Xinyuan Jin Portfolio XR UX

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MAY YOU SUCEED !!! I am interested in researching the intersection of user experience (UX), artificial intelligence (AI), and virtual reality (VR) in game narrative. AND HEAL PEOPLE!!!

Portfolio of work for UX:

https://issuu.com/xinyuanjin/docs/xinyuanjin_portfolio Resume:

https://issuu.com/xinyuanjin/docs/resume_xinyuan_jin_2x_2_

PORTFOLIO Selected
Works by Xinyuan Jin Ma Computational Arts Goldsmiths,University of London

2D PIXEL HEALING GAME

Animation Link:https://www.youtube.com/watch?v=6fYsriPuvW8

Itch.io Link :https://xinyuanjin.itch.io/soulful-ghost-story

"Ghost Journey" is a unique adventure game that takes you through the edge of life and death, exploring the mysterious veil of the afterlife. In the game, you play as a soul who tragically passed away after overworking in the company, embarking on a soulful journey filled with adventure and emotions. The game unfolds from the perspective of a ghost, allowing players to freely traverse through interactive scenes of places they once lived. Returning to the college campus, players can engage in playful pranks during class. The game blends elements of humor, warmth, and emotion, showcasing the rich and colorful experiences between life and death. At home, players have the opportunity to create heartwarming scenes by playing with pets and caring for the elderly. The game delves into the multifaceted nature of life, prompting players to contemplate the meaning and value of existence through the switch of different scenes.

Ultimately, the game presents a fantastical scene of free flight, guiding players towards an open-ended conclusion or leaving them with a thought-provoking line that lingers after the game concludes. "Ghost Journey" is not just an adventure; it is also an emotional odyssey, exploring themes such as life, death, and family to provide players with a unique and profound gaming experience.

01
Soulful-Ghost-Story

Animation

VR GAME DEMO

Link:https://www.youtube.com/watch?v=v80jrIRDXTE

The Dreamy Backroom feels more like a realm of serene sorrow and the desire to escape. It embodies a rebellion against societal norms and a constant urge to flee from the confines of dreams.

To me, it resembles a rebellious young girl, bravely venturing into the unknown, chasing after her inner truth and freedom. In that realm, I wander alone, exploring the dreamscapes, rewriting my existence and destiny.

02
Dreamy Backroom

Flying apsaras in Dunhuang

School-enterprise cooperation projects with Honor Of Kings

Animation Link:https://vimeo.com/764427034

The Dunhuang murals have been peeling away over time, eventually turning into a cascade of yellow sand. But the legends of Dunhuang are still waiting to be told. The 'Flying apsaras in Dunhuang' interactive installation is combined with the 'Meet Hu Xuan' themed skin of the Honor Of Kings character, ”貂蝉, ”so that audiences can learn about Dunhuang, walk into the golden sands and feel the resonance and evoke the sand to dance with Hu Xuan.

The only way to bring traditional culture to life is to give it a new lease of life in the present.

(王者荣耀)
敦煌引 03

https://www.youtube.com/watch?v=4KmYNwzp4l8

Exhibition Live show

Virtual Graduation Exhibition Hall 04

In terms of venue design, based on the six-module teaching structure of the School of Design and Arts at Hunan University, I have selected three modules: Smart Health, Intelligent Mobility, and Data Intelligence & Service Design. For each of these modules' teaching characteristics, I have designed an online exhibition hall that goes beyond reality, filled with a futuristic and technological atmosphere.

Regarding the exhibition format, I have discussed and designed fixed templates suitable for showcasing different types of student graduation projects. These templates aim to ensure consistency while allowing some degree of differentiation to optimize the browsing experience and reduce workload.

In terms of the browsing experience, I have explored more comfortable ways to navigate the exhibition based on existing cases. The final output is a virtual exhibition hall in the metaverse, created using Unity, and intended to be accessible through web browsers. My design incorporates minimalistic forms and ambient lighting to enhance the interactive experience and create an immersive environment. I have also integrated interactive musical elements to allow visitors to better immerse themselves in the exhibition and fully experience the ambiance of the hall.

For the Smart Health module, I focused on creating a design that is rounded, cyclic, and continuous, aligning with the concepts of health and balance. The Intelligent Mobility module is represented by speed, futurism, sci-fi, and a touch of wildness, with projection mapping adding an interactive element. As for the Data Intelligence & Service Design module, the design features a digital maze, displaying rigor and employing square elements to convey a macroscopic impression.

Graduation
Animation Link:https://youtu.be/ B5M8E8oNQ8I
Design Project
Metaverse

School-enterprise cooperation projects with Desay SV

In this project , I want to create a healing space, which in a sense amplifies the beauty of life . I also consider about the emotionalisation of music to evoke people’s memory and thus enhancing their identity.Because music can also create memories, shape people's personalities and underlying values.

In other words, I do this design for myself and some other young people .I love music and want to do something really chill.I think a youthful cabin design should be chill, fancy, dreamy and romantic. Besides,I ‘d like to establish connection between human to heal each other . Some of the creative thinking about the Audio-visual interaction design is borrowed from some famed games such as < Flowers>,<The Legend of Zelda> and some APPs such as NetEase Cloud Music .

I know there is still a lot to be improved .I hope you will enjoy it.

AR HUD For Autonomous car

Animation Link:https://www.youtube.com/watch?v=21HmILBczYQ

CHASING STARS 05

01 Escape Dream

"Escape Dream" draws inspiration from the scaling mechanism in "Superliminal" to decrypt scenes and progress into the next layer of the dream. The narrative revolves around a young girl confronting her fears and negative perceptions from others, eventually breaking free from the nightmare and embracing freedom. Players navigate using the WASD keys, with the ability to pick up objects and move backward to enlarge them or move forward to shrink them.

Project Link :https://xinyuanjin.itch.io/escape-dream

02 Emotional

A VR demo exploring trauma could immerse users in a narrative-driven experience This project explores the intricacies of emotional experiences and the journey of healing from trauma. It delves into the cyclical nature of trauma, the patterns of escaping and reentering that familiar, haunting space represented by the flashing red room. However, it also examines the power of forgiveness and letting go, symbolized by choices presented to the participant, such as answering or ignoring a ringing phone call from their mother. Through these choices, the project navigates the potential outcomes of reconciliation, represented by the projection of a blue sky, or the opportunity to step outside of the cycle altogether. Conversely, it hints at the consequences of remaining trapped in unresolved conflict, possibly perpetuating the cycle indefinitely.

Project Link Code & Video:https://www.youtube.com/watch?

v=75TXiKmgBvE&t=74s

OTHER WORKS

Explore your digital life in the metaverse

Inspiration:

Game mechanics Frozen fruit, angel fruit, scoreboard.

Use yellow item to control “mayfly”.

Project Link Code & Video:https://pinwall.cn/project/33899

I really love play music such as fancy DJ or midi controll controller that you can mix tracks together to play some songs .So when the “Metarverse Age” comes, how can we play together ?I hope you love it .... How to play?

The human body controls the pitch of a track with the right hand and the pitch of a track with the left hand. The higher you lift it upwards, the higher the volume. The horizontal movement of the hands adjusts the tempo of the background track, soothing and slowing down when opening outwards and becoming urgent when leaning inwards. The waveform of the music scene can be made sharp or slow by the external sound values affecting the noise. The higher the external volume. the more rapid the waveform movement.

Project Link Code & Video:https://pinwall.cn/project/40977

03 Web
<Vapour Mayfly > 04 Metaverse
Game
DJ Music Scene
OTHER WORKS

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