2 minute read

LAZY CHAIRS

Next Article
LIGHT AND HANDRAIL

LIGHT AND HANDRAIL

Instructional Construct

2022 SPRING Elective Course

Advertisement

Instructor: Jenny Wu

Partner: Yiyu Zhou, Zeyu Wang

Software: Rhino, Blender, Unreal Engine

As a form of communication, drawing is an effective tool to elaborate and visualize thoughts from scratches in people's minds. By studying existing furniture masterpieces and transforming them into different pieces of work, this project presents a new furniture piece that employs drawings and animation in logical thinking and narrative.

This project explores the harness realistic texture, light effect, and tectonic concept of furniture in modeling software ends and rendering engines.

Assembly Animation

The assembly Animation was made with Blender. The animation was composed of clips taken from different angles and different scale of view of the chair to showcase the overall view of chair and close-up detail of asseblage. We have a velvet texture covering all over the chair, and the metal frame weld the main structure together so that the chair can support the weight itself and the person who sits on it. Chair legs are made of wood. Every major part was designed to be easy to assemble by bolts.

2021 FALL 2GAX Visual Study

Instructor: Kumaran Parthiban

Partner: Yiyu Zhou

Software: Cinema 4D, Redshift, Zbrush, Octane, Adobe Suite

Omen is an occurrence or phenomenon believed to portend a future event. In 2079, outer space travel is already mature, and humans are dedicated to exploring unknown planets and alien civilizations. The animation is a story of a future unexpected encounter in which a human being discovers a strange manlike alien.

This project explores a small part of world-building and environmental design with terraforming, a hypothetical process of deliberately modifying the atmosphere, temperature, surface topography. This project emphasizes the visual narration to the audience in the format of animation.

Design story

In 2079, outer space travel is already mature, and humans are dedicated to exploring unknown planets and alien civilizations. Space Rager is a new occupation as the frontiers of human civilization to explore and recond the boundless universe. While exploring the distant coordinate universe, the Space Ranger discovered a gradually decomposing planet. The flake rock mass turned into dust that filled the planet’s surroundings, and the earth itself formed a hollow topography. A sleeping giant slept peacefully inside. There were technologies unknown to humankind on the planet itself, which held the air and nutrients needed by the giants. The ground grew overgrown with grass, covering the giant’s body as soft as a carpet over time. The discovery of this humanoid species may reveal an ancient and unknown civilization related to humans.

Previous stage of the setting up the scenes. Litting up the scene with neon light effect to create a the outer space vibe.

Components

Final Rendering

Draft scenes renders The components included in the final animation. Spaceship passed by the undiscovered planet.

Overlaid

2021 FALL 2GAX Visual Study

Instructor: Kumaran Parthiban

Partner: Yiyu Zhou

Software: Adobe Suite

This project mainly looks at post-production and compositing, by layering, filtering, and multiplying opacities within materials, this project created a different aesthetics and idea of narrative from the previous animation by layering and multiplying opacities within materials.

In this project, the composition materials are majoring from the clips created from the previous project, 'Omen,' to explore different possibilities that bring from rendering and after-effects. This project aims to create a vibe of uncanny lucid dreams and a different narrative to the same story.

During the design progress, clips from the last animation were layered in a different mode in Adobe After Effect to try out the result.

The major effects used in this project are wave wrap, Saber, CC scattering, and colorize.

This article is from: