Industrial Design Portfolio

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Content::

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01. Avail......................................................................................4-31 02. Settle Down........................................................................32-43 03. Palm....................................................................................44-57 04. Reform.................................................................................58-73 05. Tee’......................................................................................74-91 06. My Little Gallery.................................................................92-105 07. GreenHouse....................................................................106-119


01. Avail This is my senior thesis project, a semester long project in which I thoroughly researched a topic of my choice, identified the main problem that needed to be addressed and design a solution around that problem. The topic I chose was the effects of media on our culture.



research:: 36% of families leave the TV on almost all of the time .(Kaiser Family Foundation - Media in the lives of 8-18 yr. olds). “Babies and toddlers parked in front of the TV have a much higher risk of developing ADHD by age 7, a new study shows� - www.whitedot. com The average parent spends 38.5 minutes per week in meaningful conversation with their children. (A.C. Nielsen Co.) (http://dinnertrade.com/568/interesting-statistics-onfamily-dinners)

When I began this project I was interested in the way our society has become overstimulated by digital media. I then began researching the positive and negative effects the media has on us.

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01. Communication

Positives Effects::

+ positive

02. Knowledge

Media used as a tool.

Through research, I identified three main areas where the media has a positive effect. The first being our ability to communicate more quickly, second, our ability to gain knowledge, and finally, our ability to raise awareness on local and global events. As I continued in my research, it was brought to my attention that when the media is used as a tool, as it is intended, its effects are positive, however, when we allow the media to infiltrate our lives to the point where it becomes a way of life, its effects become negative.

Media becomes a way of life.

03. Awareness

- negative


research::

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The media is lessening the amount of face-to-face interactions we have.

We no longer connect with people on a deep level because the digital media through which we communicate does not allow us to experience the other person in the same way that we would if we were in the same space with them.

2

The media is decreasing the amount of face-to-face interactions we have.

With today’s digital media and technology, there are fewer reasons to interact with strangers. In effect, people are less comfortable and less likely to talk to strangers. This leads to a world where people are segregated and less likely to reap the benefits of being a part of a community.

3

The media is infiltrating quality time with loved ones.

Less time is focused on deepening our close relationships. Consequently individuals don’t experience the benefits of those relationships (confiding in another person, sharing thoughts and feelings, laughter, joy, etc.).

Digital media hinders effective and meaningful communication. 8


Relationships

The media is hindering effective communication amongst strangers and amongst family members because digital media eliminates non-verbal aspects of communication and it decreases the amount of time individuals spend in quality conversation.

A University of Maryland study of 30 years worth of national data confirmed that watching television may provide temporary pleasure, but lead to longterm depression while socializing with friends and reading lead to longer term happiness. (http://www.thebuzzmedia. com/30-year-study-happy-peoplesocialize-unhappy-people-watch-tv/)


research:: Issue

Problem

1

Parents use the TV as an electronic baby-sitter.

Children do not experience as much human interaction with their caregivers which negatively effects healthy brain development and can result in emotional problems later in life.

2

Parents use the TV as an electronic baby-sitter.

Watching TV under the age of 2 negatively affects a child’s development which includes observational skills, hearing, speech, depth perception, and reading ability

3

The media exposes young children to violence.

Media consumption desensitizes young people to violence and has been proven to lead to aggressive behavior.

4

The media exposes young children to violence.

Exposure to violence and upsetting news stories can cause trauma in young children.

Digital media impedes healthy brain development in young children. 10


Children

The media is negatively effecting the lives of young children by impeding healthy brain development and by exposing them to violent events that they may not ready to see .

Evidence Watching TV under the age of 2 negatively affects a child’s development which includes observational skills, hearing, speech, depth perception, and reading ability.


research::

1 2

The media is bombarding us with information.

Our brains don’t have downtime to absorb useful information.

Because media is readily available and has proven to be addictive, it is over-consumed.

The media can control our lives, by infiltrating our thoughts and beliefs and consequently affecting our actions.

3

Today’s digital media allows people to multi task.

When our attention is focused on more than one thing at a time our ability to perform any task is significantly decreased.

4

The media constructs unrealistic ideals.

5

Over-consumption of media usually means less physical activity.

Many people are unaware that everything in the media is constructed and designed to send us a message. Therefore, they accept the message at face value without critically judging it. People who over-consume the media are often overweight or experience other health problems.

