The Future of Snowboarding

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E R TU

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D R A O B

U F NOW G S N I

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Statement of purpose

Snowborading is a very interesting sport that has

The Future of Snowboarding

a lot fun and challenges. It has a lot of movement and exciting. Snowboarding has a lot of gear and products that support this sport include snow-

CHAPTER 1

The Beginning of Snowboarding

2

Before Snowboarding History of Snowboarding

4 8

Snowboarding Today

12

What is Snowboarding Population of Snowboarding

14 16

boards, boots, binding, goggles, etc. The development of snowboarding was inspired by skateboarding, surfing and skiing. The future of snowboarding is the book that will

CHAPTER 2

give you the idea of the beginning of the snowboarding through the future of snowboarding. Also the gear of this sport is very interesting. This book also has some movements and dynamics, just open it and let ride.

CHAPTER 3

CHAPTER 4

Gear and Products

24

Snowboarding Gear Anatomy of Snowboarding Graphic on Snowboard Subculture of Snowboarding

27 42 44 48

Imagine of Snowboarding

50

Virtual Reality Simulaetd Reality

54 58


PT CHA

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G E N TH INNI G G N I BE D R A F O B O W O SN

CHAPTER 1 THE BEGINNING OF SNOWBOARDING

1 ER

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THE BEGINNING OF SNOWBOARDING CHAPTER 1

The Snurfer was the first

marketed snowboard. It uses a noboard type of snowboard binding alternative. The Snurfer was created in 1965 by Sherman Poppen in Muskegon, Michigan. Poppen was outside his house one day sledding with his daughters, when his 11 year old was going down the hill, standing on her old sled. Poppen then ran inside his shop and bound two skis together. Poppen used a string and tied it to the nose of the board so the rider could have control of the board. Poppen’s wife called it the Snurfer, and soon after creating the first one, Poppen’s daughters’ friends all wanted one. Sherman Poppen licensed the concept to Brunswick Corporation to manufacture the Snurfer. Soon the whole country was excited about this. The Snurfer’s retail price was $10$30. Poppen sold about a million Snurfers through 1966-1976.

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THE BEGINNING OF SNOWBOARDING CHAPTER 1

f o n o i t u Evol nowboards S

1965 1969

is 65. This board n Poppin in 19 ted by Sherma now know en in Inv at : wh fer ur of Sn beginning many as the considered by . ing ard as snowbo

ded a skatedesign and ad er Ski Board applicas took a Web was the first is Sim Th . m na To ’s na yellow ba In the late 60 it the flying d lle ca d an to it board deck snow. boarding to tion of skate

1984 1985

ard with fixed foam core bo rton’s first all : This was Bu 150 te Eli er rm Burton Perfo dings. high back bin

1986 6

all Burton made s the last year core rmer: This wa am fo rfo e Pe th n r fo rto Bu se made way s. Their demi wood board rable boards. s of more du rie Se te Eli performer

der Dimitrije interstick foun dtail Plus: W d un Ro ck sti with p-tex an Winter wder boards else. designing po fore anyone be Milovich was ars ye , 0’s in the early 197 metal edges

1987 , alpine riding r directional Designed fo d 5: ha 16 s er ard uz Cr bo st Burton tyle shape mo build ked the frees up efforts to this board lac rton to step Bu ing us ca e, at by this tim s. better board

1988

and an ABS ve sidewalls s board to ha oves the first Sim , a vast impr wa ter wa ard m bo fro is Th core Sims Blade: aled the wood se ely let mp ich co top sheet wh . construction ment in board

1990

board bindings this : With plate mien Kick 175 . Da 90 19 he in nc n ala to Av ers at Brigh Damien Sand was used by

1994

e bigboard was th allowtail, this interstick Sw W e th by w: Inspired Nitro Pow Po 90’s. de in the early gest board ma

1995

has a snubby l: This board abo Pro Mode the emerging r fo Lamar Don Sz de ma gs lo back bindin nose, tail and g. bin jib of rld wo

1996

nce on ustry’s influe skateboard ind bindings the s les se ba With . Ride RJ Twin: g a comeback began makin snowboarding

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THE BEGINNING OF SNOWBOARDING CHAPTER 1

f o e n i l e Tim boarding Snow

A began in 1929. board history de believe snow ma le s op wa It pe d. me sle 3 So owboard-like the ett, built a sn tie his feet to man, MJ Burch clothesline to ed us ett rch Bu urfer. Sn the of plywood. d lle was ca xt snowboard board. The ne

