G A MEU XD E S I G N
P O R T F O L I O
H A N X I N G MO U
“ H I , I ’ M H A NX I NG MO U “
2 0 1 72 0 1 9
T I A NX I A
2 0 1 82 0 1 9
E L E G YO FA R T E MI S
2 0 1 52 0 1 7
A S H E SO FG O D
Wi t habat c he l o randmas t e rde gr e ei ni ndus t r i alde s i gn, Ihavebe e nwo r ki ngi nt hegamede s i gni ndus t r yf o ro ve r 3y e ar s ,c r e at i ngando pt i mi z i ngi nt e r f ac e sf o rt he pr o duc ti ndi f f e r e nts ubj e c t sandge nr e s . Mo r et handr awi ngwi r e f r ame sandput t i ngs t i c kyno t e s o nt hewal l ,gameUXde s i gni smuc habo utpr o bl e m s o l vi ng.Co mpr e he ns i vekno wl e dgegi ve smo r es o l ut i o ns t ogamede s i gne r sandme . Ii ns i s to nt heus e r c e nt e r e dde s i gnappr o ac hwhi c hc an he l pt ohandl es pe c i f i ci s s ue sr e l at e dt ogamei nt e r f ac e s andmakegr e ate f f o r t st ot r ans f r o mt hegamede s i gn r e qui r e me nt si nt oi nt e r ac t i o nf l o wsandpr o t o t y pe s . Be s i de s ,Ial s odomybe s tt oc o mmuni c at ewi t hgame de s i gne r sandmakemyi de asbe c o mer e al i t y .
Ti anx i ai saMMORPG o nmo bi l ede vi c e s .Pl ay e r st akec o nt r o la c har ac t e r ,amar t i alar t i s twhove nt ur e st hr o ugt hanc i e ntChi na. Thi sge nr eo ft hi sgamei sWux i a,t r adi t i o nal l yaf o r mo fChi ne s e f ant as yl i t e r at ur e .I nt hi sc as e ,Ii nt r o duc e st hi spr o j e c ti nChi ne s e .
0 1 ABOUT
关于
天下是网易三大游戏品牌之一,我在1 7 年初接手天下手游界面设计团队,负责游戏常规活动界面 的界面的设计工作和项目对接。此外,做为主设计师和小组负责人,除了从交互的角度优化改进 现有界面的体验性问题,我还向团队提供富有创意和想法的前期界面概念,提升了游戏付费内容 的销量,进而从商业、交互和视觉等多方面提升团队设计价值。
De s i gnMa na ge me nt 设计管理
由于交互设计师需要交互设计和界面工程编辑两部分工作,如何处理好工作优先级便成为重中之 重。在天下手游U X 小组中,交互设计师在确认需求后,会根据需求在游戏引擎中制作临时版本的 U I 工程,并由程序进行临时版本开发。与此同时,交互设计师会把原型图递交给视觉设计师,进 行视觉设计,从而保证功能和视觉并行开发。最大限度地提升团队效率。
0 2 UXDESI GN
UX设计
在天下手游项目组中,我的职责有所变化。除了项目管理和工作汇报,设计工作内容也有所变化。 设计内容包含常规的界面的交互流程优化,着重提升游戏中玩法的社交性和付费内容的创新设计。 任职期间,完成了游戏内好友圈和聊天框等核心社交系统,以及灵兽培养、召唤兽培养、装备培养 等核心养成系统的迭代。同时,采用商城b a n n e r 、交互性活动玩法等内容,拉动游戏中功能性和装 饰性道具的消费量。
UXI t e r a t i on 系统迭代(灵兽系统)
灵兽主页
1
灵兽培养(成长)
灵兽培养(经验)
迭代思路
做为团队中的主交互设计师,我从可用性和 交互的角度对游戏的养成系统进行了一些优 化。其中,交互迭代的主要方向是降低用户 认知成本,减少可用性问题。而随着游戏中 后期信息量骤增,视觉也进行了扁平化的处 理,降低了立体绘制控件的数量,同时调整 了文字颜色、字号和间距,提升了玩家的阅 读体验。
