Scaping the Virtual - Reality Augmentation via dynamic architectural configurations

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THESIS PROJECT FOR THE POSTGRADUATE PROGRAM “ADVANCED DESIGN: INNOVATION AND TRANSDISCIPLINARITY IN ARCHITECTURAL DESIGN”

SCAPING T H E VIRTUAL REALITY AUGMENTATION VIA DYNAMIC

ARCHITECTURAL

CONFIGURATIONS

C H I N I S / I O A N N I S NOUSIAS/CHRYSOSTOMOS


INFO S C A P E S S CA P ING T H E V I RT UAL We start our research by assuming that we are living in a world that is constantly accelerating, where information holds a central shaping role. The contemporary urban landscape is not to be studied simply as space. The accelerating times we live in, necessitate an analytic approach that takes into consideration the fields of information that are born and developed in the contemporary metropolis and comodify it.

THE CON C E P T O F INFO S CAP E S This research is focused on the concept of Infoscapes. Infoscapes are scapes of information that cover and amplify the urban space. Qualitative and quantitative multitudes that augmentand delineate the urban experience.

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1. Can hold various levels of organization

TANGIBLE URBAN LANDSCAPE

2. Are not explicitly perceived by the senses x y state

x y z t

AUGMENTED

x y z u v

x y z u v w q

x1 x2

xn

3. Can be defined by n-dimensional variables

tn

tn+1

4. Evolve in Real-Time - they are in a constant state of becoming

INFOSCAPES

5. Are generated both from top-down and bottom-up procedures

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DOCUMENTING THE INFOSCAPES

1

Camera_Field _location _direction _medium _noise

2

Cell_Sites_ Sys _subjectivities _medium _noise

3

Social_Space _location _density _tag _events _medium _noise

After defining the concept of Infoscapes, a documentation of various fields of information took place. The fields that were chosen were those that are covering a sufficient part of the information flow. Through the process of documentation itself, valuable insight was deduced for the characteristics and the instant nature of the Infoscapes. Each Infoscape is analysed from two Points of View: through the Point of View of the medium that defines the infoscape and through the Point of View of the subject that uses and interacts with the Infoscape.

Infoscape

medium

subjectivities

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#friends #drinks #nightout #planb

#valaoritou #skg #thesslife #streetoutdoors #streetart #eightball #ladadika #gymlife #fitness #thessatmorning

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5% - 60 m

15% - 51 m

25% - 39 m

35% - 32 m

45% - 24 m

55% - 16.5 m

65%- 10.5 m

05°- 60.0 mm

12°- 25.0 mm

20°- 16.0 mm

30°- 12.0 mm

40°- 8.0 mm

60°- 6.0 mm

100°- 2.5 90°- 2.8 mm 75°- 3.6 mm 70°- 4.0 mm

95% - 5 m 85% - 6.5 m 75% - 8.5 m

Angle_Lens

Cellular_Site_Coverage


1

Camera_Field _location _direction _medium _noise

Infoscape

mediated space camera location

medium

Surveilance_Cam _collective means _urban Real-Time Interface

At the broader area of Ladadika and Valaoritou, locations and direction vectors of surveilance cameras were found and documented. The composition of them created two fields of influence. Firstly a field of influence described from the point of view of the medium as some sort of an urban Real-Time PAGE |6


free_subjectivity camera location

subjectivities

Subject_in_space _public space _individuality + control

interface, which when interconnected through a collective means, may have interesting results in the way people interact with the city. Secondly, as a field of influence described from the point of view of the subject, whose sense of individuality, or perception of public space is restricted PAGE |7


2

Cell_Sites_ Sys _subjectivities _medium _noise

Infoscape

medium

Subjectification Channel _interaction _bottom-up input to the info-scape

subjectivities

Control_Sites _urban hotspots _quantification of events _mediation The cellphone antenna network was considered as an underlying foundation for the information distribution, representanting a more corporeal form of the infoscapes. The lack of a network capable of carrying information is crucial to the existence of the infoscapes. Moreover, the cellphone antenna network carries metrics about the infoscapes. It can be used for geolocation of people, for the measurement of information traffic load and in general for quantifying events in the urban space.

