WhiteCollar Magazine Issue 6 (The Sports Issue)

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WHITE COLLAR | ISSUE 005

Why we engage in sports T

hroughout history few things are as consistent as man’s love affair with sport.

Sports are just one facet of a much a larger entity, Games. How we define games plays an essential role in how we perceive its benefits. One of the most interesting definitions of a game comes from computer game designer Chris Crawford, “A game is interactive, goal-oriented and involves other agents.” A book/movie is interesting and entertaining but they are not interactive. As soon as something is both entertaining and interactive we now have a play thing. There’s two kinds of play things, according to Mr

Crawford, Toys (which are fun to play with but don’t have any particular goal, for example toy cars) and a challenge (this provides a bit of an uphill task by trying to achieve a certain outcome). If a challenge only involves one player it’s called a puzzle, but if there are multiple players it’s now called a conflict. A good example of a conflict is a footrace. A conflict where people aren’t allowed interfere with each other is called a competition. However in situations where people actively interact with each other with the hope of attaining one goal or the other, we now have a game

Throughout history few things are as consistent as man’s love affair with sport..

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A MAGAZINE FOR THE CAREER-PERSON AND ENTREPRENEUR

A MAGAZINE FOR THE CAREER-PERSON AND ENTREPRENEUR


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