灵兽皮肤
灵兽星盘
灵兽皮肤(列表拓展)
星盘属性
迭代方向
灵兽培养(喜悦点)
灵兽培养(灵气)
原版灵兽系统功能较多,对于新玩家而言不够友好。功能分布的 相关性较弱,这样玩家在培养时,就会缺乏方向,从而使资源浪 费。 新版界面重新梳理了功能的相关性和信息层级,让玩家在每个层 级都知道该层级所包含的具体功能和内在逻辑。
原型制作
灵兽皮肤(属性查看)
灵兽皮肤(属性查看)
在功能梳理完成后,我们制作了高保真原型,将界面跳转逻辑呈 现给需求方,并按照主要用例的方法检查方案的易用性,同时采 用视觉流的方法检查独立界面的易读性。同时我们将视觉进行了 扁平化的处理,让玩家在重度信息界面中,保持阅读轻松感。
迭代结果 迭代后的界面,玩法和信息被重新分类,层级被重新梳理,玩家 更容易理解游戏玩法,同时补充了边界状态的信息显示,让玩家 了解游戏规则。提升了游戏系统的可用性。 星辉属性
星点属性
UXI t e r a t i on 系统迭代(朋友圈和活动入口)
朋友圈迭代
活动入口迭代
新版朋友圈将社交的优先级提前,同时增加了话题b a n n e r 位置,玩家可以点击 b a n n e r 参与话题讨论,为玩家之间的交流提供话题,同时结合游戏玩法,强化 社交感。
在活动系统中,增加b a n n e r 位,和外部营销联动,在一定周期内加强玩法和活 动的推销密度。同时b a n n e r 界面中增加阶段性奖励,让玩家持续在线,拉动 D A U 。
Eve ntde s i gn 活动设计
愚人节活动草图绘制及配色建议(本人绘制)
面具晃动,开始整蛊任务
前期概念及草图绘制 开始任务
活动设计是稳定期项目的主要界面产出内容,在过去的一年半中,我负责了大 部分游戏活动的规划和设计。在需求开始前,我会针对每个活动进行主题构思 。并绘制出简单的界面草图和概念说明,交付给设计师进行视觉设计。
愚人节活动任务方案说明(本人绘制)
Eve ntde s i gn 活动设计
中春节入口方案
冬至活动玩法方案
Eve ntde s i gn 活动设计 2
视觉设计及代表产出
在需求确认后,通常我会和视觉设计师进行沟通,并结合游戏引擎(C o c o s 2 D ) 的特性,提出 合理的动画方案,从而完成最终设计的实现。
0 3 CONCLUSI ON
总结
任职天下手游的日子里,我对国风M M O 游戏的了解进一步加深。同时个人的设计能力得到了较为 全面的提升。除此之外,也在任务排期和分配,人员管理上积累了大量经验。
E L E G YO F A R T E MI S
T H E D E S I G N B A C K G R O U N D Maki ngi nt e r ac t i onf l owsandwi r e f r ame s i st hewayImos t l yus e dt ode alwi t hUX pr obl e m.I ns t e adofdoi ngt hes amet hi ng onc eagai n,whatIhadc hos e nwast os t e p outofmyc omf or tz one . Att hes umme ro f2 0 1 8 ,t hedevel opmentgr oup t hatIwass e r vi ngt ode c i de dt omakeanMMO mo bi l egame .Iwasl uc kyt owo r kasanUX de s i gne ri nt hi spr o j e c t . Att heve r ybe gi nni ng,Idi dno thavee no ugh ar tr e s o ur c e s .Tomakemyi de ae as i l y c o mpr e he nde d,s t o r ybo ar dar eus e dasan e f f e c t i vewayt opr e s e ntmyde s i gnpr o po s al .
0 1
I NSI GHT Func t i o no r i e nt e dUX
I NPUT
OUT PUT
Maki ngor de r st hr ough t heHUD e l e me nt s .
Re c i e vevi s ualf e e dbac k.
SEED ( MET APHOR)
NARRAT I ON
GAMEPL AY
Unde r s t andi ngt hegame c ont e ntbyr e adi ngt he t e xti ndi al ogs .
Thegame pl aypr oduc e s me di oc r ee xpe r i e nc e sf or pl aye r s .
Pr e ve i l i ngt hepl otbyl e t t i ngt hepl aye r sdi vei nt o t hegameandi nt e r ac t wi t ht hegamec omponi e nt s .
