MODERN COLOR SCHEME: NO SPECIFIC COLOR SCHEME FOE THE SPACE ,EACH AREA HAS IT OWN COLOR SCHEME. BUT THE COMMON COLOR SCHEME FOR THE AREAS IS BEIGE HUE COLOR SCHEME.

Table 15: materials

PORCELIN

227

WOOD

TILES

LETHER

PAINT

CARPET


5.3.4 Entry/exit points

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5.4 Interior space analysis 5.4.1 Facilities available on building: COMPONENTS FOR EACH FLOOR

Table 16: components

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Movement and circulation :

Users ( age from 7- 18 ) Staff

Outdoor

Mezzanine

Ground floor

Second floor

The building's users' range in age from 7 to 18, and it also contains staff, teachers, lecturers, and trainers. Children are allowed to use all the facilities in the building, but only in the presence of teachers and trainees. Parents are not permitted to enter or use the space; however, they may wait for their children in the lobby waiting area. Sometimes the facility hosts events that allow parents to attend.

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Accessibility and no. of windows and doors : Window : type of window in the place

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In plan the blue thing in the wall is the window and the place has a lot of wall and fix window This thing helps our project by knowing the importance of windows in the project, as they help in lighting the place and increase the lighting in an economic and healthy way.


Opening & doors :

Stair & elevator:

The stairs and elevator are in the middle of the building for easy access for everyone

The doors have the same shape but differ in sizes. As for the openings, they are there to support the place and to give it more space.

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Parking and outdoor area :

The place has a parking outside the building, as well as a pleasant outside garden with car access so that parents may drop off their children at the club entrance. The garden contains a good playground with children's games and a football field. There is also a security office immediately beside the entrance gate, giving parents peace of mind that their children are protected.

Parking

Outdoor garden

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Lighting :

LED

Except for the swimming pool lighting, which is a track lighting, all the lighting in the space is the same, they all used LED lighting. Natural light is also vital for the space; thus, each room has a window for natural light, and the lobby has a large glass wall to allow sunshine to enter.

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Fire safety :

The building is properly equipped and designed against fire to keep children safe. There are many places where it is written how to use fire extinguishers and what to do if a fire occurs. There is also a sign at the fire exit door

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Decorations : The place has some unique features, such as: Each room has an activity, and there is a drawing on the wall beside the room's door that represents the activity in that room. which is very interesting and attract kids.

The lobby and waiting area floors are ceramic tiles with a unique decoration and color difference, making the space less uninteresting and more unique.

Quran and Tilawa room has an Islamic design and decorations, and the window has a unique and beautiful Islamic ornamentation. The atmosphere give the feel of faith, comfort, and calm.

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5.5 Program Analysis (Zoning) Case 1 ( Rana ):

Mezzanine

Ground floor

237

Second floor


Case 2 ( Mariam ):

Second floor

Ground floor Mezzanine

238


Case 3 ( Heba ):

Zoning Ground Floor Plan

239

Zoning second Floor Plan

Zoning Mezzanine Plan


Case 4 ( Noorhan ):

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5.6 Conclusion

5.6.1 Positive Critics: 1- The site is a wonderful spot since it is quiet and has a beautiful sea view, so teens can feel satisfied, peaceful, and relaxed. 2- Because the site is not in an educational space, teens will not be nervous when they come, and they will not feel as if they are going to school, which will prevent them from being dissatisfied. 3- The building is massive, and it contains a variety of activities that benefit children. 4- The building contains an outdoor garden where children may play and have fun. 5- The building is secure, thanks to several security cameras, fire exits, fire extinguishers, and sprinklers. It is also accessible to the disabled.

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5.6.2 Negative Critics: 1- There is just one access road to the site, which is utilized as an entrance and exit, which may cause a traffic jam later. 2- The site has a lot of empty land that could be built, which could lead to noise later. 3- The building has no defined color scheme; each space has its own colors, which can make the space uncomfortable or harmonious, as well as unpleasant to the eyes. 4- Almost the entire building has the same type of lighting and ceiling design, making the space boring and unpleasant. 5- There are several good decorations and elements that may appeal to children; however, they are placed badly. 6- The building has only fixed windows and no windows that can be opened, therefore there is no means for natural air to enter the interior.

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REFERENCES

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Chapter 1: 1.

Tomaszek, K., & Muchacka-Cymerman, A. (2019, October 24). Sex differences in the relationship between student school burnout and problematic internet use among adolescents. MDPI. Retrieved September 19, 2021 from https://www.mdpi.com/1660-4601/16/21/4107#cite.

Chapter 2: For Literature Review: 1-Understanding the edutainment: - International Journal of Digital Literacy and Digital Competence,, 2013. Information Technology and Edutainment: Education and Entertainment in the Age of Interactivity. [online] Available at: <http://file:///D:/chapter2%20reference/InformationTechnology.pdf> [Accessed 10 October 2021]. - ZENTAI - DOMBÓVÁRI, 2004. EDUTAINMENT IN CARTOGRAPHY. [online] Available at: <http://file:///D:/chapter2%20reference/1146811.pdf> [Accessed 10 October 2021]. - British Journal of Educational Technology, 2003. Edutainment: is learning at risk?. [online] Available at: <http://file:///D:/chapter2%20reference/1084_453-Okan-2003.pdf> [Accessed 6 October 2021]. 2 -Understanding the user: - Ejst.tuiasi.ro. 2021. TEENAGERS’ MODELS OF UNDERSTANDING SUFFERING. [online] Available at: <http://www.ejst.tuiasi.ro/Files/33/Opris%20(18).pdf> [Accessed 4 October 2021]. - Understanding Behavioral Intention to Participate in Virtual World Environment. 2021. [online] Available at: <https://www.scielo.cl/scielo.php?script=sci_arttext&pid=S071818762013000100002&lng=en&nrm=iso&tlng=en> [Accessed 1 October 2021]. - 2017. Environmental factors and teenagers’ personalities: The role of personal and familial Socio-Cultural Level. [online] Available at: <https://iris.unitn.it/retrieve/handle/11572/175398/150028/Menardo%20et%20al.%202017.pd f> [Accessed 3 October 2021].

