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Screen Studio // AHO 2016 Spring

Jingjing WANG

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Screen Studio // AHO 2016 Spring

Jingjing WANG



TASK 1

CO2 FOOTPRINT

Kick off

Page 2

Focus on a page and coding with Sublime Text 2

Page 18

Life-logging, ‘self ethnography’,CO2 and everyday behaviour

TASK 2

FIND ANOTHER YOU Designing with and for the Web, coding/programming

TASK 3

NINJA GAME DESIGN A game design, gesture design

TASK 4

FETUS DEVELOPMENT UI & UX, a mini app composing a set of pictures

TASK 5 CHINESE CITIZEN APPLY FOR NORWAY TOURIST VISA Talking with people, a public service web design

—1—

Focus on gesture and programming with Unity

Page 30

Focus on UI & UX to design a holistic app

Page 44

Focus on research to understand users deeply

Page 64


TASK 1 Intros Life-log Kick off from nothing

Scope narrow down to a direction: FOOD

Analysis CO2 footprint from food

Users understand user needs and behaviour

TASK 1 CO2 FOOTPRINT

Concept generate a solution according to users

UI Design two main page

Refection

TASK 2 TASK 3 TASK 4 TASK 5

—2—


TASK 1 Intros Life-log Kick off from nothing

Scope narrow down to a direction: FOOD

Analysis

Schedule

CO2 footprint from food

Users January

understand user needs and behaviour

Concept generate a solution according to users

UI Design two main page

Refection

TASK 2 TASK 3 TASK 4

—3—

TASK 5


TASK 1

Life logging is a easy way to kick off a project when you have nothing at your hand. I logged 4 hours continuously as my material to see whether I can find some interesting points to get start.

Intros Life-log

4 hours life-logging by Go-pro

Kick off from nothing

Scope narrow down to a direction: FOOD

Analysis CO2 footprint from food

Users understand user needs and behaviour

Concept generate a solution according to users

UI Design two main page

Time-Context Chart

Refection DIGITAL DEVICES

KITCHEN

MAKE UP

PIANO

ON BUS

TASK 2 TASK 3 TASK 4 TASK 5

—4—

WALKING

SHOPPING


TASK 1 Intros Life-log I choose 3 contexts from the previous 7

try to calculate the CO2 consumption of each.

CALCULATION RESULT :

Kick off from nothing

Scope narrow down to a direction: FOOD

Analysis CO2 footprint from food

Users understand user needs and behaviour

Concept generate a solution according to users

UI Design two main page

Refection

TASK 2 FOOD: variable, so I can do something;

TASK 3

COSMETICS: all the same,nothing to do;

TASK 4 PUBLIC SPACE: can’t be calculated. —5—

TASK 5


TASK 1 Intros Life-log Kick off from nothing

Scope narrow down to a direction: FOOD

Analysis CO2 footprint from food

I finally choose COOKING as my context, because the CO2 consumption of different food varies a lot, so I can do something here to reduce CO2 footprint.

Users understand user needs and behaviour

Concept generate a solution according to users

UI Design two main page

Refection

TASK 2 TASK 3 TASK 4 TASK 5

—6—


TASK 1 Intros After choosing the context, I rethink of this task. I find that:

Life-log Kick off from nothing

1. The topic is:

2.The purpose of this task is :

CO2 FOOTPRINT

Scope narrow down to a direction: FOOD

Analysis •

to MOTIVATE people choose the ones with lower CO2 footprint

CO2 footprint from food

Users understand user needs and behaviour

Concept generate a solution according to users

UI Design two main page

to VISUALISE all the information so that people can read them better

Refection

TASK 2 •

—7—

to give people more INFORMATION which they’d like to know to choose a food with lower CO2 footprint

TASK 3 TASK 4 TASK 5


TASK 1 Intros

In that 4 hours, I ate totally 13 kinds of food as following:

Life-log Kick off from nothing

FOOD

WEIGHT

TIME

PACKAGE

PLACE

COOK

Scope narrow down to a direction: FOOD

bread

75g

5d

plastic

Sweden

cooked

egg

60g

5d

paper

Norway

cooked

milk

350g

2d

plastic/paper

Sweden

no

strawberry jam

20g

2d

metal/glass/paper

KIWI

half cooked

oil

20g

5d

plastic

Thailand

no

salt

3g

40d

paper

Norway

cooked

sauced beef

30g

140d

plastic

Beijing

cooked

silk tofu

80g

10d

no

Yunnan

cooked

vinegar

10g

120d

plastic/glass

Zhenjiang

cooked

spring onion

10g

0

no

home

cooked

TASK 2

radish

200g

2d

no

Norway

cooked

TASK 3

Cantonese sausage

20g

70d

plastic/paper

Guangdong

cooked

rice

50g

60d

plastic

Thailand

cooked

Analysis CO2 footprint from food

Users understand user needs and behaviour

Concept generate a solution according to users

UI Design two main page

Refection

TASK 4 TASK 5

—8—


TASK 1 1.The closer from Oslo where I eat, the lower CO2 footprint.

Intros Life-log Kick off from nothing

Scope narrow down to a direction: FOOD

Analysis CO2 footprint from food

Users understand user needs and behaviour

Concept 3. Reserving day: the shorter time it is reserved, the lower CO2 footprint

generate a solution according to users

UI Design two main page

3. Quantity

Refection

TASK 2 TASK 3 4. Place of origin

—9—

TASK 4 TASK 5


TASK 1

Different foods have traveled different journeys before come to table:

FOOD JOURNEY SYSTEM MAP

Intros Life-log Kick off from nothing

3. Feeding animals

Scope

4. Dealing with animals

narrow down to a direction: FOOD

Analysis CO2 footprint from food

Users understand user needs and behaviour

1. Growing plants

Concept generate a solution according to users

FOOD JOURNEY MAP

UI Design two main page

2. Dealing with plants

Refection 5. Packaging

6. Cooking

TASK 2 TASK 3 TASK 4 TASK 5

— 10 —


TASK 1

Different foods have traveled different journeys before come to table:

Intros Life-log Kick off from nothing

Scope narrow down to a direction: FOOD

Analysis CO2 footprint from food

Users understand user needs and behaviour

Concept generate a solution according to users

UI Design two main page

Refection

SAUSAGE’S JOURNEY

TASK 2 TASK 3

Cover one paper with some holes and explanation on “FOOD JOURNEY SYSTEM” map, you could see this specific food’s journey. For example, this is sausage’s one.