Thegame pl ayof f e r si mme r s i veandunf or ge t abl e e xpe r i e nc e .
St o r yo r i e nt e dUX
Maki ngor de r st hr ough 3D mode l s ,pr oj e c t i ons andot he rme di awhi c h i si nc ons i s t e ntwi t ht he wor l dvi e w oft hegame .
Re c i e vef e e dbac kf r om t hevi s ual ,ac ous t i cand e ve nhapt i cs e ns et hati s we l lr oot e df r om t he s t or y.
Se e di sac or ec onc e pt t hatbr i dge st heUX de s i gnandpl otpr e ve al i ng.
UXDESI GNCONCEPT
Thec o mmo nl yus e dUXs t r at e gyi st os i mpl yc r e at eagr o upo fHUD wi dge t sf o re ac hs y s t e ms .Mo s tUIe l e me nt st hathasbe e nc r e at e di nt hi swayhas l i t t l et odowi t ht hegamenar r at i o n.Ipe r s o nal l yc al li tf unc t i o no r i e nt e dUX. ThegameUXi smuc hmo r et hanac c o mpl i s hi ngpl ay e rgo al s ,i tal s owo r ksasapar to fe l e me nt st hats uppo r tt hegamenar r at i o n.I ns t e ado fc l i c ki ngt he but t o nso nt heHUD f o rt ho us andst i me s ,i mme ns i vegameal l o wspe o pl et oi nt e r ac twi t ht heo bj e c t s ,c har ac t e r sandme di ast hatar ee x i s t i ngi nt hewo r l d wec r e at e d.Thi si st hewayIpr e f e rt o ,whatIpe r s o nal l yc al li ti ss t o r y o r i e nt e dUXo rnar r at i o no r i e nt e dUX.
MET APHOR SEED
CI CADA
MEDI A
DRONE&HEADPI ECE
DEV I CE
F UI
T H E S T O R Y B O A R D
0 2
El e gyo fAr t e mi si sanac t i o nr o l e pl ay i nggamepl ay e df r o m at hi r dpe r s o nvi e w.Pl ay e r st akec o nt r o lo fac har ac t e rwhove nt ur e st hr o ughapo s t apo c al y pt i cl and.Thec har ac t e rwasf e e de dandt r ai ne di nt het r i be ,buts hehasbe e nc as to utf r o mt het r i beatt heageo f14.Thet r i bel e ade rt e l l she rt of i nd r e s o ur c e sf o rt hepe o pl eatho me ,butt her e al i t yi st het r i bedo e s n’ thavee no ughs uppl yt oke e pt hepo pul ; at i o n.Thec har ac t e rdo n’ tkno ws hei sgo i ngt o t akeao ne wayt r i p. Idr e ws t o r y bo ar dt ovi s ual i z eas i ngl ec l i po ft hee nt i r et r ans c r i pt ,t hec e ni mat i cf e e lpi c t ur e ss ho wsho wt hec har ar t e rwakeupi nabr andne wl and,and ho ws heme e tt heve r t ai nwhogi ve she rt hec o r es uppl yaf t e rhavi ngt o l dhe rho wt het r i bedi s t r e at e dt he m. Thi sdr awi ngai mst oge ts o mebas i ci de asabo utwhatde vi c e spe o pl ewo ul dus et oc o mmuni c at ewi t he ac ho t he r ,whi c hal l o wsust opr e vi e w ho w UIe l e me nt swo ul dl o o kl i kei nt hes t r o y l i ne .
T H E D E S I G N P R O T O T Y P I N G Vi s ual i z i ngt hes t or yl i nef i r s tdi dr e al l y he l pmepr e s e ntt hes pe c i f i cf unc t i ons af t e r war ds .I ti swor t hwhi l et omake s omedr af tUIc onc e ptt os uppor tmyUX de s i gnl at e r . De ve l o pe r sus e dt e mpo r ar yUIr e s o ur c e st ohe l p memadepr o t o t ype s .If i r s tmadeai nf o r mat i o n hi e r ar c hyt ode f i net hewe i ghtf o re ac hs ys t e ms , t he nIwo r t eado c ume ntt oi nt r o duc et heUI f unc t i o nsf o re ac hs i ngl ede t ai l spr e c i s e l y.
