ARCHITECTURE PORTFOLIO
Xiaolei Wang Texas A&M University
Architecture is the bridge between worlds.
CONTENTS PROJECT 1
TIME INTERWOVEN
Cultural Exhibition Design
1
PROJECT 2
FUTURE LIBRARY
Local Library Design
5
PROJECT 3
GATHERING VILLAGE Artists' Center Design
11
PROJECT 4
RECIPROCAL FABRICATION
TSINGHUA Summer School Robot Arms Studio
17
PROJECT 5
ART 1984
Mix Used Building Design
OTHER WORKS RESUME
21 25 26
PROJECT 1
TIME INTERWOVEN
Cultural Exhibition Design PROJECT PERIOD LOCATION TEAM WORK COLLABORATORS
Exhibition Hall 04/2016---05/2016 Brahmaputra, Xizang Zheng Lu Yu Chen
Design Abstract Basic function of architecture satisfies people's daily requirements, however architecture can also stimulate people to communicate with themselves in order to rethink their own lives. We design the space interwoven of light and shadow to encourage people to introspect themselves,where people can feel the progress of human life from childhood - middle - old age and finally they step into the courtyard to enjoy the reborn. The vertical light shaft guides people to walk or stop in the exhibition and to look back their own lives.
1
PLAN
STREAMLINE ANALYSIS
We focus on creating a quiet space with light up and down in order to guide people to follow the streamline, walking and staying in the exhibition hall in or to rethink themselves and experience the meaning of life. 1.
LIGHT SHAFT ANALYSIS
Step1 :Block RENDER
Step2 :Tiwst
COURTYARD VIEW
Step3 :Scale
Step4 :Punch
Step5 :Echo
Step6 :Repeat
2.
3.
4.
5. 1. 2. 3. 4. 5.
Outer ring road 3th floor plan 2ndfloor plan Ground floor plan Traffic core
2
SILHOUETTE of LIFE & SELF-COMMUNION
expect
theme space
Start
Born
Youth expect rethink
memory memory
theme
Middle Age
memory memory
theme
Senectitude
Death rethink expect
Reborn
End time
3
In order to create the space of time and life, we fo change of the light, bright and clean to serious an experience the whole life and introspect. We also use v
In addition, we handle some details, such as the sizes order to hint people to experience the space.
CONCEPT Architecture translate Concept
Drawing
emotion reason story
Abostract
Concept
time
time YOUTH
reborn
change
Space
Architecture
Architecture
peaceful slience self-contradictory hopeful confused firm time
MIDDLE AGE SENECTITUDE
TRANSLATE
HELIX 1
ANI SPACE
HELIX 2
rethink
memory retrospect
time
Space prototype
movement movement stay stay stay movement
SECTION
time
cus on the shadow and the light. With the nd strong to weak and faint, people can various windows to create the light space.
s of steps and the heights between floors, in
4
PROJECT 2
FUTURE LIBRARY
Local Library Design PROJECT PERIOD LOCATION INDIVIDUAL WORK
Library Design 05/2015---07/2015 Hefei, Anhui
Design Abstract Architecture usually own some characteristic, such as lively, solemn or quiet. I image a library from future which can re-interpret the serious atmosphere of libraries and provide people with the platform of interaction. In the future, paper books might be replaced by e-books, and thus the space used for storing books will be released. I want to reinterpret libraries in the furture, in which limitations would not exist. People can acquire informations for electronic books in interactive and active space. Those spaces which was used for storage in the past can be reconstructed to some plantforms where people could communicate and discuss with each others, instead of reading books silently and alone.
5
SKETCH
6
SITE
AnHui
CHINA
SECTION
SHARING SPACE
University of Science and Technology of China
USTC is a one of the most renowned universities in China and it owns the biggest library in AnHui. I choose its orignal place,becasue I think that as a big library of USTC it will suffer the biggest change in the furture, due to the development of time. In addition, USTC has rigous academic atmosphere ,so the old library seems to be over serious. So I want to design a furture library in this site to satisify the meet of time and provide students of USTC a better space.
