Follow the Trail:
a review tool for Venturer and DF groups
Contents 1
Introduction to Follow the Trail
2
What the standards mean‌
5
The indicators
6
Mapping and planning forms
7
So how will it actually work?
9
The activities
10 W-Factor 11
Extreme Chocolate or Banana?
12
The Link
13 ACTIVE 14
Rights Game
15
Outdoor activities
16
No Adult Day
17 Scenarios 18
Participation Programme
19
Top Hat Temptations
20
Link The ‌
21
Participation Partitioning Game
22
Doctor! Doctor!
23
Design your own activity
Woodcraft folk
TREE programme
Follow the Trail - Venturers and DF groups
www.woodcraft.org.uk/trail page 2
Follow the Trail - Venturers and DF groups
Introduction to follow the trail “Be strong! Live kindly! Love the sun and follow the trail!” Songs for the Woodcraft Folk, Indoor Leave Take Ceremony, page 197.
Follow the Trail has been developed to encourage all of us to ask ourselves three basic questions: • What is Woodcraft Folk really all about? • Does what we do live up to the aims and principles? • What can we do to make it an even better experience for all who take part? At the heart of Woodcraft Folk’s aims, principles and practice is a commitment to participation from all our members, young and old. Finding out whether all children and young people are taking part in Woodcraft Folk as fully as they want to, and doing something about it if they are not, are amongst our most vital tasks. Your full participation sets the standard for everything else we do! Follow the Trail has two main features: 1. A set of activities To help us talk about Woodcraft Folk 2. Mapping and planning forms To record what we think is going well, and how we can improve things in the future It is the Woodcraft Folk version of a well-respected Standards framework called Hear by Right, produced by the National Youth Agency www.nya.org.uk/quality/hear-by-right Hear by Right is based on a widely used model of organisational change called the seven ‘S’ model by McKinsey consultancy. The McKinsey model state that if an organisation wants to improve, it need to address 7 key areas, shown here... Strategies Style of Leadership
Structures
Shared Values Skills and Knowledge
Systems
Staff
If we don’t think about all of these areas, it is less likely we’ll be able to make the improvements we want to make (because we might forget one!). This is still a really widely used model of organisational change today, 30 years after it was created. The seven areas are strategies, structures, systems, staff, skills and knowledge, style of leadership, and shared values. These seven areas are called Standards in Follow the Trail. But because most ‘staff’ (and in Woodcraft Folk that mostly means volunteers) adopt leader roles, we have merged the Staff standard with the Leadership standard, leaving us 6 Standards to work with.
www.woodcraft.org.uk/trail page 1
Follow the Trail - Venturers and DF groups
What the Standards mean... Shared Values “This shall be for a bond between us...” Songs for the Woodcraft Folk, Envoi page 9.
At the heart of any organisation are shared values. In Woodcraft groups these are the principles that are common to us all, from a rural Elfin group on a nature trail in the Cambrian Hills to a group of DF’s meeting up at a political demonstration in central London. These values bring consistency to the great variety of voices and experiences that exist throughout the organisation. If individual members are actively engaging with our shared values - equality, peace, friendship, co-operation, active participation in the democratic process, as outlined in the Aims and Principles - then the movement has coherence, direction, purpose and Standards to build on. Understanding the shared values is important, but so is questioning, challenging, interpreting and taking action. We need to include and respond to the members who are most often left out. It is also about turning words into action by promoting these values outside the Folk through involvement in the wider community.
Strategies “One great vision unites us...”
Songs for the Woodcraft Folk, Freedom’s Song, page 194. So! Where are you going? What are you going to do? How are you getting there? Have you got everything you need? Are you sure everyone’s on board? How do you know? Strategies are all about planning, particularly in terms of time, money and people. Agreeing on shared values is important but how are you going to make something actually happen as a result? It is crucial that we are all involved in planning how to turn our vision for our group into reality. We are more likely to have effective Strategies if young people are directly involved in their development and review; at camps, Venturers or DFs might take a lead role. At group nights even young children can learn to take a full part in reviewing activities and programmes and in making changes.
Structures “This land was made for you and me..”
Songs for the Woodcraft Folk, This Land is Your Land, page 113. The Follow the Trail approach to Structures invites members to examine how Woodcraft Folk districts organise their programmes, group nights, camps and other activities to make sure that a range of young people are fully and actively involved. What structures do we need to have in place to ensure that everyone has a way of making their voice heard? Discussion groups and committees may appeal to young people and kinsfolk, but involving and listening to younger children is important too. How can we listen to each other? A wide variety of www.woodcraft.org.uk/trail page 2
Follow the Trail - Venturers and DF groups
activities including drama, crafts and games will produce different responses from different people and keep things fun. Assessing and developing our structures can help young people to engage more meaningfully with the shared values and strategies of the Woodcraft Folk.