0 3
I NF ORMAT I ONARCHI T ECT URE #L e v e l2
2 Co mmu n i c a t i o n
#L e v e l1
1 Co mb a tSy s t e m
#L e v e l2
2
Ba gSy s t e m
#L e v e l3
3 I n v e n t o r y
3 Cr a f t i n g
2 Se a r c h&L o o t
3 De c o mp o s i n g
3 Co l l e c t i o n
2 Di s p a t c h e r
2 Wo r l dMa p
3 Ma p
3 Mi s s i o nL i s t
COMBATSYST EM 1
1
Bl o o dbar
Co o r di nat i o n
Thebl oodval uei shi ghl i ght e d,whe nt he pl aye ri sr i ghti nt hec ombat .Thec ol orof t hepane lwi l lbede s at ur at e daf t e rbat t l e .
Thec oor di nat i ongi ve st hepl aye ra hi ntofwhe r et he yar eandwhe r e t he yar ehe adi ngt o,whi c hmake s t he mf e e ll i ket he yar eve nt ur i ngi na r e alwor l d.
1 1 We apo nSe l e c t i o n The r ear et hr e et ype sofat t ac tmodei nt hi s game .The yar eme l e eat t ac k,r angeat t ac k andpi e c eat t ac k.Tappi ngt hi sbut t on al l owspl aye rt oc hangewe aponswi t ht he r i ghtat t ac kt ypet he yne e d.
Bul l e tSe l e c t i o n Tomaxi mi z et hewe apondamageon di f f e r e nte ne mi e sandc r e at ur e s ,t he pl aye rne e dst oc hoos et her i ghtt ype ofbul l e tamoungf i r e ,i c eande l e t r i c i t y.
1
1
Vi r t ualJo y s t i c k
At t r ac kandSki l l s
Vi r t ual Joys t i c ke nabl e spl aye rt ove nt ur e i na3D s pac e .I tal s oal l owsus e r st o c hanget hepac ef r om wal ki ngt oj oggi ngby dr aggi ngt hewi dge toutoft hec i r c l ef ora whi l et oac t i vat et hi sf unc i on.
The s ec ommonl yus e dbut t onsar e pr ope r l ys i t uat e di nt hepl ac ewhi c h c anbec omf or t abe l yac c e s s e dt o.
NOT I F I CAT I ON
1 No t i f ac at i o n Thet e xtpane lc ont ai nsc r i t i c ali nf or mat i on whe nt hepl aye ri si nj e opar dy.I tal s os e nt s s omei mpor t antme s s age st opl aye r .
1 Co mmuni c at i o nDe vi c e Thi sbut t onappe ar swhe nt hedi s pat c he ri sgi vi ngme s s aget ot he pl aye r .Thi shi ntwi l ll as tf or4or5 s e c onds .Thepl aye rc ant apt heme s s agebut t ont oans we rt hec al lor l e avei tal oneoutt he r ebyt hede c i s i onmaki ngont hes i t uat i onatt hat mome nt .
BAGPAGE 1
1
Ti t l eandTabbar
Char ac t e rMo de l
Al ar e genumbe rofi t e msar ec at e gor i z e d i nt of i vegr oups ,whi c hmake st hemat e r i al s i nt hegamee as yt obeme mor i z e d.Att he s amet i me ,i tpr ovi de saf as twayt of i nda s pe c i f i ci t e mt hati sne e de d.
The3D c har ac t e randi t sr i gge d mode lpl aysac r ut i alr ol ei nt hi s s ys t e m.whe nt hepl aye ri si nt e r ac t i ngwi t ht he s eUIe l e me nt s ,t he mode lpl aysdi f f e r e e ntr i ggi ngani mat i onasawayt ogi vef e e dbac k.
1 1
I t e m Li s t Le s si smor e ,l ar ge rs l otpr ovi de smor e s pac et os how t hei t e m appe ar e nc e .
I t e m De t ai l s Thi spane lc ont ai nst hei nf or mat i on oni t e m pr ope r t i e s ,at t r i but e s ,ge ne r ali nt r oduc t i onsandot he rr e l e ve nt de t ai l swhi c hi she l pf ulf orus e r s .