1929

1965 1977

1982 1986 1989 1998

2005 2006

2008 8

called the with a device began in 1965, Poppen. The an Snowboarding erm Sh named ted by a man e in front to rop a Snurfer inven er and with o skis togeth snurfer was tw balance. keep a good is board factory, rld’s first snow boards, the wo aing and ow cre Sn to n d rto ate Bu solely dedic ard company uipment a pure snowbo owboarding eq of the best sn ge ran l ful a perfecting on the planet ously enter continu t along, Carp s to push the spor pe to t slo or its eff en an In rmont to op al resorts in Ve ret Vertried to get loc Resort in Pomf 2, Suicide Six 198 In . ers arders. bo ow snowboard sn me welco first resort to mont was the s aun White wa owboards Sh is one aun White sn Sh He a. 6 rni 198 lifo 3, Ca Sep 6 in Carlsbad, ember 3, 198 born on sept boarders. ers and skate ard bo ow sn of the best sociation owboarding As The Alberta Sn s Act of the tie cie From the site: So under the incorporated s wa ”) SA (“A 18, 1989. berta on April Province of Al rt of the Olym wanted no pa snowboarders sport join the the Anderson said d lpe he have rly 1990s but mes in 1998. pics in the ea ared in the Ga ce it first appe mainstreamsin

n. ding evolutio snowboard bin ed timeline of world ns Tra in An abbreviat ed t publish eline was firs The binding tim 05. in February, 20 ing ard bo SNOW ipe is Tahoe’s but the halfp uld be upset ane, who wrote Cr “Colorado wo id sa lly is,” arding. It rea by the online ed gift to snowbo us in 1996 tory timeline his ard bo ow a sn Wikipedia. encyclopedia rld. top of the wo mero was on re 2008, Steve Ro up in Taos, we ew On March 19, gr all o ily, wh ends and fam Taos Ski at s ard He and his fri bo ride snow t to (legally) among the firs -year history. time in its 52 t firs the for Valley

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THE BEGINNING OF SNOWBOARDING CHAPTER 1

History of Snowboarding Many crude versions of the

It was essentially a skateboard

snowboard were made up to

without wheels, steered by a

100 years before the first com-

hand-held rope, and lacked bind-

mercially manufactured model,

ings but had provisions to cause

but it is believed that the first

footwear to adhere. During the

snowboard was invented and

1970s and 1980s as snowboarding

manufactured in Utah begin-

became more popular, pioneers

ning in the early 1970s.This claim

such as Dimitrije Milovich, Jake

was commemorated in 2007 by

Burton Carpenter (founder of

the United States mint when a

Burton Snowboards from Lon-

snowboard theme was among

donderry, Vermont), Tom Sims

the three semi-final designs of

(founder of Sims Snowboards),

the Utah state quarter.

Chuck Barfoot (founder of Barfoot Snowboards) and Mike Olson

There are also claims that the

(founder of Gnu Snowboards)

first snowboard was the Snurfer

came up with new designs for

(a portmanteau of snow and

boards and mechanisms that

surfer), originally designed

slowly developed into the snow-

by Sherman Poppen for his

boards and other related equip-

daughter in 1965 in Muskegon,

ment that we know today.

Michigan. Poppen’s Snurfer started to be manufactured as a toy the following year.

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THE BEGINNING OF SNOWBOARDING CHAPTER 1

Dimitri Milovich, an east coast

Jake Burton Carpenter, came

In 1983 the first World Cham-

Early snowboards were banned

surfer, had the idea of slid-

from Vermont to compete with

pionship halfpipe competition

from the slopes by park officials.

ing on cafeteria trays. From

a snowboard of his own design.

was held at Soda Springs,

For several years snowboard-

this he started developing his

There were many protests from

California. Tom Sims, founder

ers would have to take a small

snowboard designs. In 1975,

the competitors about Jake en-

of Sims Snowboards, organized

skills assessment prior to being

he started a company called

tering with a non-snurfer board.

the event with the help of Mike

allowed to ride the chairlifts. It

the WinterStick, which was

Paul Graves, the top snurfer at

Chantry, a snowboard instructor

was thought that an unskilled

mentioned in 1975 by Newsweek

the time, and others, advocated

at Soda Springs.

snowboarder would wipe the

magazine. The Winterstick was

that Jake be allowed to race. A

based on the design and feel

“modified” division was created

Snowboarding’s growing popu-

1985, only seven percent of U.S.