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antenna proximity antenna location

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3

Social_Space _location _density _tag _events _medium _noise

Infoscape

Data acquired from a detailed Tweet Map, were used to show the distribution of geolocated tweets in the area. This strategy of documenting geolocated actions of Social Media, thus searching their implications on the urban landscape was expanded in three main Social Media: on Facebook, on Twitter and on Instagram. Therefore, a Twitter StreamListener was implemented through the use of Python’s Library Tweepy, while Facebook data were acquired via the Graph API. Instagram data were not successfully acquired because of time and the platform’s policy constraints. The manipulation of these data and their immediate connection with urban events was of crucial importance to the elaboration of the main notions of the thesis project.

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INFOSCAPES CONSIDERATIONS The nature of the Infoscapes as also their implications on the subject that moves through them, brings up important considerations about architecture. What comes up, is that the existing means of design strangle to follow thw hyperdynamic nature of reality. What is necessary is a design that can handle the very nature of the Infoscape. Architecture needs to be able to reconcile the spontaneous and the planned and be open to events and occurances. An architecture that can act as the interface between the tangible and the augmented, and be dynamic and repsonsive in real time.

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INFOSCAPES DUALITY

INFOSCAPES INTERACTIVITY

“Global” maps (control room) Maps of “local” individual experience

Observation of a hybridized physical - virtual reality. This augmented space evolves constantly in real-time.

RECONCILE

RECONCILE

HYPER INDIVIDUAL

COLLECTIVE NARRATIVE

SPONTANEOUS

Contribute to the process of construction of the contemporary inherently multiple subject through the design of affect-loaded spaces

PLANNED

Responsive to the importance of events and occurances

RESPONSIVE affect (for an active architecture) is produced through the continuous interaction between subjects and objects MUTUALLY SHAPING PROCESS A dynamic formation which will be subject of concern simultaneously for the subject and the object

EVENTS

OCCURANCES

But a world sensitive to microchange, without inertia is running the risk of a constant Brownian - like agitation without any clear direction.

ARCHITECTURE Multiplication of interfaces and hubrid situations, so architecture can act as the interface between the tangible and the augmented. Dynamic, responsive in real - time. Public Space is a space of interaction

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BUILD ING A SYSTEM In order to manipulate the Infoscapes, a system of procedures is designed and build. Central place in this system holds the notion of the Event.

THE NOTION OF THE EVENT The event in general is something that takes place at a specific place during a specific time interval. The event can vary from an exchange of information, like an upload at a social medium to a large gathering of people with various social and economical interactions. This scalable notion of the Event characterizes the system that is developed on the Infoscapes. The system follows a sequence of procedures in order to locate an Event and gather, as much relevant information about it, as possible. This information gathering is based on the Infoscapes infrastructure. In the next phase, the system filters the gathered data, without having any prior knowledge about them. The outcome is reterritorialized inside the augmented urban space. The constant communication between the system and the Infoscapes is carried by a network of robotic functional elements that operate at the locus of the event. The robotic elements have both functional and structural characteristics, which result to the realization of various dynamic structures. PAGE |14


EVENT RECOGNITION

!

CREATE EVENT OBJECTS

f

CHECK FOR UPCOMING EVENTS

Facebook checkUpcomingEvents { choose a Plase Of Interest geolocate future events near POI get attending data }

#

HASHTAG FOLLOW (TWITTER)

Twitter streamListenerEvents { search the hashtag measure reference tweets get supplementary hashtags and evaluate if geolocated, get coordinates }

MULTI LAYERED DATA COLLECTION

SATELLITE IMAGERY CAMERA FIELD ANTENNA DATA

SOCIAL MEDIA

AUGMENTED MODEL The collected data are gathered in a pool and used for the reconstruction of digital model of the city that evolves in real time. Data mining and AI algorithms are used for the matching and geolocation of social media photographs with the satellite imagery and the handling of the data coming out of the camera field.

