Mark Hancock, University of Waterloo

Page 1

leveraging physical actions to interact with digital surfaces mark hancock university of waterloo


downhill

back-country (telemark)


downhill bindings attached at rear

telemark bindings detatched at rear


falling over is a good thing!


providing rich multi-touch manipulation together with the appropriate visual feedback can enable virtual objects to be used in a meaningful way, as tools we can use these virtual tools to leverage physical actions to interact with digital surfaces


part i

part ii

part iii

multi-touch manipulation + visual feedback = virtual tools embodied interaction

part iv


part i: multi-touch manipulation



how do I interact with these objects? pick them up? turn them over?

how do I use them like real objects?


technique one: one-finger interaction



one finger = two DOF input dedicated areas

can use on any one-touch display


technique two: two-finger interaction



two fingers = four DOF input dedicated translate area

separate and simultaneous actions


technique three: three-finger interaction



three fingers = six DOF input dedicated fingers


comparative study


twelve participants six male, six female

three tasks passing, docking, puzzle



results


people are faster with more touches


Task Completion Time (s)

25 passing

20

docking

15 10 5 0 one-finger

two-finger

three-finger


people prefer more touches


Agree

7 6 5 4

Disagree

3 2 1 I found the technique easy to use

one-finger

the object reacted as I expected it to

two-finger

I could easily move an object to where I wanted

three-finger


Agree

7 6 5 4

Disagree

3 2 1 I found the technique difficult to control

one-finger

I found it difficult I found it difficult to to turn objects in roll objects over the plane

two-finger

three-finger


people perform many simultaneous actions


Time Spent Touching (s)

12 10 8 6 4 2 0 one-finger

two-finger

three-finger


Time Spent Touching (s)

12 10 8 6 4 2 0 one-finger

two-finger

three-finger


Time Spent Touching (s)

12 10 8

passing docking

6 4 2 0 one-finger

two-finger

three-finger


Time Spent Touching (s)

12 10 8

translations planar rotations spatial rotations

6 4 2 0 one-finger

two-finger

three-finger


people are faster with more touches people prefer more touches

people perform many simultaneous actions



observation: “why is the object turning when I just move it?�


part ii: perception




perspective projection rays

center of projection (COP)

picture plane



point of view

center of projection



perception study


factor: POV-COP discrepancy

no discrepancy

medium discrepancy

large discrepancy


factor: projection type perspective

parallel


factor: motion parallax


factor: motion parallax

no parallax

parallax


task



results


80

parallel

70

perspective

Mean Error (°)

60 50 40 30 20 10

0

motion parallax discrepancy

 none

 med

large

 none

 med

large



mean error up to 60째



part iii: virtual tools



the dawn of digital tables


application: sandtray therapy


cooperative design face-to-face meetings iterative design via distance collaboration face-to-face feedback session interviews & mock therapy


design considerations narrative potential associative medium digital extensions facilitate interpretation



feedback construction storytelling actions arrangement



part iv: embodied interaction research in the Touchlab (and other labs)


Urp (Underkoffler & Ishii, 1998)


measuring embodiment stephanie mikulecky (ucalgary) miguel nacenta (st. andrews, scotland) sheelagh carpendale (ucalgary)



cloth interaction kimberly mikulecky (ucalgary) john brosz (ucalgary) sheelagh carpendale (ucalgary)



collaborative multi-touch navigation joseph shum (uwaterloo)



lego star wars

call of duty black ops


Shear Shear


Ripple


above the surface dmitry pyryeskin (uwaterloo) jesse hoey (uwaterloo)



understanding automation betty chang (uwaterloo) stacey scott (uwaterloo)




playing with data adam bradley (uwaterloo) sheelagh carpendale (ucalgary)




downhill

back-country (telemark)


with a better understanding of human perception together with interaction that uses our hands and bodies, we can leverage physical actions to better interact with digital surfaces


students:

adam bradley betty chang arezoo irannejad rebecca langer dmitry pyryeskin joseph shum kimberly mikulecky (ucalgary)

stephanie mikulecky (ucalgary)

acknowledgements: NSERC

Games Institute SurfNet GRAND NCE


thank you mark.hancock@uwaterloo.ca


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