1 I ndi c at o r Thi sgr oupofdot si ndi c at e show many page si nt hei t e ml i s t .
1 Mai nFunc t i o ns Thebut t onsf orke yf unc t i onsar e s i t uat e di nt hehotar e aont hemobi l e de vi c e s .Thebut t onc ol ori smor es at ur at e dwhi c hmake si te as yt obe f oundandope r at e .
CRAF T I NGPAGE 1
1 Ti t l eandTabbar
Ro bo tMo de l
Thes amec at e gol or at i onar ei mpl e me t e d f r om t hebags ys t e mt oc r af t i ngs ys t e m.
TheRobotmode lus e si t svi vi dr i ggi ngani mat i ont ope r f or ms omemac hani cmove me nt .I tmake st he pl aye rf e e l sl i ket her oboti sdoi ngt he r e alc r af t i ng.
1 I t e m Li s t Thi si t e ml i s tus e das amegr i ds ys t e mt o ke e pt hede s i gnc ons i s t anc y.
1 Mat e r i alSl o t Pl aye r sc ans e l e c tmul t i pl emat e r i al s t omakeaf or mul ahe r e .I ft hepl aye r t apt hec ompos ebut t on,t he nhewi l l pr obabl yr e c i e veane wi t e m wi t h be t t e rqual i t y.
1 I ndi c at o r
1 Mai nFunc t i o ns I ns t e adoft appi ngt hei t e ms l otone byone ,t heRandom Mat e r i al sal l ows t hepl aye rt or andoml ys e l e c ta bunc hofmat e r i al sal latonc e .The Compos ebut t onwi l lc ons umet he s e l e c t e dmat e r i al sandmakebe t t e r i t e msf ort hepl aye r .
NPCPAGE 1 1 Char ac t e rMo de l Thehe adpi e c ewi l lbeac t i vat e dwhe nt he c har ac t e ri saboutt ot al kt ot heNPC.The c ame r awi l lz oom i nf r om t hege ne r alvi e w t ot hedi al ogpane lwhi c hi sr i ghti nt he mi ddl eoft het woc ommuni c at or s
NPCMo de l Toke e pt he ms e l ff r om t hepor t e nt i al j ape r di e s ,t hepe opl ei nt hes t or y c hoos et ot ur nt he i rbac kwhe n t al ki ngt os t r ange r s .TheNPCswi l l dr opt he i rguar dt ot hepl aye r sand t al ki ngt ot he mf ac et of ac east he s t or ygoe son.
1 Di al o gPane l Thi sar e ac ont ai nst het e xtoft he di al og.Thec r uc i alt e xtwi l lbehi ghl i ght e dt ol e tpe opl ee as i l yr e c ogni z e d.
1 Tr i angl arPar t i c l e s Thef l owi ngt r i angl arf or mswi l lani mat e whe nwor dsar et r ans f e r r i ngbe t we e nt he t woc har ar c t e r s .
1 Mai nFunc t i o ns Thi st r i angl arbut t onal l owsgame de s i gne r st oaddmor ef unc t i ons .
L OOT I NG 1 Te x tPane l 1
Thepane lc ont ai nst hei t e m de t ai l s t hati sc ol l e c t e dbyt hedr one .
Dr o ne Thedr onewi l lf l yi nt ot hes c r e e nwhe nt he l oot i ngs ys t e mi sac t i vat e d.I ts c ansont he l oot st oc ol l e c tt hege ne r ali nf or mai ons .
1 I t e m Li s t Thel ooti t e msl i s ti sont her i ghts i de oft hes c r e e n,whi c hmake si te as yt o ber e ac he d.
1 Char ac t e rMo de l Thec har ac t e rr i ggi ngani mat i oni spl aye d whe ndi f f e r e ntl oot sar edi s c ove r e d. TheLED l i ghtwi l lbec ons t ant l ys hi ni ngt o i ndi c at e dt hehe adpi e c ei swor ki ng.
1 Mai nFunc t i o ns Thes ys t e m al l owspl aye rt ot aket he l oot sonebyoneoral latonc e . I ft hei t e msi sal e ar dye xi s t e di nt he pl aye r ` sbag,t he yc anl e avet hel oot s outt he r e .