The media effects our ability to think for ourselves. 12


Mind, body, soul

We are allowing the media to infiltrate our lives to the point that it has taken control of us cognitively, spiritually,

emotionally and physically, preventing us from thinking for ourselves and from making decisions based on our own beliefs.

“When people keep their brains busy with digital input, they are forfeiting downtime that could allow them to better learn and remember information, or come up with new ideas.� - Matt Richetel New York Times- Digital Devices Deprive Brain of Needed Downtime


research::

Relationships

The media is hindering effective communication amongst strangers and amongst family members because digital media eliminates non-verbal aspects of communication and it decreases the amount of time individuals spend in quality conversation.

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Children

The media is negatively effecting the lives of young children by impeding healthy brain development and by exposing them to violent events that they may not ready to see .

Mind, body, soul

We are allowing the media to infiltrate our lives to the point that it has taken control of us cognitively, spiritually, emotionally and physically, preventing us from thinking for ourselves and from making decisions based on our own beliefs.


::Encourage family members to engage in conversation ::Encourage interactions between family members ::Encourage faceto-face interactions between individuals in public ::Encourage community activities

::Encourage interaction between parent and child ::Offer a safe healthy activity for child to be involved in while parent is busy ::Educate child on proper media use ::Offer healthy stimulation ::Encourage children to engage in real, purposeful activity.

::Encourage people to engage in healthy physical activity ::Help people understand that everything in the media is constructed ::Encourage people to focus on one thing at a time - no multitasking ::Encourage limited TV use ::Encourage people to take real breaks separate from digital devices

After identifying three main problems, I established goals that I would achieve through my concepts. Each of these goals aimed to solve or lessen the severity of the problem.


brainstorm::

sketch:: Keeping in mind what I learned through research, I did several thumbnail sketches as a way of quickly generating ideas before finalizing my concepts.

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concepts::

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concepts::

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Direction::

direction::

The concept I pursued as a final direction was the “tree house bookshelf.” This was a concept for a bookshelf inspired by the experience of sitting underneath a shade tree. This design would allow children to easily alter a space and turn it into an escape, separate from digital media. The shelf would come with “leaves” that get placed on the tree as the child reads different books. Thus, as the child grows in knowledge the tree “grows”, as well, becoming progressively greener.


product inspiration::

I took inspiration from several different sources, including modern shelving designs, fort making kits, “escapist� furniture, room dividers, and architecture. I referenced these images throughout my refinement phase.

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experience::

Along with finding inspiration through product research, I found inspiration in nature and the experiences we have when interacting with it. I was interested in creating an authentic experience for my user by creating a piece of furniture that provided a sensory experience. By doing this, I felt I would be providing an escape from the digital world and return to the tangible world.

I was inspired by the experiences of being inside a unique space, such as a tent or fort. I wanted to simulate the comfort that comes along with that experience. I also love the metaphor of lying under a shade tree and wanted to keep that theme in the design.


refinement::

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This sketch led me to the final design. I began thinking of the “tree� in a more three-dimensional sense. I liked the metaphor of the user lying within a nest in a leaning tree and wanted to simulate that in the final design.


01.

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Avail

Avail offers an escape from the digital world and a return to the tangible world by creating a unique space for adults and children to use individually or collectively. It provides a sensory experience for the user and encourages interaction between parent and child. Avail uses the metaphor of nesting within or under a tree to simulate an authentic experience one might have in nature.


Function::

function::

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Avail’s cushion flips upward to allow for comfortable interaction between parent and child by raising the child up to the parent’s level. The cushion may be flipped down when one person is using the space and then transformed into the two-teared configuration for better parent and child interaction.

Avail’s shade is collapsible so it may be folding and placed behind the cushion when not in use.



model::

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Function:: I constructed a functioning model from maple plywood and the cushion out of foam and cotton duck cloth.


02. Settle Down The intent of this project was to choose a product on the market, disassemble it, and evaluate how it could be redesigned in a more sustainable fashion. The product I chose was a collapsible camping chair. Through research and conceptual development I designed a more sustainable solution for this product.



research::

::Cut down on parts ::Eliminate carrying bag and find a better solution for portability ::Simplify legs ::Make more lightweight ::Eliminate heavy material ::Make chair out of one material ::Use friendlier materials ::Use materials that may be easily recycled

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::Portbility ::Comfort ::Ease of use

8 connectors 10 legs 20 screws 20 washers 2 arms (12 pieces) 1 seat (9 pieces) 1 bag (5 pieces)


sustainable materials::

