UX portfolio_Xinran Chen

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PORT FOLIO Xinran Chen /

New Media Design UX / UI Design


0

1 Web Design

Self-introduction of Xinran Chen

Utrecht University project The Intimacies of Remote Warfare

2

Content

App Design

3 Magazine

4 Graphic Design

Smoking Cessation Application “WeQuit!”

Graduated Design in Bachelor 21 MUSEUM

Visual Communication FONGIWOO


Hello! I’m Xinran Chen

ACADEMIC BACKGROUND Tilburg University, NL Master of Science, 2018 - 2019 CIS (New Media Design)

Contact

Pre-master 2018.1 - 2018.7 CIS

+31655984422

Mingchuan University, Taiwan

cleochen444@gmail.com

Exchange program, 2015-2016 Advertising and Planning

Xiamen University of Technology, China

Personal Profile A self-starter, independent and

Bachelor of Management, 2013 - 2017 Creative Media

AWARDS Academy Award of Advertising Festival of Chinese College Students

results on time, with UXD experi-

Times Young Creative Awards

ence. Determined and curious, who’s management skills to be a creator.

UX design Intern Signify (Philips Lighting) / Eindhoven / 2019.9 - Present

UX designer (Part-time) Trashure Studio / Amsterdam / 2019.8 - 2019.11

Marketing Intern Didi Chuxing Technology Co., / Chongqing / 2017.9 - 2017.12

Account Executive Intern TBWA Worldwide / Shanghai / 2016.6 - 2016.10

Account Executive Intern

driven with commitment to deliver

dedicated to use the design and

WORK EXPERIENCE

Dentsu Aegis Network / Shanghai / 2015.6 - 2015.9

SKILLS Photoshop

LANGUAGES Mandarin English

Illustrator

Personas

Ideation

UI design

UX testing

Marketing strategy

InDesign Wireframing

Storyboarding

UX research

User Journey Mapping

Design thinking

Branding

Interactive storytelling

Prototyping

User-centered design


01 UU Project Web design | 2019 The Intimacies of Remote Warfare is a research project in Utrecht University which amis to build an independent, evidence-based expert ďŹ elt to inform the public about the impacts and intimiate realities of the remote wars.

Design Process Interview Web Research & Analysis Sketches Wireframes Style Tiles Prototypes User Testing

Project Duration 4 Months

Member Trashure Studio


STEP 1 - User Interview

In order to get well understand with clients’ requirements, we had the first communication and interview with our clients. There are some questions that we asked:

1. ABOUT YOUR BUSINESS - What is your business about? - What problem do you solve for your customers? - Who are your 3 main competitors (direct or indirect; like & dislike)? - What is it about your content that sets you apart from your competitors? - Is there a unique story behind your business, business name, or logo? - Share 5 adjectives that best describe your company?

2. ABOUT YOUR CUSTOMERS - Describe your ideal customer. What 5 adjectives best describe them? - What is the primary message that you want to convey to your customers?

3. ABOUT YOUR IDENTITY - What is the purpose behind this project? Why now? - Do you have specific guidelines (colors or elements) of your visual identity? - Please share 3 competitors’ brands/logos that you think are weak.

STEP 2 - Inspiration & Web analysis


STEP 3 - Analysis & Sketch for Customer Journey


STEP 4 - Customer Journey Map

Home

Main page

Content

About

Categories

Categories Events

Histories

Blowback

Business

Technology

Lawfare

Ethnographies

About the Programme

Podcasts

Op-eds / Blogs

ScientiďŹ c Publications

Expert Field Sign - up

Take Action


STEP 5 - Sketch & Design Setup Typography

Prototype

Label

Catalog

Features

Product

Pricing

Feed Posts

Article

Video Player

Posts

Profile

Features

Profile

Label Drag

Payment

FAQ

Settings

Call to Action

Gallery

Profile Edit

Contacts


STEP 5 - Sketch & Design Setup Main color

Catalog

Content

Author

Callto Action

Gallery

Register

Content

Features

Profile

Video Player

Article

Author

Article

Contacts

Features

Posts

Posts


STEP 6 - UI Design (Web - Prototype)



STEP 6 - UI Design (Mobile - Prototype) Structure

Elements

Footer

Home


Main pages




02 WeQuit! App design | 2018

The WeQuit! APP is a smoking cessation application. It allows users to quit smoking with their friends and relatives. We aim to focus on personal community, will increase the users’ motivation to quit smoking.

Design Methods

Project Duration

Competitor analysis Survey Interview Personas Ideation Prototype Evaluation

2 Months

Member 4 people My main contribution is on design and prototype making.


Introduction

Interview

The first part of this study is competitor analysis. We tested usability and user experience of the QuitNow! Application. To find gaps and possible potential of the QuitNow! community feature. The user experience design research shows that participants are interested in using an application that is highly engaging and has the ability to compete with friends or achieve mutual goals. Features focusing on community are important in achieving quitting smoking behavior.

The reasons for starting smoking: extrinsic and intrinsic motivations. The main reason for quitting smoking: health. The reasons for failing quitting smoking: anxiety, stress, social reasons, lack of self-efficacy. The motivators to quit smoking: health and finance. Interviewees convinced they would stop smoking if their friends who smoke would quit too, or if they would spend more time with non-smoking friends instead.

Personas

Methods

E r i c i s 3 3 ye ars o l d, h e de si re s a h e l p o f to h i m u n k n o wn commu n it y to qu i t smo ki n g.

For UXE test: Usability Testing

A i m e e i s 2 2 ye ars o l d, sh e wan ts to qu i t wi th p ar t n e r (wh o i s a l s o a s m o ke r).

Interviews

L a u r a i s 2 7 ye ars o l d, si n gl e , qu i tti n g smo ki n g d e p e n ds o n family an d fr ie n d s su ppo rt.

For UXD test:

Survey Prototype 1

First started smoking:

Part of wireframe:

Suggested features:

Health M = 3.76

Sensitive location M = 3.31

Community

Relatives’ health

M = 3.13

M = 3.13


Evaluatiuon

Usability Results

Prototype 2 Part of rich interactive:

Discussion Suggestions: - Stimulate daily interaction with notifications & daily diary, with wearables in the future - Make own groups with friends & incorporate competition - Cluster the chats by certain topics or locations

Limitation: Further research could collect data in a form of a longitudinal study


03

21MUSEUM Graduated Design in Bachelor Magazine design | 2017

The magazine of 21 MUSEUM was part of my bachelor’s project where me and my colleagues developed a 21 years old themed exhibition. The exhibition depicted stories that occured at the age of 21. Due to the limited time of the exhibition, we recorded these amazing stories into one magazine to remind people to cherish their beautiful memories when they were young. Forever young, and forever be curious.







04

FONGIWOO Other projects Graphic design | 2019




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