T H E D E S I G N C O N C L U S I O N Thee xpe r i e nc et hatIhavehadf r om t hi s pr oj e c twasunf or ge t abl e .I the l pe dmys e l f t of i ndabr andne w wayt omakeUI /UX de s i gnf orgamepr oduc t .Att hee nd,i t r e al l ywor ke d. Af t e rt hi spr o j e c t ,Ihavemadeapr e s e nt at i o nand i nt r o duc e dt hes t o r ybo ar dme t ho dt omyc o l l e ague si n t heUXde par t me nt .Af e w mo nt hsl at e r ,Iwe ntt o Hangz ho uandat t e nde daUXde s i gne ve ntho s t e dmy Ne t Eas e ,Is har e dmye xpe r i e nc ewi t hmo r epe o pl e who s ej o bi sr e l at e dt ogameUX.
0 4
SHARI NG
I t al ksi sagameUXe ve nthos t e dbyourde par t me nti nNe t Eas e .Iwasl uc kyt obec hos e nt oat t e ndt hi se ve nti nHangz hou. Thepr e s e nt at i ont hatImadei sabouthow t omakei mme ns i vegameUXbys t r oyboar d. Att hee nd,Iwasvot e dt obeoneoft heExc e l l e nts har e r s .
K I N GF R O MA R S H E S
A B O U T Real t i mes t r at egyi soneoft hemos ts ophi s t i c at edv i deogame genr e. I nmos tr eal t i mes t r at egygames , t hegamepl ayi sgener al l y f as t pac edandr equi r esv er yqui c kr e ex es . Thepur pos eoft hi s pr oj ec ti st omakeaRTSgameonmobl epl at f or m. Themos tc hal l engi ngt as kf orUXdes i gneri st omaket hei nt er f ac e eas yt ous eandkeept hec ompl i c at edgames y s t em r unni ngwel l att hes amet i me.
0 1
G A MEME C H A N I C S
R e a l t i meS t r a t e g y KI NGFROM ASHESi saRTSgameonmobi l e dev i c e, i t ss ubj ec ti sDNDl i ke. Thi sc ompl i c at edgamemec hani cwasc hos en, bec aus et hegamedes i gner shopet omake t hegamemor ec ompet i t i v et oat t r ac tt he peopl ewhous edt opl ayWar c r af t , gi v i ngt hem t hes amepl eas ur et heyus edt ohav ei na mor ec onv eni entway .
+
C o l l e c t i a b l ec a r dg a me Thegamedes i gnerc r eat edaqui c kerwayt o c onj ur emagi cbyc as tt hemagi cc ar dt hey hav ec ol l ec t edoutoft hec ombat . Thepl ay erc anpur c has et hemagi cc ar dwi t h t hegamet okenst heyar egi v enf oreac h gamet heyhav ewon.
H O WT OP L A Y
G a meMe c h a n i c s Themai nc omponent st hats uppor tt hegamemec hani cc ons i s t sofc r y s t al , t ower , t r oopsandc r eeps . Cr y s t al i st hes t ar t i ngpoi ntwher et heuni t sar egat her ed, i tal s opl ay sas anal t arwher ey ouher osr ev i v eatonc ebeenki l l ed. Tower swi l l gi v epl ay er st okenst opr oduc euni t s . Pl ay er shav et oc apt ur e t hei ropponent s ' t ower sandr et ur nt het ower st ot hei rbas ewhi l ec ar ef ul l y def endi ngt hei rownt ower s . At r oopc ont ai nsas i ngl eher oands omeuni t sasappendent s . Eac h pl ay erhas3t r oopsatt hebegi nni ng. Cr eepspr ov i desex per i enc esands uppl i est ot hepl ay er , whi c hc ont r i but est ot hec ompl ex i t yf ort hegame.
0 1
S t a r t i n gp o i n t /C r y s t a l Ev er yuni tc anber ec ov er edbys t andi ngc l os et ot hec r y s t al . Twodef endt ower sar et her et obet her ei nf or c ementwhen t hec y s t al ar eunderat t ac k.
0 2 H e r o sa n dt r o o p s Eac ht r oophasaher oands omeappendentuni t s . Onc et he her ohasbeenki l l ed, t heuni t si nt hes amet r oopwi l l be el i mi nat edf r om t hebat t l egr oundaswel l .
