VINCE DESTEFANO | design portfolio
EDUCATION
THE OHIO STATE UNIVERSITY - KNOWLTON SCHOOL | MAY 2019 - BAUMER LECTURE SERIES
MASTERS OF ARCHITECTURE CANDIDATE GRADUATE ASSISTANTSHIP
THE OHIO STATE UNIVERSITY - KNOWLTON SCHOOL B.S. IN ARCHITECTURE
| MAY 2017
CUM LAUDE WITH HONORS RESEARCH DISTINCTION MINOR IN CITY AND REGIONAL PLANNING
VINCE DESTEFANO EXPERIENCE
BHDP ARCHITECTURE | CO-OP ARCHITECT COLUMBUS, OH
| SEP 2016 - AUG 2017 COLUMBUS, OH | MAY 2018 - AUG 2018
CONTACT
630.453.0701 vinnyd5450@gmail.com issuu.com/vincedestefano
COLLABORATED WITH OTHER ARCHITECTS FOR DRAWINGS AND DESIGN RENDERINGS CONDUCTED PORTIONS OF MEETINGS AND CORRESPONDENCE WITH CLIENTS PREPARED DRAWINGS AND RENDERINGS FOR PRESENTATIONS TO CLIENTS
WORKED CLOSELY WITH MULTIPLE DIFFERENT TEAMS, ENSURING WE MET DEADLINES
3D GROUP, INC | CO-OP ARCHITECT COLUMBUS, OH
| MAY 2016 - AUG 2016
CONSULTED WITH HEAD ARCHITECT FOR DRAWINGS AND DESIGNS ON PROJECTS
SKILLS
PREPARED DRAWINGS FOR PRESENTATIONS TO CLIENTS AND SUBMISSION FOR CITY
adobe suite illustrator photoshop indesign rhinoceros v-ray revit unity3d autocad sketchup lumion microsoft suite physical modeling programing python
PERFORMED SITE VISITS, MEASURING AND DIGITAL RECREATION OF SPACES
INVOLVEMENT
GRADUATE ASSISTANTSHIP | BAUMER LECTURE SERIES KNOWLTON SCHOOL
| AUG 2017 - MAY 2019
COORDINATING VISITS, ARRIVAL AND DEPARTURES WITH VISITING LECTURERS
PREPARE A/V EQUIPMENT IN LECTURE HALL, ENSURING A SMOOTH AND SUCCESSFUL TALK
SERVITECTURE | KNOWLTON SCHOOL STUDENT ORG. | MARCH 2016 - MARCH 2017 | MARCH 2015 - MARCH 2016
VICE PRESIDENT TREASURER
RESPONSIBLE FOR COMMUNICATION TO GENERAL MEMBERS FOR MEETINGS AND EVENTS
TRANSITIONED NEW TREASURER INTO POSITION, GUIDING USE OF FUNDS
COLLABORATED WITH REST OF OFFICERS FOR PLANNING EVENTS AND GENERAL MEETINGS
CONTENTS graduate studio
3
undergraduate studio
19
additional works
43
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graduate studio selected works
2017 - 2019
crowd control
5
passages butte
11
CROWD CONTROL
| columbus, oh instructor | curtis roth semester | fall 2018 location
Crowd Control was an exploration into authorship and drawing conventions. Crowd Control was designed in Unity3D, a 3D video game engine software, creating a library of AI and environmental objects that allows authors to interact with the drawing. The 3 AI, Wanderer, Follower and Fleer, worked in a cohesive dance, always feeding into a system with each other. These AI work to create the marks of the drawings, and the author can interact with them through placing of environmental objects. The environmental objects consisted of walls. These walls were never permanent, necessitating close attention if the author in order to maintain the system or effect they are trying to create. These walls act in a few ways, those exhibited here were either stationary or would be a push wall, which would move across the field, moving the AI out of its path. The authors, or workers, was outsourced to Amazon’s Mechanical Turk platform, confounding the ability to read a specific author of the work. The AI, MTurk workers, and myself all hold influences over each piece that was created, struggling to gain total control of the drawing.
crowd control
Experience the game for yourself at: https://simmer.io/@DaBears3455/drawing-robots-v2
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|6|
crowd control
GAME VARIABLES: ai: wanderer, follower, fleer walls: normal wall, push wall instructions: none
|7|
Wanderer
Follower
Fleer
all lW rma No
GAME VARIABLES: ai: wanderer, follower, fleer walls: normal wall, push wall instructions: none
Wanderer
Follower
Fleer
all lW rma No
all hW Pus
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crowd control
GAME VARIABLES: ai: wanderer, follower, fleer walls: normal wall, push wall instructions: horizon
|9|
Wanderer
Follower
Fleer
all lW rma No
all hW Pus
GAME VARIABLES: ai: wanderer, follower, fleer walls: normal wall, push wall instructions: triangle
Wanderer
Follower
Fleer
all lW rma No
all hW Pus
| 10 |
PASSAGES BUTTE location
| butte, mt
| cruse + overly partners | kayla grosheim + mark hensler semester | fall 2017 instructor
Located on a peninsula on serene Hearst Lake in Butte, Montana, the secluded site lends itself naturally to a detoxification and healing resort. The resort is intended to be a self check-in facility for guest to come for extended periods to fully recover for reentry into society. A combination of community and nature a used in full effect in order to help all guests in their road to recovery. The inward facing suites help to focus guest towards each other, building natural interaction with others into the everyday experience of the stay. The building itself always promotes this with a large hall expanding the entire length of the building, promoting community and connection to the nature around the resort.
