Portfolio 2021

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portfolio vasia saRGKANI

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VASIa SARGKANI aRCHITECT

NATIONALITY: GREEK Date of Birth: 08 | 03 | 1994 ADDRESS: 54 hillmarton road | n79ja | london | Uk (+44)7596017343 | (+30) 6972743097 vasiliki.sargkani94@gmail.com online portfolio: https://issuu.com/vasiliki_sargkani

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Education Bartlett School of Architecture, University College London (UCL) | 2020-2021 M.Arch Architectural Design

Aristotle University of Thessaloniki, Greece Faculty of Engineering, School of Architecture | 2014-2020 DIPL. architecture engineering

Software Skills Adobe IllustratoR | Adobe INDESIGN | Adobe Photoshop | AUTODESK AutoCad | AUTODESK MAYA | AUTODESK REVIT | Grasshopper | KEYSHOT | Rhinoceros 3D | SketchUp | twinmotion | V-ray

Volunteerism 01-02/04/2017: 19-20/11/2016: 20-24/09/2015:

Open House Athens 2017 Open House Thessaloniki 2016 Open House Thessaloniki 2015

SEMINARS/CONFERENCES 16-21/05/2019: Department of Architectural Engineering of the Aristotle University of Thessaloniki, Thessaloniki, Greece Topic:"ESDA Workshop" 12-13/10/2019: Department of Urban Planning and Planning of the Department of Architectural Engineering of the Aristotle University of Thessaloniki, Thessaloniki, Greece Topic:"International Conference: City under Construction: plans procedures and practices for the Thessaloniki area" 19-21/05/2017 : The Department of Architectural Engineering and the Department of Early Childhood Education of the Aristotle University of Thessaloniki, in collaboration with the Architectural Schools of NTUA of the University of Crete and the Pedagogical Department of Kindergartens of the University of Ioannina. Topic:International Architecture Conference "Spaces for the child or children's premises?" 20-24/09/2016: Department of Architectural DESIGN of the Aristotle University of Thessaloniki, Thessaloniki, Greece PART OF GREEK PAVILION IN 15TH VENICE BIENNALE. TOPIC: "AKALYPTOS SKG" 14-19/11/2016: Eco week Workshop, Thessaloniki, Greece Topic:"Bioclimatic upgrade of AuTh student dormitory"

Employment T-SQUARE Architects Internship (June 2018 - DECEMBER 2018)

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_design projects

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syn-katoikisis

p_leusis

horizon

_maya experimentations

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maya experimentation 01

maya experimentation 02

maya experimentation 03

maya experimentation 04

_work | extra renders

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apartment 01

law firm

apartment 02

bike cafe

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syn-katoikisis design thesis | ad bartlett | ucl

Students: Yuan Cheng, Vasiliki Sargkani, Le Xu, Zhengqing Zhang Supervisor: Vishu Bhooshan, Federico Borello, Henry David Louth, Provides Ng Academic Year: 2020-2021 Institution: Bartlett School of Architecture, University College London

The city of London, as per the GLA’s Strategic Housing Market Assessment (SHMA), is projected to require on average 49000 - 65000 houses per annum(2021 -2028). To achieve this requirement an efficient and streamlined design to production pipeline is of primary importance. SynKatoikisis, inspired from gaming technologies, proposes to bring together different stakeholders of the housing industry - architects, planners, developers, engineers, contractors, fabricators etc. – as actors in a unified collaborative design to production platform to expedite the design process. In addition, the project explores the use of Architectural Geometry (AG) and associated technologies of Robotic- Digital Fabrication (RDF) & Industrialised Construction (IC) to create an architectural kit of parts, which seeks to build on historical precedents and combine with contemporary technologies to enable structural efficiency, fast production and ease of assembly. The above methods are deployed on a prototypical site in East London, with an aim to develop a system, which could be instantiated on multiple site conditions and cities with similar housing challenges. The design, factoring in the current covid19 induced scenarios of hybrid working and reduction in social interactions, incorporates into its spatial features the concepts of increased social interactions via green communal spaces, health & well-being facilities, markets and co-working areas.

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Platform-Participants

Architect Responsible for the overall design of the project and plays an input and adjustment role in the platform. Needs to coordinate the needs of the various players to achieve a balanced outcome.

Energy Consultant He is mainly responsible for the analysis of greenery, light and ventilation of the building, providing feedback on the building’s shape and greenery ratio for the architect’s reference and adjustment.