Pros:: requires less processing// uses less dye than cotton// biodegradable Cons:: usually requires importing

Pros:: recycled// can be bought locally//sturdy Cons:: requires a lot of clean-up

Pros:: no chemical alterations// versatile Cons:: decreases soil fertility//crops require alot of land

Pros:: grows quickly//durable// economical Cons:: usually requires importing

Pros:: produces 250% more fiber than cotton//grows quickly//strong and durable

Pros:: recyclable// flexible//lightweight Cons:: less durable//synthetic

Pros:: assures humane treatment of sheep// eliminates synthetic pesticides on land and animals

Pros:: fire retardant


inspiration::

I researched many different folding mechanisms; some that were applied to furniture and some that were not. Researching these folding mechanisms not only informed the function of my design, but they also informed the aesthetics.

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Paper Models::

ideation::

After researching these folding mechanisms I began the concepting phase of the process. I made several small paper and cardboard models throughout the concepting phase as a way of generating and solidifying ideas. I worked back and forth between drawing and paper modelling throughout the concepting phase.


ideation::

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Chosen Direction::

This is the concept I pursued as the final direction. The original concept was made of one piece of corrugated material. It may be used in several different ways depending on its orientation. It may be used as a chair, a fort, or a sleeping mat. The chair can be rolled up and self contained for convenient portability but doesn’t depend on a separate piece of material to do so.


refinement::

Final Direction::

01.

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02.

Throughout the refinement process I continued to make paper models. I arrived upon three possible directions and pursued them all before I decided upon the final direction. The final direction is made of one piece of corrugated material. At this point in the process I was unsure what that material was going to be. The two ends of the material connect to make a cylinder. The material is scored so that the seat easily falls into place. It rolls up and self contains, and can also lay flat and be used as a sleeping mat.

03.



Original Design Total:: 84 parts Material:: //Nylon //Steel //Plastic

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New Design

Total:: 69 parts Material:: //Bamboo Fiber //Reclaimed Lumber


Settle Down The final design is made of bamboo fiber, and reclaimed lumber. It is stitched together so that it may be easily disassembled and recycled. Apart from three metal connectors, the chair is completely biodegradable.


03. Palm The intent of this project was to choose a product that has ergonomic issues. Through surveys and testing, my goal was to arrive at a more ergonomic solution for a hair dryer.



research::

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Initial Surveys::

I collected surverys from users to discover what they find uncomfortable about existing hair dryers. This allowed me to pinpoint the main issues I would address in my design.


research::

c

a

Testing tools::

b

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c

a

b

After discovering the main ergonomic issues, I made plans for constructing testing tools which would eventually direct me towards a better ergonomic solution. The following are the issues my testing tools addressed:: ::Handle shape ::Angle of handle to nozzle ::Ability for user to keep wrist straight ::Weight distribution


step 3: pick your favorite

step 2: test the models

Surveys::

Top Picks::

step 1: fill out the survey

Through surveys and testing I discovered that it is most comfortable for the user to hold the hair dryer from the back of the nozzle. This allows the user to keep his/her wrist straight. It also creates a more direct relationship between the air flow and the direction the user’s hand is facing.

2 1/2 4

1 1 1 1/2

5 1/2

7


Concepts::

ideation::

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Taking direction from the research and testing phase of the process, I began concepts for the final design. All of my concepts involve the user cupping the back of the nozzle. This required me to find another location for the intake. I also needed to find some way of insulating the back of the dryer, ensuring that it would not get too hot for the user’s hand. Based on the information I collected from my testing phase, I decided to design the hair dryer as a cordless dryer, which would have a charging dock. I felt that this would offer a solution to many of the ergonomic issues which I discovered.

nylon hand slips inside


Final direction::

strap for hand controls intake

wall-mounted charging dock

silicone


final design::

Palm The final design has a control which wraps around the entire hair dryer so that it is accessible if it is held with the right hand or the left hand. The intake wraps around the nozzle creating a decorative pattern. The back of the dryer is insulated with silicone ensuring that the user’s hand will not get too hot. The handle is also coated in silicone for comfort. purposes The dryer has an electric charger, which can sit on the counter top or be wall-mounted.