DATAPOOL PAGE |15


ab

DATA PROCESSING

Î&#x;

a

ac abc

b

ad abd

c

abcd

bc bcd

d

bd cd

Frequent Itemsets {a}, {b}, {c}, {ab}, {ac}, {ad}, {bc}, {abc}, {abd} Correlation Values

Infrequent Itemsets

{a} when {b}, {b} when {a}, {a} when {c},

{d}, {bd}, {cd}, {bcd}, {abcd}

{b} when {ad}, {d} when {ab}.

ASSOCIATION RULES The incoming raw data are defined by a structure that needs to be unraveled in order to be used for the diagnosing system. This structure can be defined with regards to statistical observations related the data. For the extraction of the association rules between different elements the Apriori Algorithm is used.

APRIORI ALGORITHM A simple implementation of the Apriori Algorithm is used. Each incoming package of information analysed by its basic elements e.g. hashtags, consists a transactional database. The algorithm proceeds by identifying the frequent individual items in the database and extending them to larger itemsets. PAGE |16


FORCE LAYOUT GRAPH

3D Boundary

2D Boundary

repulsive force: constant

b attractive force: correlation value: ({a} when {b})

a

radius: frequency of {a}

d c a

b

GRAPH DISTRIBUTION The incoming raw data are filtered by relevance and frequency. Most infrequent itemsets are excluded from the analysis. The corresponding correlations can be used for the creation of a relative distribution in space by assigning forces among the set of edges based on their relative position, and then using these forces to minimize their energy. PAGE |17


GRAPH ORGANIZATION

GRAPH PARADIGM NODES Robots, Tasks, Material Resources EDGES Connections between different Elements FIELDS Information, Data, Attributes about Nodes

Tasks

COMMUNICATION PROTOCOL

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Resources

Bots


BOTS

BOTS AS STRUCTURAL AGENTS The bots constitute the structural agents of the system. They are selected as parts of a structural paradigm, that is composed by four architectural elements: floor, shell, enclosing membrane, and compressive mass.

GRID-BOT The GridBot constitutes the structural agent that holds responsibility for the creation of walkable planes and columns.

TENSE-BOT The TenseBot design is perceived as a hybrid entity that is both a robotic configuration and a structural element. Its purpose is to build shell structures. GECKO-BOT The TenseBot design is perceived as a hybrid entity that is both a robotic configuration and a structural element. Its purpose is to build shell structures. ARM-BOT The ArmBot is a part of the Infoscape robot swarm, operating complementary to the rest of the robots. Its main purpose is to handle the part of the fabrication process that concerns to the material conglomeration. PAGE |19


REAL - TIME DATA COLLECTION

OBJECT: spatial coordinates - attributes

QUADTREE DATA STRUCTURE The quadtree divides a 2D domain (space) into parts. Objects carying information are insterted into the QuadTree. If a certain tile of space reaches more objects than a certain threshold, then it is further divided. The data objects are passed to the new divisions. Through the quadtree each part of space is assigned with attributes by the objects it carries. The density of information and the quality that the data carry with them are translated into qualities of space.

FUNCTIONS _traverse tree _prune tree _pass attributes _filter attributes

ATTRIBUTES _children[ ] _count _dist-from-root _hashtags(#)

FEEDBACK

REAL - TIME CHANGE IN CONFIGURATION PAGE |20


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BOTS DESIGN For this system of procedures to come into being, there must exist some kind of corporeal form. This is covered by the “Bots”, which consist the system’s physical extension. The Bots which are designed consist a series of custom robotic configurations to bridge the gap between the infoscapes and the physical space. These bots constitute the structural agents of the system. They are designed as parts of a structural paradigm that is composed by four architectural elements: Floor, Shell, Enclosing Compressive mass.

membrane

and

The design of these structural agents does not take place ex novo, but instead is based on concepts and work that is elaborated by other researchers. This kind of overlap, took place either unwittingly or on purpose.