TASK 4

— 11 —

TASK 5


TASK 1 Intros Life-log

USER GROUP: those who need to buy food and very care about C consuming

Kick off from nothing

Scope SCENARIO: shopping for food

narrow down to a direction: FOOD

Analysis

USER NEEDS:

CO2 footprint from food

• •

Users

11 kinds of infos user want to know 4 actions user need to do

8 kinds of Infos user want to get after scan a bar code.

understand user needs and behaviour

Concept generate a solution according to users

UI Design two main page

Refection

TASK 2 TASK 3

User’s 4 actions

Social app’s works

Shopping app’s works

TASK 4 TASK 5

— 12 —


TASK 1 Intros Life-log Kick off from nothing

Here is ALL the FUNCTIONS I need to design

Scope narrow down to a direction: FOOD

Analysis CO2 footprint from food

2

Users 3 kinds of infos after scan

understand user needs and behaviour

Concept generate a solution according to users

UI Design two main page

1

Refection

3 actions

3

Links to:

Social app’s works

and

Shopping app’s works

TASK 2 TASK 3 TASK 4

— 13 —

TASK 5


TASK 1 Intros Life-log Kick off from nothing

Scope

CONCEPT: framing

narrow down to a direction: FOOD

Analysis

necessary

CO2 footprint from food

Users understand user needs and behaviour

Which egg to buy?

I would like to compare the CO2 footprint of them.

Beef2 is lower C consuming.

optional Why are they so different?

I would like to support beef2.

I would like to compare other aspects.

I would like to share this.

click like

shopping app

sharing app

>1s

2s

Concept generate a solution according to users

egg brand 1 17kg CO2/KG 13Like/829scanner

UI Design two main page

choosing egg

scan bar code1

read info1

click more

read journey1

read info2

click more

read journey2

3s each

0.5s each

10s each

Refection egg brand 2 11kg CO2/KG 737Like/984scanner

scan bar code2

TASK 2

2s each

TASK 3 TASK 4 TASK 5

— 14 —

0.5s


TASK 1 Intros Life-log Kick off from nothing

Scope narrow down to a direction: FOOD

Analysis CO2 footprint from food

Users understand user needs and behaviour

Concept generate a solution according to users

UI Design two main page

Refection

TASK 2 TASK 3 TASK 4

— 15 —

TASK 5


TASK 1 Intros Life-log Kick off from nothing

Scope narrow down to a direction: FOOD

Analysis CO2 footprint from food

Users understand user needs and behaviour

Concept generate a solution according to users

UI Design two main page

Refection

TASK 2 TASK 3 TASK 4 TASK 5

— 16 —


TASK 1 Intros Life-log Kick off from nothing

Scope narrow down to a direction: FOOD

Analysis CO2 footprint from food

Users understand user needs and behaviour

Concept generate a solution according to users

On the one hand, as for App design, I totally had no idea that time although I stay with my mobile all the time. You may feel that I didn’t know where to go so I was not always going to the same direction. Firstly, I wanted to design a board with a food journey system map carved and children can cover some food’s card on it to see this food’s journey. I think this is perhaps a nice product on education.

UI Design two main page

Refection

However, I considered that there was nothing to do with screen, so I turned to mobile App unexpectedly.

Reflection

On the other hand, CO2 footprint is a so huge topic to explore while we have only 2 weeks. And I did really learn a lot of knowledge here. Before this task, I didn’t realise that meat will consume more CO2 than vegetables. So actually vegetarian is more environmental friendly, which is interesting.

TASK 2 TASK 3 TASK 4

— 17 —

TASK 5


TASK 1 TASK 2 Intros Brainstorm Kick off from nothing

Concept on how and what to layout

Users understand user needs and behaviour

TASK 2 FIND ANOTHER YOU

Program coding with Sublime Text 2

Final outcome Refection

Designing with and for the Web In these three weeks you will be introduced and familiarised with the basics of designing with and for the Web. You will be given an introduction to the the fundamental technological building blocks of internet web pages as we know them: HTML and CSS. This is only a start of prodding into a vast and diverse field. However, we will provide you with the methods, tools, means and models to understand and further dive into the world of Web design. Importantly, this module will enable you to understand the technological constraints involved, provide feasible concepts and designs, and communicate confidently in a team and collaborative setting.

Backdrop

TASK 3

• •

TASK 4 TASK 5

“The Web is transforming not only social institutions but also bedrock concepts of our world such as space, time, self, knowledge-even reality itself.” - David Weinberger “The material a User Experience is crafted from is software! This is why designers need to get their hands dirty with it. Yes, it may be more abstract. Software indeed has differences to physical materials but it also shares some characteristics.” - Nigel Hietala

— 18 —


TASK 1 Brief When we design for the web we are shaping data to fit into a specific context and use. We must understand the data material in order to organise, structure and present it in a context to a user in a meaningful way. Different ways of making the data available and different ways of manipulating it can yield different uses and meanings. Your task in these three weeks is to scavenge existing data from other online services and make this data available for a user group and context of use that you chose. You will have to explore and investigate the data you choose in order to develop new and relevant uses of it. You will have to re-imagine, recontextualise, re-mediate and re-purpose data from one (or more) place(s) on the web into a single purpose web based product of your design. The goal is to make an interesting, pretty and delightful online product that makes the data available in a new, thoughtful, imaginative and / or useful way.

Practicalities Work individually. Final presentation and deliverables Working prototype of website running in a web browser.

TASK 2 Intros Brainstorm Kick off from nothing

Concept on how and what to layout

Users

Schedule

understand user needs and behaviour

Program

Constraints and considerations: - Use data / information / content from APIs, RSS feeds or simply by scraping other sites. You may gather this data manually, but you must demonstrate that the information is available. - No sub-pages. Only one page! - Think about sources, triggers, actions, thresholds, loops, modes, feedback, rules • Adapt the scope to your technical abilities • Attention to detail, visual design • Design for desktop computer use • Extra points for responsive design

coding with Sublime Text 2

Final outcome Refection

Evaluation 1. Concept development and process You will be evaluated by the quality, relevance and originality of your concepts. What we are looking for here is your ability to think and work broadly in your concept development. Working iteratively through processes of ideation, exploration, sketches, prototyping is crucial. 2. Detailing of user experience The attention to detail in your deliverables. (visual design, tone of voice, behaviour, interactions) Information architecture, 3. Technical implementation 4. Presence and contribution to discussions

— 19 —

TASK 3 TASK 4 TASK 5


TASK TASK 1 1 TASK 2

For the reason that we have no specified topic, our professor asked us to find 20 ideas randomly which we all class can choose from together.

I have to say chatting is really a nice tool to start from nothing. After chatting with my desk-mate for 3 hours, both of us got 20 ideas, and we were also very happy to know each other more.

