Mertcan Vatansever architectural design portfolio

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ARCHITECTURAL DESIGN PORTFOLIO

Mertcan Vatansever


INTRODUCTION SPECULATIVE LANDSCAPES AMPHIBIANS STORAGE + X / PRODUCTION + X


SPECULATIVE LANDSCAPES At the beg nn ng of th s project we were g ven p ctures w th certa n mages. So we nterpreted these p ctures from our own po nt of v ew and created our own topography.

If I br efly summar ze my own project, I have created a stormy weather topography that ncreases moment by moment.

Step by step I exam ned the change of a r w th macro draw ngs.

Step by step I exam ned the change of a r w th m cro draw ngs.


SPECULATIVE LANDSCAPES THE MODELS

SECTION


AMPHIBIANS One of the object ves of th s project, was to create a water structure. So I created a structure that nteracts w th water. In th s structure I tr ed to prov de a wave-l ke form on the walkways. In th s way I a med to make an abstract connotat on about water. In th s project, I have determ ned a locat on for my own project thanks to the mapp ng method on a l ne between rumel fortress bebek park.


AMPHIBIANS PLANS


AMPHIBIANS SECTIONS


AMPHIBIANS THE MODELS


AMPHIBIANS HOW THIS SYSTEM WORKS ?


STORAGE + X / PRODUCTION + X

In th s project, we made a short tr p to karaman, where we collected var ous data and prov ded a cumulat ve knowledge both through v sual and sketch. I've dec ded on a project based on the nformat on I've gathered here. I can br efly summar ze the project n th s way so my top c s about sound stor ng and gu dance. SOUND STORAGE Wh le I was v s t ng TaĹ&#x;kale, I came across many components (storage) but these storage samples were generally on stone and so l, so I dec ded to cons der a more abstract opt on. After th s dec s on, wh le I was walk ng around the r ver n the v llage, the no se created by the sound caught my attent on and I not ced that the water h t d fferent components (so l, stone) and creates sounds of d fferent frequency and ampl tude. If I summar ze the subject, I not ced the loudness and frequency of the sound n these components, and n th s case, I real zed that the sound was more ntense n some locat ons, so that the storage of the sound n some locat ons could ncrease and the sound was d fferent n d ffus on on d fferent surfaces.


STORAGE + X / PRODUCTION + X SOUND CONTROL, EXPERIENCE AND RECORDING SPACES These are some of the places I modeled dur ng the development phase of my project.


STORAGE + X / PRODUCTION + X ATMOSPHERIC DIAGRAMS


STORAGE + X / PRODUCTION + X COLLAGE


STORAGE + X / PRODUCTION + X

MODELS


STORAGE + X / PRODUCTION + X

SECTION


STORAGE + X / PRODUCTION + X

SECTION


STORAGE + X / PRODUCTION + X

PLAN


STORAGE + X / PRODUCTION + X

EAST ELEVATION AND ISOMETRIC DRAWINGS


STORAGE + X / PRODUCTION + X

HOW THIS STRUCTURAL SYSTEM WORKS?


STORAGE + X / PRODUCTION + X

STORYBOARD AND COLLAGES



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