passages butte
When approaching the resort, you see a unknown faceted form. This form continues to undulate throughout the buildings length, until at the end it is a recognizable and complete form. This is done through progressing truss profiles, and is used as a thematic emphasis on the healing process occurring during your stay. The building is organized to have community and public program towards the interior, emphasized on the great hall spanning the building. The private program exists on the exterior, still facing inward to promote the community connection.
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1 2
3
4th floor
4
1 2
1
2
3 3
3rd floor
4 4
1 2
1
passages butte
2
3 3
4
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4
2nd floor
site plan | 14 |
section 1
section 2
passages butte
section 3
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section 4
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unit axon
passages butte
20’ - 0”
5’ - 0”
8’ - 0”
15’ - 0”
| 17 | 22’ - 6”
suite axon
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| 19 |
undergraduate studio selected works
2014 - 2017
99 characters
21
knot: music hall
27
beacon: food hub
33
presidential library
39
99 CHARACTERS
| columbus, oh instructor | kochar + kimbrell partners | cara berg + jake williamson semester | spring 2017 location
99 Characters was the culmination of a research and theory driven studio, exploring methods of world building. In 99 Characters, we developed an interest in how context and character can interact, and how they can work together, or overpower one or the other to form a new understanding. The characters we explored were founded in abstracting the work and projects of seminal minds in the discipline of architecture. These seminal minds; Fuller, Tschumi, Koolhaas, Van der Rohe, Eisenman, Hadid, Boullee, and Rossi, where each examined through different lenses; Ideological, Cliche, Political, Populist, Cultural, Satire, and Tectonic, of interpretation. The lenses helped to create a well rounded family of characters for each seminal mind, and the characters were to be understood as embodiments of that lense, not to be focused on the form they display.
99 characters
These characters were then introduced into an overwhelming context of the grid. They started to dwell in individual cells of the grid, and using the personalities they have inherited, would effect their world in a specific manner. Some would subdue to the organizational power of the grid, others would start to embed themselves into the context of the world, changing it to the characters liking.
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99 characters
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99 characters
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KNOT: MUSIC HALL
| san francisco, ca instructor | ann pendleton-jullian semester | fall 2016 location
How has music performance and its perception by the public changed? When designing a new concert hall, this is something very prevalent in my mind. Music, and the experience associated is very different compared to what it once was. Trying to pull in as much audience from a diverse population is something I tried to accomplish with this new concert hall for the San Francisco Orchestra. In order to do this, I thought through the way to string the program together, having its center about the music and performances. This brought along a knotting and enveloping action, as strands reached out into the landscape, to capture the people experiencing Golden Gate park, and creating a more intimate space to inhabit.
knot: music hall
This intimate space is bordered by the program strands, one side being the education and experimental, with the other being the cafe and business administration for the concert hall itself. The central knot encloses the main hall, as it is wrapped by the program strands coming through.
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knot: music hall
balcony plan
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2nd floor plan
1st floor plan
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knot: music hall
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BEACON: FOOD HUB location
| columbus, oh
| isabella gould semester | spring 2016
instructor
For this project, I was tasked to combine three separate agents of program; food, communication and meditation into one hub for the south side district of Columbus. Bringing this area a community center for its inhabitants to gather and feel united by again. This area of Columbus has not been very prosperous in recent history, and is in a decline. They need something as a community to rally around to unify themselves again. Creating a beacon, somewhere they can call a center for all the neighborhoods, was what I wanted to do.
beacon: food hub
Building a tower to call out to the district created this beacon. This beacon gives all the south side neighborhoods a destination and wayfinding point to rally together at. The tower itself has undergone erosion, much like the districts, as its strong back bone stands, holding the carved away exterior. This carving has happened both to the outer facades and the inner floor plates, creating a large atrium that goes the entire height of the building.