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G R I D BOTS The GridBot holds an essential place at the automated building system. It’s sole purpose is the assembly of floor elements consisted by prefabricated lightweight panels that are assemblied into a tetrahedral-based space structure. The floor part is covered by a perforated metal sheet, in order to create walkable surfaces. The assembly parts are obtained by the system’s auxiliary bots. Basis for the design of the GridBot is the concept of the One-Bit Bot as presented by Mathew Carney at TEDx Beacon Street (Carney, 2015). The GridBot consists of three identical assembly arms. The arms are relatively simple in complexity and facilitate the locomotion and the act of the space-structure assembly with the switch of connector. For the GridBot to be able to build new tetrahedral units, a sequence of movements must be followed.

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Grid Construction Robot

GridBot Assembler Connector between Arms

Simple Gripper

Colinear Joint

Rotational Joint

Lightweight Perforated Floor Panel

Tetrahedral Structural Unit

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KINEMATICS KINEMATIC CHAIN The GridBot’s Kinematic Chain is a 5 DegreesOf-Freedom chain that consists of four rotational joints and one colinear. The effective range of the gridBot facilitates its movement on the structural grid and enables the assembly and transfer of extra units.

q_5 q_1

q_4 q_3

q_2

Joint Type

Range of Actuation

q_1

rotational

-135ο Το 135ο

q_2

rotational

-170ο Το 170ο

q_3

colinear

0.0 To 4.70 cm

q_4

rotational

-170ο Το 170ο

q_5

rotational

-180ο Το 180ο

MODES The GridBot can acquire two modes, an assembly mode and a locomotion mode. This switch is achieved via the use of a connector joint located at the edge of each assembler.

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Phase_00 The GridBot assembles a new tetrahedral structural unit.

Phase_01 Two of the assembly arms change their orientation, while the third one stays attached on the structural unit.

Phase_02 The assembly arm attached on the unit initializes the transfer of the unit.

Phase_03 The unit is placed and the assembler moves to start the sequence over.

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SPACE STRUCTURE CONFIGURATIONS The base grid of the GridBot is based on a triangular tesselation and its underlying hexagonal grid. The triangular tesselation is analyzed into a space structure that has as basis tetrahedral structural units. The structural units can expand both horizontally and vertically and create floor-like planes, columns and other configurations.

l

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TENSE BOTS The TenseBot design is perceived as a hybrid entity that is both a robotic configuration and a structural element. The ordinary tensegrity struts are replaced by 3-way actuated struts that serve a double purpose: they facilitate the TenseBot’s locomotion with an amoeboid movement and also enable it to variate its dimensiAons. Specifically the variation of the upper and lower base’s dimensions enables the TenseBot to engage in a cooperative act with other units in order to create dome-like and freeform-like roofing structures. Each unit is attached to its neighbouring ones with the use of a distributed communications protocol. When set in place, the resulting geometry is achieved by a varying incremental deformation of the upper and lower base of each unit.

TENSEGRITYUNITGEOMETRY The structural principle of ‘tensegrity’ refers to the use of isolated components in compression inside a net of continuous tension elements in such a way that the compressed members do not touch each other and the tensioned members delineate the system spatially.

a

a b

45o twist angle between upper and lower base

b PAGE |28

axis of symmetry


4-strut Tensegrity Robot

Stabilizing Flaps TenseBot Processing Unit

3 - Actuator Strut Utility Duct

Cable Gripper

Sensor

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3-ACTUATOR STRUT ACTUATOR SECTION DIAGRAM y x

d2 A2

d3 A1

d1

ACTUATOR EXPLODED DIAGRAM

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A3


END ACTUATOR & BASE VARIATION The configuration of the 3-Actuator Strut grants the tensebot a double function. It facilitates movement and also the ability for the bot to variate the size of its bases in order to be able to engage in structural configurations. The movement of the TenseBot is facilitated by the middle Actuator [A1] of each strut. Key point is the use of the stabilizing flaps which ensure a semi-rigid frame in reference of which the movement of each strut occurs. The two end point actuators [A2 - A3] enable the TenseBot to variate separately the size of each of its bases. For this to occur, two conditions must be held: All the actuators of a certain base must move at the same time and the middle actuators must hold still.