0 3
N e u t r a l t o we r Bys t andi ngundert het owerf oraf ews ec onds , pl ay er sc an t akec ont r ol oft het owert ot hei rown. Ev er ymi nut e, t he owneroft het owerc anhar v es tt okenf r om i t . Wi t ht hi s t okensathand, t heyc anpr oduc emor euni t sorupdat et he uni t ’ sat t r i but esbys pendi ngt het okens .
Thes ebas i cc omponent smaket as kst hatpus ht hepl ay ert omakepr oper c hoi c esanddec i s i onsi ndi ffer ents i t uat i ons . Cr eepi ngi st heywayt or ei nf or c ey ourt r oopsbyget t i ngex per i enc eands uppl i esf ory ourher o. Capt ur i ngt het owergi v espl ay ert okenst oi nc r eas et henumberofuni t sor updat et heat t r i but es . Pl ay er sc onf r ontwi t heac hot herunt i l oneoft hem hasdes t r oy edt hei renemy ’ sc r y s t al .
0 4 N u e t r a l c r e e p s Ki l l i ngnuet r al c r eepsgi v esher oex per i enc e.
U XD E S I G NP R O C E S S
T a r g e tu s e r s
P a i n p o i n t
D e s i g nc h a n c e
Dur i ngt hefi r s tdec adeof2000s , War c r af t3waspr ev ai l i ngal l ar oundt he wor l d. Att het i me, manyt eenager si nChi nal ov edi tands pental otof t i meoni t .
Nov i c eandv et er anhav edi ffer ents t r at egi eswhent heyar ef ac i ngt ot he s amet as k. Nor mal l y , ex per t s ’ ment al model i smor ec ompl exc ompar edt o whati ti si nt hebegi nner s ’ mi nd. I nt hi sc as e, I hadt omakeanus er f r i endl yi nt er f ac esf orbot hoft hem.
Wi t haus er f r i endl yi nt er f ac esandf unc t i onar r angment , peopl ewoul d hav emuc hf unev er y wher e.
Ast heyar eget t i ngel dder , t hi sgr oupdofpeopl ehasbec omet hemai n c us t omer si nmobi l egamemar ket . Pl ay i ngaRTSgameonapor t abl e dev i c emakest hem f eel nos t al gi c . Thegoal ofourpr oduc ti st oc r eat edapor t abl eRTSgamef ort hepeopl e whous edt opl ayRTSandl ov et oc ompet ewi t hot herpl ay er s .
N o v i c e Har dt ol ear nandunder s t andt hebas i cgamemec hai ni c s .
Cr eat eus er f r i endl yi nt er f ac esf orf as t pac edgame.
Gett oomuc hnegi t i vi t i eswhenhavi ngmat c hwi t hvet er ans .
Letpeopl eenj oyRTSgamewheneverandwher evert heywant .
E x p e r t Har dt odealwi t ht hemi c r omanagementonmobi l edevi c es . Needc ompl exi t yt hatgi vest hem pl at f or mt os howofft hei rs ki l l s .
D E S I G NP R O P O S A L Ev ent hr oughI di dnothav emuc ht i met odomas s i v er ear c hat t hebegi nni ng, butI s t i l l i ns i s t edoni mpl ement i nggener al UCD met hodst ofi ndoutt hekeyf eat ur esbef or eI i ni t i at eeac h des i gnas s i gnment . I beganbyc r eat i ngfl owsandwi r ef r ames , mappi ngoutar easi n fi nedet ai l . Thi sc l os eat t ent i ont oal l t hec omponent shel psme t ot henmakekeydec i s i onsaboutbut t onpl ac ement , t y pogr aphy anddes i gnc ons i s t enc y . I wasdel i ght edt ohav ehadt heoppor t uni t yt oc oor per at ewi t h anex per i enc edUI ar t i s tPar kYongwoo. I wasi nc har geoft he UXdes i gni nt hedes i gnpr oc es s .
0 2
I N F O R MA T I O NA R C H I T E C T U R E
#L e v e l1
1 Mai nPag e
Thi si nf or mat i onar c hi t ec t ur es howshowt hegamei nt er f ac esar eor gni z edt os uppor t t heus abi i t yandďŹ ndabi l i t y .
