Xin li (loretta)2013 2015

Page 1


XIN LI (LORETTA) email: xli3@cca.edu Tel: 415-758-8607

EDUCATION 2014-present

California College of the Arts (CCA)

San Francisco, CA, USA

Bachelor of Architecture

2013-2014

China Central Academy of Fine Arts (CAFA)

Beijing, China

Art and Design

SKILLS SOFTWARE Visual Communication 3D Modeling Office

Adobe Photoshop, Illustrator, In Design, Lightroom Autocad 2015, Rhinoceros 5, Maxwell Render, Sketch Up, SAP 2000 Word, Excel, Powerpoint

Physical Hand Drawing Fabrication

Water color, Pencil, Charcoal, Pen, Oil painting, Marker, Calligraphy Laser cutter, CNC Router, 3D Printer

Language

Chinese, Taiwanese, English

AWARDS 2014-2015 Fall

2014

2013-2014

Second Year Design Studio Award

CCA

Jury Prize nominee

CCA

First Place Overall Scholarship Award

CAFA

Quanzhou Dwelling Architectural Designing Institute

Fujian, China

EXPERIENCE 2014 Summer

arrange drawings, build 3D model using rhino, editing photo using Photoshop and Lightroom


CONTENTS

STUDIO Fall

California College of the Arts (CCA) 15

URBAN HOT SPRING Studio 3

Spring 14

Motion Sickness

Fall

Library

14

Studio 2

Studio 1

DESIGN MEDIA

California College of the Arts (CCA)

Fall

Design Media 3

15

ART & DESIGN

China Central Academy of Fine Arts (CAFA)

Spring 14

Flowing

Fall

Pomegranate

13

Art and Design Studio

Preparatory Architecture Studio


URBAN HOT SPRING Studio 3 Instructors: David Orkand Alda Capi Black

Fall 2015

1

Course Description: Studio 3 is based on the research of urban context and urban program, conducting in-depth investigation of New York City. Our site is a land under construction located at 822 Washington St, New York, adjacent to the High Line. The project is about design a hotel in a highly developed neighborhood. My hotel named Urban Hot Spring. It is a conceptual hot spring representation for New York City. The provision of the urban hot spring hotel intends to create an atmosphere of nature by artificial components w ithin a large and densely populated urban area, which provides a platform for people to relax and entertain. The design aims to generate a variety of experiences by heat transfer throughout open/ enclosure, interior/ exterior areas. As the temperature changes throughout the area, people experience the pleasure in the unique acoustics of bubbling water, and the feeling of the steam-saturated air and on the skin.

site the high line


STUDIO 3

2


studio 3 urban hot spring

3

Variance diagram

1

2

1. Mapping

Urban investigation gives the prediction about the potential building heights within different zones, thus conveys the imformation about different levels of development in different areas in the future.

2. Variance diagram Models on the left side represent different conditions of restrictions that have been established in both historical and contemporary settings with specific purposes or agendas. The models extend by the branch represent the massing models that design to follow the restrictions.

Mapping


urban hot spring

studio 3

Program diagram Different colors shows different room temperatures. These color areas overlap and change by the time. O ne program area can be used as different program in different periods of time. For instance, a swimming pool can become a bar at night.

Study models

4


studio 3 urban hot spring The skin of the hotel is made of stone cladding. Contains tones of 2’ wide stone stripes rotate different angles that corresponding to the programs inside.

5

Section Perspective

Diagram


urban hot spring

studio 3

6

Render

Final model (left view)

Final model (right view)


studio 3 urban hot spring

7

Render

Render (interior)

Elevation


urban hot spring

studio 3

8

Final model

Floor plans

Final model


MOTION SICKNESS Studio 2 Instructors: Lian Eoyang Erik Bloom

Spring 2015

9

Course Description: Studio 2 is about tectonic analysis though a thorough investigation of site and ground, combining with the understanding of human manipulations of site’s natural conditions. The comprehension of the connection between architecture and landscape is introduced and developed in this studio. Our site is located at Muir Beach, addressing the connection to Highway 1, and the relationship of specific Muir Beach/ Redwood Creek setting to the rest of Marin and California. My project is about motion sickness. The idea is inspired by the experience of how I get to our site. The site is located on the slop, when people drive or walk back and forth on the mountain trails, it’s easy to get motion sickness.

