POR T FOLI O SHAWN NGAN N A NYA NG P O LY T E C H N I C D IP L OM A I N A R C H I TE C T U R E 2018 - PRESENT
PROFILE:
CURRICULUM V I TA E ( C V )
SHAWN NGAN
Briefly about me, I am a keen and determined person that strives to learn new skills to help me become an Architect. I have always been interested in designing buildings at a young age. Through the course of 2 years in NYP, I have learnt software skills such as AutoCAD, Rhinoceros, Revit, Illustrator, Photoshop, Lumion, Enscape, Imovie, Word and Powerpoint.
N AT I O N A L I T Y SI NGAPOREAN
Y E A R O F B IR T H 2001
CONTACT NO +65 93661890
E MA IL A D D R E S S shawnjr1011@gmail.com
E D U C AT IO N Diploma in Architecture Nanyang Polytechnic (In Progress) GCE ‘O’ Level Jurongville Secondary School (2014-2017) PSLE Examination Fuhua Primary School (2008-2013)
L AN G U A G E P R O F I C EN C Y English (Written & Spoken) Mandarin (Spoken)
Other than software skills, I have gained different types of working experience from my part-time jobs during my free time. This has helped me with my people skills and be a good team player.
K EY I N T E REST S: Architecture Design Interior Design Civil Engineering
R E L E VA N T PR OJEC T EXPER I EN C ES YEAR 2 STUDIO PROJECT (The Genius Of Nature) Designed an architecture based on biomimicry from a Lobster. Designs are purely derived from lobster's speciality and movements. YEAR 1 STUDIO PROJECT (The Villagers & Their Dwelling of Magic) The project was to pick a site in Little India that was interesting. I designed a barber shop that helped my dweller, an Indian barber live his daily life better. Designs were hugely influenced and focused on the barber's day to day movement.
W O R K E X P ER I EN C ES
I T P R O F IC E N C Y
Retail Associate, Nike Global Trading April 2019 - June 2019
M S Office, AutoCAD, R evit, Illustr ator, Photoshop, Rhinoceros, Lumion, Enscape, IMovie
Banquet Server, Swissotel the Stamford September 2018 - March 2019
AWARDS Edusave Good Progress Award 2010
OTHER INTERESTS NYP Open House Student Volunteer 2019 VIA Project 2016 - SUNDAC (CCK)
Sales Promoter, Vertagear IT Comex 2019 Cashier, Ichiban Bento November 2017 - March 2018 Factory Worker, TES-AMM Pte Ltd Mar 2018 - April 2018
CONTENTS PAGE
YEAR 2 THE GENIUS OF NATURE: A NEW WAY OF BUILDING DWELLING THINKING
YEAR 1 ANATOMY OF ARCHITECTURE: THE VILLAGERS & THEIR DWELLING OF MAGIC
ETHNIC ARCHITECTURE
YEAR 2 THE GENIUS OF NATURE: A NEW WAY OF BUILDING DWELLING THINKING
THE GENIUS OF NATURE A NEW WAY OF BUILDING DWELLING THINKING
SHE LL P O RT BIOMIMICRY AND ARCHITECTURE In this project, we were tasked to choose a ‘Genius’ from nature which can either be plants, insects, animals or natural phenomenon and a scenario. We then have to research and observe its details, textures, surfaces, patterns structural system, functions and identify one that fascinates us from the ‘guru’. The chosen discovery will be the ‘Genius’/ ‘Guru’ that guide us throughout the design process. For my guru, I chose the lobster because I was fascinated by its the tail movements when it escapes from its predator. I began to study the movements, creating and exploring various forms along the way. The main concept of the shell port is the lobster’s shell. The four huge shell-like structures are the main frame of the structure. It is placed in such a way it mimics the lobster’s flexibility. Inside the building is where fisherman can come and enjoy the stay here and be protected
TAIL MOVEMENT LOBSTER ESCAPING FROM PREDATOR
DESIGN PROCESS STUDY MODELS MODEL 1 While searching for materials, I stumbled upon plastic cups with a ridge around the edge. I thought that it would be a good material as the cup already has a circular shape. By trimming the cup into a quarter, I punched holes on each component and connected them with paper fasteners. The paper fasteners provides the model with mobility just like the lobster, but it still does not look 3D.
MODEL 2 I tried experimenting with the cups and came up with the idea of stacking the components three by three. I connected the each component by punching a hole on each side of the cup and connected them with zip-ties. The end product had lost its shape and flexibility, I had to then try out other different materials as I felt that the plastic cups is not a good material.
MODEL 3 As a new material I tried out the green wires as they were sturdy which would definitely add some structure to the model. By bending the wires and connecting them together with metal cables, I was able to create a shell structure. I did the shell structures in four different sizes from big to small. The model was not as stable as I wanted it to be so I had to find out a way to add support structures.
FINAL MODEL By changing the size of the shell structures, it was much easier to add in support structures. Wooden rods of equal length were placed in a triangular pattern to add support to the structure. The wooden rods were tied with rubber bands. The overall structure was sturdy and I could move on to my Rhino model.