INTERATING SPACE
CREATING SPACE
CONCEPT In the information age, the collision of multiple knowledge has become the foundation and inspiration of innovations and creations. However, the current libraries are not qualified with places for specialists from different background to interact and cooperate. Thus, the future library will become a more activated cultural complex embedded with auditoriums, lecture rooms and cafes which can help people to gather together, thus leading to further communications and interactions. Instead of a building only storing books of one discipline on each floor, the future library will be divided into three parts including ‘sharing, interacting, creating. The lower floors serve the ambition of presentations and reporting, the middle floors carries the functions which boost chances of interactions, and the high floors are comparatively quiet and close which can help people concentrate and develop their ideas.
7
OBLIQUE ANALYSIS ARCH-NEERING
OBLIQUE
ACTIVE & BOUNDLESS SPACE Origin
Oblique
By introducing the oblique theory, this project is interested in how a body physically experiences a space and how the inclined space strengthens the interactions among people. While digging the architecture experience, this project also challenged the traditional frame structure by introducing more flexible and efficient core and slabs, thus achieving a ‘oblique’ architecture prototype.
1. The principle of the 'oblique'
2. Boundary wall turning into upward
3. Boundary wall turning into downward 'oblique
4. Wall vanishing, ramp system and complex
CORE EVOLUTION
1. Traditional Core
2. Core separating
3. Traditional floors
4. Floors separating
5. Floors bridging
6. Core transforming
7. Core gridding
8. Core transforming
8
SIGHT INTERACTION
PLAN 1
2 3
4 2 4
1
3
1. public representation 2. working and discussing 3. reading 4. resting or talking The borderless form promotes the convergence of sight in order to stimulate more communications.
SIGHT INTERACTION
1. Utopia core
9
2. Boundless Slab
3. Constructive Bridge
4. Lify Insert
5. Transparent Facde
6. Facde Frame
RENDER
RENDER
10
PROJECT 3
GATHERING VILLAGE Artists' Center Design PROJECT PERIOD LOCATION INDIVIDUAL WORK
11
Reconstruction of Pingshan 03/2014---05/2014 Nanping, Yixian
Design Abstract
Architecture is not merely a shelter for human beings, but also should stimulate people to interact with others, and thus will create a plantform for communication. Pingshan is a place where lots of artists live for a short period of time in order to create their art works. But in fact, they only live in hotels far from the center of the village and work in some narrow rooms. So I try to reconstruct some historic buildings and create some gathering space, in which artists could enjoy their art works and interact with local residents; on the other hand, local residents could appreciate some art works and experience modern life style.
SITE
1
2
3
4
The Site
5
Historic Buildings
Road Network
0
0.6 km
Time Line of Evolvement
Format of Pingshan 1. Nature environment 2. Commerce 3. Local delling
Texture
4. Hotel 5. Ancestral hall
CONTEXT
Pingshan is a typical Huizhou village, which extend following the river system and local ancestral halls.The upper-left diagrams illustrate the development history of Pingshan. Local people live in a nature and pure lifestyle without the interference of modern social life. However, it still functions as a center where artists can create their art works and enjoy countryside lives.
PROBLEM Artists
Local residents
In this area, artists usually set their studio in the narrow hotel directly, which exerts some negative influence. Living far from the center, artists have few chances to interact and communicate with local people, not mention sharing their art works, build relationships and experience the local customs of Pingshan.
Historic buildings in Pingshan are too crowed and unordered, and alleyways are always occupied. Local residents actually have some uncomfortable space experience and few chance to get access to something new or fresh, not mention appreciating art works of those artists.
Nanping City
12
CONCEPT
四水归堂 Gathering water is a unique architectural method in Huizhou, which is intended to use the hipped roof to stream the flow of rain into the patio and resembles the meaning of gathering the good fortune.
RENDER
13
Borrowing
Active
Gathering
Comforttable
Shading
Gathering
Alleys between buildings borrow gorgeous views of Pingshan. The square gathers both artists and local residents which creates a interacting space. Trees planted in alleys better the space and satisify people. I use this gathering space to encourage foreign people communicating with the local people and create a harmonic and cultural atmosphere. It is people's interaction that makes the room evolve into the space.