Intros Brainstorm Kick off from nothing

Concept on how and what to layout

Users understand user needs and behaviour

Program coding with Sublime Text 2

Final outcome Refection

CHOSEN

TASK 3 TASK 4 TASK 5

— 20 —


TASK TASK 1 1 TASK 2 Intros Brainstorm Kick off from nothing

Concept on how and what to layout

Users understand user needs and behaviour

Program coding with Sublime Text 2

Final outcome Refection

TASK 3 TASK 4

— 21 —

TASK 5


TASK 1 TASK 2 Intros Brainstorm Kick off from nothing

VERSION 1

Concept on how and what to layout

Users understand user needs and behaviour

Program coding with Sublime Text 2

Final outcome Refection

Screen Frame: 1440 X 960 px

TASK 3 TASK 4 TASK 5

— 22 —


TASK 1 Imitate Airbnb

TASK 2 Intros Brainstorm Kick off from nothing

Concept on how and what to layout

VERSION 2

Users understand user needs and behaviour

Program coding with Sublime Text 2

Final outcome

LEVEL 2 Screen Frame: 1440 X 960 px

LEVEL 1

Refection

LEVEL 2 LEVEL 3

LEVEL 2 The more you two match each other, the higher your level will be.

LEVEL 3

LEVEL 1

LEVEL 1

TASK 3

LEVEL 1 LEVEL 3

LEVEL 3 — 23 —

LEVEL 3

TASK 4 TASK 5


TASK TASK 1 1 TASK 2 Intros Brainstorm Kick off from nothing

Concept on how and what to layout

Users understand user needs and behaviour

Give me a reason to choose

Program coding with Sublime Text 2

Final outcome Refection

“I have no patience to compare him with me, and I don’t want to follow your order, so give me some tips, that’s perfect. I can think, but not too much.”

TASK 3 TASK 4 TASK 5

— 24 —


TASK TASK 1 1 TASK 2 Intros Brainstorm Kick off from nothing

Concept on how and what to layout

Users understand user needs and behaviour

Program coding with Sublime Text 2

Final outcome Refection

TASK 3 TASK 4

— 25 —

TASK 5


TASK TASK 1 1 TASK 2 Intros Brainstorm Kick off from nothing

Concept on how and what to layout

Users understand user needs and behaviour

Program coding with Sublime Text 2

Final outcome Refection

HTML

CSS TASK 3 TASK 4 TASK 5

— 26 —


TASK TASK 1 1 TASK 2 Intros

Final HTML file

Brainstorm Kick off from nothing

Concept on how and what to layout

Users understand user needs and behaviour

Program coding with Sublime Text 2

Final outcome Refection

TASK 3 TASK 4

— 27 —

TASK 5


TASK 1 TASK 2 Top bar floats.

Intros Brainstorm Kick off from nothing

LOGO floats.

Concept on how and what to layout

Users understand user needs and behaviour

Program coding with Sublime Text 2

Final outcome

Hovers.

Refection

FINAL OUTCOME

Different levels

TASK 3 TASK 4 TASK 5

— 28 —


TASK TASK 1 1 TASK 2 Intros Brainstorm Kick off from nothing

Concept on how and what to layout

Users understand user needs and behaviour

Reflection

Program coding with Sublime Text 2

Final outcome This task, I start from chatting, which is an interesting process. We used 3 days on coding, which I am good at and enjoy.

Refection

I think I have a better design process than task 1 because I know where I should go, a web page. But compared with my classmates, my outcome was not really amazing nor impressive. And my feedback was not as good as I thought it should have been. They think it is unable to get the data this web need because there are too huge information involved and I can’t design another Facebook.

TASK 3 TASK 4

— 29 —

TASK 5


TASK TASK 1 1 TASK 2 TASK 3 Intros Brainstorm Kick off from Finger gesture

Ninja topic Story and metaphor

Sketch Scene, character and plots

Rules Game rules

TASK 3 NINJA GAME DESIGN

Prototype 3D prototype, game mechanics

User test

tap, swipe & flick

play on tablet

Reflection

This module starts with a focus on designing engaging gesture based experiences. We’re aiming for working prototypes, in less than two weeks. Programmer Karl Gustav Georgsen will help to set up and produce the frameworks for your concepts in Unity. You will have to spend all of week 9 (second week of project) to adjust and tweak your concepts. This is not only about achieving a working prototype - but a´designing a great experience! You will work in groups of two, and we will have one available Samsung galaxy tablet per group.

TASK 4 TASK 5

— 30 —


Things to consider Due to limited time and access to Karl Gustav Georgsen, we have to work within highly constructed limitations. In particular the visuals and 3D objects within your created environment will have to be very ‘low poly’ • themes and topics • scenery / settings / ‘world’ • light/mood

TASK TASK 1 1

Schedule Start with rough concept sketching, possibly paper-prototyping, consider the possibilities and the limitations - how can you effectively sketch for / within the limitations.

TASK 2 TASK 3

Week 8 - concept sketching

Intros

Tech limitations

Brainstorm

I low poly models II “fairly flexible ideas…” III throwable/moveable objects needs to be positive objects IV no animated models, but movement in scale

Kick off from Finger gesture

22 Mon

23 Tue

24 Wed

Ninja topic Story and metaphor

Groups

Sketch

Work in groups of two.

Scene, character and plots

Week 9 - implementation, adjustments & tweaking

Import Information about import of 3D models to Unity: http://unity3d.com/unity/workflow/asset-workflow Support each other in finding good routes from your preferred 3D engines to Unity!

Rules Game rules

29 Mon 09:00 - 10:00/10:30 Introduction to the task

1 Tue

2 Wed

• • • • •

the quality and originality of your concept ability to envision and design interesting/engaging experiences exploration and creative approach to technical limitations constructive dialogue with programmer strong and independent approach to this design process the attention to detail in your deliverables.

Deliverables a working engaging prototype 1 or 2 high quality ‘killer images’ possibly additional evidencing possibly a short engaging final presentation Possible directions for your 1 to 2 ‘killer images’: how it would look in case this was a full fledged game include other game elements not (yet) within the game what if the game was launched online or on iTunes/Google Play some highly immersed gamer etc.

Prototype3 Th 3D prototype, game mechanics

Evaluation criteria •

25 Th

User test play on tablet Week 8 - concept sketching 22nd of Feb 09:00 - 10:00/10:30 Introduction to the task 24th of Feb 14:00 - 16:00 Max 5 min presentation of your concepts - Karl’s feedback on ‘feasibility’ - everyone comments upon overall direction - remember that scope and engagement is key 26th of Feb 09:00 - 10:00 Karl Gustav introduces UNITY 15:00 - 16:00 upload elements and sketches to dropbox: 09:00 16:00 - upload- scenes -- and presentation and/or sketches for better overview everyone receives their framework Week 9 - implementation, adjustments & tweaking

from Karl Gustav Georgsen

29th of Feb 09:00 - 16:00 - everyone receives their framework from Karl

— 31 —

- startup: implementation, adjustments and tweaking

Reflection 4th of Mar 09:00 - 12:00 - finalization 13:00 - 16:00 Each group have 10 min in all including: - final short presentation - 3-5 min! - feedback from staff - possibly quick user-test from external testees

14:00 - 16:00 Max 5 min presentation

09:00 - 16:00 - implementation, adjustments and tweaking contin

TASK 4 TASK 5


TASK TASK 1 1

FACTORS

TASK 2 Finger No.