Tobec ont i nue
#L e v e l2
#L e v e l3
2 Char act erAt t r i but e
2 WeaponandAr mour
2 Ski l landMag i c
2 Bar r ack
3 Char act erappear ence
3 Appear ence
3 Ski l lef f ect
3 Mi ni onAt t r i but es
3 Char act erat t r i but es
3 At t r i but es
3 Ski l lupdat e
3 Mi ni ont al ent s
3 Act i v es ki l l s
3 Rei nf or cement
3 Ski l ls el ect
3 Mi ni onpas i v es ki l l s
3 Pas s i v es ki l l s
3 Cr af t i ng
3 Mi ni onupdat e
2 Cr y s t al
#L e v e l1
1 Mai nPag e Char act orandat t r i but es Tobec ont i nue
#L e v e l2
2 WORL DMAP( PVE )
2 ARE NA( PVP)
2 USE RPROF I L E
2 GAMESE T T I NGS
#L e v e l3
3 Mai nQues t
3 F as tGame
3 GameCont r ol
3 Si deQues t
3 Cus t om Game
3 Gr aphi cPr oper t y
3 Dung eonQues t
3 Obs er v at i on
3 Audi oPr oper t y
C O MB A TS Y S T E M
N o t i f i c a t i o n
Mi n i ma p Themi ni mapr epr es ent st hegamemapona s mal l ers c al e. I tdi s pl ay si nr eal t i met hel oc at i on ands t at usofbui l di ngs , her oesandc r eeps .
H e r os e l e c t i o n
T o we r
Theav at ari c onsr epr es entt heher osandt he bl oodt heypoc es s . Themar ksont heupperl ef t i neac hher oi c oni ndi c at eswhi c hat t ac kmode t heher ohas . Formos tr i ght handus er s , t heyc ans el ec tt he t r oopsbyt appi ngt hi sgr oupofbut t ons .
Onc eapl ay erhasc apt ur edat ower , t hi sHUD el ementwoul dappearont hes c r een. Pl ay erc anus et okenst oupdat et het ower st o maket hem s t r onger .
U n i tO r d e r
Ma g i c sa n ds k i l s
Thes ebut t onsenabl espl ay ert omakeor der st o t heuni t .
Pl ayc andr agt hemagi cc ar dsanddr opt hem on c er t ai npos t i ont oc onj ur et hemagi c .
C r e a t eu n i t
C r y s t a l a n dt o k e n
Tapt hi sbut t onal l owspl ay ert omakemor euni t s f ort het r oop.
Thec r y s t al i ndi c at est het okensapl ay erpos s es s .
C O MB A TS Y S T E M
dr aganddr op
doubl ec l i c k
P r o d u c emi n i o n
Mi n i o nu p d a t ep a g e Doubl ec l i c kt hemi ni oni c on,pl ay erc anopen t hi spaget oupdat et hemi ni onat t r i but esand unl oc knewpas s i v es ki l l sf ort hemi ni ons .
C r y s t a l u p d a t ep a g e c l i c k
Pl ay er sc anr ei nf or c et hec r y s t al bys pendi ngt he t okenst heyhav ec ol l ec t ed.
C H A R A C T E RS Y S T E M
S K I L LA N DMA G I CS Y S T E M
B A R R A C KS Y S T E M
MI S S I O NS Y S T E M
A R E N AS Y S T E M
A R E N AS Y S T E M
WI R E F R A MEA N DP R O T O T Y P E S
Wi r e f r a me Wi r ef r amesandhi ghf edel i t ypr ot ot y pi ngswer ec r eat ed, i tenabl edmet o s eehowc oher entandeas yt hemenus y s t em wast ous e. I fy ouwantt os eemor ewi r ef r amesandpr ot ot y pi ngst hatI madedur i ng t hedes i gnpr oc es . Pl eas ev i s i tt hel i nksont heappendi xanddownl oad t hem f r om mynet di s c .
0 3 C O N C L U S I O N L ac ki ngpr operpr omot i on, t hegamef ai l edt obeaphenomenal pr oduc ti nChi nes emobi l egamemar ket . Howev er , I washonor edt obet hepr i nc i pal UXdes i gneri nt hi s gamedev el opmentgr oup. Wor ki ngc l os el ywi t hPar ky onghoo mademef eel happyt oo.
T H A N K S