Initial State

Final State

% of extension

0.20 %

Upper/Lower Base Ratio

1.12

0.40 %

0.60 %

1.27

1.38

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STRUCTURAL CONFIGURATIONS DUAL SQUARE TESSELATION For the TenseBot to be able to engage in structural configurations a connection pattern between units is chosen. The connection pattern consitutes of a double size square tesselation pattern, a pattern which can be found embedded in a single square tesselation pattern. The dual square tesselation pattern enables a strut-to-cable connection between units, thus not affecting the tensegrity principle, and also giving the structure a desired flexibility for more complex structures to emerge.

CONFORMAL PROJECTION With the aforementioned configuration the creation of more complex structures is reduced to a geometry problem, where a certain surface must be tesselated into square tiles with coplanar vertices. In order to find a point distribution that can be transformed into a dual square tesselation pattern, a confomal projection is established from a 2D domain onto the target surface. The conformal projection is expressed by a mapping function that maintains the orthogonality of the initial 2D domain on the target surface, while expressing the curvature of the target surface. The conformal mapping is achieved via the elaboration of circle patterns on 3D meshes.

i

l eij

j

k

Initial Surface

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Triangular Mesh

Circle Packing Analysis and Minimization


Resulting Mesh / Mapping Function

Mapped Points

Dual Square Tesselation on Initial Surface (Subdomain)

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GECKO BOTS GeckoBot is a multifuctional robotic configuration. An autonomous worker operating as a vital part of the Infoscape network. Moving, weaving, creating liveable spaces. GeckoBot’s locomotion system provides it with freedom of movement, due to the seven DOF arms and the Gecko Feet technology grips. It has the ability to overcome obstacles, and move on every surface of the urban enviroment regardless the inclination or the materiality. It moves with the same ease from the smallest arcade to the very top of a high-rise building. Combining its versatility with a triple actuator, capable of attaching carbon fiber cables on various surfaces, GeckoBot can weave complex structural patterns. A design inspired by the Tokay Gecko: The feet of geckos have a number of specializations. Their surfaces can adhere to almost any type of material. This phenomenon can be explained with three elements: [a] foot structure, [b] structure of the material to which the foot adheres, [c] the type of force interaction between the two. The interactions between the gecko’s feet and the climbing surface are stronger than simple surface area effects. On its feet, the gecko has many microscopic hairs, or setae (singular seta). The sheer abundance and proximity to the surface of these spatulae make it sufficient for van der Waals forces alone to provide the required adhesive strength. These setae are fibrous structural proteins that protrude from the epidermis, which is made of β-keratin, the basic building block of human skin. Following the discovery of the gecko’s adhesion mechanism in 2002, which is based on van der Waals forces, biomimetic adhesives have become the topic of a major research effort. PAGE |34


Weaving Robot

Shell Servo Motors [one per DOF] Core Unit

Arm Articulation

Gecko Feet

3-Actuator Weaving Head

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SYSTEM ELEMENTS SERVO MOTORS & MOTION CONTROL Each Gecko Bot’s core unit consists of a processing unit, a Wi-Fi transmitter / receiver module, a rate integrating gyroscope, motion sensors and four drive units; one per articulated arm. Every drive unit has seven drive modules, same as the number of each articulated arm’s degrees of freedom (DOF). The twenty-eight step motors are configured into drive modules by means of planetary gears and drive wheels. A drive wheel is where the wires responsible for the arm articulations’ movement are attached to.

drive wheel

gearcase DC servo motor

control signal & power supply

ARTICULATION & DEGREES OF FREEDOM angle sensor pivot wheel rotating wheel angle sensor wire drive

Gecko Bot’s articulated arms are moved with draw wires. Each pair of wires is designed to create motion for one degree of freedom. With the total of seven DOF per arm distributed to three rotating joints, three pivoting joints and an end actuator equiped with gecko feet technology. The wire pair must be driven in an antagonistic fashion. This configuration allows the pivoting and rotating articulations a range of 180° [-90° ≤ θ ≤ 90°] and 340° [-90 ≤ θ ≤ 90]. respectively.