1 finger

2 fingers

3 fingers

4 fingers

5 fingers

2 hands

TASK 3 Intros

Touch Time

Instant

around 1s

around 3s

longer

Brainstorm Kick off from Finger gesture

Touch Area

straight line

curved line

dot

Story and metaphor

Direction

straightly

randomly

circling

Force

slightly

hardly

slight to hard

Game rules

Prototype 3D prototype, game mechanics

User test play on tablet

Reflection

TASK 4 TASK 5

— 32 —

TAP

HOLD

COMMON USE

Scene, character and plots

Rules

SWIPE

surface

Ninja topic

Sketch

ROTATE

hard to slight


TASK TASK 1 1 TASK 2 TASK 3 Intros Brainstorm Kick off from Finger gesture

Ninja topic Story and metaphor

Instant straightly

Sketch Scene, character and plots

FLICK

Rules Game rules

hard to slight

Prototype

We finally choose “FLICK” as our target gesture which we will design a game.

3D prototype, game mechanics

User test play on tablet

Reflection

TASK 4

— 33 —

TASK 5


TASK 1 TASK 2 TASK 3 Intros Brainstorm Kick off from Finger gesture

Ninja topic Story and metaphor

Sketch Scene, character and plots

Rules Game rules

Prototype 3D prototype, game mechanics

User test play on tablet

Reflection

NINJA

TASK 4 TASK 5

ASSASSIATE at MIDNIGHT; cold; silence; vigilance; no hesitation black head with only eyes mysterious, unaccessible — 34 —


TASK 1 TASK 2 TASK 3 Intros Brainstorm

SHURIKEN: Common weapon

Kick off from Finger gesture

Atmosphere: encourage dark lighting & color serious & scary

Ninja topic Story and metaphor

Sketch Scene, character and plots

Rules Game rules

Prototype 3D prototype, game mechanics

Scenario: Ninja Examination

User test play on tablet

Reflection evaluation: accurate,fast,brave goals: 1) shoot enemy and award balloon as more as possible 2) don’t shoot punishment-balloon

TASK 4

— 35 —

TASK 5


TASK 1

Scene Sketch

TASK 2 process bar

TASK 3 Intros Brainstorm Kick off from Finger gesture

Ninja topic Story and metaphor

Sketch Scene, character and plots

Rules Game rules

visible area : 20m Prototype 3D prototype, game mechanics

User test play on tablet

Reflection average 1 enemy per 5m

shuriken bag

TASK 4 TASK 5

— 36 —


TASK 1 TASK 2

2D/3D Puzzle

TASK 3

Because control panel(screen) is 2D, but game is 3D, so we have 1D cannot controlled by user, which is “ ”(the angle between bart road and ground as showed in picture). So, only when enemy is in the “hittable distance”, it’s possible to hit it.

Intros Brainstorm Kick off from Finger gesture

Ninja topic Story and metaphor

Sketch Scene, character and plots

Rules Game rules

Prototype 3D prototype, game mechanics

User test play on tablet

Reflection

TASK 4

— 37 —

TASK 5


TASK 1 TASK 2 TASK 3 Intros

REWARD USER ACTION SHURIKEN (start 5)

Brainstorm Kick off from Finger gesture

PROCESS BAR

-1

Ninja topic Story and metaphor

Sketch Scene, character and plots

OUTCOME

LAUNCH

Rules Game rules

OBJECTS

Prototype 3D prototype, game mechanics

User test

enemy

+1

red balloon

+3

black ballon

-3

play on tablet

Reflection

HIT

TASK 4 TASK 5

— 38 —

fill one cell


TASK 1 TASK 2

ICON

TASK 3 Intros Brainstorm Kick off from Finger gesture

POSTER

Ninja topic Story and metaphor

Sketch Scene, character and plots

Rules Game rules

Prototype 3D prototype, game mechanics

User test play on tablet

Reflection

3D modelling by Jingling ; Rhino & Keyshot

TASK 4

— 39 —

TASK 5


TASK 1

Interaction

TASK 2 TASK 3 Intros

Animations

Brainstorm

Audio

Kick off from Finger gesture

Ninja topic

finger gesture: FLICK

Story and metaphor

Sketch Scene, character and plots

Rules

1. Air-balloon Disappear

ACTIONS REACTIONS

Game rules

2. Enemy Disappear

Prototype 3D prototype, game mechanics

User test play on tablet

Reflection Award (shuriken)

TASK 4 TASK 5

— 40 —

3. Shuriken Flying


TASK 1

Tools to Build

TASK 2

Keyshot

Scene’s 3D modeling/rendering, learning Unity, making it into a real game in Android System, and finally playing on tablet.

Blender

TASK 3 Intros

Rhino

Unity

Brainstorm Kick off from Finger gesture

Baidu

Ninja topic Story and metaphor

Sketch

PS

YouTube

Scene, character and plots

Rules Game rules

Unity is easy when we watch on YouTube but not when we try by ourselves.

Prototype 3D prototype, game mechanics

User test play on tablet

Karl Each Other

Reflection

our programmer

My dear partner Xia Li, and I

TASK 4

— 41 —

TASK 5


TASK 1 TASK 2 TASK 3 Intros Brainstorm Kick off from Finger gesture

Ninja topic

User 1 open the app and begin to play.

User 1 shot a red balloon and got award.

User 2 flicks to throw a shuriken.

Story and metaphor

Sketch Scene, character and plots

Rules Game rules

Prototype 3D prototype, game mechanics

User test

Feedback

play on tablet

Reflection “Air-balloon is childish and funny, not fearful.” “Feeling of the direction is not the true direction” “The background is really cool.” “I like the sound when I shoot a shuriken, feel really fast and powerful.”

TASK 4 TASK 5

User 1 shot a enermy and got award, then the enemy disappeared.

— 42 —


TASK 1 TASK 2 TASK 3 Intros

Reflection

Brainstorm Kick off from Finger gesture

Ninja topic Story and metaphor

Sketch This is the first time I feel teamwork is a so happy thing. Although the project itself has a lots defects, I love it! I appreciate my partner Xia, and programmer Karl. Actually Karl is not our partner; he is a programmer for all of our class. But we discussed together; we worked till early morning together; we eat together; and when we made it, we cheers together. When we, Xia and I were presenting, he said as our partner, explaining for us without any critical attitude, and after presentation, he came to us to say “well done”. He did only for us two; it’s so warm and encouraging.

Scene, character and plots

Rules Game rules

Prototype 3D prototype, game mechanics

User test play on tablet

Reflection

THANKS TO OUR PROGRAMMER!