of a surfboard, but worked the

and won by Jake as the sole en-

larity is reflected in its recogni-

ski areas allowed snowboard-

same way as skis. In the spring

trant. That race was considered

tion as an official sport: in 1985,

ing, with a similar proportion in

of 1976 Welsh skateboarders

the first competition for snow-

the first World Cup was held in

Europe. As equipment and skills

Jon Roberts and Pete Matthews

boards and is the start of what

Zürs, Austria. The International

improved, gradually snowboard-

developed a Plywood deck with

has now become competitive

Snowboard Association (ISA)

ing became more accepted. In

foot bindings for use on the Dry

snowboarding. In 1982 the first

was founded in 1994 to provide

1990, most major ski areas had

Ski Slope at the school camp,

National Snowboard race was

universal contest regulations.

separate slopes for snowboard-

Ogmore-by-Sea, Wales. UK. Fur-

held near Woodstock, Vermont,

In addition, the United States

ers. Now, approximately 97% of

ther development of the board

at Suicide Six.

of America Snowboard As-

all ski areas in North America

was limited as Matthews suf-

sociation (USASA) provides

and Europe allow snowboard-

fered serious injury while board-

instructing guidelines and runs

ing, and more than half have

ing at Ogmore and access for

snowboard competitions in the

jumps, rails and half pipes.

the boarders was declined fol-

U.S. Today, high-profile snow-

An excellent year for snow-

lowing the incident. The ‘deck’

boarding events like the Olym-

boarding was 2004 with 6.6

was much shorter than current

pic Games, Winter X-Games,

million participants. An industry

snow boards. Beveled edges

US Open, and other events are

spokesman said that “twelve

and a convex, polyurethane

broadcast worldwide. Many

year-olds are out-riding adults.”

varnished bottom to the board,

alpine resorts have terrain parks

The same article said that most

allowed quick downhill move-

Initially, ski areas adopted the

snowboarders are 18–24 years

ment, but limited turning ability.

sport at a much slower pace

old and that females constitute

In 1979 the first ever World

than the winter sports public.

25% of participants. Though

Snurfing Championship was held

Indeed, for many years, there

the sport has become more

at Pando Winter Sports Park

was animosity between skiers

widely accepted, some major

Grand Rapids, Michigan.

and snowboarders, which lead

US resorts still do not allow

to an ongoing skier vs snow-

snowboarders, including Alta Ski

boarder feud.

Area, Deer Valley and Vermont’s

snow off of the mountain. In

Mad River Glen.

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SNOWBOARDING TODAY CHAPTER 3

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W O SN AY D O T 14

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SNOWBOARDING TODAY CHAPTER 2

“Are you ready to change your life? Snowboarding will do just that” — Shuan White—

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SNOWBOARDING TODAY CHAPTER 3

Snowboarding is a sport

that involves descending a slope

In 1994 Snowboarding was de-

When the canadian boarder

that is covered with snow on a

clared as an Olympic Sport. Now

Ross Rebagliati won the gold

snowboard attached to a rider’s

it finally became accepted as a

medal in the giant slalom he

feet using a special boot set into

real competetive sport, not only

had to submit an urine sample.

a flexible mounted binding. The

a new trend which would disa-

This sample showed that he

development of snowboarding

pear again. In the 1998 Olympics

was positive for marijuana with

was inspired by skateboarding,

it was the first time ever that

17.8 nanograms per milliliter.

surfing and skiing. It was devel-

Snowboarding was accepted as

Rebagliati said he did not smoke

oped in the U.S.A. in the 1960s

an olympic sport. The new sport

marijuana since April 1997.

and the 1970s and became a

snowboarding was a huge suc-

Instead the boarder stated he

Winter Olympic Sport in 1998.

cess. But still people could find

probably ihaled smoke on one of

some of their prejudices about

his friend’s parties in Canada.

Snowboarders beeing affirmed.

His gold medal got taken away on the first day, but he got it back afterwards.