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3- Edutainment centers design guideline: - 2021. [ebook] Available at: <https://cedac.org/wp-content/uploads/2018/12/Developing-spacesby-and-for-teens-BOSTnet-and-CIF2007.pdf> [Accessed 8 October 2021]. - Resene.co.nz. 2021. Color preferences of teenagers. [online] Available at: <https://www.resene.co.nz/homeown/use_colr/colours-for-teenagers.htm> [Accessed 8 October 2021]. - OMSI. 2021. Teen Tech Center. [online] Available at: <https://omsi.edu/ttc> [Accessed 8 October 2021]. - Nytimes.com. 2021. Lighting a Room, Simplified (Published 2018). [online] Available at: <https://www.nytimes.com/2018/09/18/realestate/lighting-a-room-simplified.html> [Accessed 12 October 2021]. - Kinnarps.com. 2021. One size fits no one. [online] Available at: <https://www.kinnarps.com/education/kinnarps-next-education/tips-for-smarter-learningspaces/one-size-fits-no-one/> [Accessed 8 October 2021].

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4-Edutainment center types: - Donald, J., 1985. Intellectual skills in higher education. Canadian Journal of Higher Education, 15(1), pp.53-68. - Bentz, A 1992, 'Deep Learning Groups: Combining Emotional and Intellectual Learning', Clinical Sociology Review, vol. 10, no. 1, pp. 20 - Lcsd.gov.hk. 2021. [online] Available at: <https://www.lcsd.gov.hk/en/facilities/facilitieslist/landsports/sportcentre.html> [Accessed 2 October 2021]. - torontosportscouncil.ca. 2021. Benefits of Sports Facilities to Communities torontosportscouncil.ca. [online] Available at: <http://torontosportscouncil.ca/about-sportfacilities/benefits-of-sports-facilities-tocommunities/> [Accessed 2 October 2021]. - Sport Australia. 2021. Sport in Education. [online] Available at: <https://www.clearinghouseforsport.gov.au/kb/sport-in-education> [Accessed 2 October 2021]. - Chang, M., 2011. Edutainment technologies. Berlin: Springer. - The Center for Arts Education. 2021. The Center for Arts Education. [online] Available at: <https://www.centerforartsed.org/> [Accessed 3 October 2021]. - Bergonzi and smith, A 1996, 'EFFECTS OF ARTS EDUCATION ON PARTICIPATION IN THE ARTS', Research Division Report , no. 36, pp. 86 - Pipin Artistikarini, A 2016, 'Art Education Based on Edutainment of Creating Joyful Instruction', INTERNATIONAL CONFERENCE ON EDUCATION,pp. 8 - Jurėnienė, V., 2012. The Role of Cultural Centers in the Fields of Children and Youth Artistic Education. Procedia - Social and Behavioral Sciences, 51, pp.501-505.

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For Technical Specification: 1-Sound issues: - ArchDaily. 2021. Sound Treatment in Interior Design: Different Types and Solutions. [online] Available at: <https://www.archdaily.com/963542/sound-treatment-in-interior-design-differenttypes-andsolutions?ad_medium=gallery> [Accessed 9 October 2021]. - Acoustiblok UK. 2021. 30 Types of Soundproofing Materials Explained. [online] Available at: <https://www.acoustiblok.co.uk/soundproofing-materials/> [Accessed 12 October 2021]. 2 -Technology: - D1wqtxts1xzle7.cloudfront.net. 2021. Technological Forecasting & Social Change. [online] Available at: <https://d1wqtxts1xzle7.cloudfront.net/50510470/Types_of_technology201611236634-6rnn3h-with-coverpagev2.pdf?Expires=1634147829&Signature=dgVKA7i81cui0CtN0x5IuAZ2BPyuIiAtSGRNZv5bcYNB4U2V6LSc6zIEm7wFQ62 2RZ82PYjd9r3cQU1X171rwSmHxKsp4ufs2YB9cV9gBOA f3WoFH0NYLnXSBUBw4oN3qeLpXIWZ980-MNijwD-n5~-OFdCF-ANg0WCJ8QIQja3L~Tci4nQzS-MtFsMvuLjqvIcS3YbZkAPcuSjlH1~2Q6MszGfAKi5iwVK7ufDP1Ldf1mlyuORRaXcOvOEKeni4ej-mZZFGJD345 JaJgGBPLxUHZwt39JQ5keu6JHFRi4o5RJ55ptgTxmFPyUpDKvsmwxjCLe9Yau7pXpXZ09jA_ _&Key-Pair-Id=APKAJLOHF5GGSLRBV4ZA> [Accessed 5 October 2021]. - Repository.tangaza.ac.ke. 2021. [online] Available at: <http://repository.tangaza.ac.ke:8080/xmlui/bitstream/handle/20.500.12342/444/EDU TAINMENT%20EDUCATIONAL%20ENTERTAINMENT%20USING%20TELEVISION%20DRA MA%20TO%20EDUCATE.PDF?sequence=1&isAllowed=y> [Accessed 6 October 2021]. - Citeseerx.ist.psu.edu. 2021. [online] Available at: <http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.299.6895&rep=rep1&type =pdf#page=348> [Accessed 8 October 2021]

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