Business Model Generation

Page 1

Business Model Generation

Viktorija Jasiuleviciute, Erika Gliozeryte, Aiste Pupelyte, Yunru Xu


-Combined meal -Fast, clear service -Buyer & co-creator

-Celebrities -Cost reduction -Customization -Gaming platform -Healthy ingredients -Well-trained staff

-Recognition -Gifts -Delicious food -Nutritious food -Fast service -Affordable -Accessible -Variety -Community involvement

-Meals -Drinks -Price promotion -Healthy fast food -Reduced fat

-Hunger -Unhealthy fast food -Pocket money planning -Obesity

-Hunger satisfaction -Nutritional value -Cooking


Key Partners

Gifts suppliers

Key Activities Online platform development & maint enance

Value Propositions

Healthy & Nutritious

Customer Relationships t he Gift s wit h Menu

Customer Segments

Tweens' parent s

Engagement

Ingredient s suppliers

Delicious

Market ing Good service

Tweens

Community

Accessible

Tweens' cel ebrities

Variety

Key Resources

Ingredients suppliers

HR & I T support

Brand

Subway rest aurant

Cust omizat io n Gifts suppliers

Human Resouce

Ingredients supplies

Ut ilit ies

onl Tummy Dream plat form

ine

Networking

Subway rest aurant

Cost Structure

Market ing

Channels

Revenue Streams

Gifts supplies

from Transact ion Meals

Recurring revenues


Market forces

Key trends

BUSINESS MODEL

Macroeconomic forces

Industry forces


Evaluation Tummy Dream 0

Switching costs Scalability Recurring revenues Protection from competitors Earn before you pay Virality/network Game changing cost structure Getting others to do the work

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-Audio & video devices -Product support -Customization

-Software -Technology -Design -Brand name -Personal service

-Latest technology -Gorgeous design -Reliable service -Warranty -Highly integrated gadgets

-Future investment -Durable -High performance -Design -Functionality -Highly integrated

-Out of date gadgets -CE does not match interior -Durability -Integration -Reliability

-Status -High-tech CE -Interior design -High performance


Key Partners

Key Activities Distribution

Car producers (A ud AMD, BMW, Asto i, n Mart in)

Development maint enance

Sony, Samsung & Apple

Value De Propositions sig n (Danish modern st yl ing

&

Product Support

Marketing

Innovation

Customer Relationships Personal assist ance

Customer Segments

it y Design& Qual orient ed

B& O online assistance

Innovative technolgy

Middle & upper class

Dedicat ed personal assistance

Functional intergration

B&O PLAY

Service

Designers B2B Spot ify

Luxurious Hotels

Human Resources

St at us

Technology

High qual it y

Soft ware

Cost Structure

Marketing

Utilities

Cust omizat io n

Key Resources Manufaturer s

Human Resources

Distribution

Channels

Online

Luxurious Hotels

Mul ti brand st ores

Own st ores

BRAN D

Manufacturin g

Technology & Soft ware

Brand ambassadors

Revenue Streams e m ti e on , Production ions ct transa Invest ors

Licensing

Recurring revenues


Market forces

Key trends

BUSINESS MODEL

Macroeconomic forces

Industry forces


Evaluation Bang & Olufsen 0

Switching costs Scalability Recurring revenues Protection from competitors Earn before you pay Virality/network Game changing cost structure Getting others to do the work

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