ARCHITECTURE PORTFOLIO SHAWN NGAN SELECTED WORKS 2018-2021
CURRICULUM VITAE (CV)
SHAWN NGAN
PROFILE: Briefly about me, I am a keen and determined person that strives to learn new skills to help me become an architect. I have always been interested in designing buildings at a young age. Through the course of 3 years in NYP, I have learnt software skills such as Autocad, Rhinoceros 3D, Revit, Illustrator, Photoshop, Sketchup, Lumion, Enscape, Imovie and MS Suite. Other than software skills, I have gained different types of working experiences from my part-time jobs and internship program. This has helped me with my people skills and be a good team player.
KEY INTERESTS: Singaporean
Architecture Design Interior Design 3D Modeler
YEAR OF BIRTH
RELEVANT PROJECT EXPERIENCES (2018-2021):
NATIONALITY
2001
CONTACT NO. +65 9366 1890
EMAIL ADDRESS Shawnjr1011@gmail.com
EDUCATION Diploma in Architecture Nanyang Polytechnic ( )
YEAR 2 STUDIO PROJECT (TRAVELS IN PARALLEL REALITY) By combining two timelines, The Teochew Reminisce aims to not only retain the needs of modern society, it also aims to educate its dwellers with the rich profound history of the teochew. YEAR 2 STUDIO PROJECT (THE GENIUS OF NATURE) Designed an architecture based on biomimicry from a lobster. Designs are purely derived from lobster’s speciality and movements.
GCE ‘O’ LEVEL Jurongville Secondary School (2014-2017)
YEAR 1 STUDIO PROJECT (THE VILLAGERS & THEIR DWELLING OF MAGIC)
PSLE EXAMINATION Fuhua Primary School (2008-2013)
The project was to pick a site in Little India that was interesting. I designed a barber shop that helped my dweller, an indian barber live his daily life better. Designs were hugely influenced and focused on the barber’s day to day movement.
LANGUAGE PROFICENCY English (Written & Spoken) Mandarin (Spoken)
IT PROFICENCY
WORK EXPERIENCES: Intern, CPG Consultants P L March 2020 - August 2020
MS Office, Autocad, Revit, Illustrator, Photoshop, Rhinoceros 3D, Sketchup, Lumion, Enscape, Imovie
Retail Associate, Nike Global Trading April 2019 - June 2019
AWARDS
Banquet Server, Swissotel the Stamford September 2018 - March 2019
Edusave Good Progress Award 2010 (GXVDYH &HUWLILFDWH RI $FDGHPLF $FKLHYHPHQW 7RS
OTHER INTERESTS NYP Open House Student Volunteer 2019 VIA Project - SUNDAC (CCK)
Sales Promoter, Vertagear IT Comex 2019 Cashier, Ichiban Bento November 2017 - March 2018 Factory worker, Tes-Amm Pte Ltd March 2018 - April 2018
FEATURED PROJECTS YEAR 3 STUDIO PROJECT Time Odyssey In A City Of Lost Memories: The Vernacular Neighborhood YEAR 2 STUDIO PROJECT Travels In Parallel Reality: The Teochew Reminisce YEAR 2 STUDIO PROJECT Genius In Nature: Shell Port YEAR 1 STUDIO PROJECT The Villagers And Their Dwelling of Magic: Chander Road Barber YEAR 3 INDUSTRY PROJECT EBBC: The BuBuNity YEAR 3 INTERNSHIP PROGRAM CPG Works
THE VERNACULAR NEIGHBORHOOD
Time Odyssey In A City Of Lost Memories
SCAN HERE FOR VIDEO:
With the drastic development in housing conditions over the past decade, Singaporeans are starting to lose the kampung spirit, losing our close relationships with our neighbors. Studies have shown that in the newly designed estates, camaraderie among the new neighbors are not being witnessed as compared to the older estates. Situated in heart of Yishun, 'The Vernacular Neighborhood' aims to create and bring back more social interactions between neighbors through the use of eight different punctuation stops around the estate, bringing back the old Singapore camaraderie.
PRELIMINARY RESEARCH RESEARCH QUESTIONS
How has the modernisation of Singapore affected our interac-tions with our neighbours??
How has the reduced interaction with our neighbours result in the loss of understanding of each race and language?
What is the spatial differences between the architecture throughout the growth of Singapore?
How has the reduced interaction with our neighbours result in the loss of understanding of each race and language?
How did the formation of the clan help the people get back on their feet in Singapore?
What did each clan do in order to survive after the migration? What were the dialects strengths?