Fabricator He is mainly responsible for the architectural geometry section. This section is responsible for the translation of the architectural massing into concrete architectural components and the creation of production-ready files for subsequent processing.

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Planner The main responsibility is to provide feedback on the massing stage, analysing the different massing results in terms of floor plan layout, entrance/exit settings, unit occupancy, floor height and area, etc. and providing feedback to the architect for adjustment.

Structural Engineer He is mainly responsible for the structural part of the building, including the layout of the grid, the layout and size of the main structural elements for the architect’s reference and adjustment.


Platform-workflow

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generation process

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massing criteria

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housing catalogue

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housing variation

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space customization

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kit of parts

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structure system principle

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collaboration mechanism

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DIGITAL PLATFORM

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DIGITAL PLATFORM

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configurator | feedback loop | massing

1. Architect needs to select different contexts to get different floor layouts

2. The planner can then provide feedback on th some massing options

4.Planner has changed the floor plan over 2 levels for better visibility and utilisation and has made a simple division of functions

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he massing plan based on this and offer

3. Once the massing plan has been determined, the 3d view can be accessed for further editing

5. The architects can then adjust the unit mix, green and sunlight on this basis to obtain a better result

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configurator | housing units

different housing areas

1. 70sqm apartment / 1 bedrooms, 2 bathrooms

2. 140sqm apartment / 2 bedrooms, 3 bathrooms

different housing quality

1. Economy type / 3 bedrooms, 1 bathroom

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2. Standard type / 2 bedrooms, 1 bathroom


3. 210sqm apartment / 3 bedrooms, 4 bathrooms

3. Luxury type / 1 bedrooms, 2 bathroom

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configurator | feedback loop | housing units

1. Architect chooses a housing type and then he can add extra space, as bedrooms or balconies

2. Interior designer gives feedback on his choice,

4. Then Interior designer says that this apartment needs a balcony

5. Architect adds the balcony

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about an extra bedroom

3. Architect adds an extra space

6. Then Interior designer gives feedback about an extra bedroom

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configurator | feedback loop | structure system

1. The system generates a suitable grid automatically based on the input

3. The Architect changes the column grid manually

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2. The space planner doubts “the columns didn’t follow the grid from massing, so some columns need to be moved”

4. Then the Architect can choose the most suitable pattern for structure system according to the span and function

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public structure | force density method

the original slab and column structure

the strcuture which use the force density method

final public structure

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p_leusis between two worlds design thesis | School of Architecture, auth

Students: Alexia Valtadorou, Efthymia Oikonomou, Vasiliki Sargkani Supervisor: Tsakalidou Venetia Academic Year: 2019-2020 Institution: School of Architecture, Aristotle University of Thessaloniki

Having read about the ship cemetery of Eleusis, we were immensely intrigued and felt the need to further explore both the existence of the cemetery and the history of the city of Eleusis in general, which incidently will be the European Capital of Culture for 2021. One could easily characterize Eleusis as “a palimpest”, as the various phases of habitation and use of the space succeed each other and the newer cover the older. This creates a memory dipole between yesterday and today which comprises the image of Eleusis. Once, one of the five holy cities of the ancient world, this city was effectively transformed into one of the most important industrial zones in the country. Similarly, the natural port of Eleusis, where the inhabitants could once bathe, wash their clothes, fish, gave way to the most polluted gulf in the Mediterranean with a large number of decommissioned ships and shipwrecks. This is, undoubtedly, a city that has not been regarded as worthy of its heritage and history. Below is a brief analysis of these characteristics that create the special atmosphere of Eleusis. Schematically, they compose two main aspects one regarding the industrial element and the other the mythical. Based on this engraving, we define our basic facilities on the axis. Specifically, at the site of the lower world, we create an open-air ship museum, while in the area where the upper world is located, we erect a building that will house cultural facilities, namely, an industrial heritage museum, a theatre, a library – study space and additional conference and laboratory facilities.