TASK 4

— 43 —

TASK 5


TASK TASK 1 1 TASK 2 TASK 3 TASK 4 Intros Pictures find a set of pictures

Sketch the tempo of timeline

Prototype

TASK 4 FETUS DEVELOPMENT

UI design and clickable prototype

User test Iteration prototype 2.0

Reflection

TASK 5

PICTURE APP This module stretches over 4 weeks, and will cover the basic introduction to interaction/ix and user experience/UX. Aside from some smaller tasks, there will be one main task where you will practice (some of) the basic and important stages of an interactive concept development process: sketching - prototyping - testing - iteration

Main task: Create a smartphone app for a set of images. • find a set of images (minimum 50 - max 200) • make an app for this image set • work on the UI and UX • produce overall structure and navigation • create an engaging or appropriate user experience • learn from feedback and user testing • iterate and improve user experience • consider transitions, tempo and ‘temperament’ • consider tone of voice • consider look and feel

— 44 —


This task is an individual one, but you are allowed to run the process as a group of two. We’re open to you collaborating and discussing the process and progress within a group. Design your concept, but contribute to each others process, practice constructive critique and have a continuous dialogue about opportunities, improvements and iterations. Final deliverables • Final clickable prototype • 1 or more killer images (be imaginative!) • final presentation Final presentation Individual presentation. Make a max 5 min presentation with a focus on your process. Consider the main phases of this process: sketching - prototyping - testing - iterating

Areas to consider from the sketching and prototyping phases : - overall concept sketches - low-fi sketches - flow diagram - mental mapping/overall structure - clickable vs wire-framing vs paper prototyping - hi-fi vs low-fi - iterated hi-fi clickable prototypes And place a particular focus on what cause of actions were taken during the week of ‘iterations’! Evaluation criteria • ability to create an app with a good user experience • strong and independent approach to this design process • The quality and originality of your concept • improvements through iterations • The attention to detail in your deliverables

Don’t design: - log-in or sign-ups - error - help pages Design the main/core pages (‘kjerne-sider’) Simple - intuitive - user-friendly In this module you are not allowed to use the words ‘simple’, ‘intuitive’ and ‘user-friendly’. Of course your app is going to be accessible - need little or no instruction, and provide a glowing example of appropriate user experience. These words are about to loose all inherent meaning, so exemplify - and be detailed - about what you have done to make it so.

TASK TASK 1 1 TASK 2 TASK 3 TASK 4 Intros Pictures find a set of pictures

Sketch

Schedule

the tempo of timeline

Prototype UI design and clickable prototype

User test Iteration prototype 2.0

Reflection

— 45 —

TASK 5


TASK 1 TASK 2 TASK 3 TASK 4 Intros Pictures find a set of pictures

Sketch the tempo of timeline

Prototype UI design and clickable prototype

User test Iteration prototype 2.0

Reflection I choose the topic “FETUS DEVELOPMENT”. Here is some pictures I found. I use almost 40 hours in all to get totally 80 pictures of different size and style.

TASK 5

— 46 —


TASK 1 TASK 2 TASK 3 TASK 4 Intros Pictures find a set of pictures

Sketch the tempo of timeline

Prototype UI design and clickable prototype

User test Iteration prototype 2.0

Reflection

— 47 —

TASK 5


TASK 1 TASK 2 TASK 3

LOGIC —— TIMELINE TASK 4 Intros

My picture set is not random one; there is a logic: time, which I can’t get rid of. I use timeline as my main clue. But timeline is not a simple straight line. There are still a lots things to do with it. When I search “timeline” in Pinterest, I got inspired: I have never know timeline is so colourful and flexible.

Pictures find a set of pictures

Sketch the tempo of timeline

NAVIGATION

Prototype

80 is not a small number to deal with, so I must find some way to cut the time line into pieces:

PREGNANCY.

UI design and clickable prototype

User test

STAGES

INDEX

Iteration

SINGLE PIC

prototype 2.0

Reflection My 80 pictures will be classify by 4 stages, including “00-09 weeks”, “10-19 weeks”, “20-29 weeks” and “30-birth”.

TASK 5

In each stage, there will be around 20 pictures.

HOW TO ARRANGE THESE ONES?

— 48 —

Click to see a single one carefully.


TASK 1

THE TEMPO OF TIMELINE

TASK 2

This is an example showing “ the tempo of timeline”. The color of sky is changing with time but not in the same speed. When breaking the dark and going down to the hill, the color is changing rapidly, while in the daylight it is changing slightly even during 2 hours.

TASK 3 TASK 4 Intros Pictures find a set of pictures

Sketch the tempo of timeline

Prototype UI design and clickable prototype

………….4:45 …………….….6:05…………………7:10…………………8:25………………10:10………………….12:00……………..…13:35 .. .. .. .………..22:30………...……20:50………………20:00…………………19:35………………18:40………………….18:15……………..…16:45

— 49 —

User test Iteration prototype 2.0

Reflection

TASK 5


TASK 1 WEEK 01

2

TASK 2 TASK 3 TASK 4

WEEK 02

1

WEEK 03

1

Intros Pictures find a set of pictures

WEEK 04

1

Sketch the tempo of timeline

WEEK 05

2

Prototype UI design and clickable prototype

WEEK 06

2

User test Iteration prototype 2.0

WEEK 07

2

Reflection

WEEK 08

1

WEEK 09

3

Different quantity of pictures in each weeks form the tempo of timeline. TASK 5

2-1-1-1-2-2-2-1-3 is the tempo of first stage ( Stage 1: 00week-09 week) — 50 —


TASK 1 TASK 2 TASK 3 Week numbers TASK 4 Intros Pictures

FOLDING TIMELINE

find a set of pictures

Sketch the tempo of timeline

Prototype UI design and clickable prototype

User test

I finally choose this form to represent the tempo of time:

Pictures

• • •

— 51 —

pictures are the core of the interface; week numbers are in one side and user can see the tempo from here; the pictures can be slide up and down and the week numbers follow.

Iteration prototype 2.0

Reflection

TASK 5


TASK 1

NAVIGATION

INTERFACE

INTERACTION

TASK 2 TASK 3

STAGES Tap to choose a stage/ album

TASK 4 Intros Pictures find a set of pictures

Sketch the tempo of timeline

Prototype UI design and clickable prototype

INDEX

see next page…

User test Iteration prototype 2.0

Reflection

slide to next/previous picture; tap to show/hide explanations

SINGLE PIC CLICKABLE SLIDABLE BOTH

TASK 5

— 52 —


TASK 1 TASK 2

1. FOLDING TIMELINE

TASK 3 TASK 4

Slide to roll the picture column

Intros Pictures

See the tempo of timeline here

find a set of pictures

Sketch Show how much pic here is and the time they are

2. SLIDE BAR

Prototype •

the tempo of timeline

Touch the edge, showing slide bar

UI design and clickable prototype

User test

Time line disappears when not touched

Iteration

Tap the bar to choose a certain time

Reflection

prototype 2.0

Time direction

3. GO TO OTHER ALBUMS

— 53 —

TASK 5


TASK 1

USER TEST

TASK 2 TASK 3 TASK 4

SCENARIO: There are two separated room: one is for us students to watching, the other is for the testee, and we can’t communicate with each other before the test.