PLACES WHERE DIALECTS CAN BE STILL HEARD
SUMMARY OF SPATIAL DIFFERENCES (THEN VS NOW)
TIONG BAHRU SIT BLOCKS (1950s)
BUKIT HO SWEE ESTATE (1960s)
ANG MO KIO (1970s - 1980s)
SEMBAWANG BLUE RIVERVIEW (2000s)
RESEARCH COLLAGES TYPICAL 1800s - 1900s KAMPUNG
1970s RENTAL HOUSING FLATS
DAWSON HDB SITE B (MODERN HDB)
SPECULATION OF PROGRAM
DN3966: D N3966: FFYP YP
S SHAWN HAWN N NGAN GAN 1 183585R 83585R
SITE N
YISHUN CENTRAL
SITE ANALYSIS FIGURE GROUND
SITE CANAL BUILDINGS
LANDUSE
SITE RESIDENTIAL HOSPITAL EDUCATION INSTITUTION PARK SPORT & RECREATION TRANSPORT COMMERICAL AND RESIDENTIAL
SITE ACCESSIBILITY
SITE YISHUN RING ROAD YISHUN AVE 2 YISHUN CENTRAL YISHUN AVE 3 YISHUN AVE 11 YISHUN AVE 9 OTHER MAJOR ROADS CANAL
GREENERY
SITE CANAL GREENERY
SITE ANALYSIS WIND AND SUN PATH
SITE CANAL SUN PATH WIND DIRECTION
FOOD DELIVERY ROUTE
SITE CANAL FOOD DELIVERY ROUTE
SITE ANALYSIS WIND ROSE DIAGRAM
SUN PATH DIAGRAM
TOTAL RADIATION DIAGRAM
DIFFUSE RADIATION DIAGRAM
WIND SPEED DIAGRAM
DIRECT RADIATON DIAGRAM
SCHEDULE OF ACCOMODATION
SCHEDULE OF ACCOMODATION PLACES OF “ACCIDENTAL ENCOUNTERS” - WALKWAYS - VOID DECKS - CORRIDORS - STAIRWAY - CYCLING PATH - LIFT LOBBY - LETTERBOX - BARBER SHOP
- FOOD COURT - GYM - RESIDENT’S HANG OUT - BIRD SINGING CORNER - PING-PONG TABLE - COURTYARD - BUS STOP - LAUNDROMAT
- “MAMA” SHOPS - PLAYGROUND - REST BENCHES - CHESS PLAYING TABLE - NEWS KIOSK - CAT FEEDING - FARMING
1. RESIDENTIAL FLATS 2. SONGBIRD APPRECIATION SANCTUARY 3. ‘MAMA’ STOP 4. FLIGHT OF TRANQUILLITY 5. ‘MAKAN’ STOP - FLOOR OF INTERACTION - ENLIGHTENMENT OF FITNESS - LOBBY OF HARVEST - GOSSIP JUNCTION - STOP OF EDUCATION 7. STOP OF ‘WEATHERMAN ESSENTIALS’ 8. TRACK OF INTERACTION
CLASSIFICATION OF ENCOUNTERS
LIFT LOBBY
WALKWAY
ENCOUNTER BETWEEN PEOPLE ARE 3 TO 5 SECONDS LONG - WALKWAYS - VOID DECKS - CORRIDORS - STAIRWAY
- CYCLING PATH - COURTYARD
RESIDENT’S HANGOUT
ENCOUNTER BETWEEN PEOPLE ARE MORE THAN 1 MINUTE LONG - LIFT LOBBY - LETTERBOX
- BUS STOP - ‘MAMA’ STOP
ENCOUNTER BETWEEN PEOPLE ARE DEPENDENT ON N AMOUNT OF TIME SPENT BY PEOPLE THERE - REST BENCHES - FOOD COURT - MEDICAL CLINIC - GYM - RESIDENT’S HANG OUT - CAT FEEDING - LAUNDROMAT
- BIRD SINGING CORNER - PING-PONG TABLE - PLAYGROUND - CHESS PLAYING TABLE - NEWS KIOSK - FARMING -BARBER SHOP
MAIN FACTORS THAT AFFECT ENCOUNTERS
SUNLIGHT SPACES WITH DIRECT SUNLIGHT ARE LESS VISITED BY PEOPLE WHICH RESULTS IN LESS AND QUICK ENCOUNTERS
HABITIUS + FORM FUNCTIONS EXPLORATION FLIGHT OF TRANQUILITY REST BENCHES + STAIRWAY
LOBBY OF HARVEST FARMING + LIFT LOBBY
VENTILATION SPACES WITH GOOD VENTILATION AND SHADE ARE MOST LIKELY TO ATTRACT PEOPLE WHICH RESULTS IN MORE ENCOUNTERS
HABITIUS + FORM FUNCTIONS EXPLORATION SONGBIRD APPRECIATION SANCTUARY BIRD SINGING + STAIRWAY
ENLIGHTENMENT OF FITNESS EXERCISING + VOID DECK
‘MAMA’ STOPS
‘MAMA’ SHOPS + CYCLING PATH
MAKAN PIAZZA
EATING + COURTYARD
