Vince DeStefano Architectural Portfolio

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VINCE DESTEFANO | design portfolio


EDUCATION

THE OHIO STATE UNIVERSITY - KNOWLTON SCHOOL | MAY 2019 - BAUMER LECTURE SERIES

MASTERS OF ARCHITECTURE CANDIDATE GRADUATE ASSISTANTSHIP

THE OHIO STATE UNIVERSITY - KNOWLTON SCHOOL B.S. IN ARCHITECTURE

| MAY 2017

CUM LAUDE WITH HONORS RESEARCH DISTINCTION MINOR IN CITY AND REGIONAL PLANNING

VINCE DESTEFANO EXPERIENCE

BHDP ARCHITECTURE | CO-OP ARCHITECT COLUMBUS, OH

| SEP 2016 - AUG 2017 COLUMBUS, OH | MAY 2018 - AUG 2018

CONTACT

630.453.0701 vinnyd5450@gmail.com issuu.com/vincedestefano

COLLABORATED WITH OTHER ARCHITECTS FOR DRAWINGS AND DESIGN RENDERINGS CONDUCTED PORTIONS OF MEETINGS AND CORRESPONDENCE WITH CLIENTS PREPARED DRAWINGS AND RENDERINGS FOR PRESENTATIONS TO CLIENTS

WORKED CLOSELY WITH MULTIPLE DIFFERENT TEAMS, ENSURING WE MET DEADLINES

3D GROUP, INC | CO-OP ARCHITECT COLUMBUS, OH

| MAY 2016 - AUG 2016

CONSULTED WITH HEAD ARCHITECT FOR DRAWINGS AND DESIGNS ON PROJECTS

SKILLS

PREPARED DRAWINGS FOR PRESENTATIONS TO CLIENTS AND SUBMISSION FOR CITY

adobe suite illustrator photoshop indesign rhinoceros v-ray revit unity3d autocad sketchup lumion microsoft suite physical modeling programing python

PERFORMED SITE VISITS, MEASURING AND DIGITAL RECREATION OF SPACES

INVOLVEMENT

GRADUATE ASSISTANTSHIP | BAUMER LECTURE SERIES KNOWLTON SCHOOL

| AUG 2017 - MAY 2019

COORDINATING VISITS, ARRIVAL AND DEPARTURES WITH VISITING LECTURERS

PREPARE A/V EQUIPMENT IN LECTURE HALL, ENSURING A SMOOTH AND SUCCESSFUL TALK

SERVITECTURE | KNOWLTON SCHOOL STUDENT ORG. | MARCH 2016 - MARCH 2017 | MARCH 2015 - MARCH 2016

VICE PRESIDENT TREASURER

RESPONSIBLE FOR COMMUNICATION TO GENERAL MEMBERS FOR MEETINGS AND EVENTS

TRANSITIONED NEW TREASURER INTO POSITION, GUIDING USE OF FUNDS

COLLABORATED WITH REST OF OFFICERS FOR PLANNING EVENTS AND GENERAL MEETINGS


CONTENTS graduate studio

3

undergraduate studio

19

additional works

43


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graduate studio selected works

2017 - 2019

crowd control

5

passages butte

11


CROWD CONTROL

| columbus, oh instructor | curtis roth semester | fall 2018 location

Crowd Control was an exploration into authorship and drawing conventions. Crowd Control was designed in Unity3D, a 3D video game engine software, creating a library of AI and environmental objects that allows authors to interact with the drawing. The 3 AI, Wanderer, Follower and Fleer, worked in a cohesive dance, always feeding into a system with each other. These AI work to create the marks of the drawings, and the author can interact with them through placing of environmental objects. The environmental objects consisted of walls. These walls were never permanent, necessitating close attention if the author in order to maintain the system or effect they are trying to create. These walls act in a few ways, those exhibited here were either stationary or would be a push wall, which would move across the field, moving the AI out of its path. The authors, or workers, was outsourced to Amazon’s Mechanical Turk platform, confounding the ability to read a specific author of the work. The AI, MTurk workers, and myself all hold influences over each piece that was created, struggling to gain total control of the drawing.

crowd control

Experience the game for yourself at: https://simmer.io/@DaBears3455/drawing-robots-v2

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crowd control

GAME VARIABLES: ai: wanderer, follower, fleer walls: normal wall, push wall instructions: none

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Wanderer

Follower

Fleer

all lW rma No


GAME VARIABLES: ai: wanderer, follower, fleer walls: normal wall, push wall instructions: none

Wanderer

Follower

Fleer

all lW rma No

all hW Pus

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crowd control

GAME VARIABLES: ai: wanderer, follower, fleer walls: normal wall, push wall instructions: horizon

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Wanderer

Follower

Fleer

all lW rma No

all hW Pus


GAME VARIABLES: ai: wanderer, follower, fleer walls: normal wall, push wall instructions: triangle