PROGRESS ANALYSIS
The site
Historic Buildings
Selective Reconstruction
Square Inserting
Alleys Expansion
Courtyard Setting
CONTEXT The site was the center of Nanping in the past. After wars, ancestral halls in this site had disappeared, and thus I choose this site in order to inherit its culture and resuscitate such place. After analysising historic buildings in my site, I selective reconstruct some of them, such as Youqing Hall, a well- preserved hall, and rebuild some new with the similar form. Then according to the concept "Gathering water", I insert a public square which will be the center of this cite and where artists and local residents could interact with each others. Alleys in Pingshan are too narrow to walk and overwhlemed by lots of daily sundries. In order to better space experience, I expand the alleys, change the scales and insert green plants, which would abstract people to stay. For creating more space experience, I insert traditional courtyards not only out of the buildings but also in inner space. One big square and a series of courtyards work together to provide artists and local residents with a plantform for interaction.
14
PLAN
1
5
5
4
3
4
2
3 6
4
1. exhibition 2. Youqing Hall 3. courtyard 4. studio 5. hotel 6. square
SECTION
1
3
2
Exhibition
1
2
E-1 Section
E-2 Section
E-3 Section
H-1 Section
H-2 Section
H-3 Section
S-1 Section
S-2 Section
S-3 Section
3
Hotel
3 2 1
Studio
15
RENDER
RENDER
16
PROJECT 4
RECIPROCAL FABRICATION
TSINGHUA Summer School Robot Arms Stu PROJECT PERIOD LOCATION TEAM WORK INSTRUCTOR COLLABORATORS
17
WOOD FABRICATION 07/2016---08/2016 Tsinghua, Beijng Lei Yu Yijiang Huang Zhongyuan Liu Canran Chen Yu Chen Rui Ma Yuxi Huang Tianyuan Huang Lu Zheng Bingyu Zeng Bowen Miao
Design Abstract Recently, robotic arms have attracted lots of architects, due to its precision and free degree. All you need to do is completing a fictitious model and robots will do other things for you. We want to use an architucture concept as the medium for people to interact with robots. We use the natural nest and hive as the prototype, the woods which is a kind of Chinese traditional materials as medium and robotic arms as tools to fabricate a nonlinear wooden arch bridge. It can be seen as a challenging attempt because all modules have to be cutted precisely and connected in reciprocal structure.
CONCEPT Prototype
Nest
Mind Map
Hive
Reciprocal
Robotic Arm Work self support
uncertainty collaboration
Human
Rrobtic Arms
Reciprocal Frame Structure
precision
KUKA Rrobotic Arms
security
repeatable structure
Reciprocal Structure
cost effective
laborious and time-consuming work interactivity
Reciprocal Analysis Basic Unit
two tri RF-units
Units Collection Groups Collection
Two Types of Interaction
two tri RF-units
Units Collection Groups Collection
Physical Calication
12 34
Stress Diagram
Firstly, we made a scaling torsion by choosing rectangle as the basic module, then arched in the most perfect way, following with standardizing each wood bars. lastly, we caculated the angle between each bar by using the "Kangaroo" plugin for optimizing the structure and sloving the stablity problem.
Expectant Model
Arch Principle
Arch Test
Mechanical Nest 2.0 Reciprocal Frame Structure
18
FABRICATION
When we get our basic ideal, we start our fabrication. Firstly, we used some small crabsticks to construct a physical model. Then we used grasshopper to design two heads for two KUKA robotic arms in order to fix the wood module to finishing the cutting. And workstudio were setted as the same as the model in Rhino, and thus we can controled and reduced the mistakes caused by some physcial elements. At the same time, we tested the cooperation between Master and Slave to make sure they can cutting and install three modules to be a unit. Due to the limitation of our site, we had to use ties to install every unit and number them, then construct all of them as the computer model by ourselves.