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entrance view


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MASTER PLAN

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MASTER PLAN of P_LEUSIS


MASTER PLAN of OPEN-AIR SHIP MUSEUM

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As far as the main building is concerned, the starting point for our design was the surrounding area itself and the elements that exist in it. The location in between the two highest hills of the plot is where our transition begins. Our goal was to bridge these hills, thus creating a portal that welcomes the visitor from the city and directs him/her to the park and to the rest of the configuration, ending up in the open-air museum. At the same time, we direct the lines of the building towards the axis and the sea view. Pertaining to the oncology and form, we are inspired by the hills and ships which, through their strong presence, leave a great impact on the area. In a first stage, we analyse geometrically the form of stone, from which the triangular shapes are retained as well as the association of those that create interesting aspects and facets. It is this plasticity that we want to transfer to the building’s bulking. Regarding the morphology of ships, we identify and attempt to interpret the dynamic pointy shape of their descent and bow, as well as the inclination that some of them have assumed from their towing and the passage of time. Wanting to intensify this feeling we add water surfaces to the external configuration of the building in order to evoke it, like ships at sea. There are fundamentally two parallel volumes on either side of a central one that bridges them. The transitional areas of the building, waiting rooms, foyer and cafes are mainly located in this link which is covered on both sides with panes in order to achieve transparency within the space and to visually integrate the interior with the exterior configuration.

level 01

co-working floor plan

level 02

library detail

section

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elevation

level 03


interior views

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geometric analysis of rocks

section s02

section s02

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As far as the open-air museum is concerned, through our research we have identified ships which, as previously mentioned, are hazardous to the environment and must be removed immediately, but we have also identified ships with special aesthetic and historical value which could be organized around an outdoor exhibition course, thus preserving in the visitors’ memory the historical and cultural character of the area. At the end of the axis, at the point of its connection to the sea, we have created some stops in which the ships themselves are exhibited and information about their construction and life is provided. In particular, the ships that have already been transported ashore are kept on display there. In the water we have designed two bridges that connect the two banks. On the inner side of the bridge there are small-scale ships which are easy to move, while on the outer are the larger ones. The first bridge is on the sea level while the second one rises above the ships helping the visitors to observe the ships from another perspective as well as their interior. These bridges can be opened. More specifally, on the west side there is a mobile sliding track,so that if necessary, the ships inside can be moved. In the areas where the panels and the elements of the ships are located, there are also covered areas that can accommodate cafes, info points or other transient sevices. Also, in the belief that ships can be used beyond simple exhibits, we have designed a small amphitheatrical spot on the bank where outdoor projections could be held on the carcasses of ships. bridge 01 details

section 01

structure diagram

bridge 02 details

section 01

structure diagram

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final models

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HORIZON RECREATION CENTER in the NAUTICAL CLUB of THESSALONIKI Students: Alexia Valtadorou, Efthymia Oikonomou, Vasiliki Sargkani Supervisor: Malindretos Michalis Academic Year: 2018-2019 Institution: School of Architecture, Aristotle University of Thessaloniki

Our goal was to design a marina that would attract, apart from the owners of the boats, all the inhabitants of Thessaloniki and will act as a landmark for the city. For this reason, we chose utilizations such as study-working spaces, showrooms, multi-purpose spaces, restaurants, a spa, a health center and a pharmacy. The original idea of the project was to create a marina that resembles an island contrasting the image of a city like Thessaloniki and comprising a kind of an oasis for it. SOUNDSCAPE: Green spaces and tree-lined areas contribute significantly to the reduction of sound from the main highway to the pedestrian zone. MATERIALS: A cast floor was constructed along the length of the front and in its entire width where there was hard flooring. The new flooring is differentiated in only two places; the first to mark the engraving of a cycling lane and the second at the end of the platform in the water, where with the use of the wooden deck by BANG-KIRAI, an attempt to emphasize the limit between land and sea. A bridge marks the entrance to the marina. Entrance to the marina is gained through/via a bridge which connects the new seafront with the “island”. Essentially, it is a building constructed on two levels whose movement inside takes place either via elevators or stairs connecting the two floors, which unfold around a large green patio. Finally, we designed a special outdoor area with abundant greenery.

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+12.40

+10.00

+8.25

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±0.00

section s01

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+2.50 +0.25

level 01 ±0.00

κάτοψη ισογείου

+4.00 +0.25

±0.00

+4.00 +0.25

+2.50 +0.25

level 02

κάτοψη ορόφου

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±0.00


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maya experimentation

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maya experimentation 02 02

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maya experimentation

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maya experimentation 04 04

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apartment 01 athens|greece Designer: Vasiliki Sargkani Design Year: 2020 Area: 30sqm

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LAW FIRM LARISA|GREECE Designer: Vasiliki Sargkani Design Year: 2019 Area: 70sqm

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apartment 02 sofia|bulgaria Design Team: Tsquare Architects and partners, Vasiliki Sargkani Design Year: 2018 Area: 100sqm

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bike cafe thessaloniki|greece Design Team: Tsquare Architects and partners, Vasiliki Sargkani Design Year: 2018 Area: 80sqm

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