Global Video Game Market

Page 1

Global Video Game Market : Industry, Size, Share, Growth, Trends and Forecast, 2019– 2029 January 2021

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Report Snippet

Chapter 1 : Table of Contents

Chapter 2: Market Purview

Chapter 3: Market Dynamics

Chapter 4: Global Video Game Market , By Device

Chapter 5: Global Video Game Market , By Type

Chapter 8: Global Video Game Market , By Region

Chapter 9: Company Profiles

Investment Outlook

Future of the Market

Copyright © PROPHECY MARKET INSIGHTS 2019, All Rights Reserved

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Market Segmentation Global Video Game Market

By Region

By Device  Console  Mobile  Computer

By Type  Offline  Online

    

North America Europe Asia Pacific Latin America Middle East & Africa

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Executive Summary (1/9) Overview  The global video game market size was valued at USD 151.06 billion in 2019 and is expected to grow at a Compound Annual Growth Rate (CAGR) of 12.9% from 2020 to 2027.  Technological proliferation and innovation in both hardware and software are expected to be the key factors driving the growth. The growing penetration of internet services coupled with the easy availability and access of games on the internet across the globe is also expected to keep the market growth prospects upbeat in the forthcoming years.  Game developers are also constantly improvising and pushing the technological limits regarding the real-time rendering of graphics in the video game industry, which is further expected to propel the growth.  The rising inclination from physical games to online games has led the industry participants to focus on hardware compatibility and efficiency. Free2Play (F2P), Massively Multiplayer Online (MMO), and multiplayer games have progressively gained popularity, a trend which is anticipated to continue over the next eight years.

Source: Prophecy Market Insights Copyright © PROPHECY MARKET INSIGHTS 2019, All Rights Reserved

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Executive Summary (3/9) Table 2.1: Global Video Game Market Overview Parameters

Global Video Game Market Value (US$ Bn)

By Device Segment with Largest Value (US$ Bn)

2019 (E)

2029 (F)

151.06

xx| CAGR: xx|

Mobile : XX

Mobile: XX

By Device Segment with Highest CAGR (%)-2019-2029

By Type Segment with Largest Value (US$ Bn)

By Type Segment with Highest CAGR (%)-2019-2029

Source: Prophecy Market Insights

CAGR- XX%

XX

XX

Online : CAGR-XX%

To be Continued … Copyright © PROPHECY MARKET INSIGHTS 2019, All Rights Reserved

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Executive Summary (4/9) Table 2.2: Global Video Game Market Overview Parameters By Region with Largest Value (US$ Bn) By Region with Highest CAGR (%)-2019-2029

Key Market Players:

2019 (E)

2029 (F)

North America : XX

North America xx

Asia-Pacific: CAGR- XX% Microsoft Corporation Nintendo Co., Ltd. Rovio Entertainment Corporation NVIDIA Corporation Valve Corporation PlayJam Ltd. Bluestack Systems, Inc. Sony Corporation

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Executive Summary (5/9) Description

Figure 2.1: Global Video Game Market Value Share (%), By Device – 2020 (E)

 The global video game market size was valued at USD 151.06 billion in 2019 and is expected to grow at a Compound Annual Growth Rate (CAGR) of 12.9% from 2020 to 2027.  The trend of social media gaming is expected to have a positive impact on shaping up the market growth. For instance, a substantial percentage of the global population use social networking sites such as Facebook and Reddit for gaming. Computer

Console

Mobi le

Analysis  The mobile device segment led the market with a share of over 35% in 2019 and is expected to maintain its dominance over the forecast period. This dominance can be attributed to the increasing smartphone penetration across the globe. The mobile device segment is expected to gain momentum owing to increasing demand for tablets owing to advantages such as larger displays and better viewing experience. Handheld consoles are also expected to keep the growth prospects upbeat. Source: Prophecy Market Insights Copyright © PROPHECY MARKET INSIGHTS 2019, All Rights Reserved

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Executive Summary (6/9) Figure 2.2: Global Portable Figure 2.3: Global Video Game Market

Value Share (%), By Type – 2020 (E)

Figure 2.4: Global Video Game Market Value Share (%), By Region 2020(E) – 2019 (E

North Ameri ca Europe As i a Pa ci fic Onl i ne

Offli ne

Latin Ameri ca Mi ddl e Ea st & Afri ca

Analysis and Outcome  The online video game segment is expected to gain traction over the forecast period. The increasing demand for multiplayer games is driving the demand for online games as they facilitate in-game communication and improve the overall gaming experience. Social networking sites are influential in providing online video games a virtual platform for their expansion.  The Asia Pacific dominated the market with a share of over 50% in 2019. This can be attributed to the emergence of China as a major gaming hub. The ever-increasing smartphone penetration and the growing demand for entertainment in China is a key factor driving the regional growth.

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