Systems “If you miss me at the back of the bus/And you can’t find me nowhere/Come on over to the front of the bus/And I’ll be riding up there.” Songs from the Woodcraft Folk, Back of the Bus, page 148.
Systems is about the day-to-day running of Woodcraft Folk, at all levels. Systems involve finances, budgeting and decision making, they are about communicating and celebrating what we do both in relation to the rest of Woodcraft and the wider community; they are about making sure that we are all safe, reviewing rules and regulations around issues such as transport, consent, communication, complaints and rewards. Systems are needed to support and sustain the activities we do and to record what happens. We should involve all members in discussions about how and why systems work as they do and whether there might be ways of making them more effective. If we don’t, progress is likely to be short lived and attempts at participation may be ineffectual, frustrating, even damaging.
Skills and Knowledge “Through cooperation we can learn to understand/The problems facing others and lend them a hand.” Songs for the Woodcraft Folk, Take a Hand, page 173.
One of the core tenets of Woodcraft Folk is education for social change. What skills and knowledge do younger and older members learn through their involvement in Woodcraft Folk to achieve this? Are these skills useful to members in their lives outside Woodcraft Folk? In order for us all to participate fully, our knowledge and skill base might need building up. This is also an opportunity for us to reflect on what we have gained from our involvement in Woodcraft and what we might like to go on to learn. Once we have a good base of knowledge to work from, we can innovate and develop peer training for other groups and organisations. Adults also need skills and knowledge to put shared values into practice. They need to be able to listen and to learn from younger members so that they can support them in implementing effective solutions for their particular issues.
www.woodcraft.org.uk/trail page 3
Follow the Trail - Venturers and DF groups
Staff and Style of Leadership “Oh, my own life is all I can hope to control/Oh, let my life be lived for the good, good of us all.”
Songs for the Woodcraft Folk, Peace Will Come, page 136. Almost all ‘staff’ in the Woodcraft Folk are volunteers. There is a small team of paid staff but for the purposes of Follow the Trail when we refer to staff we mean voluntary members. They become actively involved as group leaders because they believe in our aims and principles and wish to work in accordance with our practice. Crucial to this is support for the fullest possible participation by children and young people in the running of the organisation at all levels. In recruiting staff, both volunteer and paid, our commitment to the needs of children and young people is emphasised. Whenever possible we involve young people directly in the recruitment, induction and training processes or consult them about the posts for which we are recruiting staff. Leadership in the Woodcraft Folk is based on best inclusive and participatory practice and is underpinned by a commitment to the Rights of the Child and other shared values.
www.woodcraft.org.uk/trail page 4
Follow the Trail - Venturers and DF groups
the indicators Each Standard contains within it, seven building blocks. In Follow the Trail, these building blocks are called ‘indicators’, and they give us seven particular aspects to consider within the broader standard. For example, in the Systems standard, one of the indicators asks us to think about what policies and procedures we have in place to make sure we all feel safe at Woodcraft group sessions or events. The indicators make up the content of each standard; without them, the Standards are empty!
Strategies
Structures
Shared Values
www.woodcraft.org.uk/trail page 5
Follow the Trail - Venturers and DF groups
Mapping And Planning Forms
The Venturer and DF Activity Pack is full of fun activities (most of which have been designed by Venturers and DFs!) to help us talk about the six Follow the Trail Standards. We get to know how things are at the moment, what we can improve and how we can go about improving them. The activities identify the views and ideas that are recorded on the mapping form. Then plans are made for change using the second form. The forms look like this: SHARED VALUES
1. In place and effective; 2. In place, but needs improving; 3. Currently being established; 4. Not in place What is the evidence of meeting the indicator?
Score 1-4
1.1 The participation of young people is a central commitment of the Woodcraft Folk
Making a Start
We have identified the following areas for improvement MAPPING
How have young people been involved in collecting the evidence? What do they say about how the indicator has been met?
PLANNING
Making a Start
Indicator
Priority 1-10 (1 is high)
Who?
Resources needed
Barriers and solutions
By when
How are we planning to involve children and young people?