SITE MAPS (LAYERS)
LEGEND: ACCESS ROUTE GREENERY WATER ARCHITECTURE
FLOOR PLANS 1ST FLOOR PLAN (SCALE 1:400)
Site is located at Coney Island. I chose the site at Coney Island because the area is quiet and away from the tall skyscapers. I wanted the fisherman to be able to enjoy their stay at the shell port without the sounds of the bustling city.
2ND FLOOR PLAN (SCALE 1:400)
3RD FLOOR PLAN (SCALE 1:400)
4TH FLOOR PLAN (SCALE 1:400)
ELEVATION PLANS LEFT ELEVATION
RIGHT ELEVATION
FRONT ELEVATION
BACK ELEVATION
3D VIEWS
SCAN QR CODE TO WATCH WALKTHROUGH
YEAR 1 ANATOMY OF ARCHITECTURE: THE VILLAGERS & THEIR DWELLING OF MAGIC
ANATOMY OF ARCHITECTURE THE VILLAGERS &THEIR DWELLING OF MAGIC
CHANDER ROAD In this project, we were given an area in Little India and were tasked to survey the site and identify 3 different locations where architecture and its environment generate a vibrant settings of life within the marked boundary. From the 3 different locations, we had to choose one of the location and find a dweller/villager we find interesting and want to look more into, to create a new space for them. Each and every dweller/villager we see and discover would have their own type of magic, and we need to be able to use that magic as a guide to help us create/enhance their livelihood, to maximise their user experience. My chosen dweller/villager is an employee working at a barber shop located along Chander Road beside Park Hotel 22 Little India. He is a shy person but at the same time potrays a cheerful demeanour which urges you to have a coversation with him. During his rest time, he would usually be sitting inside the shop waiting for customers while enjoying the air conditioning. He has many regular customers that come in for a cut als conversing about life. He is the only barber in the shop. He works from 10am - 10pm. After the haircut, the customer would pay at the telephone shop right beside his shop. The boss of the telephone shop owns the barber shop too. His movements are very limited.
MAP LAYERS
MAGIC STATEMENT A CONFIDANT OF BUSY RAZORS, BRUSHING RELATIONSHIPS WITH MANY, EXPANDING CONNECTIONS
ANALYSIS DIAGRAMS
HUMAN MOVEMENT
PLACE OF REST FOR DWELLER
DWELLER MOVEMENT
PLACES TO SIT
original copy
original copy
GATES
PLACE WHERE CUSTOMERS SIT original copy
DESIGN PROCESS - EXPANSION STUDY MODELS
CINEMATIC FORMS
QUALITY
CONFINED RESTRICTED
ACCESSIBLE ENTER
EXTEND SPREAD
DIVERT BROADEN
ELONGATED ENLARGED
ELEVATING FREE
RELATIONSHIP
DRAWINGS OF SHOPHOUSE
original copy
FP
EP
SP
FLOOR PLAN SCALE: 1:25
ELEVATION PLAN SCALE: 1:25
SECTION PLAN SCALE: 1:25
3D MODEL
The 3D Model is a representation of how the architecture for my dweller would be. This architecture connects to the actual barber shop. The first level is extendable. It can be pulled in and out. The reason why it is expandable is so that my dweller would be able to connect to more people. As he does not have a proper rest area, the second level is a personal living space for him. He can place furniture for him to make it feel like home.
DRAWINGS OF FINAL MODEL
original copy
FL
SL
S
FIRST LEVEL SCALE: 1:25
SECOND LEVEL SCALE: 1:25
SECTION SCALE: 1:25
EAST ELEVATION
EAST ELEVATION
EAST ELEVATION
EAST ELEVATION
original copy
E1
E2
E3
EAST ELEVATION SCALE: 1:1000
WEST ELEVATION SCALE: 1:25
SOUTH ELEVATION SCALE: 1:25
E4
NORTH ELEVATION SCALE: 1:25
YEAR 1 ETHNIC ARCHITECTURE
ETHNIC ARCHITECTURE NEOCLASSICAL DESIGN
NEOCLASSICAL LIBRARY In this project, we were given the task of picking an ethnic arhitecture that has rich history and to design a building of our choice. I decided to design a library with a Neoclassical Design located in the city near Newton MRT. The key features I had to comply was the grandeur of scale, excessive columns, free standing columns, large building, clean lines and simplicity of geometric forms. These features are what defines a neoclassical architecture.
LOCATION
The Neoclassical Library will be located near Newton MRT
FLOOR PLANS 1 Cafe 7
Toilet
2
Toilet
5
6 General Area 8
Conference Room
Conference Room
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Conference Room
Conference Room
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Level 1
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1 : 1200
C H
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Reading Corner 12
2
Event Room 9 General Area 13
3
Study Area 11
4
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2
Level 2 1 : 1200
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ELEVATION PLANS K
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North Elevation 1 : 1200
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South Elevation 1 : 1200
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W
West Elevation 1 : 1200
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SECTION PLANS A
S1
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Section 1 1 : 1200
1
S2
Section 2 1 : 1200
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PERSPECTIVE PLANS