THE VERNACULAR NEIGHBORHOOD
PUNCTUATION STOPS (WITHIN NEIGHBORS) OF TRANQUILITY 1 FLIGHT LIFT LOBBY + STAIRWAY + REST BENCHES
OF ITERACTION 2 FLOOR ENLIGHTENMENT OF FITNESS + GOSSIP JUNCTION + STOP OF EDEUCATION + LOBBY OF HARVEST
GOSSIP JUNCTION BEING DESIGNED LIKE A JUNCTION, ANYONE WHO ENTERS THE FLOOR OF INTERACTION WILL PASS BY THE BENCHES, CREATING FOR MORE INTERACTIONS
LOBBY OF HARVEST FARMING AREA FOR RESIDENTS TO PLANT THIER FRUITS/VEGETABLES. PEOPLE WITH GREEN HANDS ARE ABLE TO PASS DOWN KNOWLEDGE
PROLONGED STAIRWAY DESIGN MAKING RESIDENT PASS BY THE BENCHES & LIFT BEFORE MOVING ONTO ANOTHER LEVEL, WHICH CREATES MORE OPPORTUNITY FOR ENCOUNTERS
ENLIGHTENMENT OF FITNESS RESIDENTS ARE ABLE TO COME TO THIS LEVEL TO ENJOY THE BREEZE AND SUNSHINE WHILE EXERCISING
STOP OF EDUCATION CHILDCARE CENTRE WHEREBY RESIDENTS CAN DROP THEIR KIDS OFF WHEN THEY ARE AT WORK
SEQUENCE OF PUNCTUATION STOPS (FOOD DELIVERY RIDER) STOPS 1 ‘MAMA’ CO-OP GROCERY STORE + RESIDENTIAL FLATS
STOP 2 ‘MAKAN’ FOOD STORE + RESIDENTIAL FLAT + FOOD CATERER DIRECT PRIVATE LIFT UP TO CHILDCARE FOR FOOD CATERING
DIRECT PRIVATE LIFT UP TO LOBBY OF HARVEST FOR HARVESTING
INDOOR & OUTDOOR DINING. ABLE TO VIEW THE BIRDS
OPERATED BY RESIDENT INGREDIENTS USED ARE FROM LOBBY OF HARVEST
OF ‘WEATHERMAN ESSENTIALS’ 3 STOP LAUNDROMAT + BARBER SHOP + WEATHER BROADCAST
APPRECIATION SANCTUARY 4 SONGBIRD BIRDSINGING + STAIRWAY + TOWER CONNECTOR
+ RESIDENTIAL FLAT RESIDENTS CAN COMPLETE MISCELLANEOUS MANDATORY ACTIVITIES (WASHING LAUNDRY & GETTING HAIRCUT) WHEN IT IS RAINING
ENCLOSED STAIRCASE CONNECTING THE THREE DIFFERENT SPACES TOGETHER
OPERATED BY RESIDENT
COMPUTER ROOM TO MONITOR WEATHER WEATHER BROADCASTING ITEMS. GONG WHEN RAIN HAS STOPPED, HITTING OF METAL PILLARS WHEN RAIN IS COMING
5
TRACK OF INTERACTION
CYCLING PATH + WALKWAY + BICYCLE SHOP
2 DOOR FUNCTION BEFORE ENTERING CREATES SPACE FOR PEOPLE WHO ARE AFRAID OF BIRDS BUT STILL WANT TO ADMIRE THEM
GREY - WALKWAY BRICK RED - CYCLING PATH AROUND THE ESTATE
BICYCLE STANDS FOR RIDERS WHO DECIDE TO ALIGHT AND STOP
BICYCLE SHOP WHICH REPAIRS BIKES AD PROVIDES RIDNG LESSONS TO CHILDREN
SITE MAP
CE NT RA L
YIS HU NC ENT RAL
1
YI SH UN
SCALE 1:1000
ISOMETRIC DRAWING
SCALE 1:1000
PLAN VIEW OF TRACK OF INTERACTION
UP
UP
UP
UP UP
UP
UP
UP
UP
TRACK OF INTERACTION: CYCLING PATH WALKING PATH
SCALE 1:500
FIRST FLOOR PLAN
UP
5
3 1
1
1 UP
2 1 6
3
3
UP
UP
2
UP
1 3
4
1 UP
2 UP
UP
UP
7
3
3
8
LEGEND: 1
4-ROOM FLAT
2
FLIGHTS OF TRANQUILITY
3
COMMON CORRIDOR
4
SONGBIRD APPRECIATION SANCTUARY
5
'MAMA' STOP
6
'MAKAN' STOP
7
STOP OF 'WEATHERMAN ESSENTIALS'
8
TRACK OF INTERACTION
1
1
SCALE 1:500
DN
SECOND FLOOR PLAN
1
3 1
DN
1
1 2 1
1 3
2 UP
DN
UP
3
DN
2
2
UP
1 3
4
1 UP
2
2
DN DN
UP
DN
3
3
1
LEGEND: 1
4-ROOM FLAT
2
FLIGHTS OF TRANQUILITY
3
COMMON CORRIDOR
4
SONGBIRD APPRECIATION SANCTUARY
1
1
1
SCALE 1:500
THIRD FLOOR PLAN
1
3 1
1
1 UP
2 1
1 3