1.1
This mapping and planning form can be used by anyone but it may well be that a few people take on the mapping with help they get from the website, from Folk Office or from trained mentors. This pack is about the activities we can use to identify the views and ideas! There is a separate Follow the Trail activity pack for Elfins and Pioneers.
www.woodcraft.org.uk/trail page 6
Follow the Trail - Venturers and DF groups
So how will it actually work?
Districts and lone groups learn how Follow The Trail works and choose what Standards and indicators to prioritise.
Members begin to use the Activity Packs at group nights, camps, special day or evening events as best suits them.
As people collect their thoughts and ideas they are recorded on the Follow The Trail mapping form.
As many people as want to be involved make plans for any changes they think the disctrict or its group should make using the Follow The Trail planning form.
Depending on the timescale, a ‘What’s Changed?’ session is held at a chosen date in the future to find out if things have changed and how people have made it happen.
Districts and groups celebrate the changes they have made and tell the stories of how they have done it to other districts, regions and nations and Woodcraft Folk Office via the website.
www.woodcraft.org.uk/trail page 7
Follow the Trail - Venturers and DF groups
The Activities The aim of these activities is for Venturers and DFs to get involved with the development of Woodcraft Folk, through the six Standards of Follow the Trail. Although they will relate to a district wide picture of what’s happening now, and ideas for the future of Woodcraft Folk, they are also designed to help you develop your own group sessions according to what works best for you! Most of the activities in this pack have been developed by Venturers and DFs, and some (but only those that a group of Venturers said were appropriate), have been taken from Follow the Trail activities for Pioneers. We’d suggest having a read through all the activities before deciding which would work best for your group. Feel free to change the games and activities if they would work better that way! You might want to use the blank activity sheet at the end to design your own approach. If you try something different that works well, we would be really pleased to hear about it. We want to keep on adding to the basket of resources which helps us as we follow the trail. You could use these activities at district meetings, at camp or training events, or simply on group nights. However you use them, it’s important to have some way of making a note of your thoughts and ideas that come out of the activities. You could collect them using photographs, pictures, written comments, video camera, dictaphone, any ways that mean we have some kind of record that people doing the mapping can collect and add to the mapping form. Good luck, and have fun!
www.woodcraft.org.uk/trail page 9
Follow the Trail - Venturers and DF groups
W-Factor Follow the Trail Standards this activity links to: Staff and Style of Leadership Duration: 45 minutes. What you need: • Pens • Paper • Scorecards • Any equipment the teams might need to prepare their pitch. What to do: 1. Venturers/DFs split into groups of 3 or 4 2. Each group prepare a short X-Factor style pitch about how they would run a group session for Elfins or Pioneers 3. Each group presents their pitch to a panel of judges (made up of Elfin or Pioneer leaders from the district) 4. The judges score each group on: • Organisation • Co-operation • The quality of the ideas. Please don’t forget to record people’s thoughts and ideas throughout these activities, especially: • Why members like coming to group • What members think could be better about the group; and • How things might be improved.
www.woodcraft.org.uk/trail page 10
Follow the Trail - Venturers and DF groups
Extreme Chocolate or Banana? Follow the Trail Standards this activity links to: Shared Values Strategies Structures Systems Skills and Knowledge Staff and Style of Leadership Duration: 30 minutes. What you need: • Masking tape/string (or something else you can make a line with) • Pens and paper • ‘Extreme Yes’, ‘Extreme No’ and ‘Um, don’t know’ signs • Camera. What to do: 1. A line is drawn on the ground (to save marking the floor, this could be done with masking tape or string), one end is marked “Extreme Yes’ the other end is marked ‘Extreme No’ and in the middle it says ‘Um, I don’t know’ 2. The group write out some statements about how they feel about Woodcraft, and some ideas about how it could be improved – any statement or idea is welcome, and no names are written on them so they are anonymous 3. The statements and ideas are read out and Venturers/DFs move to the part of the line that indicates how they feel about what they’ve heard 4. Once people have moved to the line, a photo is taken to record what everyone thought, then the next statement or idea is read out Please don’t forget to record people’s thoughts and ideas throughout these activities, especially: • Why members like coming to group • What members think could be better about the group; and • How things might be improved.
www.woodcraft.org.uk/trail page 11
Follow the Trail - Venturers and DF groups
The link Follow the Trail Standards this activity links to: Shared Values Strategies Structures Systems Skills and Knowledge Staff and Style of Leadership Duration: 1 hour What you need: • Paper • Pens • Any fun role play props. What to do: 1. Venturers/DFs split into 3-5 groups. 2. Each group chooses a national or international organisation that they would like Woodcraft to link with. 3. The groups then role play their organisations (as literally or laterally as they like) and the other groups have to guess who they are. 4. After each organisation is identified, the whole group discuss ways in which Woodcraft could link with them. Please don’t forget to record people’s thoughts and ideas throughout these activities, especially: • Why members like coming to group • What members think could be better about the group; and • How things might be improved.
