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STEAM SCHOLARS

REQUIREMENTS

Portfolio:

- Students must maintain a digital portfolio of STEAM work, acquired skills, and reflections. - This portfolio will be used to demonstrate progress in core competencies and will be regularly monitored by the STEAM Director. It must include reflective artifacts which demonstrate steps towards development and mastery in the STEAM disciplines.

Community:

- Students must attend all Windward STEAM events, and monthly meetings (exceptions granted by STEAM Director on a case by case basis) - Students must complete a significant, STEAM focused, community service project every year in the program—all must be proposed and approved prior to undertaking.

PROGRAM OVERVIEW AND GOALS

At Windward, we define entrepreneurship in the same way as the World Economic Forum: “a process that results in creativity, innovation and growth. Innovative entrepreneurs come in all shapes and forms; its benefits are not limited to startups, innovative ventures, and new jobs. Entrepreneurship refers to an individual’s ability to turn ideas into action and is therefore a key competence for all” (World Economic Forum, quoted in Zhao, 2012, Page 3). The Entrepreneurship program seeks to inspire an entrepreneurial spirit in students. It is designed to raise students’ confidence while at the same time developing mental fortitude and flexibility. It also seeks to present students with real world experience and opportunities at solving difficult problems through creative thinking.

STUDENT LEARNING GOALS AND CORE VALUES

- Developing creativity, innovation, and collaboration across disciplines; - Developing an attitude and desire to explore, experiment, innovate, and create; - Developing an understanding that failure is a critical part of the creative process and an essential aspect of learning and growth; - Developing a willingness to take responsible risks; - Developing leadership and communication skills through a clear articulation of vision and demonstrating self-motivation; and - Developing perseverance through creative problem-solving.

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