3
2 DN
UP
2
2
DN DN
UP
1 3
4
1 UP
DN
2
2 UP
DN
3
3
1
LEGEND: 1
4-ROOM FLAT
2
FLIGHTS OF TRANQUILITY
3
COMMON CORRIDOR
4
SONGBIRD APPRECIATION SANCTUARY
1
1
1
SCALE 1:500
FOURTH FLOOR PLAN
1
3 1
DN
1
1 2 1
1 3
2 UP
DN
UP
3
2
2
UP
1 3
4
1 UP
2 DN
UP
2
3
3
1
LEGEND: 1
4-ROOM FLAT
2
FLIGHTS OF TRANQUILITY
3
COMMON CORRIDOR
4
SONGBIRD APPRECIATION SANCTUARY
1
1
1
SCALE 1:500
FIFTH FLOOR PLAN
6 5
8 UP
6
2 7 5
8
2 DN
UP
2
2
DN
UP
5
4
6
UP
2
2 UP
DN
5
5 LEGEND: 1
4-ROOM FLAT
2
FLIGHTS OF TRANQUILITY
3
COMMON CORRIDOR
4
SONGBIRD APPRECIATION SANCTUARY
5
GOSSIP JUNCTION
6
LOBBY OF HARVEST
7
STOP OF EDUCATION
8
ENLIGHTENMENT OF FITNESS
6
8
6
SCALE 1:500
SIXTH FLOOR PLAN
1
3 1
DN
1
1 2 1
1 3
2 UP
DN
UP
3
2
2
DN
UP
1 3
4
1 UP
DN
2 DN
UP
2
3
3
1
LEGEND: 1
4-ROOM FLAT
2
FLIGHTS OF TRANQUILITY
3
COMMON CORRIDOR
4
SONGBIRD APPRECIATION SANCTUARY
1
1
1
SCALE 1:500
SEVENTH FLOOR PLAN
1
3 1
1
1 UP
2 1
1 3
3
2 DN
UP
2
2
DN
UP
1 3
4
1 UP
2
2 UP
DN
3
3
1
LEGEND: 1
4-ROOM FLAT
2
FLIGHTS OF TRANQUILITY
3
COMMON CORRIDOR
4
SONGBIRD APPRECIATION SANCTUARY
1
1
1
SCALE 1:500
EIGHTH FLOOR PLAN
1
3 1
DN
1
1 2 1
1 3
2 UP
DN
UP
3
2
2
UP
1 3
4
1 UP
2 DN
UP
2
3
3
1
LEGEND: 1
4-ROOM FLAT
2
FLIGHTS OF TRANQUILITY
3
COMMON CORRIDOR
4
SONGBIRD APPRECIATION SANCTUARY
1
1
1
SCALE 1:500
NINETH FLOOR PLAN
1
3 1
1
1
1
1 3
3
2 DN
2
DN DN
1 3
4
1 DN
2 DN
3
3
1
LEGEND: 1
4-ROOM FLAT
2
FLIGHTS OF TRANQUILITY
3
COMMON CORRIDOR
4
SONGBIRD APPRECIATION SANCTUARY
1
1
1
SCALE 1:500
SECTION A-A
SECTION B-B
LEVEL NINE 22000mm
LEVEL EIGHT 19250mm
LEVEL SEVEN 16500mm
LEVEL SIX 13750mm
LEVEL FIVE 11000mm
LEVEL FOUR 8250mm
LEVEL THREE 5500mm
LEVEL SECOND 2750mm
SCALE 1:250
LEVEL NINE 22000mm
LEVEL EIGHT 19250mm
LEVEL SEVEN 16500mm
LEVEL SIX 13750mm
LEVEL FIVE 11000mm
LEVEL FOUR 8250mm
LEVEL THREE 5500mm
LEVEL SECOND 2750mm
SCALE 1:250
SECTION C-C
SECTION D-D
LEVEL NINE 22000mm
LEVEL EIGHT 19250mm
LEVEL SEVEN 16500mm
LEVEL SIX 13750mm
LEVEL FIVE 11000mm
LEVEL FOUR 8250mm
LEVEL THREE 5500mm
LEVEL SECOND 2750mm
SCALE 1:250
LEVEL NINE 22000mm
LEVEL EIGHT 19250mm
LEVEL SEVEN 16500mm
LEVEL SIX 13750mm
LEVEL FIVE 11000mm
LEVEL FOUR 8250mm
LEVEL THREE 5500mm
LEVEL SECOND 2750mm
SCALE 1:250
CONSTRUCTION DRAWING OF SONGBIRD APPRECIATION SANCTUARY
150
1600
STEEL ROD WHITE PINE
150
2600
BIRD CAGE
150
1650
150
GLASS
DOOR
STAINLESS STEEL RAILING
CONCRETE
SCALE 1:20
THE TEOCHEW REMINISCE
TRAVELS IN PARALLEL REALITY
SCAN HERE FOR VIDEO:
The whole concept behind The Techew Reminisce was to bring back the forgetten history and memories of the teochew that were once buried under modern society. It is a fact that our ancestral roots have been long forgotten and neglected. Not only does the architecture retains the needs of modern society, it aims to educate its dwellers with the rich profound history of the teochew. The Teochew Reminisce is a combination of a shopping mall, a columbarium and a monument.