3D-PRINTING HEAD ANALYSIS
WORK PROGRESS
Test Model and Grasshopper Analysis
1 2 3
4 5 6
1. Conjugate 3D Printing Heads of Master 2. Air Clamp of Master 3. 3D Printed Flange of Master 4. Single 3D Printing Heads of Slave 5. Air Clamp of Slave 6. 3D Printed Flange of Slave
3D-Printing Tools and Installation
Studio Setting and Calibration
STUDIO MODEL
Robotic Arms Cooperation Test
Cutting and Fabrication
Teamwork Construction
19
MODEL
CONCLUSION
This project tooks us most ten days, which was really a hard work. Thanks to my instructor and my team members, we cooperated with each other and improve ourselves together. In the end, due to the limitation and physcial mistakes, we had to construct the project on ourselves. However, with the help of every member, we completed this fabrication perfectly. I acquired not only knowledge of architecture and robotization, but also made lots of friends and realized the importance of cooperation.
20
Design Abstract
PROJECT 5
ART 1984
PROJECT PERIOD LOCATION INDIVIDUAL WORK
21
Mix Used Building Design 08/2017---12/2017 Toronto, Canada
The site has a lot of "dead" stores which is inanimate. But I find that there are some urban scrawls on the walls which bring the street some energy. Considering the condition of the site, I would like to build a mid-rise and mixed used artist apartment in order to rejuvenate the block. I wish this building can work as a platform where artists and local people can communicate with each other and bring the block new energy.
CONCEPT Residence Size
Skyline
Mid-rise
Graffiti Artist
Private Space Studio
Entertainment Residence
Analysis of Target Users
Analysis of the Urban
Gallery
Gallery
Function
Repast
Mixed-use Restaurant
Public Space
Local residents
PLAN
Public Entrance
Residential Entrance
Public Entrance
N
22
EXPLOSIVE VIEW
PROGRESS ANALYSIS
Frame-Shear Wall Structure
Metal Sun Shield
Mobilizable Sun Shield
Precasted Stone
23
RENDER
RENDER
24
OTHER WORKS
Growth
Hospital Design
Sharing GYM
Local Activity Center Design
Permeation Studio Scholar Studio Design
Star
Iron and Wood Fabrication
25
2013
2014
2015
2016
RESUME XIAOLEI WANG 302 Ball Street, TX, 77840 | 979-777-2865 | wangxiaolei0312@gmailcom
EDUCATION Texas A&M University | College Station, TX Master of Architecture Candidate (GPA - 3.75/ 4.0)
08/2017 - Current
Anhui Jianzhu University | Hefei, Anhui, China Bacgelor of Architecture Candidate (GPA -3.2/ 4.0)
09/2012 - 06/2017
Texas A&M University | College Station, TX | Graduate Assistant Research work Creating virtual three dimensional models for design book (to be published)
01/2018 - Current
APCE Design Co, Ltd | Hefei, China | Architecture Intern Participated in the design of Residential Quarter project Designed facades for a community kindergarten Created presentation, 3D models and renderings for community kindergarten project
11/2016 - 01/2017
Anhui Wuwei Deisgn Company | Hefei, China | Architecture Intern Worked drawings and detail drawings Created final presentation for client meetings
07/2014 - 08/2014
EXPERIENCE
EXTRACURRICULAR Tsinghua Parameterization Summer Training Camp | Beijing, China Programmed to manipulate the robotic arms Constructed interlocking structure of timber components by utilizing the cooperation of two KUKA robotic arms Cultivated hands-on skills through the entity construction
07/2016
AWARD Recipient of Tongji Construction Scholarship | Anhui Tongji Construction Company Recipient of First-class Scholarship | Anhui Jianzhu University Recipient of Second-class Scholarship | Anhui Jianzhu University
2015 2015 & 2016 2013 & 2014
PROFICIENCY AutoCAD, Revit, SketchUp, Rhino, V-ray, Adobe Suite ( ps, ai, id), Model Fabrication, Microsoft Office, Hand Drawing
26
Address:302 Ball ST APT G Tel:979-777-2865 Email: wangxiaolei0312@tamu.edu