Site: Muir Beach & Redwood Creek

site creek


STUDIO 2

10


studio 2 motion sickness

11

Mapping Different areas have different plantations. The mapping shows the relationship between roots and soil, how soil density related to the shape and depth of the root system.


motion sickness

studio 2

12

Study models


studio 2 motion sickness

13

Final model

Site section

Details


motion sickness

studio 2

14

Final model

My project generates this kind of experience representing the overall condition of the site. Motion sickness is a condition in which a disagreement exists between visually perceived movement and the vestibular system’s sense of movement. When feeling a motion but not seeing it, the inner ear transmits to the brain senses of motion, but the eyes tell the brain that everything is still. As the result of dissonance, the brain will come to the conclusion that the individual is hallucinating.

Details

Floor plans


studio 2 motion sickness

15

Render (day)

Diagram

My design is focused on how to use different light gradients to generate the experience of motion sickness, and how light gradients correspond to the function of programs. Both exterior and interior walls are made of bricks. Brick is a flexible material that can creates both solid and semi transparent spaces by different ways of arrangement. Thus generating varies of light gradients. Render (wall)

Wall (sample)


motion sickness

studio 2

16

Render (night)

Diagram

Wall (sample)

Final Model (with whole site)


layering Studio 1 Instructors: Mark Donohue Ines Lejarraga

Fall 2014

17

Course Description: In this studio, I learned how to design spaces to accommodate human actions. I started from picking a moment of action, investigated and recorded it as the form of filmstrips. There is an understanding between how I inhabit spaces and how I define it. Putting on a coat is a daily action that occurs in a lot of spaces. In my opinion, it’s a common but essential moment to study with because most of spaces should adjust to humans daily actions. I chose ‘layering’ as my operative term that referred to the action, to study how the movement generates form. Layering is a relatively sheet like expanse or region lying over, under of beside another. Usually, it is about homogeneous substances repeating all the time.

404-428 Octavia Boulevard, San Francisco, CA

site


STUDIO 1

18


studio 1 layering: project 1

Film strip 1

19

Film strip notation 1

Section 1

Section 2

Elevation

For project 1, I used the operative term to explore the transformation between the action and inhabitable spaces. The site and program were added to consideration. The site was in the back lot of cca campus punctuated with two huge containers, and the program was a space for visiting artists to relax and communicate. The two containers hosted the structure of the space we designed. Study model


layering: project 1

studio 2

Film strip 2

Film strip notation 2

Composite drawing 1

Composite drawing 2

I continue use the term ‘layering’ to design three static spaces, which people can walk on the top to sit and talk with other people, and continue goes up to the top of the containers. There is another space allow people to go underneath to read and relax. The main structure sits within the space between two containers.

Final model (Project 1: Back lot design)

20


studio 1 layering: project 2 For project 2, an urban infill site in San Francisco was introduced. The site is located within the range of 404-408 Octavia Boulevard in San Francisco. Combining with the operative term I chose in Project 1, I designed a branch library that was part reading area, part community center and part exterior open space. The main skin of my library is composed of different sizes of prefabricated glue-laminated timber ribs, which defined the spatial expression of the interior. The ribs change throughout the interior to inform different programs.

21

Final model

Details


layering: project 2

studio 2

22

Render

My project combines with thin ribs and thick ribs together to define the spatial expression of interior and exterior. To make the system more logical, the mirror symmetry is used to arrange these ribs. These sectional changed ribs create different leves of experiences.