BACKGROUND RESEARCH In the early 1950s, the chairman of Ngee Ann Kongsi had sought to develop the land owned by the organisation at Orchard Road to raise funds for its charitable activites. To make way for the development, Ngee Ann Kongsi began exhuming the Tai Shan Ting cemetery. The first building to be completed on the site of the former cemetery was Ngee Ann Build-ing, which opened in 1957. This 10-storey building housed apartments and shops. In 1963, the land next to Ngee Ann Building was leased to an Indonesian company, which built Wisma Indonesia. Ngee Ann Building was torn down in 1985 and the area redeveloped into Ngee Ann City, which opened in 1993. The revenue from Ngee Ann City continues to allow Ngee Ann Kongsi to fund its educational and charitable projects. The building itself resembles the curved structure of traditional Teochew headstones, and the five flagpoles in front of it are joss sticks. The fountain represents wine as an offering. It was designed in this way in order to appease the spirits who used to rest there.
PRELIMINARY RESEARCH
1953
1958
1963
1966
1969
1971
1974
1975
1983
1987
1993
1998
2019
MAPS OF AREA AROUND NGEE ANN CITY SCALE 1 : 2000
2005
TIMELINE OF TEOCHEW PEOPLE IN THE 1960S The Teochew people also known as Chaozhou Ren in Mandarin, are a Han chinese people native to the historical Chaozhou Prefecture (now the Chaoshan Region) of Eastern Guangdong Province who speak the Teochew dialect.
THE ACT OF PRAYING
CONSOLIDATION AND COMPARISON OF ELEMENTS PAST (CEMETERY) Ancestors Memories DNA Heritage Connection Transportation Gathering Food Praying Routine
PRESENT (SHOPPING MALL) Flowers Offerings Quiet Legacy Congested Reminisce Ritual
TIMELINE OF NEW PROGRAM PERSON VISITING ‘THE TEOCHEW REMINISCE’
Material Money Noisy Busy Aimlessly Implusive Gathering Spacious
SECTIONAL PROGRAM COLLAGE
PROGRAM COLLAGES CONCEPTUAL DIAGRAM
FORM EXPLORATION
FORM EXPLORATION
TIMELINE OF ACTIVITIES
SHOPPING MALL
VICE
RENDERED SECTION PLAN
MONUMENT WALKW
WAY
COLUMBARIUM
VERSA
ENTRANCES
SITE MAP N
SCALE 1:2000
LEVEL 1 FLOOR PLAN
SCALE 1:1500
LEVEL 2 FLOOR PLAN
SCALE 1:1500
LEVEL 3 FLOOR PLAN
SCALE 1:1500
RENDERED NORTH ELEVATION IMAGE #2
SCALE 1:600
SOUTH ELEVATION
SCALE 1:600
WEST ELEVATION
SCALE 1:600
EAST ELEVATION
SCALE 1:600
RENDERED VIEW OF THE TEOCHEW REMINISCE
RENDERED VIEW OF MONUMENT WALKWAY
RENDERED VIEW OF COLUMBARIUM
RENDERED VIEW OF COLUMBARIUM
SHELL PORT
GENIUS IN NATURE
SCAN HERE FOR VIDEO:
In this project, we were tasked to choose a ‘Genius’ from nature which can either be plants, insects, animals or natural phenomenon and a scenario. We then have to research and observe its details, textures, surfaces, patterns structural system, functions and identify one that fascinates us from the ‘guru’. The chosen discovery will be the ‘Genius’/ ‘Guru’ that guide us throughout the design process. For my guru, I chose the lobster because I was fascinated by its the tail movements when it escapes from its predator. I began to study the movements, creating and exploring various forms along the way. The main concept of the shell port is the lobster’s shell. The four huge shell-like structures are the main frame of the structure. It is placed in such a way it mimics the lobster’s flexibility. Inside the building is where fisherman can come and enjoy the stay here and be protected.