www.woodcraft.org.uk/trail page 12
Follow the Trail - Venturers and DF groups
Active
Actively Communicating Tactics in Volunteering Enterprise Follow the Trail Standards this activity links to: Skills and Knowledge Duration: 2 sessions What you need: • A weekend to plan the game out, particularly in terms of producing the objectives and how each post can help • Printed instructions for all roles • Objective cards • Space! What to do: This is a wide game for 10-50 participants (around 10 of whom are helpers) 1. All participants (non-helpers) are given a card which explains an objective they need to achieve, for which they will need the help of Woodcraft 2. The helpers are stationed at various posts and they each represent a part of Woodcraft (Kinsfolk, group leaders, the core team etc.). 3. The participants need to go and visit each of the posts to work out how each one can help them achieve their objective. Please don’t forget to record people’s thoughts and ideas throughout these activities, especially: • Why members like coming to group • What members think could be better about the group; and • How things might be improved.
www.woodcraft.org.uk/trail page 13
Follow the Trail - Venturers and DF groups
Rights Game Follow the Trail Standards this activity links to: Shared Values Duration: 1 hour What you need: • Cut out words from Article 12 • The UNICEF Wants and Needs cards. What to do: 1. Venturers/DFs split into two groups according to those who have heard of Article 12 from the United Nations Convention on the Rights of the Child (the right of all children to participate in decision making) and those who haven’t, to give us an idea of what we know. 2. The whole group is then given a set of cut out words from Article 12 and asked to piece the sentence together, all the words in the right order, to recreate the article. 3. The group have a discussion about the ‘alternative versions’ of the statement they may have come up with in the process. 4. As a group, separate the UNICEF Wants and Needs cards (can be downloaded for free from http://www.unicef.org.uk/tz/resources) into those that are rights, and those that are luxuries, and then put the 2 lists in order of importance. 5. Finish off with a discussion about the rights that children and young people have or don’t have. Please don’t forget to record people’s thoughts and ideas throughout these activities, especially: • Why members like coming to group • What members think could be better about the group; and • How things might be improved.
www.woodcraft.org.uk/trail page 14
Follow the Trail - Venturers and DF groups
Woodcraft on Trial Follow the Trail Standards this activity links to: Shared Values Strategies Structures Systems Skills and Knowledge Staff and Style of Leadership Duration: 1.5 hours What you need: • A list of the Follow the Trail indicators • Pens and paper • Wigs and hammer (if possible) • Enough space to make a courtroom • A voting system (could be as simple as hands in the air). What to do: 1. Venturers/DFs look through the list of Follow the Trail indicators and choose three indicators that they think are particularly important. 2. Three Venturers/DFs become ‘Judges ‘ and everyone else splits into three groups, each group taking a different indicator 3. The groups spend 20 minutes exploring each indicator in relation to Woodcraft, while the Judges come up with a set of questions that will help to find out how well Woodcraft is doing in relation to each indicator 4. The courtroom is set up – Judges sit together and call each group to the dock for questioning. The other groups make up the jury 5. Each questioning lasts ten minutes, and then the jury votes on how well Woodcraft is doing in relation to each indicator. Please don’t forget to record people’s thoughts and ideas throughout these activities, especially: • Why members like coming to group • What members think could be better about the group; and • How things might be improved.
www.woodcraft.org.uk/trail page 15
Follow the Trail - Venturers and DF groups
No Adult Day For Venturers only
Follow the Trail Standards this activity links to: Staff and Style of Leadership Duration: 2 sessions What you need: • Pens and paper for the planning session Anything needed for ‘No adult day’ (depending on the plan). What to do: 1. At the first of the two sessions, Venturers spend some time planning what will happen at the next session, which will be a ‘No adult day’. Venturers can plan in as much or as little detail as they like. 2. The second session is run entirely by the Venturers. Adults are only allowed to step in if somebody is being mistreated, or things start looking like they might become unsafe Please don’t forget to record people’s thoughts and ideas throughout these activities, especially: • Why members like coming to group • What members think could be better about the group; and • How things might be improved.
