Coca-Cola Deck

Page 1

ACTIVATE PLACES OF PLAY | Team Fizz Ed | Ogilvy | 7.30.2014 |


TEAM FIZZ ED


AGENDA

1. TASK

What we were asked

2. STRATEGY

Work behind the work

3.

WORK

What we’ll do

4. METRICS

Measuring success

5.

BUDGET

Dollars and sense

pg. 1

pg. 8

pg. 27

pg. 51

pg. 53


AGENDA

1. TASK What we were asked

1


PROBLEM

Coca-Cola has been criticized in the media for contributing to “the obesity epidemic.� 21


BELIEVE

We believe Coca-Cola can be an integral part of an active, happy, and balanced lifestyle. 3


AUDIENCE

Target lowincome teens ages 12 to 17 in urban areas. 4


TASK

Develop a toolkit to market and promote the process of refreshing places of play in selected cities. 5


TOOLKIT

PR & social media strategy Launch event Plan to spark and maintain interest Consumer engagement plan Partnerships Branded creative assets

6


OBJECTIVE

Our objective is to realize Coca-Cola's mission of creating moments of happiness and uplift while directly impacting “the obesity epidemic.� 7


AGENDA

2. STRATEGY Work behind the work

8


2

SECONDARY RESEARCH

9


2

PRIMARY RESEARCH

Focus groups

10


2

PEER INFLUENCE

“What would make you go to a park and play, vs. going home and playing video games?”

“If my friends were there. I wouldn’t go by myself.” Sam, 15 years old

11


2

PEER INFLUENCE

The motivation to be active comes from friend influence and involvement. 12


2

AUDIENCE SEGMENTS

ATHLETIC

NONACTIVE

13


2

LACK OF TIME & RESOURCES

“Youths from poor families are at a disadvantage because their parents are less likely to have the time and money to enroll them in private and community sports teams. Transportation, team dues and equipment costs are all obstacles.� Source: Mintel; Spending Habits of the Teen Consumer (US); August 2013

14


2

LACK OF TIME & RESOURCES

No financial means or time

ATHLETIC

NONACTIVE

15


2

LACK OF CONFIDENCE & MOTIVATION

“I would never have the confidence to join a group of random guys playing basketball.” Eli, 16 years old

“Teens can be active, but it’s just easier to be lazy and cheaper to eat McDonald’s.” Velli, 17 years old

16


2

LACK OF CONFIDENCE & MOTIVATION

ATHLETIC

NONNONACTIVE ACTIVE

Lack of confidence, motivation, and appealing options

17


2

BARRIERS TO BEING ACTIVE

Lack resources & opportunities to play competitive sports

ATHLETIC

NONACTIVE

Limited intriguing options outside of organized sports

18


INSIGHT: There is no middle ground between football games and video games. 19


2

APPLYING THE INSIGHT

Coke will create a middle ground to allow both athletic and non-active teens to unite in these refreshed places of play. 20


2

APPLYING THE INSIGHT

Include friend participation !

Appeal to two distinct segments with different barriers to being active

21


2

TOOLKIT OBJECTIVE

Through these moments of uniting with peers, Coke wants teens to experience the value of a healthy lifestyle, keeping them active for the long haul. 22


Be part of the team.


2

BIG IDEA

MOTIVATION Both in the short and long term, teens are motivated to participate in activities that involve their friends.

24


2

BIG IDEA

VALUE OF A TEAM Being a part of a team provides teens with a support network that not only encourages an active lifestyle, but also builds character and social skills.

25


2

BIG IDEA

MOMENTS Coca-Cola has always succeeded in bringing people together through moments of happiness. !

Coca-Cola will bring teens together as a team to share simple moments of playful happiness. ! !

26


AGENDA

3. WORK What we’ll do

27


3

WORK

League 28


3

WORK

★ Casual sports league ★ Friendly competition with value of being on a team ★ Practice or skill not required

29


3

LAUNCH EVENT

#JoinTheTeam 30


PRE-EVENT

PRE-EVENT

LAUNCH EVENT

POST-EVENT

31


PRE-EVENT

BE PART OF THE TEAM.

DIGITAL

PHYSICAL

32


FACEBOOK HUB

33


FACEBOOK HUB

33


FACEBOOK HUB

34


SOCIAL

35


KICKBALLS

Donate 100 branded kickballs to each school to create buzz and drive teens to sign up on our Facebook hub and attend.

#JoinTheTeam

36


FLYER

37


LAUNCH EVENT

PRE-EVENT

LAUNCH EVENT

POST-EVENT

38


LAUNCH EVENT

#JoinTheTeam 39


GAMES

#JoinTheTeam

#JoinTheTeam

40


GAME KIT

Coca-Cola sack

Kickball

Flag

Hula hoop

Jumping rope

Frisbee

Chalk

41


SHARE A COKE

Coca-Cola vending machines to disperse “Share a Coke with your Teammate” cans

42


WINNERS

SPIRIT WINNER

CUP WINNER

43


PRIZE PACK

Concert tickets

iTunes gift cards

Gift bags

44


VOLUNTEER PARTNERSHIPS

45


POST-EVENT

PRE-EVENT

LAUNCH EVENT

POST-EVENT

46


POST-EVENT

League 47


POST-EVENT

BE PART OF THE TEAM.

DIGITAL

PHYSICAL

48


LEAGUE FOR LONGEVITY

★ Each team plays once a week ★ Facilitated by volunteers ★ Use Coca-Cola game kit to play any day with teammates or friends ★ Compete for season winners ★ Leads up to the semiannual Coca-Cola Cup 49


LEAGUE FOR LONGEVITY

★ User-generated content on Facebook hub ★ Updates and photos distributed through local Facebook pages ★ Featured winning teams posted to Facebook and Instagram

50


AGENDA

4. METRICS Measuring success

51


4

METRICS

Social

Sign-ups vs. attendance

Weekly game retention

Next Cup’s attendance

52


AGENDA

5. BUDGET Dollars and sense

53


5

BUDGET

Gift Bags Game Kit

$

Facebook Flyers

13,500

0

12500

Food Trucks Vending Machines

12,000

25000

5,500

Promotional Balls

5,000

5,000

37500

5,000 3,500

50000

54


Be part of the team. These are moments of Coming together, Sharing together, Working together, Succeeding together.


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