U R M I A N G N E
UNDERGRADUATE ARCHITECTURE PORTFOLIO
Urmi K. AngneD.O.B. 17.4.2000 +91702801662
urmiangne@gmail.com
Address: Bhandup(W), Mumbai, Maharashtra, Pin code: 400078
UNDERGRADUATE ARCHITECTURE PORTFOLIO
Urmi K. AngneD.O.B. 17.4.2000 +91702801662
urmiangne@gmail.com
Address: Bhandup(W), Mumbai, Maharashtra, Pin code: 400078
Semester 10 , Apr. 2023
Mentor: Ar. Ashique Shaikh
Location: Vikhroli
Site Area : 43,000 sq. m.
BRIEF:
The goal is to design an eSports Arena is to create spaces that : create experiences for the Gaming enthusiasts
: bring in more audience to the eSports Industry.
: allow all kinds of Gaming activities but also caters to other kinds of live shows.
: that are needed during eSport events
: act as a supporting system to these events.
: are flexible to the variety of events in the industry.
The proposal aims at creating a design that becomes a space for gaming experience and activities while simultaneously elevating the surroundings it is located in.
ABSRACT:
This project explores the rise and recognition of eSports as a legitimate sport, focusing specifically on the promotion and development of the eSports industry in India. Despite accumulating a massive global viewership of 500 million in 2020 and filling stadiums with events, traditional media outlets have been slow to acknowledge eSports as a sport.
However, this narrative is shifting as mainstream media outlets increasingly accept eSports. The project aims to create an exclusive platform that provides recognition to the achievements of the Indian eSports industry,examining the growth and potential of the sector in terms of viewership, revenue, and investment. Furthermore, it explores the integration of eSports into popular culture and the expanding audience and funding. Additionally, the project considers the recent popularity of organized multiplayer video game competitions due to advancements in gameplay, interactive gaming, and organizational play. Recognizing the need for dedicated eSports spaces, the project examines how architecture can enhance the gaming experience by designing buildings specifically tailored for gaming activities. Currently, India relies on makeshift spaces for gaming activities, highlighting the urgeny for purpose-built facilities.
Semester 5 , Nov. 2020
Mentor: Ar. Neelesh Borkar
Location: Hypothetical
Site Area : 5000 sq. m.
BRIEF:
: Attempt to establish alternative frameworks to engage with the commerce ie domestic shops with micro workspaces and explore other symbiotic socio cultural program possibilities.
: Explore the conventional constructional proposition or building envelope to evolve imagery/refinement (or extrapolate) a new urbanity.
: The project is seen to stem from its conventional everyday function which involves continuity and permanence which fixes the neighborhood sense of place and belonging in the urban collective memory.
The project thus views the neighborhood market as a planning device, an integral building block in the development of the urban structure.
Semester 6 , May 2021
Mentor: Ar. Shilpa Vivekanand
Location: Kalamboli, Panvel, Navi Mumbai
Site Area : 11,360 sq. m.
Performing Arts : 1. Dance 2. Music 3. Theatre
The idea behind the design is that every smallest space will have a purpose, with some having flexible programmes.
Human moods and emotions play a crucial part in the design, and is created interactive, dealing with the light, shadows and winds as they influence these moods and emotions.
Enjoying peace of mind is crucial to all arts, thus the design focuses on the outdoor landscape and indoor environment, connecting the two and creating a secondary abode for the students and the faculty.
The design focuses on bringing all the three Performing Arts together by creating a space where they interact with each other, get inspired, and learn something new every day
SITE:
S : Good Road Connectivity
No major City Chaos
W: No proper Vegetation thus no natural Source of Shade
O : Clear , Flat Land to create a proper functioning Landscape
T : Site Directly Besides the Road Vehicular Movement can cause disturbance.
GoodlightandVentilationconnectivity
TERRACE FLOOR
SECOND FLOOR
FIRST FLOOR
GROUND FLOOR
Semester 7 , Oct 2021
Mentor: Ar. Varun Mhatre,
Location: ONGC Colony, CBD Belapur, Navi Mumbai
Site Area : 12,019 sq. m.
Housing for an inclusive and resilient dwelling environment.
In the Urban life where people have been getting out of touch more and more with their surroundings,the pandemic has shown us we need interacton and a community to live in.
This Housing design tries to solve this problem by creating spaces within the residential area itself that enables to have atleast visual contact with
DIVIDING THE SPACE INTO SMALLERPARTSCREATINGCLUSTEROF INTERACTIVESPACES
MODULE1 (CARPETAREA:87msq30units) (3BHK)
Balconies Designed in a way that they are brought INSIDE THE LIVING AREA
MODULE2 (CARPETAREA:64msq75units) (2BHK)
The Kitchens OPEN UP in the living area with partition walls to create CONNECTION between kitchen and living room users.
MODULE3 (CARPETAREA:49msq45units) (1BHK)
Green WPC Jalli Facades
-helps alleviate anxiety, depression, and nervousness.
-brings with it a sense of hope, health, adventure, and renewal, as well as self-control, compassion, and harmony.
-The green color is often used to indicate safety.
The jalli wall also acts as a space to put clothes to dry without hindering the exterior look of the building.
Blue colour to walls -represents both the sky and the sea and is associated with open spaces, freedom, intuition, imagination, inspiration, and sensitivity.
-represents meanings of depth, trust, loyalty, sincerity, wisdom, confidence, stability, faith, and intelligence.
BALCONIES placed facing towards each other to CREATE INTERACTIVE SPACE
INDIVIDUAL CORRIDOR SPACES created for CORNER APARTMENTS work as SEMI PRIVATE BALCONIES
BALCONIES placed facing towards each other to CREATE INTERACTIVE SPACE
Semester 3 , Oct 2019
Mentor: Ar. Vibhuti Sharma
Location: Vashi, Navi Mumbai
Site Area : 2,275 sq. m.
BRIEF: Redeveloping a Park and include a primary and Secondary Programme.
SITE:
A. Pavilion
B. Mounds
C. Stage
D. Pathway Junctions
1. Kid’s Play Area 2. Open Badminton Court 3. Open Gym 4. Gazebo 5. Seating Area 6. Senior Citizen Activity Centre 7. Open Ground 8. Fountain 9. Public Toilethttps://www.re-thinkingthefuture.com/author/urmiangne/ www.linkedin.com/in/urmiangne
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