www.woodcraft.org.uk/trail page 16
Follow the Trail - Venturers and DF groups
Scenarios Follow the Trail Standards this activity links to: Strategies Skills and Knowledge Duration: 45 minutes What you need: • Scenario cards (either produced in advance, or at the beginning of the session). What to do: 1. Venturers/DFs split into groups and are given a set of scenario cards. The scenario cards describe the lead up to a minor or major crisis that could occur within Woodcraft. 2. The groups have to make a change within the scenario to avert the crisis 3. Each group feeds back the changes they have made and why (you could use role play to do this) 4. After all of the feedback, the whole group talks about • The skills they would need to implement their changes in real life • Where these skills would come from (Woodcraft or elsewhere) • How Woodcraft Folk could provide skills for making change. An interesting way to start this activity would be for the whole group to produce its own set of scenario cards based on our own experiences of when things can be difficult in Woodcraft. Please don’t forget to record people’s thoughts and ideas throughout these activities, especially: • Why members like coming to group • What members think could be better about the group; and • How things might be improved.
www.woodcraft.org.uk/trail page 17
Follow the Trail - Venturers and DF groups
Participation Programme Follow the Trail Standards this activity links to: Skills and Knowledge Duration: 1 month What you need: • Good contacts across groups and districts • Possibly some research into other participation training programmes • Materials for developing the programme. What to do: 1. Arrange a district get-together. 2. At the get-together, start thinking about what kind of training programme you could deliver to the adult leaders and other kinsfolk in your district about how they can make sure they listen to the voices of younger Woodcraft members. 3. At the end of the get-together, decide on the approach you want to take, and how you’re going to make it happen. 4. Spend the next three weeks finalising the programme (you could do this by continuing to meet up as a district over the next three weeks, or by various groups developing different parts of the plan). 5. Find a suitable time and place to deliver your training programme, and then deliver it! A really cool development to this activity is to make contact with as many other districts as you can and get them to do the same thing. Then, swap training programmes – so you go and run your training in their district, while they come and run their training in yours! Please don’t forget to record people’s thoughts and ideas throughout these activities, especially: • Why members like coming to group • What members think could be better about the group; and • How things might be improved.
www.woodcraft.org.uk/trail page 18
Follow the Trail - Venturers and DF groups
Top Hat Temptation Follow the Trail Standards this activity links to: Shared Values Strategies Structures Systems Skills and Knowledge Staff and Style of Leadership Duration: 1 hour What you need: • Top hats (or materials required to make some) • Some forfeit cards • Some UK law ‘rule’ cards. You might be able to find some really funny ancient laws for these • Some Woodcraft ‘rule’ cards. You might want to just choose particular policies or principles to look at. What to do: 1. Everybody is given a top hat to wear. Inside every top hat is either a forfeit or a ‘rule’. The rules are a mix of UK laws and excerpts from Woodcraft policies. 2. One by one (in height order, or birthdays in the year etc.) the group read out what’s under their hat. 3. If it is a forfeit, everybody in the room has to do what the forfeit says. If it is a ‘rule’ the group rush to one end of the room or the other according to whether they think the rule needs changing or not. 4. After each rule, look at the spread of people at either end of the room and have a short discussion about whether the rule should be changed, and if it is a Woodcraft rule, how we could change it. You could add a creative element to this activity by making the top hats as a group first. You could make them out of card, or even gaffer tape if you want them to be more hard wearing... Please don’t forget to record people’s thoughts and ideas throughout these activities, especially: • Why members like coming to group • What members think could be better about the group; and • How things might be improved.
www.woodcraft.org.uk/trail page 19
Follow the Trail - Venturers and DF groups
Link the … Follow the Trail Standards this activity links to: Strategies Duration: 1 hour What you need: • Lengths of rope (you could use string or wool) • Pens and paper. What to do: 1. Lay out some ropes in the middle of the room 2. Venturers/DFs split into pairs and each pair thinks of a campaign or initiative that they would like Woodcraft to become involved with. 3. Once they have identified the initiative, they need to decide how Woodcraft will actually link with the initiative, and write down their plan. 4. Once they have produced their plan, each pair grabs a piece of rope to make a connection; one member of each pair represents the campaign or initiative, and the other represents Woodcraft so together, they are the connection 5. The linked pairs can then move around the room, meeting the other links. If linked pairs find other linked pairs they could connect with, they go and get another length of string to connect the pairs together. Connections can keep being made in this way until all necessary connections have been made. 6. Finally, each set of links introduces themselves to the rest of the group. Please don’t forget to record people’s thoughts and ideas throughout these activities, especially: • Why members like coming to group • What members think could be better about the group; and • How things might be improved.