PRELIMINARY RESEARCH LOBSTER MOVEMENT
LOBSTER MOLTING
LOBSTER DIET
SMALL FISH
MOLLUSK
SHRIMP
WORMS
KELP
LOBSTER TAIL When you think of lobsters and armor, the obvious connection would be their hard shells. What makes the lobster’s tail special is not the exoskeleton but the flexible translucent membrane on the other side of the crustaceans’ tails. Scientists have determined that the membrane is actually a hydrogel - it's composed of 90 percent water, with the other 10 percent made up mostly of chitin, ZKLFK LV D ÀEURXV PDWHUL DO FRPPRQO\ IRXQG LQ VKHOOV DQG H[RVNHOHtons. In fact, the membrane actually turned out to be the world's toughest natural hydrogel, beating out materials such as animal skin and natural rubber, and roughly matching the strength of industrial rubber composites.
STUDY MODELS MODEL 1
MODEL 2
MODEL 3
MODEL 4
FINAL MODEL
GROUND FLOOR PLAN
SECOND FLOOR PLAN
SCALE 1:250
SCALE 1:250
THIRD FLOOR PLAN
SCALE 1:250
FOURTH FLOOR PLAN
SCALE 1:250
NORTH ELEVATION
SCALE 1:200
EAST AND WEST ELEVATION
SCALE 1:200
RENDERED VIEW OF SHELL PORT
RENDERED VIEW OF BOAT ENTRANCE
RENDERED VIEW OF BOAT ENTRANCE
RENDERED VIEW OF STRUCTURAL FRAMEWORK
CHANDER ROAD BARBER
THE VILLAGERS AND THEIR DWELLING OF MAGIC
N
In this project, we were given an area in Little India and were tasked to survey the site and identify 3 different locations where architecture and its environment generate a vibrant settings of life within the marked bound-ary. From the 3 different locations, we had to choose one of the location and find a dweller/villager we find interesting and want to look more into, to create a new space for them. Each and every dweller/villager we see and discover would have their own type of magic, and we need to be able to use that magic as a guide to help us create/enhance their livelihood, to maximise their user experience.
BACKGROUND INFORMATION My chosen dweller/villager is an employee working at a barber shop located along Chander Road beside Park Hotel 22 Little India. He is a shy person but at the same time potrays a cheerful demeanour which urges you to have a coversation with him. During his rest time, he would usually be sitting inside the shop waiting for customers while enjoying the air conditioning. He has many regular customers that come in for a cut als conversing about life. He is the only barber in the shop. He works from 10am - 10pm. After the haircut, the customer would pay at the telephone shop right beside his shop. The boss of the telephone shop owns the barber shop too. His movements are very limited.
ANALYSIS DIAGRAMS PLACE OF REST FOR DWELLER
HUMAN MOVEMENT
DWELLER MOVEMENT
PLACES TO SIT
original copy
PLACES WHERE CUSTOMERS SIT
GATES
SITE ANALYSIS LAYERS ACTIVITIES OF SURROUNDINGS
ACCESS ROAD
BARBERS
MY BARBER SHOP
HOTEL
ROAD
JEWELLERY TALL BUILDING FLOWERS FOOD CLOTHING TEMPLE MY BARBER SHOP
ETHNOGRAPHY
ETHNOGRAPHY
MY BARBER SHOP
MY BARBER SHOP
TEMPLE
TREE
JEWELLERY FLOWERS
GRASS
INDIAN FOOD CLOTHING
FIGURE GROUND
GENDER
MY BARBER SHOP
MY BARBER SHOP
HIGH RISE BUILDINGS
MALE
SHOP HOUSES
FEMALE
BARBER SHOPS
MAGIC STATEMENT
MY BARBER SHOP BARBERS
A CONFIDANT OF BUSY RAZORS, BRUSHING RELATIONSHIPS WITH MANY, EXPANDING CONNECTIONS
DESIGN PROCESS - EXPANSION STUDY MODELS CINEMATIC FORMS
QUALITY
CONFINED RESTRICTED
ACCESSIBLE ENTER
EXTEND SPREAD
DIVERT BROADEN
ELONGATED ENLARGED
ELEVATING FREE
RELATIONSHIP
FLOOR PLAN OF SHOPHOUSE
SCALE 1:50
NORTH ELEVATION OF SHOPHOUSE
SCALE 1:50
NORTH ELEVATION OF SHOPHOUSE
SCALE 1:50
3D MODEL
The 3D Model is a representation of how the architecture for my dweller would be. This architecture connects to the actual barber shop. The first level is extendable. It can be pulled in and out. The reason why it is expandable is so that my dweller would be able to connect to more people. As he does not have a proper rest area, the second level is a personal living space for him. He can place furniture for him to make it feel like home.