Intros Pictures

TESTEE: They know nothing about the prototype, and they can’t be guide in anytime during the test; every search only by themselves. Some prototypes are too raw to understand and the testee feel confused without any introduce then does nothing with them.

find a set of pictures

Sketch the tempo of timeline

Prototype UI design and clickable prototype

User test

CAMERA 1

CAMERA 2

Watching the testee

Watching the screen

In the other room, one testee is testing our prototypes. There are totally 3 testees.

We can know what the testee is searching and his specific gesture, and the testee speak out their thought so that we can hear.

Iteration prototype 2.0

Reflection

We students of this class are all here watching all our projects’ testing

TASK 5

— 54 —


TASK 1 TASK 2 TASK 3 TASK 4

PROBLEMS I FIND DURING USER TEST

SOLUTIONS

Intros Pictures find a set of pictures

1. Clickable size (bottom stages;slide bar)

1. change narrow square bar to cube

2. Title should show where you are now

2. add those

3. Words can be separated from pictures, more conventional

3. agree

4. Single picture, I don’t know it’s slidable?

4. add numbers like “13/17” showing this picture is the 13rd one of 17 in this album.

5. Bubble not clickable V.S. right bar clickable

5. no solution

6. IOS standard: 1) “back” icon with info to show where to back 2) title’s height 3) pixel things

6. IOS standard: 1) add that 2) title’s height 3) pixel things

7. Scale

7. No need because everybody knows the fetus will become bigger.

8. The direction of timeline: vertical or horizontal

8. in one album, timeline direction is vertical; on the bottom, changing album buttons are horizontal.

9. How did you classify all the pictures into these four albums.

Sketch the tempo of timeline

Prototype UI design and clickable prototype

User test Iteration prototype 2.0

Reflection

9. mini introducing animation when the app is opened first time.

— 55 —

TASK 5


TASK 1 TASK 2 TASK 3 •

TASK 4

Shows that “stage 1” means “week 00-09” and so on.

Intros Pictures find a set of pictures

Sketch the tempo of timeline

Prototype UI design and clickable prototype

User test

mini-intro:

Iteration prototype 2.0

mini introducing animation when the app is opened first time. It’s 8s. User can tap everywhere to skip this.

Reflection

TASK 5

— 56 —

Indicates there are 4 buttons you can tap to begin.


TASK 1 TASK 2 TASK 3 TASK 4 Intros Pictures find a set of pictures

Sketch the tempo of timeline

HOME PAGE This is the home page where the animation goes and “home”buttons go.

Prototype UI design and clickable prototype

User test Iteration prototype 2.0

Reflection

— 57 —

TASK 5


TASK 1 TASK 2 TASK 3

Slide slightly: go to next/previous one.

Slide heavily: go through a lot; depends on user’s gesture.

details on scrolling: 1. background is moving in at same time 2. right bar is showing when it’s scrolling

TASK 4 Intros Pictures find a set of pictures

Sketch the tempo of timeline

Prototype UI design and clickable prototype

User test Iteration prototype 2.0

Reflection

TASK 5

— 58 —


TASK 1 TASK 2 TASK 3 TASK 4 Intros Pictures find a set of pictures

PIC

Sketch

PIC

PIC PIC

the tempo of timeline

ALBUM

Prototype

After choosing one album on home page, user gets here to see the index of one album.

User test

UI design and clickable prototype

Iteration prototype 2.0

PIC

— 59 —

Reflection

TASK 5


TASK 1

Read

TASK 2

Change

TASK 3 page number: shows it’s slidable •

TASK 4

Slide when there are infos: next/previous one is with info, too.

Intros Pictures find a set of pictures

Sketch the tempo of timeline

Prototype UI design and clickable prototype

User test “cross” button & transparency: indicate that here is two layer, the words can be canceled

Iteration prototype 2.0

Reflection

TASK 5

— 60 —

Slide when there are no infos: next/previous one is without info, either.


TASK 1 TASK 2 TASK 3 TASK 4 Intros Pictures find a set of pictures

Sketch the tempo of timeline

PICTURE

Prototype

Following our convention of using facebook, instgram and other app, you see only a picture or with some infos.

User test

UI design and clickable prototype

Iteration prototype 2.0

Reflection

— 61 —

TASK 5


TASK 1 TASK 2 TASK 3 TASK 4 Intros Pictures find a set of pictures

Sketch the tempo of timeline

Prototype UI design and clickable prototype

User test

CLICKABLE PTOTOTYPE

Iteration prototype 2.0

Reflection

https://projects.invisionapp.com/d/main#/projects/6962585

TASK 5

— 62 —


TASK 1 TASK 2 TASK 3 TASK 4

Reflection

Intros Pictures find a set of pictures

Sketch the tempo of timeline

Prototype This is a holistic project. I went through all the core design process of an app design: sketch—prototype—user test—iteration.

UI design and clickable prototype

I learned a lot of convention and anti-convention as well as some basic rules of UX & UI design. I learned more on some software, too.

User test

I think I did well on UI design including stage logos and of course the timeline, also those pictures I think I deal with them very well so that they looks beautiful. The animations are lovely and engaging.

Iteration prototype 2.0

Reflection

I got really positive feedback about this task!

— 63 —

TASK 5


TASK TASK 1 1 TASK 2 TASK 3 TASK 4 TASK 5 Intros Scope Chinese citizen apply for Norway tourist visa

Research interview and understand

TASK 5 CHINESE CITIZEN APPLY FOR NORWAY TOURIST VISA

Concept sketch and clickable prototype

user test on prototype

TALKING WITH PEOPLE

Iteration

Make users part of product

User test

prototype 2.0

Reflection

The module is about incorporating research and feedback from users of a public service into the development of new or improved services.

Task / you will be asked to - research how people use a public service - use that research to find an area of the service that could be improved - prototype that improvement - iterate the prototype based on user feedback - present the iterated prototype, with reference to the process

— 64 —


TASK TASK 1 1 TASK 2

Schedule

TASK 3 TASK 4 TASK 5 Intros Scope Chinese citizen apply for Norway tourist visa

Research interview and understand

Concept sketch and clickable prototype

User test user test on prototype

Iteration prototype 2.0

Reflection

— 65 —


TASK TASK 1 1 TASK 2 TASK 3 TASK 4

PUBLIC SERVICE Public service is a service which is provided by government to people living within its jurisdiction, either directly (through the public sector) or by financing provision of services.