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F yo irst fo u o to r y r s f a w o s ou now ll m o id h . N b a bo f th e o or t. ot oa ke th ar es r n A to rd su en di e ar lso o is re w l it ng il row no on rig tha ha m l m . t g, ht t s ore ak An too no to t e y be dif sn on fi . cu ow e lt -

SNOWBOARDING TODAY CHAPTER 3

Since snowboarding’s inception

Most of the ski resorts now

as an established winter sport,

accept skiers and snowboard-

it has developed various styles,

ers. Snowboarding is finally

each with its own specialized

accepted by everyone. Snow-

equipment and technique. The

boarding’s growing popularity

most common styles today are:

is reflected in its recognition

freeride, freestyle, and free-

as an official sport: in 1985, the

carve/race. These styles are

first World Cup was held in

used for both recreational and

Zürs, Austria. The International

professional snowboarding.

Snowboard Association (ISA)

While each style is unique,

was founded in 1994 to provide

there is overlap between them.

universal contest regulations. In addition, the United States of

The International Olympic Committee, lacking an agreement with the International Ski Federa-

PS

tion on marijuana use, could not strip Rebagliati of his medal. This event had negative effects for all snowboarders, because it showed them in a very bad light. Many people now thought that Snowboarders constantly smoke Marijuana and saw their prejudices affirmed. Two years before, in 1996, Mike Hatchett released a new video, called TB5, featuring riders like Noak Salasneck and Johan Olofson. The riders did incredible stunts and tricks. Filmed

America Snowboard Association (USASA) provides instructing guidelines and runs snowboard competitions in the U.S. Today, high-profile snowboarding events like the Olympic Games, Winter X-Games, US Open, and other events are broadcast worldwide. Many alpine resorts have terrain parks Initially, ski areas adopted the sport at a much slower pace than the winter sports public. Indeed, for many years, there was animosity between skiers and snowboarders, which lead to an ongoing skier vs snowboarder feud.

in Alaska with its awesome footage the film is state of the art. In 1998, snowboarding contributes almost 50% to all winter activity.

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SNOWBOARDING TODAY

Did You Know....

17%

CHAPTER 3

KIDS

One of every four snowboarders is aged 25 to 44. More than 5.5 million people participate in snowboarding. 24% of the snow sports population are snowboarders. An estimated 80% of children who participate in winter sports will have ridden a snowboard by their 12th birthday.

60% MEN

23% WOMEN

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More and at Slopes itical Mass Cr s snowhe on ac e ainsid ding Re Snowboar the mount TransWorld navigating al be nu ill w an ds ird e th more ki n rding to th Associatio t skis, acco l Ski Areas boards, no s/Nationa revealed s es rt sin so Bu re 2 ding poll of 23 Snowboar ober. The visitors in ased in Oct t) of their survey, rele 2.4 percen in five (2 r te ar qu ders. With ear on bo ly ar ow that ne ewere sn ter season ore than on in m w to 8 se -0 increa the 2006 le for pected to sib ex is on e sp ur re fig oup most years, that all, And the gr teens: over percent). market are third (34.8 s ng di ar bo s were teen er e snow m th co in w th grow ding ne ardsnowboar d snowbo e an th g of iin t sk been 59 percen who ever-ever” 20 “n d er ha ov le ey of peop who said th 4 percent red to only ing, compa ort. sp er th ei r” tried “never-eve

CHAPTER 3

SNOWBOARDING TODAY

f o n o i t a l ding r Popu a o b w o Sn

2002

2003

2004

2005

5.1 5.3 5.5 5.6 millions

millions

millions

millions

2006

2007

2008

5.8 6.0 6.1 6.3 millions

millions

millions

Snowboarding is among the fastest growing sports in the United States

24

2009

millions

= US Snowboarders

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26 27

SNOWBOARDING TODAY

“ Th w e ha he te ba p n nd no ck pe so en ns m c — t c Jo te ou in et y hn hi l n M l os an tr th ng ep h yb y is e od to y”

CHAPTER 2


GEAR & PRODUCTS CHAPTER 3

3

CH

AP

TE

R

G PR EA OD R UC & TS 28

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CHAPTER 3 SGEAR & PRODUCTS


SGEAR & PRODUCTS CHAPTER 3

Snowboard boots are mostly

considered soft boots, though alpine snowboarding uses a

U BOO OM KAIJ

TS

ing many ! Integrat nike om kaiju zoom air, w nike zo ke ne ni e g th in ing d includ introduc mfort an nologies co ch rs te fe ke of iju y ni e zoom ka proprietar Th . ee e! fr ckag d nike ortive pa flywire, an ble, supp in a flexi innovation

NIKE ZO

harder boot similar to a ski boot. A boot’s primary function is to transfer the rider’s energy into the board, protect the rider with support, and keep the rider’s feet warm. A snowboarder shopping for boots is usually looking for a good fit, flex, and looks. Boots can have different features such as lacing styles, heat molding liners, and gel padding that the snowboarder also might be looking for. Tradeoffs include rigidity versus comfort, and built in forward lean, versus comfort.