SECTION PLAN
SCALE 1:75
EAST ELEVATION
SCALE 1:75
SOUTH ELEVATION
NORTH ELEVATION
SCALE 1:75
SCALE 1:75
FIRST LEVEL FLOOR PLAN
SCALE 1:75
SECOND LEVEL FLOOR PLAN
SCALE 1:75
THE BUBUNITY FIRST RUNNER-UP
ORGANIZERS: EBBC AND NANYANG POLYTECHNIC TEAM MEMBERS: MANUEL, ARTINA, MEGAN, ALICIA AND SHAWN
EBBC INDUSTRY PROJECT
SCAN HERE FOR VIDEO:
The name BuBu-Nity derives from the word BuBu (which means 'Fish Trap' in Malay) and Nity from 'Community'. In the event of a flood/tsunami, food will be scarce, the design of the BuBuNity promotes for a fishing community. Our cabin design instills community living, allowing each cabin to connect with others to form a community. Each cabin would serve a different purpose from the other, all providing the essentials in an emergency shelter. The BuBuNity would be able to house a maximum of 20-25 refugees.
PROJECT INTRODUCTION The industry project aims to provide students with an immersive design experience where students are given real-life industry relevant design briefs. Real-life design office environment is simulated where students will work on a series of closely supervised design projects with industry-relevant guidelines, schedule and standards. Students will apply knowledge and skills accumulated through earlier stages of their studies into actual application while working on the projects. Coping with natural disasters and global pandemics has called for a major re-think into architecture and its capacity to respond effectively to offer design alternatives and adapt to its changing environment and requirements. In times of volatility and uncertainty, we strive to seek for innovative proposals which re-think the idea of “Shelter”. Being temporal, dismountable and being able to be re-appropriated where necessary. A “Shelter” which is able to be quickly assembled and deployed for any critical or emergency needs in a short period of time. Below are some of the qualities which we encourage the proposals to focus on: -
Resilient to weather Sustainable to the environment Affordable and cost effective Modular and implementable Ability to be dismantled
USA SAN MATEO FLOOD ZONE MAP
ZONE A ZONE AE ZONE AH ZONE AO ZONE X CITY LIMIT
SUN PATH AND WIND DIRECTION DIAGRAM
N
SITE
SITE ACCESSIBILITY DIAGRAM
SITE
SITE CIRCULATION VEHICLE CONJESTION SITE ACCESS VIEWPOINTS
N
DESIGN CONCEPT - FLOOD SITUATION
NO FLOOD SITUATION
FLOOD SITUATION During a flood situation entire building is designed to rise up in its dock and float there, remaining buoyed by the flood waters.
DESIGN CONCEPT - FORM OF SHELTER
A roly-poly toy, round-bottomed doll, tilting doll, tumbler or wobbly man is a round-bottomed toy, usually egg-shaped, that tends to right itself when pushed at an angle, and does this in seeming contradiction to how it should fall. The toy is typically hollow with a weight inside the bottom hemisphere. The placement of this weight is such that the toy has a center of mass below the center of the hemisphere, so that any tilting raises the center of mass. When such a toy is pushed over, it wobbles for a few moments while it seeks the upright orientation, which has an equilibrium at the minimum gravitational potential energy.
DESIGN CONCEPT - FORM OF SHELTER
Originally a 'geodesic' was the shortest route between two points on earth. Nowadays,it's used to describe a tent where the poles criss-cross over the surface, intersecting to form triangles. This distributes the stress across the structure, making it the most stable type of tent for extreme weather conditions.
MASSING MODEL OF INITIAL IDEA
TOP OF THE TENT
SHAPE OF ‘WOBBLY MAN’
FUNCTIONS OF EMERGENCY SHELTER With the use of sustainable materials, our aim is to design a shelter that is easy to construct and dismantle without the use of much tools.The shelter would serve as a place of refuge providing the essential requirements of human survival.
WINDOW (EC AND PVC SHEET)
The windows provide for natural sunlight
STRUCTURAL FRAMES: (PALLET)
The frames are held together with screws and nails
ROOFTOP ACCESS: (PALLET)
Serves as an additional route of escape, in situations where the whole BuBu sinks
DOOR BRIDGE: (PALLET)
Allows for easy connectivity with the other shelters when opened. Also serves as an escape floor
FLOATING ELEMENTS: (PALLET AND PYLON)
The EC Composite serve as floor deckings and pylon below deckings allows the house to float in the events of flood.