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final design::

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Components::

01. Handle 02. Back Casing 03. Control 04. Fan 05. Battery 06. Motor Casing 07. Heating Coils 08. Face 09. Shell 10. Charging Dock


model::

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04. Reform This project was focused on designing and constructing a functional piece of furniture for the future CIA (Cleveland Institute of Art) campus. The design was to take into consideration the user, the purpose, ergonomics, materials, aesthetics and fabrication. I constructed my design out of reclaimed lumber. I worked with APOC (A Piece of Cleveland), a Cleveland based organization which deconstructs old homes throughout the city and sells and uses the lumber for custom furniture projects.

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Research::

04. research::

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My classmates and I focused on four specific areas of the school to design for including Smart Classrooms, Staff Offices, IME Studios and Public Spaces. We collectively conducted research for all four of these areas and referred back to our research throughout the design process. Smart Classrooms Needs:: group seating, chalk boards, lighting, TV and AV equipment, pin-up walls, storable furniture, collaborative space. Staff Offices Needs:: organization, alternative storage, maximal work space, personalized space, meeting space, privacy, modularity, use of vertical storage. IME Studios Needs:: Controlled lighting, collaborative space, personalized studios, convenient pin-up space, dry-erase boards, storage, adjustable drawing surface, flat file storage, critique space. Public Spaces Needs:: Seen from the street, “face� of the school, relaxed, fun area.


Old Meets New::

inspiration::

I collected many images for inspiration during the research phase. I was interested in combining old traditions of Shaker furniture with a new aesthetic. I researched traditional and contemporary furniture and tried to find a hybrid between the two.


Brainstorming::

04.ideation::

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Keeping in mind what I learned through research, and frequently referring back to my inspiration images, I did several thumbnail sketches as a way of quickly generating ideas before finalizing my concepts.



04. concepts:: 01

Public Spaces

02

Public Spaces Couch orientation

End tables

Magazine rack

Stiff fabric

Rigid material

03

04

Public Spaces

Public Spaces

Aerial view

This is a large table for the atrium. All of the individual tables are painted different colors so that when it is pulled together it creates the illusion of a cube in perspective when looking at it from above.

05

These dividers are designed for the atrium. They break up space while the interesting patterns cast unique shadows on the floor.

01

Public Spaces

Staff Offices

Book shelf

Accordion storage Hanging light

Coffee table

I explored 4-5 concepts for each of the spaces we researched. 64


02

03

Staff Offices

Staff Offices

Digital picture frames Privacy

This section swings out to create an “L” shaped desk Fold down meeting space

04

05 01 02

Staff Offices IME studios IME studios

Staff Offices Slotted space for shelves

Rearrangeable shelves

Privacy curtain

Accordion hinge allows the user to make shelves as high /short as needed

Desk folds out of wall

06 03

The shelves fold out from the main unit

01 04

Staff Offices Staffstudios Offices IME

SmartClassrooms IME studios

Combines desk with storage unit

Storage Conference mode Adjustable drawing surface

Pin up space

These hanging chairs can be pulled off the wall when extra seating is needed. They fold up to create the chair seen in isometric perspective.

Creates “clothes line” to hang drawings

Boards sandwich together for minimal storage

Lecture/presentation mode Fabric is another option

Large Conference mode


concepts:: 02

03

SmartClassrooms

SmartClassrooms

Conference table

Folds for minimal storage

04

Reversible legs

05

SmartClassrooms

Underneath is pin-able surface to easily transform the classroom into a presentation room

SmartClassrooms

Traditional chair

More than one person

Individual use Privacy for test taking

Desks slides up to create a writing surface

01

IME studios Lofted storage space

02

IME studios

Individual lighting

Privacy curtain

Privacy option

Built-in outlet

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Desk folds out of wall


05

04

IME studios

IME studios

Break table

Flips up for dry-erase surface

Creates “clothes line� to hang drawings

Fabric is another option

Final Direction::

Boards sandwich together for minimal storage

The concept I pursued as a final direction was a desk concept for the Integrated Media Studio spaces. The desk is a modern interpretation of a Shaker style writing desk. I liked this concept because it combines storage and a working surface.

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IME studios Combines desk with storage unit

Adjustable drawing surface

Pin up space


refinement::

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Models::

refinement::

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Once I found a successful size and dimension for the desk, I constructed several models in order to double check the proportions. I then constructed a full scale model out of foam core.


Full-scale model

Construction::

Because I used reclaimed lumber, it was very important to clean up the wood. After planing all of the wood, I then laminated the boards together to make panels to construct the desk.


