Cloud Gaming Market 2018: Historical Analysis, Opportunities, Latest Innovations, Top Players Foreca

Page 1

Cloud Gaming Market Research Report - Global Forecast to 2023

Cloud Gaming Market Research Report Global Forecast to 2023

P a g e |1

Copyright Š 2017 Market Research Future.


Cloud Gaming Market Research Report - Global Forecast to 2023

Global Cloud Gaming Market, by Type (Video streaming, File Streaming), by Cloud (Public, Private, Hybrid), by Server (G-Cluster, Play Station, Gamenow), by End user (Serious Gamer, Social Gamer, Core Gamer) - Forecast 2016-2023 Market Synopsis: Cloud gaming is a form of online gaming that enables direct and on-demand video streaming of games on computers, and mobile devices. This type of gaming enables the users to play any game at any place. The adoption of cloud gaming is increasing precipitously owing to various advantages offered by the technology. Some of its major advantages include elimination of expensive hardware, integration of gaming into computer and smart phone, enables instant playing of games, and easy spectating of games amongst others. An increasing mobile and internet subscriber base, increase in gaming audience, government initiatives related to infrastructure activities, improvements in development of new technologies, and decrease in piracy are the major drivers for this market's growth. Get Sample Report @ https://www.marketresearchfuture.com/sample_request/1368 Key Players The competitive dashboard of this market that has been analyzed in the report includes Samsung Electronics, Sony, Amazon, Microsoft Corporation, GameFly, Nvidia, Ubitius, Playkey, HaiHong Holding, TongFang, B Ray Medica, and Zhongqing Game. Some of the key players in the market are Sony (Japan), GameFly (USA), Nvidia (USA), Ubitus (USA), Playkey (USA), HaiHong Holding (Singapore), TongFang (China), B Ray Medica, Zhongqing Game (China), Microsoft Corporation (U.S.), Amazon (U.S.), Samsung Electronics (South Korea) among others. Regional Analysis North America and Western Europe is leading the cloud gaming market. The increased penetration of smartphones and tablets in the Americas, high affordability and ability to spend time on leisure activities is a propellant for the market growth. Asia Pacific is expected to show high growth rate during the forecast period. High availability of low-cost smartphones and tablets and emerging trend of using digital technology in Region such as China and India and also due to the raising foreign investments are the factors driving the Asia Pacific market. Segmentation The Cloud Gaming Market is segmented on the basis of type, server, cloud, end-user and region. On basis of type the segment is further classified in to video streaming, file streaming and others. The cloud segment is further

P a g e |2

Copyright Š 2017 Market Research Future.


Cloud Gaming Market Research Report - Global Forecast to 2023

classified in to public, private, hybrid and community. On basis of server the segment is further classified in to Gcluster, play station, gamenow, stream my game and others. The end-users for the global cloud gaming are serious gamer, core gamer and social gamer. PlayStation Now, Sony’s cloud-based gaming service that lets gamers access PlayStation 3 titles on their PlayStation 4 and Windows PC, will soon be expanding to include a new platform. When user subscribes, user doesn’t need to install games on console. Instead, Sony has data centers where they can launch games on their own servers. A video feed is then sent directly to user’s device, but nothing is really happening locally. The global cloud gaming market is expected to grow at 23% CAGR through the forecast period. Latest Industry News A new entrant in the cloud gaming market, Simplay, has been receiving a lot of attention for its innovative service offering - unlimited hours of cloud gaming starting at $20 per month. The affordable pricing and native support from Parsec, a leading cloud gaming platform is expected to disrupt the market in the coming years. After Microsoft's recent announcement of the Head of the Gaming Cloud division at Xbox in March. The company has now begun to complete assembling talented software engineers for upcoming projects. Microsoft's Xbox is looking to take advantage of Azure; it's prominent cloud computing platform. Get Report Details @ https://www.marketresearchfuture.com/reports/cloud-gaming-market-1368 Intended Audience • Hardware Providers • Research organization • Software Providers • Application Developers

P a g e |3

Copyright © 2017 Market Research Future.


Cloud Gaming Market Research Report - Global Forecast to 2023

P a g e |4

Copyright Š 2017 Market Research Future.


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.