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SGEAR & PRODUCTS CHAPTER 3

Snowboards are

boards, which resemble a wide

Commercial snowboards gener-

ski, with the ability to glide on

ally require extra equipment

snow. Snowboards are differ-

such as bindings and special

etiated from monoskis by the

boots which help secure both

stance of the user. In monoski-

feet of a snowboarder, who

ing, the user stands with feet

generally rides in an upright

inline with direction of travel

position. These type of boards

(facing tip of monoski/downhill)

are commonly used by people

(parallel to long axis of board),

at ski hills or resorts for leisure,

whereas in snowboarding, us-

entertainment and competitive

ers stand with feet transverse

purposes in the activity called

(more or less) to the longitude

snowboarding.

of the board. Users of such equipment may be referred to as snowboarders.

RD NOWBOA IDE ICS S W M ent of the O T gm S CU ow se for a narr BURTON designed ue three-

e uniq board is e fast. Th -Air� snow t also want to rid The “Rad rpose, bu tional pu arders who nc bo fu ow a s sn in a ha d ed ar at tr market: bo us e ill of th fibre is al shape of carbon reet look dimension n and disc entity. Use ard a clea e visual id th bo e to th ds ad ern, giving stomer. aphic patt subtle gr mature cu the more to s al pe that ap

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SGEAR & PRODUCTS CHAPTER 3

Snowboard Goggles is the

The crowbar snow goggle gives you the all-day comfort of triple-layer fleece foam that pulls moisture away from skin. Specially formulated anti-fog treatment helps keep your vision clear, and the wide-angle architecture opens your view with the clarity of patented xyz optics. Strap connectors balance the pressure of the lightweight yet durable o matter frame. You get a true anatomical fit that maxes out your range of view and optimizes protection.

ADIDAS J

ET GOGG

LES

s been nology ha ggle tech We’re s. Snow go de r deca freeze fo with in a deep ng to do hi yt er ev out ed peaks, fanatics ab pp ca ow k and sn es on gravity, ris test athlet of the grea tions. va and some no our in ain rely on the mount

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SGEAR & PRODUCTS CHAPTER 3

Binding are separate

components from the snowboard deck and are very important parts of the total snowboard interface. The bindings’ main function is to hold the rider’s boot in place tightly to transfer their energy to the board. Most bindings are attached to the board with four screws that are placed in the center of the binding. Although a rather new technology from Burton called Infinite channel

RIDE B

DING RD BIN WBOA O N ying S A ho’s pa UNDIT g ss of w

system uses two screws, both on the outsides of the binding.

erythin gardle got ev pros, re put, it’s n more , and ly o s p th a g im re n a l™. S stre othere’s diesel e carte . An erg t, th h e g ig s a e -w ack e choo smoke thing p ning them, r— ry io e h fo v s k u red-e ed™ c uld as in a sh w fullb you co mfort hile ne ings. out co ntrol, w h land o rs c a maxed e h c m an o h fr n e y it y all egativ nomic sorb n gel ab and b3

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SGEAR & PRODUCTS CHAPTER 3

Wireless headphone is the

Components from the snowboard deck and are very important parts of the total snowboard interface. Experience the sounds of Azeroth and beyond like never before with the Sound Blaster. Designed specifically for Snowboarding, the headset features cutting-edge audio technology and THX速 TruStudio PC, offering you a truly unforgettable Riding experience.

SOUND

BLAST

ER RID

E

or r party ith you er icate w st n la u B m d Com e Soun tures arly. Th set fea raid cle g Head in hone, rd a o microp Snowb l grade a our n io r ss hea y a profe ne can glory. everyo t g n n a ri n u o s ens f its re in all o voices

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SGEAR & PRODUCTS CHAPTER 3

f o y m Anato owboard Sn

TAIL

rst you will fi boarding arn snow pment. le ui n eq ca f u o y piece Before yo its primar hat a arn about to know w ed need to le ne ill w u Yo s. nt eled re boar t the diffe The snow of and wha t is the is ne ns o co d which snowboar n choose ca u yo before ments are u. yo r fo best

NOSE

STOMP PAD

NOSE is the front of the snowboard. If your snowboard has a similar front and back side then the side that is turned up higher is usually the nose. STOMP PAD or nonskid pad is a rubber mat that you can stick on top of your snowboard next to your back foot binding.