Elevation 1

Elevation 2

Sections


studio 1 layering: project 2

Site plan

Definition demonstration

Axonometric

23

Diagrams

Floor plans



design media 3 Art and Design Studio Instructors: Adam Marcus Clayton Williams

Fall 15

Course Description: 25

Design Media 3 is an intermediate level course focused on Parametric Design, Digital Fabrication, and Architectural Visualization. Intermediate fabrication skills using tools, and design skills using Rhino and Grasshopper are introduced in this course. In parametric design section, we learned grasshopper interface and toolset by creating dynamic two-dimensional pattern systems that demonstrate control over variation. Adding advanced grid and modeling technique, and the exploration of penalization, the parametric design helped me simultaneously explore the generate design (in which the software is used to produce new formal or aesthetic possibilities), and rationalization (in which the software is employed to translate complex geometry to buildable components). Digital Fabrication section is about design and fabricating an assemblage of planar components that demonstrates variable conditions of transparency. Laser cutting, CNC milling, and 3D printing techniques are introduced in this section. Combining with the advanced grid parametric design, I explored the transformation between 2D variation pattern and actual 3D model. Visualization design continues the development of rendering skills by using Maxwell. This section focuses on the exploration of light, form, material, texture and composition.


DESIGN MEDIA 3

26


design media 3

parametric design

This project is about designing a speculative 40’W x 20’H wall system composed of modules that vary parametrically according to specific performance criteria: light, air flow or sound. I chose light as performance criteria. I parametrically designed the geometry of variations. The wall is made of various of modules. These modules are divided into three variations below. The void space in the middle controls light transition by changing the size. When the size gets larger, more lights go through the wall, thus generates semi transparent space, which refers to more public space. When the size of the void gets smaller, the modules create more solid wall surface, therefore the space behind is more private. The levels of color refers to the design: the lighter color shows more possibilities of light transition, the darker color shows less possibilities of light transition.

27


parametric design

design media 3

28


design media 3

fabrication

29

Diagram


fabrication

design media 3

30

My basic module is made by two folding rhombuses intersecting each other, and the module intersects with other modules next to it. The study model is close to the final model, there are two layers, the top layer intersects with the bottom layers.

Final model


design media 3

31

visualization



flowing Art and Design Studio Instructors: Federico Ruberto Nicola Saladino

Spring 14

33

Course Description: This studio is about the transformation between art and architecture, focused on the exploration of material, geometry and structure. My project is a piece of art installation for exhibition and ceremony for International Foundation Course in China Central Academy of Fina Arts, intended to present an idea of using soft items to build a solid space. In this project, I used Lycra -- a soft fabric to create a portfolio display area. The concept of this installation is ‘Flowing’.

Main Display Hall of Building No.7, China Central Academy of Fine Art

site


ART AND DESIGN STUDIO

34


art and design studio

flowing

35

2 1 3

Study Model

Final installation


flowing

art and design studio

36

Final installation

1 2 3 4


pomegranate Preparatory Architecture Studio Instructors: Chen chen Nicola Saladino Federico Ruberto

Fall 2013

37

Course Description: This studio introduces the basic analysis of simple geometries through very prescriptive and technical exercises. I started from observing and describing objects in spaces in a 1:1 scalar relationship. It’s a preparatory step to understand spatial properties trough geometry reasoning. Instead of designing the actual space in larger scale, the analysis of fruits helped me to explore architecture through small objects that we could handle. I chose pomegranate as the object to analyze. The project aimed to help me understand the importance of spatial representation, and the difference between the real and the represented. It also introduced a series of architectural drawings to communicate concepts and helped me to prepare before starting actual architecture study.


PREPARATORY ARCHITECTURE STUDIO

38


preparatory architecture studio

pomegranate

Invert Section 1

39

Invert section image shows how seeds grow inside of the pomegranate clearly regardless of pericarp and sarcocarp. It’s easier to draw analytical section drawings using invert section image as a reference.

Analytical section drawing 1

Pixel drawing 1


pomegranate

preparatory architecture studio

Invert Section 2

40

Analytical section drawing 2

POMEGRANATE Li Xin, Li Meng - 6

3:1

Pixel drawing 2


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