Artemis 2
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Smart city app 8
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Moul
14
ld tool
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Design week 17
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Uxathon 21
001.
Project Artemis
Artemis is a personal design project I am pursuing in my spare time in order to grow and develop my design skills.
The Problem A large percentage of the UK population are still addicted to nicotine, while the number of smokers is steadily decreasing year on year, the ease of quitting has not improved, taking most smokers several attempts.
61% of e-cigarette users are using them to help curb their tobacco use. However the percentage of those who manage to quit their nicotine addiction completely via e-cigarettes is the same as other quitting methods at 8% success rate. Quitting methods such as patches and gum have been around for years, yet we have not been able to advance the effectiveness of nicotine quitting treatments. It is my aim to design a product that leverages e-cigarette technology at helping smokers quit their addiction rather than just continue it under another form.
After tearing down two popular starte current vapers attempting to use the come to a clear outlook for my projec
When attempting to cut down on nico enough that the body experiences cr low concentartion vapour. This results nicotine intake.
er vape pens as well as speaking to devices to help quit smoking I have ct.
otine intake the change is big ravings so adjusts to vape more of a s in very little change to the users
My solution will reduce the nicotine level the user receives at a pace so slowly that their body has time to adjust without noticable side effects. The device would start at their curent level of nicotine intake and then ween them off nicotine over a 6- 12-month period. No traditional vape or cigarette currently offers this ďŹ ne level of control. It will learn the users habits enabling it to provide a slightly lower amount of nicotine each day.
Further Concepts
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From my ideation I have developed key concepts that visualise how the device could operate.I then picked my favourites where I can then work on giving them a unique visual form while detailing the speciďŹ cs of how they work. The add to the device I have also started exploring branding possibilities that could be applied to my design.
To develop the form and the details I like to work very fast and rough as a great ďŹ nal product is not deďŹ ned by the quality of the sketches . To this effect while working on the form development I made hundreds and hundreds of fast iterative sketches.
A portion of the quick iterative sketches and form exploration can be seen above. Here I am constantly tweaking and exploring different visual paths and details the product could incorporate. In conjunction with my stacks of sketches I worked back and forth with quick models allowing me to test and analyse real world operation and aesthetics.
As this device will spend time being handled it is im its real physical loo considered
d most of its mportant that ok and feel is extensively.
Once I had ďŹ gured out my devices general design style i then obsessively iterated every single little edge , line and detail. The proportion and relationship of each detail to each other was also extensively considered. I made more accurate and highly ďŹ nished foam models to help with this allowing well informed visual decisions to be made.
The next stage for this project is to create a hard presentation model. This will be done predominately by hand in Pro-lab allowing for accurate form tweaks throughout the process.
002.
Smart City Business Travel App
This brief was set in collaboration with the experience design team at O2. “Design a smartphone app that enhances the experience of Smart City living” The research and user experience design phase of the brief was tackled as a group of 5. The app user experience, testing and final visuals was then worked on individually.
Business people often find themselves traveling to new cities around the world, with most of their time committed to work. However, there are occasionally periods of free time that may arise throughout the day. Due to the unpredictable nature of this time it can be difficult to plan activities in advance. Our app idea will allow people to take advantage of this time to quickly find an activity on the fly. The experience will be tailored to the user based on an initial personalisation process. The app will also use smart data about the city such as weather, traffic and location to decide on the best activities at that moment in time.
Michael Clarke 45 Years old Design Director at Lyft
“If I am confident that I can find a new place of high quality, I would prefer to take that. I want to be able to immerse myself in a new city” Michael wants: Each member of our group conducted several interviews with frequent business travellers in order to find out their experience goals and current pain points.
To get tailored recommendations To make efficient use of time To feel immersed within the local culture To feel confident that has made the right decision for him To feel secure in timings and organisation of the experience
Scenario of Use
3 The app guides him on the subway and into central park. It shows him to some interesting photography spots, which is one of his hobbies
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Th ne ha him
It g as
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Micheal has just finished his afternoon business meeting at Lyfts New York offices in downtown Manhattan.
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He has 3 hours free in the city before he needs to get back to his hotel to pack for his flight to LAX airport. The app suggest a trip to central park plus a jazz restaurant and asks him how he would like to travel.
he app notifies him when he eeds to leave for the restraunt. It as already booked a table for m.
guides him to his destination via short walk across the park.
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Micheal enjoys an early evening meal confident in the fact that the app will remind him when he needs to leave to get back to his hotel.
Initial Wireframes As a group we discussed and produced the general user journey via creating a site map. From this we each indiviadually designed our own wireframes. I have tailored my UI design to be fast and easy to understand in glances when travelling round and unfamilar city. This setup page is where the user selects their hobbies and interests so that the app can personalise their experience. This leads into the home page where the user will be taken when normally opening the app after having completed the ďŹ rst time setup.
These frames are where the user is presented with various trip suggestions. Tapping on them allows the user to see the full journey information. Accepting will take them to the navigation part of the app where it will guide them through their chosen experience.
Paper Prototyping “The home page feels quite bear functionality wise. It acts as a barrier” I printed my initial wireframes and layered them in order of the user journey. I guided them through the experience while getting their comments and opinions along the way. The frames were also sent off to older users that correlated with the personas perspective.