Wanderer

Follower

Fleer

all lW rma No

all hW Pus

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PASSAGES BUTTE location

| butte, mt

| cruse + overly partners | kayla grosheim + mark hensler semester | fall 2017 instructor

Located on a peninsula on serene Hearst Lake in Butte, Montana, the secluded site lends itself naturally to a detoxification and healing resort. The resort is intended to be a self check-in facility for guest to come for extended periods to fully recover for reentry into society. A combination of community and nature a used in full effect in order to help all guests in their road to recovery. The inward facing suites help to focus guest towards each other, building natural interaction with others into the everyday experience of the stay. The building itself always promotes this with a large hall expanding the entire length of the building, promoting community and connection to the nature around the resort.

passages butte

When approaching the resort, you see a unknown faceted form. This form continues to undulate throughout the buildings length, until at the end it is a recognizable and complete form. This is done through progressing truss profiles, and is used as a thematic emphasis on the healing process occurring during your stay. The building is organized to have community and public program towards the interior, emphasized on the great hall spanning the building. The private program exists on the exterior, still facing inward to promote the community connection.

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1 2

3

4th floor

4

1 2

1

2

3 3

3rd floor

4 4

1 2

1

passages butte

2

3 3

4

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4

2nd floor


site plan | 14 |


section 1

section 2

passages butte

section 3

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section 4


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unit axon

passages butte

20’ - 0”

5’ - 0”

8’ - 0”

15’ - 0”

| 17 | 22’ - 6”

suite axon


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undergraduate studio selected works

2014 - 2017

99 characters

21

knot: music hall

27

beacon: food hub

33

presidential library

39


99 CHARACTERS

| columbus, oh instructor | kochar + kimbrell partners | cara berg + jake williamson semester | spring 2017 location

99 Characters was the culmination of a research and theory driven studio, exploring methods of world building. In 99 Characters, we developed an interest in how context and character can interact, and how they can work together, or overpower one or the other to form a new understanding. The characters we explored were founded in abstracting the work and projects of seminal minds in the discipline of architecture. These seminal minds; Fuller, Tschumi, Koolhaas, Van der Rohe, Eisenman, Hadid, Boullee, and Rossi, where each examined through different lenses; Ideological, Cliche, Political, Populist, Cultural, Satire, and Tectonic, of interpretation. The lenses helped to create a well rounded family of characters for each seminal mind, and the characters were to be understood as embodiments of that lense, not to be focused on the form they display.

99 characters

These characters were then introduced into an overwhelming context of the grid. They started to dwell in individual cells of the grid, and using the personalities they have inherited, would effect their world in a specific manner. Some would subdue to the organizational power of the grid, others would start to embed themselves into the context of the world, changing it to the characters liking.

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99 characters

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99 characters

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KNOT: MUSIC HALL

| san francisco, ca instructor | ann pendleton-jullian semester | fall 2016 location

How has music performance and its perception by the public changed? When designing a new concert hall, this is something very prevalent in my mind. Music, and the experience associated is very different compared to what it once was. Trying to pull in as much audience from a diverse population is something I tried to accomplish with this new concert hall for the San Francisco Orchestra. In order to do this, I thought through the way to string the program together, having its center about the music and performances. This brought along a knotting and enveloping action, as strands reached out into the landscape, to capture the people experiencing Golden Gate park, and creating a more intimate space to inhabit.

knot: music hall

This intimate space is bordered by the program strands, one side being the education and experimental, with the other being the cafe and business administration for the concert hall itself. The central knot encloses the main hall, as it is wrapped by the program strands coming through.

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knot: music hall

balcony plan

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2nd floor plan

1st floor plan

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knot: music hall

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BEACON: FOOD HUB location

| columbus, oh

| isabella gould semester | spring 2016

instructor

For this project, I was tasked to combine three separate agents of program; food, communication and meditation into one hub for the south side district of Columbus. Bringing this area a community center for its inhabitants to gather and feel united by again. This area of Columbus has not been very prosperous in recent history, and is in a decline. They need something as a community to rally around to unify themselves again. Creating a beacon, somewhere they can call a center for all the neighborhoods, was what I wanted to do.

beacon: food hub

Building a tower to call out to the district created this beacon. This beacon gives all the south side neighborhoods a destination and wayfinding point to rally together at. The tower itself has undergone erosion, much like the districts, as its strong back bone stands, holding the carved away exterior. This carving has happened both to the outer facades and the inner floor plates, creating a large atrium that goes the entire height of the building.