BINDING HOLE

TAIL The rear end of the snowboard, which is opposite of the nose. Often tail is flatter than the tip and is more squarely cut. BINDING HOLE Binding hole is the hole that your snowboard binding are contacted and stick with your boot.

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SGEAR & PRODUCTS CHAPTER 3

HOW SNOWBOARD GRAPHICS GET CREATED If you’ve wondered how new

For the most part, graphics are

graphics are created each year

the first features that catch a

for more than 140 of the best

person’s eye when they check

snowboards in the world, this

out boards at a shop. But it’s

is how the magic happens from

important to remember that

start to finish. Team riders,

there’s a lot more to a snow-

designers and the Burton board

board than its graphics – kind

crew all spend months concep-

of like the old saying “you can’t

tualizing, revising and finally

judge a book by its cover.”

executing the graphics that

Building a snowboard with the

grace the topsheets and bases

best raw materials, shapes and

of the Burton snowboard line.

technological advancements is Burton’s top priority. But we also spend a lot of time and energy on designing progressive graphics that add elements of style, variety and individuality to the ever expanding line of snowboards Burton produces.

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SGEAR & PRODUCTS CHAPTER 3

IDEAS TO PICTURES

Once an overall concept is

The graphics process starts with

dialed, the designers head into

Burton team riders, who brain-

the studio where they bring the

storm what look and feel they

concepts to life and put imagery

would like to see on a board

together in snowboard shapes.

or board series. Riders with

This means puttin together all

signature boards, such as Jussi

the right subjects, sizes, colors,

Oksanen, Jeremy Jones, Shaun

typefaces, textures, drawings

White and the un..inc crew,

and more. It also means keeping

have complete control of the

in constant contact with the

graphics that will be displayed

riders along the way. Several

on their board. For other full

times a year, the riders fly all

model board series, such as the

over the world to sit face to face

Custom, T6,

with the board design team and designers. Together, they look

Feelgood and Troop, riders work

at what’s been developed and

with designers and the board

set the direction for later rounds

design team on graphic concept

of a graphic. It takes a while,

development. Many times, riders

but eventually everything gels.

add in unique personal touches.

By the end of the process, the

Ideas are sketched out as riders

designers have a whole pile of

and designers discuss concepts

snowboard graphics on paper, in

and possible artists to create

full color. These are called com-

imagery. In some cases, riders

prehensives, or “comps.”

themselves come to the table

PICTURES TO BOARDS

mind – subject matter, place-

When the comps are ready, the

ment, colors, type and detail

riders get together with the

– and they just need a designer

board crew and choose the final

or artist to execute it. While the

designs. The process gets pretty

riders and designers are coming

technical, but basically it goes

up with concepts, the Burton

like this: the designer makes an

boards crew, factories and pro-

image of the graphic that is ex-

toshop are developing a menu

actly the same size and shape as

of technical graphic applications

the board it needs to fit on. Then

for the designers to use and in-

come the films, which separate

tegrate into their designs as they

the picture into layers of color.

see fit (i.e., holograms, metal inlays, new inks, etc.).

46

TI

PS

y. bu ll ou r u s a y ou yo i ke y g ta out nt, re in e e fo d ’ll e r r t be boa l. I gur so se y e , d Tr ow t fe to fi yle an ou. Sn ou ile l st uct r y ab wh na od s fo a rso pr ork pe mo w de hat w

with an entire graphic concept in

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SGEAR & PRODUCTS CHAPTER 3

Subculture of the

snowboarding way of life came

The early stereotypes of snow-

about to rebel against the more

boarding have been known to

sophisticated way of skiing, and

be “lazy”, “grungy”, “punk”,

skiers did not easily accept this

“stoners”, “troublemakers”, and

new culture on their slopes. The

numerous others, many of which

two cultures contrasted each

are associated with skateboard-

other in several ways including

ing and surfing. However, these

how they spoke, acted, and their

stereotypes may be considered

entire style of clothing.