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Reform The final design has a swing out brace which supports the writing surface of the desk. There is also a hole in the inside of the desk for students to run electrical cords through. The shelves of the desk are removable so that students may store large work inside if necessary. The overall form of the desk loosely reference a saw-horse indicating a notion of hard work.


05. Tee’ This was a brand language project for which my classmates and I were to create a brand and individually design products for it, taking into consideration the parameters we set up for ourselves in creating the brand language. The brand which we created was to be based on Viktor Schreckengost’s work. The brand was intended to carry on the legacy of Viktor.



Viktor Schreckengost:: 05.Research::

Every adult in America has ridden in, ridden on, drunk out of, stored their things in, eaten off of, been costumed in, mowed their lawn with, played on, lit the night with, viewed in a museum, cooled their room with, read about, printed with, sat on, placed a call with, enjoyed in a theater, hid their hooch in, collected, been awarded with, seen at a zoo, put their flowers in, hung on their wall, served punch from, delivered milk in, read something printed on, seen at the World’s Fair, detected enemy combatants with, written about, had an arm or leg replaced with, graduated from, protected by, or seen at the White House something created by Viktor Schreckengost. Called an “American da Vinci” by so many that discover him, the breadth and depth of his work is staggering by any measure. A pioneer of modern American industrial design, prolific sculptor, painter, and ceramist, his works are sought by and held in major private and public collections across the United States and around the world. His accomplishments have been recognized through dozens of awards including the National Medal of Arts awarded by the President of the United States, the country’s highest award in the arts. Schreckengost’s crowning achievement was his creation of the first industrial design education program in America in the 1930s. For nearly 70 years, he trained generations of leading industrial designers. The impact on the country’s economy far exceeds $200 billion. His impact on the quality of our lives is immeasurable.

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05. research:: Karim Rashid::

Mark Newson::

elite radical in your face sculpture

simple versatile organic sculptural elegant

Crate & Barrel:: D.I.Y feminine domestic perceived luxury traditional

Ikea:: D.I.Y simple universal functional design for the masses

Eames Office:: original pioneers

Martha Stewart:: upscale quality utilitarian crafty

Apple:: clean minimalist soft squares

Dyson:: precision mechanical aesthetic innovative cutting edge

Competition:: After researching Viktor’s work and his history, it was necessary to research other brands and decide where we wanted Viktor’s brand to live in relationship to other successful brands on the market. We evaluated and researched all of these brands and decided which of their attributes were appropriate for our brand and how we were going to make it unique.

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brand development:: Cost High

Ive

Utility

High

Low

VIKTOR

Low

Positioning Map::

Brand Goals::

After establishing these goals for our brand, we were able to place Viktor on a positioning map with the competing brands.

::Economy over luxury ::High perceived value yet accessible ::Innovative but for mass production ::High brand width ::Balancing form and function with an emphasis on sculptural and emotional aesthetic


Concepts::

05. ideation::

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After the research phase of the process, we began concepting. Within my concepts, I mostly focused on houseware products that related to Viktor’s work aesthetically and conceptually. I also generated some logo design concepts, as well. The logo concepts are abstractions of Viktor’s initials and also reference some of the forms found in his ceramic work.


Direction::

The concept I pursued as a final direction is a tea set that is coated in a heat sensitive glaze. When the water inside of the kettle and cups is hot, a graphic appears on the outside of the vessel, indicating to the user when the water is at a good drinking temperature.


Individual

pressive x E

e

Reach Accessibl

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We established the essence of the brand as “reach.” We chose this word because it can be interpreted in a lot of various ways and encompasses much of what Viktor stood for. “Every child should have a pedal car and every housewife should have a nice dinnerware set” -Viktor Schreckengost. Reach can indicate the idea of reaching for something new and innovative. It can also evoke the idea of reaching many individuals. We chose the adjectives: expressive, pragmatic, accessible, and individual as words to go along with the term reach, i.e. expressive reach, accessible reach, etc.

m Prag atic

The Essence::

05. brand development::


Victor Schreckengost Color Swatches

Home Decor EXPRESSIVE ORGANIC EMOTIONAL SCULPTURAL WARMER COLORS HOME DECOR

Kitchen

PRAGMATIC STABLE STRUCTURAL SIMPLE CLEAN NEUTRAL COLORS

Ride-ons INDIVIDUAL CHARACTER ACCESSIBLE SATURATED PLAYFUL UNIQUE FRESH

RIDE ON

Victor Schreckengost Color Swatches

HOME DECOR RIDE ON

KITCHEN HOME DECOR

KITCHEN

Victor Schreckengost Color Swatches

RIDE ON

Three Lines::

HOME DECOR

After evaluated the products that my classmates and I were interested in pursuing, we established three different lines for the brand: kitchen, home decor, and ride-ons. We chose one of the four adjectives to put emphasis on within each line. For instance, a kitchen product should be pragmatic above expressive, accessible and individual., thus, pragmatic is the term we put emphasis on within the kitchen line. We also chose color palettes and a form language that evokes the feeling we wanted our audience to perceive from each line.