GECKO FEET & ADHESION MECHANICS Gecko Feet is a result of biomimicry. It is an experimental configuration that imitates the gecko’s adhesion mechanism. The 5-toed feet of a gecko are covered with elastic hairs called setae. The sheer abundance and proximity to the surface of these spatulae make it sufficient for the intermolecular Van der Waals forces alone to provide the required adhesive strength. The end of these hairs are split into nanoscale structures called spatulae. Synthetic setae emulate the setae found on the toes of a gecko, allowing it to climb on almost any surface, regardless of its orientation. Gecko Bot arms end up to flexible grippers equiped with perpenticular adhesive films, for attaching to flat and curved surfaces.

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gecko foot gripper synthetic setae

spatulae


WEAVING CONFIGURATION Gecko Bot carries a weaving configuration consisting of three complementary systems: [a] a drill, [b] a screwdriver and [c] a carbon fiber thread weaving device. All three of them are combined and granded with the ability to rotate, move and operate, by a multiple gears system. The system is powered by a single servo motor, connected to the core unit.

DC servo motor gearbox

carbon fiber thread reel

weaver screwdriver drill

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A R M BOTS ArmBot is a generic multifuctional six axis articulated robot. Its links are connected by joints allowing rotational motion. The links of the manipulator can be considered to form a kinematic chain. The terminus of the kinematic chain of the manipulator; the end effector it is analogous to the human hand. Its one of the three custom ArmBot end effectors corresponds to a different function: [a] milling and drilling, [b] gripping, [c] contour crafting. The ArmBot is a part of the infoscape robot swarm, operating complementary to the rest of the robots. Its main purpose is to handle the part of the fabrication process that concerns to material conglomeration. It represents the manipulation of the compressive mass. STRUCTURAL CONFIGURATIONS ArmBots’ fabrication capabilities include a series of mass and layers generation. The on site procedure utilize contour crafting and brick laying techiques, focused on parametrically generated geometries and the use of space filling structures. The results are reinforcement elements which would allow the dynamic projects to be assembled and withstand weather and structural loads.

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Fabrication Robot

Mill / Drill Head

Gripper

Crafting Nozzle

Contour Crafting

Bricklayering

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A U X BOTS AuxBots [short for Auxiliary Robots] are generic swarm-like robot multitudes, that serve as complementary parts of the infoscape fabrication machine. They are the sidekicks of the Infoscape robot universe. Auxbots are the first robots that flock the site where an event is taking place. Monitoring, geolocating, updating the infoscape pool, paving the road in order the other robots to operate, giving feedback, and ensuring a smooth fabrication process. AuxBot_1: HexaDrone It is a generic six rotor drone, that operates in swarms and as a part of the wider Infoscape network. A HexaDrone swarm contributes to the process by scanning the site, guiding the robots’ movement and monitoring the process. AuxBot_2: TerraBot It is an all terrain moving robot, that operates in swarms and as a part of the wider Infoscape network. A swarm of TerraBots serves as a locomotion system in order to the rest of the robots to relocate.

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Six Rotors

GPS Antenna

Camera

Antenna

Grippers

Crawlers

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SCENARIO 0 0 1 Y O U T H F E S T I VA L Our system is being tested on a hypothetical real life scenario: A youth festival taking place in Chrimatistiriou Sq, Thessaloniki, Greece. The system is implemented step by step. As the event unfolds, real-time data collection acts as a stimulus for the response of the robotic configurations and the extraction of alternative space distributions for new structures to occur. The buildings are in no means closed in form, but are subject to additions and modifications as the Infoscapes keep feeding the system with new data.

