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2022 SPRING_Elective Course_Lazy Chairs_Instructional Construct

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LUSTER

LUSTER

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Precedent Study

By choosing a set of precedents for drawing style and furniture, we studied and understood how all the components come together in real life and how they could be displayed in drawings in sequential order

The precedents for drawings mainly were chosen from assembling manual or exploded view detail drawings or diagrams. On the other hand, we have classic pieces such as 044 Kobi Pad, Envelope Chair, Armchair rocker, and Avi for the furniture choice.

The furniture presidents were then deformed and combined and then became a new piece of furniture for later stage's drawing.

Precedent drawings and renderings

Precendents drawings and renderings were collected for study.

Iteration_02 exploded

Iteration rendering

Furniture assembly manual drawing

The final furniture assembly manual drawing was in a vertical layout to showcase each assembly step sequentially. At the bottom, it's a set of small diagrams to show what it would look like after completing the assembly of the specific phase, such as the chair legs frame, seat frame, and cushion holder. On top of that, there are close-up drawings next to each step to expand more information on assembly. Different colors of the hatch highlight the vital detail. The more significant texts and sound effects were added to remind readers as well.

Assembly Animation

The assembly Animation was made with Blender. The animation was composed of clips taken from different angles and different scale of view of the chair to showcase the overall view of chair and close-up detail of asseblage. We have a velvet texture covering all over the chair, and the metal frame weld the main structure together so that the chair can support the weight itself and the person who sits on it. Chair legs are made of wood. Every major part was designed to be easy to assemble by bolts.

Omen

Terraform

2021 FALL 2GAX Visual Study

Instructor: Kumaran Parthiban Partner: Yiyu Zhou

Software: Cinema 4D, Redshift, Zbrush, Octane, Adobe Suite

Omen is an occurrence or phenomenon believed to portend a future event. In 2079, outer space travel is already mature, and humans are dedicated to exploring unknown planets and alien civilizations. The animation is a story of a future unexpected encounter in which a human being discovers a strange manlike alien.

This project explores a small part of world-building and environmental design with terraforming, a hypothetical process of deliberately modifying the atmosphere, temperature, surface topography. This project emphasizes the visual narration to the audience in the format of animation.

2021 FALL_Visual Study_Omen_Terraform

Design story

In 2079, outer space travel is already mature, and humans are dedicated to exploring unknown planets and alien civilizations. Space Rager is a new occupation as the frontiers of human civilization to explore and recond the boundless universe. While exploring the distant coordinate universe, the Space Ranger discovered a gradually decomposing planet. The flake rock mass turned into dust that filled the planet’s surroundings, and the earth itself formed a hollow topography. A sleeping giant slept peacefully inside. There were technologies unknown to humankind on the planet itself, which held the air and nutrients needed by the giants. The ground grew overgrown with grass, covering the giant’s body as soft as a carpet over time. The discovery of this humanoid species may reveal an ancient and unknown civilization related to humans.

Previous stage of the setting up the scenes. Litting up the scene with neon light effect to create a the outer space vibe.

Components

Final Rendering

2021 FALL_Visual Study_Omen_Terraform

Rendering from the inside of the planet

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