“out of style”. Snowboarding has become a sport that encompass-

Snowboarders first embraced

es a very diverse international

the punk and later the hip-hop

based crowd and fanbase, so

look into their style. Words such

much so that it’s hard to stereo-

as “dude”, “gnarly”, and “Shred

type such a large community.

the Gnar” are some examples of words used in the snowboard-

Reasons for these dying stereo-

ing culture. Snowboarding

types include how mainstream

subculture became a crossover

and popular the sport has

between the urban and subur-

become, with the shock factor

ban styles on snow, which made

of snowboarding’s quick take off

an easy transition from surfing

on the slopes wearing off. Skiers

and skateboarding culture over

and snowboarders are becom-

to snowboarding culture.

ing used to each other, showing more respect to each other on the mountain. “The typical stereotype of the sport is changing as the demographics change”.

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CHAPTER 3 SGEAR & PRODUCTS


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CHAPTER 4 THE FUTURE OF SNOWBOARDING

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S F O E G N N I I G D A R M A I O B W O N

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THE FUTURE OF SNOWBOARDING CHAPTER 4

Virtual reality (VR) is a term

that applies to computer-simulated environments that can simulate places in the real world as well as in imaginary worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones.

Some advanced, haptic systems

Virtual Reality is often used to

now include tactile information,

describe a wide variety of ap-

generally known as force feed-

plications commonly associated

back, in medical and gaming

with immersive, highly visual,

applications. Users can interact

3D environments: the develop-

with a virtual environment or

ment of CAD software, graphics

a virtual artifact (VA) either

hardware acceleration, head

through the use of standard in-

mounted displays, database

put devices such as a keyboard

gloves and miniaturization have

and mouse, or through multi-

helped popularize the notion.

modal devices such as a wired

In the book The Metaphysics of

glove, the Polhemus boom arm,

Virtual Reality, Michael R. Heim

and omnidirectional treadmills.

identifies seven different con-

The simulated environment can

cepts of Virtual Reality: simula-

be similar to the real world, for

tion, interaction, artificiality, im-

example, in simulations for pilot

mersion, telepresence, full-body

or combat training, or it can

immersion, and network commu-

differ significantly from reality,

nication. The definition still has

as in VR games. In practice,

a certain futuristic romanticism

it is currently very difficult to

attached. People often identify

create a high-fidelity virtual

VR with Head Mounted Displays

reality experience, due largely to

and Data Suits.

technical limitations on processing power, image resolution and communication bandwidth. However, those limitations are expected to eventually be overcome as processor, imaging and data communication technologies become more powerful and cost-effective over time.

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CHAPTER 4 THE FUTURE OF SNOWBOARDING


In order to engage the other

limits, sight and sound are the

sense of taste, the brain must

two senses which best lend

be manipulated directly. This

themselves to high quality

would move virtual reality into

simulation. There are however

the realm of simulated reality

attempts being currently made

like the brain interface ports

to simulate smell. The purpose

used in The Matrix. Although no

of current research is linked

form of this has been seriously

to a project aimed at treating

developed at this point, Sony

Post Traumatic Stress Disorder

has taken the first step. On April

(PTSD) in veterans by exposing

7, 2009, Sony went public with

them to combat simulations,

the information that they had

complete with smells. Although

filed for and received a patent

it is often seen in the context

for the idea of the non-invasive

of entertainment by popular

beaming of different frequen-

It is difficult to predict the future of virtual reality

culture, this illustrates the point

cies and patterns of ultrasonic

with confidence. In the short run, the graphics

that the future of VR is very

waves directly into the brain to

displayed in the HMD will soon reach a point of

much tied into therapeutic, train-

recreate all five senses. There

near visual (but not behavioral) realism. The audio

ing, and engineering demands.

has been research to show that

capabilities will move into a new realm of three

Given that fact, a full sensory

this is possible. Sony has con-

dimensional sound. This refers to the addition of

immersion beyond basic tactile

ducted tests and says that it is a

sound channels both above and below the indi-

feedback, sight, sound, and

good idea.

vidual or a Holophony approach.

smell is unlikely to be a goal in

CHAPTER 4

STHE FUTURE OF SNOWBOARDING

Within existing technological

Future and impact

the industry. It is worth mention-

Virtual reality is a costly devel-

ing that simulating smells, while

opment in technology. Because

it can be done very realistically,

of this, the future of VR is de-

requires costly research and

pendent on whether not those

development to make each

costs can be reduced in some

odor, and the machine itself is

way. If VR technology becomes

expensive and specialized, using

affordable, it could be very

capsules tailor made for it. Thus

widespread but for now major

far basic, and very strong smells

industries are the sole buyers

such as burning rubber, cordite,

that have the opportunity to

gasoline fumes, and so-forth

utilize this resource.

have been made. Japan’s NTT Communications, of Tokyo, has just finished testing an Internetconnected odor-delivery system to be used by retailers and restaurants to attract customers.

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Virtual people

interface and brain in a vat

In a virtual-people simulation,

In brain-computer interface sim-

every inhabitant is a native of

ulations, each participant enters

the simulated world. They do not

from outside, directly connect-

have a “real” body in the exter-

ing their brain to the simula-

nal reality of the physical world.

tion computer. The computer

Instead, each is a fully simulated

transmits sensory data to the

entity, possessing an appropriate

participant, reads and responds

level of consciousness that is im-

to their desires and actions in

plemented using the simulation’s

return; in this manner they in-

own logic (i.e. using its own

teract with the simulated world

physics). As such, they could be

and receive feedback from it.

downloaded from one simulation

The participant may be induced

to another, or even archived and

by any number of possible

resurrected at a later time. It is

the proposition that reality could be simulated—

means to forget, temporarily or

also possible that a simulated

perhaps by computer simulation—to a degree in-

otherwise, that they are inside

entity could be moved out of the

distinguishable from “true” reality. It could contain

a virtual realm (e.g. “passing

simulation entirely by means of

conscious minds which may or may not be fully

through the veil”). While inside

mind transfer into a synthetic

aware that they are living inside a simulation. In its

the simulation, the participant’s

body. Another way of moving an

strongest form, the “simulation hypothesis” claims

consciousness is represented by

inhabitant of the virtual reality

it is entirely possible and even probable that we

an avatar, which can look very

out of its simulation would be

are living in a simulated reality.

different from the participant’s

to “clone” the entity, by taking

actual appearance.

a sample of its virtual DNA and

CHAPTER 4

STHE FUTURE OF SNOWBOARDING

Brain-computer interface

Simulated reality is

This is quite different from the current, technologi-

create a real-world counterpart

cally achievable concept of virtual reality. Virtual

from that model. The result

reality is easily distinguished from the experience

would not bring the “mind” of

of “true” reality; participants are never in doubt

the entity out of its simulation,

about the nature of what they experience. Simulat-

but its body would be born in

ed reality, by contrast, would be hard or impossible

the real world.

to separate from “true” reality. Virtual people-virtual world, in which an external reaity is simulated separately to the artificial consciousnesses; Solipsistic simulation in which consciousness is simulated and the “world” participants perceive exists only within their minds.

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STHE FUTURE OF SNOWBOARDING CHAPTER 4

Emigration

And if being a player, he would

In an emigration simulation, the

be previously associated with

participant enters the simulation

some other inhabitant from

from the outer reality, as in the

the simulated world and thus

brain-computer interface simula-

with “taking over” (or merging

tion, but to a much greater

with) this “special” previous-

degree. On entry, the participant

inhabitant that is emigrating,

could use a variety of hypotheti-

he could choose to destroy

cal methods to participate in the

that other/old inhabitant, or

simulated reality including mind

abandon him (leaving him in the

transfer to temporarily relocate

simulated world without a user/

their mental processing into a

player temporarily or perma-

virtual-person. After the simula-

nently). Or if neither destroying

tion is over, the participant’s

or abandoning, but willing to

mind is restored along with all

further “play” the simulation

new memories and experience

and choosing to play that same

gained within (as in the movie

old inhabitant (that didn’t emi-

The Thirteenth Floor, or when

grate), he would do that now as

one flatlines in Neuromancer).

a transformed user (“enriched” with an emigrated virtual-

Further, there is the option (also

person, or now even completely

from The Thirteenth Floor) of

being that previously virtual

a completely virtual-person,

person, if that was chosen and

born in the simulation, willing

possible, and as such continu-

to escape the simulation (after

ing to play the simulation using

“waking up”) and consequently

another virtual-person).

somehow succeeding to be transferred into an outer-reality person. This would ultimately mean exiting (emigrating) and getting transformed on exit into a “real” person. In this particular case, since the emigrating inhabitant of the simulation didn’t have an associated outerreality person (user with a “real body”), this virtual person would be transferred into either a “new-born” outer-reality person (assuming that possible), or an already existing/living one, whether being a “player” of the simulation or not at all.

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Copyright © 2010 Sathit Nualchawee All rights reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without prior permission. Designed by : Sathit Nualchawee Printed and bound by : Blurb.com Printed on Color-White Uncoated (60# text) Contact e-mail : verygong@yahoo.com +1–415–710–8057


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