www.woodcraft.org.uk/trail page 20
Follow the Trail - Venturers and DF groups
Participation Partitioning Game Follow the Trail Standards this activity links to: Shared Values Structures Systems Staff and Style of Leadership Duration: 30 minutes What you need: • Space • Paper and pens. What to do: 1. Designate three areas of a room ‘True’, ‘False’ and ‘Undecided’ 2. Read out a set of statements and ask Venturers/DFs to run to the part of the room that reflects how they feel about the statement. 3. Do a tally chart of choices, and then ask a few people why they chose to go where they went Statements: • Young people are involved enough in Woodcraft Folk decision making already • Young people’s involvement has a significant effect on the movement • Adults encourage young people to voice their ideas • Young people are not listened to and are asked tokenistically • Participation of young people in Woodcraft Folk is the most important part of Woodcraft Folk • Young people can easily get involved with Woodcraft Folk on a national scale • Young people can easily get involved with decision making in their districts • Young people’s opinions are seen as valuable by leaders • Young people are asked their opinions on a regular basis • The participation of young people is a central commitment of Woodcraft Folk. == Please don’t forget to record people’s thoughts and ideas throughout these activities, especially: • Why members like coming to group • What members think could be better about the group; and • How things might be improved.
www.woodcraft.org.uk/trail page 21
Follow the Trail - Venturers and DF groups
Doctor! Doctor! Follow the Trail Standards this activity links to: Staff and Style of Leadership Duration: 20 minutes What you need: • Pens and paper. What to do: 1. One Venturer/DF is elected to be the Doctor while the rest of the group hold hands in a circle and then tangle themselves up. 2. The Doctor must then untangle the group. No-one (except the Doctor) is allowed to talk! 3. Once the group is untangled, there is a discussion about what characteristics are needed for good leadership Please don’t forget to record people’s thoughts and ideas throughout these activities, especially: • Why members like coming to group • What members think could be better about the group; and • How things might be improved.
www.woodcraft.org.uk/trail page 22
Follow the Trail - Venturers and DF groups
On the next page is a blank activity sheet for you to use if you’d like to design your own activity to think about Woodcraft. Don’t forget, we’d be really pleased to hear about what you come up with. Good luck, and here are some tips from Venturers on ingredients for a successful activity... Ingredients for the World’s Best Venturer camp activities
Ingredients for the World’s Worst Venturer camp activities
Productive – having a target Participation Meaningful Organization/planning The right length of time Co-operation Makes you think Games/activities Silliness Democratic Commitment Diversity/Inclusiveness Energy Non-judgmental facilitators Variety FUN! Originality Unbiased people Inclusive Interactive Informative Insightful Educational Memorable Short-ish Understandable Attended Exciting Does what it says it’s going to do Actually happens Enough equipment Teamwork Challenge New/different experiences (Friendly) competition
Cleaning toilets Getting up early Washing up Being damp Being cold and hungry Oppressive lessons Education Preaching Disorganization Mess (bad mess, not fun mess!) Non Co-operation Boring Non-interactive Racism/Sexism/ageism etc Discrimination Anger Bad weather Insults Death Not well prepared No involving
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Follow the Trail - Venturers and DF groups
Title:
Follow the Trail Standards this activity links to:
Duration: What you need: • • • • • What to do: 1.
2.
3.
4.
5.
Don’t forget to collect some evidence of people’s thoughts and ideas throughout this activity to pass to people doing mapping! www.woodcraft.org.uk/trail page 24
This activity pack for Venturers and DFs has been compiled as part of the TREE programme with the very active assistance of the following Venturers and DFs: Alan Bennett Alice Komicki Bea Bottomley Becca Dye Bridget Taylor Connor Lawrence Conor Whelan Emilybob Askins Finn McCarthy Finn McKay Hannah Clarke Holly Gray Imogen Probyn-Gibbs Jack Brown Jake Glennon Jo Mezzetti Joe Bowler Jos Harper Kemi Rooney Miriam Mallalieu Misha Franklin Mohan Kyle Noel Crawley Oscar Phelps Rosa Hopkins Sam Townsend Sophie Holden Sophie Slater Susie Billig Tace Caldwell Gardner Special thanks also to Jake Manning, National Youth Agency, for working creatively with Venturers and DFs to design, develop and test activities.
www.woodcraft.org.uk
Woodcraft Folk is a registered charity in England and Wales (1073665) and in Scotland (SC039791)
Design www.uprightcreative.com