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Admin
Admin
Admin
Conference Conference Room Room
Conf Conf Room Room
Tech. Room Storage
Admin Admin
Bathroom
Admin
Bathroom
Floor 3M
Scale= 1/32” : 1’ 0”
^ 3rd floor mezzanine < 3rd floor
Library
Floor 3
Scale= 3/64” : 1’ 0”
Kitchen
Kitchen
Classroom
Community Room
Bathroom
Bathroom
Floor 2M
Scale= 1/32” : 1’ 0”
^ 2nd floor mezzanine < 2nd floor Pop Up Restaura nt
Floor 2
Shipping and Receiving
Admin
Admin
Admin
Admin
Admin
Admin
Scale= 3/64” : 1’ 0”
beacon: food hub
Retail
Lobby
Floor 1M
Scale= 1/32” : 1’ 0”
^ 1st floor mezzanine < 1st floor | 35 |
Floor 1
Scale = 3/64” : 1’ 0”
Shipping and Receiving
Lobby
site plan
| 36 |
Main Meditation Space
Main Meditation Space
Tenno Room
Bathroom
Bathroom
Floor 6M
Scale= 1/32” : 1’ 0”
^ 6th floor mezzanine < 6th floor
Dinning Room
Floor 6
Scale= 3/64” : 1’ 0”
Laundry
Mech. Room
Arts Room
Storage
Admin
Parent/Tot Space Children’s Program Room
Teen Community Space
Admin Bathroom
Admin
Bathroom
Floor 5M
Scale= 1/32” : 1’ 0”
^ 5th floor mezzanine < 5th floor
Admin Admin Admin
Floor 5
Scale= 3/64” : 1’ 0” Classroom
Classroom Classroom
beacon: food hub
Bathroom
Living/Gathering Space
Bathroom
Floor 4M
Scale= 1/32” : 1’ 0”
Meeting Room
| 37 |
Floor 4
Scale= 3/64” : 1’ 0”
^ 4th floor mezzanine < 4th floor
section
| 38 |
PRESIDENTIAL LIBRARY location
| chicago, il
| ashley shafer semester | fall 2015
instructor
A city known for its architecture is looking for another landmark building, one for the Presidential Library and Conference Center for Barack Obama. I began by looking to the history of the area, focusing in on who and what influenced the city architecturally, and challenging it. Mies van der Roheâ&#x20AC;&#x2122;s designs have played a huge role in forming the city and propelling it into the future. Crown Hall I found particularly interesting in the case of this project due to the need for subdivision of spaces as well as connection of them. Attacking his one solution to space, and figure a way to bring it all back together proved to be an interesting and stimulating task.
presidential library
Stitching back together a universal space for exhibitions, while splitting and subdividing other spaces to create the privacy needed for the hotel and small conference rooms became a balance. The invasion of the stitches into a pure space, creating an architectural experience that would have never occurred within it before.
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presidential library
ground floor
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entry floor
atitudinal Section cale: 1/16” = 1’0”
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additional works selected works
2015 - 2019
tempietto exemplum
45
switchboard
49
TEMPIETTO EXEMPLUM location
| columbus, oh
| sandhya kochar semester | fall 2018
instructor
Tempietto Exemplum was an exhibition at the Yale School of Architecture. It was looking to re-explore Bramanteâ&#x20AC;&#x2122;s canonical Tempietto through contemporary means of drawing. Throughout the earlier portion of the seminar, we explored a multitude of drawing styles from many different architects and artists. Using this as background, I developed a style of my own, utilizing experimentation in Unity3D, a video game engine software, to create a network of AI that would draw the Tempietto. Through layering of their lines, and extending the time and density of AI in the environment, the form of the Tempietto began to emerge true to its form.
tempietto exemplum
Watch the drawing process here: https://youtu.be/DUttIi-XWGE
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project title
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SWITCHBOARD location
| n/a
2018 home competition | arch out loud partner
| michael schwartz
SWITCHBOARD proposes a vision of a flexible platform for a vast array of amenities and living spaces, at the flip of a switch. SWITCHBOARD is a new operating system for the dwelling unit. It preferences both the privacy of the individual unit and embraces the efficiency and robustness of a collective living environment. “Shared” no longer means co-utilized. In SWITCHBOARD, sharing is personal, private and convenient. SWITCHBOARD ties the function of the individual unit so closely to the collective system, that the two are inseparable, and the unit no longer is a fixed condition, but a changing, flexible environment. It’s able to expand and contract, accommodating a multitude of uses and party sizes. SWITCHBOARD achieves this through a catalog of available “switches.” These switches are hailed by the resident(s) and arrive at the individual unit for the personal use of that resident for a specified period of time. The switches represent amenities that could only exist in a shared environment but that can be utilized exclusively and as part of the individual dwelling unit. SWITCHBOARD is somewhere in between Uber and Airbnb; it provides shared amenities that in turn provide unprecedented activation of the home.
switchboard
SWITCHBOARD is multi-family living, reimagined.
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switchboard
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SWITCH DOCK 1
SWITCH DOCK 2
SWITCH DOCK 3
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