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03.06.17 | 19:46

03.06.17 | 19:45

!

f

AN EVENT IS FOUND! A Youth Festival will take place at Chrimatistiriou Sq. , Thessaloniki Latitude: 40.636874° Longitude: 22.938673°

#

[ #dance, #band_1, #booze, #youth ] [ #live, #shake, #band_1, #friends, #tickets ] [ #booze, #best_moments ] [ #thessaloniki, #music ] [ #booze, #shake, #band_1, #live, #dance, #artist_2 ] [ #shake, #band_2, #together, #tickets, #live ] [ #music, #band_3, #city_square ] . . [ #books ] [ #band_1, #skg, #anim ]

The days prior the festival, data via the infoscapes infrastructure are collected from all over the area.

03.06.17 | 19:48 Without prior knowledge, correlations between elements are mined from the data. Three major categories are recognized: Music City Books

[ writer_1 ] [ anim ]

15.06.17 | 07:31

[ book ]

A day before the event, the bot protocols are initialized. Various bot Swarms step in to build structures in the areas proposed by the system.

17.06.17 | 07:31

The Real-Time data are used for the extraction of new distributions and new structures in space.

[ comics ]

[ Chrimatistiriou sq ]

f

f

f

#

#

#

#

# #

f

#

16.06.17 | 21:15 During the festival, Real-Time data are collected via the infrastructure of the infoscapes

#

16.06.17 | 22:37

!

The Real-Time collected Data, are used as stimuli for the robotic structures and circulated back to the system.

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03.06.17 | 19:45 AN EVENT IS FOUND! A Youth Festival will take place at Chrimatistiriou Sq. , Thessaloniki Latitude: 40.636874° Longitude: 22.938673°

!

03.06.17 | 19:46

f

#

The days prior the festival, data via the infoscapes infrastructure are collected from all over the area.

03.06.17 | 19:48 Without prior knowledge, correlations between elements are mined from the data. Three major categories are recognized:

[ writer_1 ] [ anim ] [ book ]

Music City Books

[ comics ]

[ Chrimatistiriou sq ]

PAGE |44

[ #dance, #band_1, #booze, #youth ] [ #live, #shake, #band_1, #friends, #tickets ] [ #booze, #best_moments ] [ #thessaloniki, #music ] [ #booze, #shake, #band_1, #live, #dance, #artist_2 ] [ #shake, #band_2, #together, #tickets, #live ] [ #music, #band_3, #city_square ] . . [ #books ] [ #band_1, #skg, #anim ]


Books

City

Music

15.06.17 | 07:31 A day before the event, the bot protocols are initialized. Various bot Swarms step in to build structures in the areas proposed by the system.

PAGE |45


16.06.17 | 21:15 During the festival, Real-Time data are collected via the infrastructure of the infoscapes

16.06.17 | 22:37

!

The Real-Time collected Data, are used as stimuli for the robotic structures and circulated back to the system.

f

f

f

#

#

#

#

# #

f

#

17.06.17 | 07:31 The Real-Time data are used for the extraction of new distributions and new structures in space.

PAGE |46

#


OPEN AIR MUSIC STAGE [ # youth ] [ # band_2 ] [ # music ] [ band_3 ] [ # celebrate ] [ # shake ] [ # festival ]

[ # artist_1 ] [ # beat ] [ # live ] [ # music ] [ # band_3 ] [ # band_2 ]

HASHTAGS DISTRIBUTION

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OPEN AIR MUSIC STAGE - BIRD’S EYE VIEW

PAGE |48


OPEN AIR MUSIC STAGE - SECTION

PAGE |49


E X H I BITION SPACE [ # artist_2 ] [ # writer_0 ] [ # books ] [ # writer_1 ] [ # anim ] [ # comics ]

[ # Chrimatistiriou Sq ]

HASHTAGS DISTRIBUTION

PAGE |50


EXHIBITIONAL SPACE - BIRD’S EYE VIEW

EXHIBITIONAL SPACE - SECTION

PAGE |51


ELEVATED SOCIAL S PA C E [ #u should be here ]

[ #not miss ]

[ # things to remember ] [ #beer ]

[ # best moments]

HASHTAGS DISTRIBUTION

PAGE |52


ELEVATED SOCIAL SPACE - BIRD’S EYE VIEW

ELEVATED SOCIAL SPACE - SECTION

PAGE |53


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