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Admin

Admin

Admin

Conference Conference Room Room

Conf Conf Room Room

Tech. Room Storage

Admin Admin

Bathroom

Admin

Bathroom

Floor 3M

Scale= 1/32” : 1’ 0”

^ 3rd floor mezzanine < 3rd floor

Library

Floor 3

Scale= 3/64” : 1’ 0”

Kitchen

Kitchen

Classroom

Community Room

Bathroom

Bathroom

Floor 2M

Scale= 1/32” : 1’ 0”

^ 2nd floor mezzanine < 2nd floor Pop Up Restaura nt

Floor 2

Shipping and Receiving

Admin

Admin

Admin

Admin

Admin

Admin

Scale= 3/64” : 1’ 0”

beacon: food hub

Retail

Lobby

Floor 1M

Scale= 1/32” : 1’ 0”

^ 1st floor mezzanine < 1st floor | 35 |

Floor 1

Scale = 3/64” : 1’ 0”


Shipping and Receiving

Lobby

site plan

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Main Meditation Space

Main Meditation Space

Tenno Room

Bathroom

Bathroom

Floor 6M

Scale= 1/32” : 1’ 0”

^ 6th floor mezzanine < 6th floor

Dinning Room

Floor 6

Scale= 3/64” : 1’ 0”

Laundry

Mech. Room

Arts Room

Storage

Admin

Parent/Tot Space Children’s Program Room

Teen Community Space

Admin Bathroom

Admin

Bathroom

Floor 5M

Scale= 1/32” : 1’ 0”

^ 5th floor mezzanine < 5th floor

Admin Admin Admin

Floor 5

Scale= 3/64” : 1’ 0” Classroom

Classroom Classroom

beacon: food hub

Bathroom

Living/Gathering Space

Bathroom

Floor 4M

Scale= 1/32” : 1’ 0”

Meeting Room

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Floor 4

Scale= 3/64” : 1’ 0”

^ 4th floor mezzanine < 4th floor


section

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PRESIDENTIAL LIBRARY location

| chicago, il

| ashley shafer semester | fall 2015

instructor

A city known for its architecture is looking for another landmark building, one for the Presidential Library and Conference Center for Barack Obama. I began by looking to the history of the area, focusing in on who and what influenced the city architecturally, and challenging it. Mies van der Rohe’s designs have played a huge role in forming the city and propelling it into the future. Crown Hall I found particularly interesting in the case of this project due to the need for subdivision of spaces as well as connection of them. Attacking his one solution to space, and figure a way to bring it all back together proved to be an interesting and stimulating task.

presidential library

Stitching back together a universal space for exhibitions, while splitting and subdividing other spaces to create the privacy needed for the hotel and small conference rooms became a balance. The invasion of the stitches into a pure space, creating an architectural experience that would have never occurred within it before.

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presidential library

ground floor

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entry floor


atitudinal Section cale: 1/16” = 1’0”

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additional works selected works

2015 - 2019

tempietto exemplum

45

switchboard

49


TEMPIETTO EXEMPLUM location

| columbus, oh

| sandhya kochar semester | fall 2018

instructor

Tempietto Exemplum was an exhibition at the Yale School of Architecture. It was looking to re-explore Bramante’s canonical Tempietto through contemporary means of drawing. Throughout the earlier portion of the seminar, we explored a multitude of drawing styles from many different architects and artists. Using this as background, I developed a style of my own, utilizing experimentation in Unity3D, a video game engine software, to create a network of AI that would draw the Tempietto. Through layering of their lines, and extending the time and density of AI in the environment, the form of the Tempietto began to emerge true to its form.

tempietto exemplum

Watch the drawing process here: https://youtu.be/DUttIi-XWGE

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project title

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SWITCHBOARD location

| n/a

2018 home competition | arch out loud partner

| michael schwartz

SWITCHBOARD proposes a vision of a flexible platform for a vast array of amenities and living spaces, at the flip of a switch. SWITCHBOARD is a new operating system for the dwelling unit. It preferences both the privacy of the individual unit and embraces the efficiency and robustness of a collective living environment. “Shared” no longer means co-utilized. In SWITCHBOARD, sharing is personal, private and convenient. SWITCHBOARD ties the function of the individual unit so closely to the collective system, that the two are inseparable, and the unit no longer is a fixed condition, but a changing, flexible environment. It’s able to expand and contract, accommodating a multitude of uses and party sizes. SWITCHBOARD achieves this through a catalog of available “switches.” These switches are hailed by the resident(s) and arrive at the individual unit for the personal use of that resident for a specified period of time. The switches represent amenities that could only exist in a shared environment but that can be utilized exclusively and as part of the individual dwelling unit. SWITCHBOARD is somewhere in between Uber and Airbnb; it provides shared amenities that in turn provide unprecedented activation of the home.

switchboard

SWITCHBOARD is multi-family living, reimagined.

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switchboard

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SWITCH DOCK 1

SWITCH DOCK 2

SWITCH DOCK 3

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