KITCHEN


refinement:: My product was going to be a part of the Kitchen line so I allowed the guidelines we set up for that line to guide my refinment phase.

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07::Wendy Birchfield



05.

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Tee’ Tee combines the tea kettle and the tea pot. It is sold with a metal dish which sits on the stove, protecting the kettle from high temperature, but still allowing the water to heat. The kettle then functions as the pot when it moves to the serving tray. Tee is the German spelling of tea, thus the name refers back to Viktor’s studies in Vienna.


05.

function::

Cold

Tee is coated in a heat reactive glaze. As the water inside heats up, color fades upward as a secondary indicator that the water is hot. The cups are also coated in this heat reactive glaze, indicating to the user when the tea is at the right drinking temperature or when the water needs to be reheated. The lip of the cup is designed in such a way that it is comfortable for the user to drink from all three sides. This form also lends itself nicely to the act of pouring which is why the form also functions well for the kettle.

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Hot


model::

tea time:: After the design was complete, I created a functioning model by slip casting the tea set. I constructed the tray and lid out of Elm.

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My Little Gallery This project was sponsored by Fisher Price. Fisher Price created and delivered the design brief and worked with us throughout the project. The intent was to design a craft related product for children ages 3-5.



Creative Play::

research::

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I researched creative play and observed children creating craft and art projects. I also researched current products on the market that attempt to make art making more enjoying for young children and parents. One problem I found through researching children’s artwork,is that parents are always looking for creative ways to display their children’s artwork. I kept this in mind as a moved to my ideation phase.


ideation::


Direction::

refinement::

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I refined three concepts, “Movie Maker,” “String Painter,” and “My Little Gallery,” before I decided upon a final direction. I finally chose “My Little Gallery” as a direction. The concept was a series of clips that would be mounted around a child’s bedroom or craft room and allow them to display their artwork. The clips would have LEDs at the bottom, lighting the artwork in a gallery style fashion. It would come with an easel which attached on any of the clips, allowing the child to create artwork and then instantly display it.



My Little Gallery My Little Gallery allows children to create artwork and display it in a gallery-like fashion. The series of clips may be mounted on a child’s wall at chair rail height. The easel snaps onto any clip securely. As soon as the child completes a piece they can display using the clips.

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My Little Gallery function:: Along to bottom of the clips run a series of LEDs allowing children to light their artwork in a gallery style. The clips also have a magnetic strip which allows the child to add titles above their artwork with magnetic letters Magnetic Strip LEDs

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My Little Gallery function:: In addition to being used with the clips, the easel has a stand, which allows the child to use is separately from the wall.

Angle easel surface. Nylon strap Stand

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My Little Gallery function:: The entire product packs down to fit in a box that is 14.25” x 21.25” x 4.25”.

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07::Wendy Birchfield



07. GreenHouse In the last few years big cities have seen a large trend towards urban gardening. Few products exist to aid individuals with this specific task of creating a garden in a small space. My intent with this project was to create a sustainable product which would aid in urban gardening.



research::

Thoughts::

city living

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farm

More and more cities are developing and more individuals are converting to urban lifestyles. At the same time there is trend towards farming and growing ones own food. Many city-dwellers have reverted to urban farming as a way of growing their own food, but also maintaining their urban lifestyle. My thought process from here was to develop a product that would help such an individual.


ming

urban gardens


ideation::

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GreenHouse GreenHouse is a planting unit which is placed in a window. It allows the use’s plant to be self-sustaining by making use of the rain water collected from outside. It filters and collects rain water in a reservoir at the base of the planter. The plant draws the water into it’s soil as needed.

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Wind

Outside

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dow

Inside


GreenHouse 02.

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03.



Exploded View

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Outdoor Liner Planting Unit Divider Filter Indoor Liner Nylon Fabric


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Thank You. Wendy Birchfield wendybirchfield@gmail.com 216-406-0643


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