POP Prototyping “The big untraditional back buttons are change for the sake of change” On a second round of testing I needed a way that allowed me to guide the users less.Therefore it had to be more interactive than a paper prototype. To fulfil this I set up my frames in the POP prototyping app. This not only made my frames more realistic but allowed me to observe my users instinctive actions more closely.
Frame Development Setup
Home Screen
Home
Search Selections
Selection Lists
Search Selection
Key changes The setup pages interface was reordered. The ability to select free time was added straight to the home page to spread out information density. An additional temporary popup frame was added to the search criteria for more precise options yet still keeping it fast and uncluttered. A traditional back button style was reimplemented.
003.
Injection Mould Tool 7 Weeks Group Project
Spotify Headphone Tidy
Design and manufacture a functional injection moulding tool that produces a giveaway promotional widget As a group we had each designed a mould tool for a branded promotional widget. Our initial stage was deciding which tool to manufacture. We picked the Spotify headphone tidy widget mould as it had a good balance between number of widgets and complexity. It was challenging but achievable if we worked as a team. We had to make several initial changes to the mould as in its initial state the mould was overcomplicated. The internal elements were streamlined while improvements to the aesthetics and branding of the widget were also made. We additionally added an embossed LDPE recycling symbol to the inside.
3,072,000 widgets in 3 months 160 hour week 8 hours maintenance 27.2g of plastic per injection 6,912,000 total seconds 4.5 seconds between injections Radial injection pattern
To facilitate the adjustments to the widget we re-constructed the whole Solidworks model. In total the mould consisted of 22 parts. We used rapid prototyping in the form of FDM 3D printing to test the widget design, size and function. The mould halves and certain inserts were then used with the HSMWorks plugin for Solidworks to code the speciďŹ c tool paths for the CNC milling machine to use to mill out the cavities. For this project we were speciďŹ cally limited to 2.5D CNC milling in order to throw additional problems in our way. Throughout the project we created engineering drawings of all the parts and mould halves so that when we were in the workshop we would be able to engineer the parts to the correct tolerances and sizes.
Setting up the CNC mill for the mould halves
Horizontal milling for manually made inserts
Machining silver steel pins via lathing
F M P
Final Mould Parts
004.
Design Week 1 week Individual Project
“Using a live hinge you must design a homeware product for student
accommodation that must be capable of compact storage. The predominate material for the product will be PP”
Students have a very limited space to live, typically students have to keep all of their belongings in one room. Many students run out of normal space to put things during the day. The lack of space to place belongings in student accommodation leads many to use their bed as a space for storage. However, this becomes a regular nuisance. My design week project is aimed at allowing more efficient use of student’s beds for storage while also reducing the pain of having to move and find space for everything at night.
Name: George Tattersall Age: 20 Computer Science student Location: York Goals George wants a cheap, convenient product that allows him to store his books and items more efficiently on his bed during the day but also allow him some way to move them easily off when needed. He currently has a standard single bed so would require the solution to accomodate this.
“I have to treat my bed like a shelf most days, moving my stuff back and forth is cumbersome”
Here is an array of sketches from the ideation stage of the form of the project. The concept behind the majority of designs here is that the product will lay at on the student’s bed during the day allowing users to place and store items as normal. The product will then have an easy way to fold up when the student needs to use the bed.
The form is quite limited by the need for functionality in this brief so in order to test this I modelled many of my sketch ideas in card so as to get a feel for the limitations/workings of living hinges.
OOX
Smart Student Space
When the student user n bed at night OOX quick into its night form. Th storage of their things.
OOX is folded on the be place. The user then lifts oor where it will stay dur
When the student doesn’t need OOX or is moving, it can fold into a storage position. In this form it is less than 0.5m x 0.5m x 0.3m in size so is perfect for long term storage or travel.
needs to use their kly and easily folds his allows vertical
ed then locked into s the unit onto the ring the night.
Day Form During the day OOX folds out flat onto the user’s bed. This allows them to conveniently and easily use their bed as a shelf that doesn’t get in their way at night. The added slots also allow more compact storage of books, pens and tablets as it allows them to take up vertical space instead.
005.
Uxathon Bark App 1 Day Event Group Project
The 2017 Uxathon was an event hosted by Loughborough design school in collaboration with MBA students from the Hong Kong University Business Lab. It started with a week of preparations and culminated in a Uxathon day. We acted as the UX agency for MBA start up business concepts where we would aim to enhance the user experience by providing branding, graphic design and app + service concepts. We participated in groups of 5 and were supported by Deloitte Digital mentors.
Initial Fram
Our group were assigned a start up concept called Bark. Bark is an app that connects to a dog collar wearable that aims to assist Hong Kong dog owners. We were tasked with branding and designing an app that would connect to the wearable. In Hong Kong many dog owners do not walk their own dogs, so the app was aimed at allowing the owner to see the health of their dog and the quality of the walks they were receiving. During the week before, we were introduced to the brief and took part in a skype call with our clients. We produced initial frames and a user journey map before the Uxathon day so that we could receive the necessary client feedback before we create and designed the ďŹ nal app visuals.
mes
The app also aimed to streamline the dog owner experience by providing quick access to dog associated purchases and allowing the owners to see what dogs their dog had recently interacted with.
Video
I created this video in just under 3 days. It aims to not only showcase me but also my ability to learn unfamiliar skills and programs in very brief periods of time.
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