SPATIAL FUNCTIONS RESIDENTIAL
RESIDENTIAL
RESIDENTIAL
MAIN FURNITURES/ITEMS:
MAIN FURNITURES/ITEMS:
Foldable Cushion, Solar Tall Lamp, Storage box (assembled from excess EC composite to a table for activities), Clothing stand (made by surrounding branches and can be used in forms during emergency)
Bedding Support (Excess EC composite that creates an extra layer of floating device), Portable Lamp, Radio for Emergency Broadcast
KITCHEN
RESTROOM
RESTROOM
KITCHEN
MAIN FURNITURES/ITEMS:
MAIN FURNITURES/ITEMS:
Barrels (Contains fresh water for drinking/shower), Light Partitions for cubicles (Excess EC composite), Drain/Holes on the ground, Portable Lamp, Plastic Pail
Foldable Kitchen Tops, Portable Gas Stove, Barrels (with collection of rainwater) for dishwashing and cleaning, Fruit Crates (Excess EC composite), Portable Cooler (Fridge)
ROOF PLAN OF ENTIRE BUBUNITY
SCALE 1:80
NORTH ELEVATION OF SINGLE BUBU
SCALE 1:50
SECTION OF SINGLE BUBU
SCALE 1:25
WEST ELEVATION OF SINGLE BUBU
SCALE 1:50
3D MODEL
RENDERED VIEW OF BUBU COMMUNITY
RENDERED VIEW OF BUBU COMMUNITY
RENDERED VIEW OF SINGLE BUBU
RENDERED VIEW OF SINGLE BUBU
CPG WORKS (INTERNSHIP)
INTERNSHIP PROGRAM
During my 6 month internship at CPG, I was able to experience first-hand of how the Architecture Industry functions and works. I have participated in overseas projects ranging from Singapore, Vietnam and China. The projects are mainly design competitions, masterplans and renovation project, which has allowed me to pick up and practice my software skills from what I have learnt from school. Being part of the healthcare team in CPG, I was also exposed to the healthcare industry, picking up the different terminologies and healthcare planning.
DIALYSIS CENTRE IN COMMUNITY HOSPITAL Throughout the course of the 24-week internship, this project is the one that I feel I contributed most to and gained the most experience from. This local renovation project is for a community hospital. The clients had engaged us in coming up with a proposal for a new scheme for their hospital. There were only 3 people involved in this project, Martin (Mentor), Paul (Supervisor) and myself. My role in this project was to do the 3D modelling in SketchUp and provide assistance in the PowerPoint Presentation Report. After completion of this project, I have learnt more about the way CPG does their reports. CPG always applies a similar way of formatting their report framework. Other than providing with design schemes, we also provide various propositions and strategies for the client, such as information on Garden Therapy, Importance of Design for Maintainability, SMART Facilities Management and many more. Besides learning new propositions and strategies in this project, I have also managed to learn a new software called SketchUp which I used to model up the floor plan on the right. Learning how to use this software is very essential as it allows me to come up with models much quicker than Rhino. I am very grateful as have took part in this project as I have learnt valuable hard/soft skills which I can apply to my projects in the future. I feel that this would my most notable contribution to CPG as I was the one that modelled up the 3D model and stitched up the presentation report together.
PUBLIC CORRIDOR
REVERSE OSMOSIS PLANT ROOM MDRO & HEP B+ ENTRANCE
HEP ISO
PERITONEAL DIALYSIS
DEPARTMENT OFFICE
FEMALE WC
MALE WC
RESUS RM BIOMED & TECH RM
STORE
STAFF ENTRANCE
SLUCIE
SERVICE/STAFF CORRIDOR
NURSE STATION
COW & EQUIPMENT BAYS
RECEPTION
PATIENT CORRIDOR
STAFF CORRIDOR
PUBLIC CORRIDOR
MAIN ENTRANCE
PUBLIC CORRIDOR
FIRE EXIT
AHU ROOM
STAFF MALE
STAFF FEMALE
NURSE STATION
AIR LOCK ISO
3D ISOMETRIC AND DESIGN FEATURES
ISOLATION ROOMS
TYPICAL DIALYSIS CUBICLES (RECLINER/BED)
TYPICAL IN-PATIENT DIALYSIS CUBICLES
RESUSCITATION / TREATMENT ROOM
STAFF & SUPPORT CLUSTER
RECEPTION WITH VITALS / MEASUREMENT
HOLDING BAY
OVERALL SECTIONAL VIEWS
FIRE EXIT
MEETING ROOM
STAFF CORRIDOR
PUBLIC TOILET
DEPARTMENT OFFICE
SECTIO
NURSE STATION
DIALYSIS STATION
SECTIO
A
PERITONEAL DIALYSIS
RECEPTION/VITALS & MEASUREMENT
MAIN ENTRANCE
B
HOLDING BAY
ON - A
ON - B
RESUS/ TREATMENT
BIOMED & TECH ROOM
STORE
STAFF TOILETS
OVERALL SECTIONAL VIEWS
HOLDING BAY
TYPICAL INPATIENT DIALYSIS CUBICLES
SECTIO
ISOLATION ROOM
NURSE STATION
DIALYSIS STATIONS
SECTIO
C
D
FOYER
ISOLATION
ON - C
ON - D
DIALYSIS STATIONS
STAFF CORRIDOR
RECEPTION/ VITALS & MEASUREMENT
VIGNETTES AND 3D VIEWS
RECEPTION & VITALS/MEASUREMENTS
HOLDING BAY
STAFF CORRIDOR & EQUIPMENT BAY/ STAFF BASES & DIALYSIS PODS
TYPICAL IN-PATIENT DIALYSIS CUBICLES
PATIENT CORRIDOR
TYPICAL DIALYSIS STATIONS (RECLINED POSITION)
NURSE STATION FOR MDRO/ HEP-B PATIENTS
ISOLATION ROOMS