TASK 5 Intros Scope Chinese citizen apply for Norway tourist visa

Research interview and understand

Concept sketch and clickable prototype

User test user test on prototype

Iteration prototype 2.0

Reflection

In modern developed countries, the term "public services" often includes: • Electricity • Education • Emergency services • Environmental protection • Fire service • Gas and oil • Health care • Law enforcement • Military • Postal service • Public broadcasting • Public library • Public security • Public transportation • Public housing • State schools, known as "public schools" in many countries, but not all. • Social services • Telecommunications • Town planning • Transportation • Waste management • Water supply network

Education

Town planning

Postal service

Transportation

Health care

Military

Gas and oil

Public security

from Wikipedia—Public service

Waste management

Pictures are from Google

— 66 —


TASK TASK 1 1 TASK 2 TASK 3

CHINESE CITIZEN

TASK 4 •

This is for Chinese citizen who keep a Chinese passport.

TASK 5 Intros

TOPIC NORWAY

Scope Chinese citizen apply for Norway tourist visa

Research

This is for those who intends to go to Norway.

Nowadays, more and more Chinese citizen love touring all over the world and Noway whose scenery and natural environment is brilliant is one of the popular country, whereas it’s not smooth when they apply for a tourist visa through website.

interview and understand

Concept sketch and clickable prototype

User test user test on prototype

Iteration

TOURIST VISA

prototype 2.0

They want to go for a tour and apply for a tourist visa on line.

— 67 —

Reflection


TASK TASK 1 1 TASK 2 TASK 3 TASK 4 TASK 5

RESEARCH: Interview

Intros Scope Chinese citizen apply for Norway tourist visa

Mac: I can see his/her screen so that I know where he/she is and what is he/she doing.

iPad: I can see my testee’s face and hear him/her

Research interview and understand

Concept sketch and clickable prototype

User test user test on prototype

Iteration

I interviewed 7 person: I ask them to figure out the way to apply for Norway tourist visa on line and got their words.

“China! China! I’ve said3 times So I thought I went a wrong way here.”

prototype 2.0 “So much, and it’s in English”

Reflection

Totally lost… He cannot find the right web without my help

“Register troublesome.”

is

so

“I don’t want to read English.”

“username is occupied?! password is invalid?! I did registering part 4 times!!”

“Why password invalid ? ”

“I read too much irrelative information, if there are some fi l t e r b e f o r e m y r e a d i n g , t h a t ’s better.” (checklist page )

She will ask tourist agency for help.

“UDI is childish, it’s too simple, has not even a single picture, all are boring icons,and not enough info.” “Why no Chinese”

“All information is just piled up t o g e t h e r, I d o n ’t know which is important.” (checklist page )

“What the hell!” (choose visa type page) “Checklist is clear, I can find all I need here.” (checklist page )

bad experience

“ W h e re i s t h e checklist?”

She is patient and good at English.

good experience My notes

— 68 —

“The application portal is much more official, and it’s quite clear where to go and where you are. ”


TASK TASK 1 1 TASK 2 TASK 3 TASK 4 After interview, I was trying to figure out all the way by myself. Here is what I found: There are 4 website users may go to from Google, and they are linked with each other somewhere. So user need some time to find the checklist.

TASK 5 Intros Scope Chinese citizen apply for Norway tourist visa

Research

RESEARCH: understanding

interview and understand

Concept sketch and clickable prototype

User test user test on prototype

Iteration prototype 2.0

Reflection

— 69 —


TASK TASK 1 1 TASK 2 TASK 3

ANALYSIS OF RESEARCH

This map shows: • where did users go; • where and what problems they meet; • who meet that problem; • how troubling that problem is.

TASK 4 must repeat info several times, “China”,”Tourist visa”

TASK 5 back here

Intros Scope

GOOGLE

EMBASSY

no Chinese version

APPLICATION PORTAL

UDI

Chinese citizen apply for Norway tourist visa

Research interview and understand

Register

CHECKLIST

Log in so bad checklist! 1. ambiguous info 2. no explanation 3. no “print” button 4. irrelative info 5. bad communication

sketch and clickable prototype

User test user test on prototype

E-MAIL

several failure

GUIDE WEB

Concept

no checklist in UDI, only a link to embassy

Choose visa type

bad communication

Read intro and start

Iteration prototype 2.0

Reflection

Pay the fee user’s way

severe problem

link to “CHECKLIST”

mild problem

user who meet the problem there

— 70 —

not checklist here, you need to search.


TASK TASK 1 1 TASK 2

LEVEL.1

TASK 3

so bad checklist! 1. ambiguous info 2. no explanation 3. no “print” button 4. irrelative info 5. bad communication

TASK 4

no checklist in UDI, only a link to embassy

TASK 5

PROBLEMS TO SOLVE: the conclusion of research

not checklist here, you need to search. back here

LEVEL.2

Intros Scope Chinese citizen apply for Norway tourist visa

Research The most thing users need is a simple and clear checklist. Every user was searching that. So I need to give them a way to checklist and a better checklist including visual communication and logic improving as well as some details.

interview and understand

Concept sketch and clickable prototype

must repeat info several times, “China”,”Tourist visa”

User test

no Chinese version

Iteration

user test on prototype

prototype 2.0

Reflection

LEVEL.3 several failure bad communication

— 71 —


TASK TASK 1 1 TASK 2 TASK 3

FOCUS ON CHECKLIST

Nowadays’ checklist

TASK 4 unreadable useful

I decide to focus on checklist. Here is nowadays’ checklist.

TASK 5 Intros Scope Chinese citizen apply for Norway tourist visa

No need to read

Research interview and understand

Concept sketch and clickable prototype

No need to read if the user is over 18

User test user test on prototype

Iteration prototype 2.0

useful

Reflection

No need to read if the user is over 18 useful

No need to read

— 72 —


TASK TASK 1 1 TASK 2 TASK 3 Google, then user directly get to the checklist I designed without any losing or searching around. But how to guide them?

IDEAL MODEL of user’s way

TASK 4 TASK 5 Intros

BACK TO CHECK AND DO NEXT Scope GOOGLE

CHECKLIST

LINKS IN CHECKLIST

checklist knows and control everything: 1.after you finish one item, it will automatically check, so that you can see your process 2.all the links you need 3.explanation of terms 4.tell you how to do, where to get this

Chinese citizen apply for Norway tourist visa

Research interview and understand

Concept sketch and clickable prototype

User test user test on prototype

Iteration prototype 2.0

A WEBSITE

Reflection

I think I could build a web for Chinese tourist and it’s so popular that user will surely go there if they want to go a tour oversea. Just like Airbnb, whenever people want a instant room, they go there.

— 73 —


TASK TASK 1 1 TASK 2

1. Go to the popular web I will build

2. Tell the web where you want to go

TASK 3 TASK 4 TASK 5 Intros

5. Inspect your state 3. You get the checklist

4. Follow the checklist

Scope Chinese citizen apply for Norway tourist visa

Research interview and understand

Concept sketch and clickable prototype

User test user test on prototype

Iteration prototype 2.0

Reflection

A WEBSITE

— 74 —


TASK TASK 1 1 TASK 2

PROTOTYPE Chinese version

TASK 3 TASK 4

Process bar

TASK 5 Intros Scope Chinese citizen apply for Norway tourist visa

Research Explanations

interview and understand

Concept sketch and clickable prototype

User test user test on prototype

Iteration prototype 2.0

Reflection

— 75 —


TASK TASK 1 1

“China! China! I’ve said3 times So I thought I went a wrong way here.”

TASK 2

“So much, and it’s in English”

TASK 3

Totally lost… He cannot find the right web without my help

TASK 4

“Register troublesome.”

is

so

“I don’t want to read English.”

“username is occupied?! password is invalid?! I did registering part 4 times!!”

“Why password invalid ? ”

“What the hell!” (choose visa type page) “Checklist is clear, I can find all I need here.” (checklist page )

“ W h e re i s t h e checklist?”

“I read too much i r r e l a t i v e information, if there a r e s o m e fi l t e r before my reading, that’s better.” (checklist page )

She will ask tourist agency for help.

“UDI is childish, it’s too simple, has not even a single picture, all are boring icons,and not enough info.” “Why no Chinese”

“All information is just piled up t o g e t h e r, I d o n ’t know which is important.” (checklist page )

“The application portal is much more official, and it’s quite clear where to go and where you are. ”

RESEARCH: Interview

She is patient and good at English.

TASK 5 FIRST PROTOTYPE

Intros Scope Chinese citizen apply for Norway tourist visa

Research interview and understand

Concept sketch and clickable prototype

User test user test on prototype

Iteration prototype 2.0

Reflection

“The application portal link appears 3 times. Maybe you can tell to go to a link, then you can get 3 documents.” “You may tell us how many people have applied for this successfully, then I trust it more.”

“After reading your checklist, I will still go to other website as you guide, and I will still meet those bugs of other web. Then maybe lost my way again.”

“Too big process bar.”

“How can I trust you? Maybe I will also check the Embassy to see what they say ”

“Your Checklist is a little messy, you can see UDI, there are some square which makes the words organised.” “You may add some picture to tell more about details on which page you will be and where you should click”

“I think this is very nice, I will use this, quite clear. And after I know this web, I can get more access to worldwide VISA, I don’t need to learn each website of different country.”

“I think you should emphasise the process guide rather than a single document.”

“You’d better think more about graphic things.” “You should add some contact info..” “Quite clear. ” “Looks nice. ”

“No downloadable documents?”

I test 4 old person who was interviewed 3 or 4 days ago and 3 new ones who starts from my prototype. — 76 —

USER TEST


TASK TASK 1 1 TASK 2 TASK 3 TASK 4

ITERATION LIST

TASK 5 Chinese version. Too much information to read, and some of these are no use for my user. Solution: use a question as a filter before they read too much information.

Intros

ITERATION

Get lost in many website. Solution: use guide pictures to tell the user where is the bug, so that they won’t get into a circle.

Scope Chinese citizen apply for Norway tourist visa

Research They should know their way. Where I am and where I will be. Solution: guide pictures, checklist itself and process bar will tell them the way they are. They should know what the document is and where to get it, those ones they need to collect. Solution: use explanation, example and guide pictures to give them a specific knowledge.

interview and understand

The frame is good but some details should be settle down to improve the user experience in interaction aspect.

Concept sketch and clickable prototype

User test Make my users trust me. Solution: 1).we will be famous because our application range is not a single country but all countries. 2).use user feedback to get the success rate 3).advertisement

user test on prototype

Visual communication Solution: 1).changed the main color from bright green to lake blue 2) .fill color into background to make more sense of phases

Reflection

— 77 —

Iteration prototype 2.0


TASK 1 TASK 2 TASK 3 TASK 4 TASK 5 Intros Scope Chinese citizen apply for Norway tourist visa

Research interview and understand

VERSION 2

Concept sketch and clickable prototype

User test user test on prototype

Iteration prototype 2.0

Reflection

— 78 —


TASK 1

EXPLANATION

Process bar

TASK 2 •

Print out

Check

After you’ve checked all the items in one phase, that phase will be filled with color.

For user’s convenience, they can print out the checklist.

Check each item on line (and the process bar will be filled).

TASK 3 TASK 4

Steps’ guide

TASK 5 Intros Scope Chinese citizen apply for Norway tourist visa •

Pictures and words guide the user step by step.

Research interview and understand

Concept •

Answer a question as a filter to simplify one’s list.

sketch and clickable prototype

User test user test on prototype

Iteration

Filters

prototype 2.0

Reflection

Ask for feedback! — 79 —

A big report button here! Collects user’s feedback and results, which will be a key point of the business chain. It’s also a symbol that the user finish/achieve an application!


TASK 1 TASK 2 TASK 3 TASK 4 TASK 5 Intros

FINAL CHECKLIST

Scope Chinese citizen apply for Norway tourist visa

Research interview and understand

After filters, most users will read this much, which is about a quarter of nowadays’ one.

Concept sketch and clickable prototype

User test user test on prototype

Iteration prototype 2.0

Reflection

— 80 —


TASK 1 TASK 2 TASK 3

ITERATION LIST

✓ ✓

ALL BE DONE

TASK 4

Reflection

TASK 5

Chinese version.

Intros

Too much information to read, and some of these are no use for my user. Solution: use a question as a filter before they read too much information.

Scope Chinese citizen apply for Norway tourist visa

Get lost in many website. Solution: use guide pictures to tell the user where is the bug, so that they won’t get into a circle.

Research

They should know their way. Where I am and where I will be. Solution: guide pictures, checklist itself and process bar will tell them the way they are.

Concept

They should know what the document is and where to get it, those ones they need to collect. Solution: use explanation, example and guide pictures to give them a specific knowledge.

User test

✓ ✓

interview and understand

sketch and clickable prototype

WELL DOWN!

user test on prototype

Make my users trust me. Solution: 1).we will be famous because our application range is not a single country but all countries. 2).use user feedback to get the success rate 3).advertisement

I got my first “excellent” since I went aboard.

Iteration

Visual communication Solution: 1).changed the main color from bright green to lake blue 2) .fill color into background to make more sense of phases

So I give myself ten stars!

Nice design process, nice research and analysis, also nice solution!

I can see my improvement this semester.

— 81 —

prototype 2.0

Reflection


THANK YOU!! 397183113@qq.com +47 93478398


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