PORTFOLIO OF XUANYI XU
Master of Architecture ll,SupraStudio,Technology University of California, Los Angeles
XUANYI XU
Email: xuanyixu@g.ucla.edu Phone:+1(310)254-0788 Address:3217 Overland Ave, Los Angeles, CA 90034, United States.
EDUCATION
University of California, Los Angeles Master of Architecture llSupraStudio, Technology Studio South China University of Technology (SCUT) Bachelor of Architecture
Los Angeles, California, United States Aug 2018-Jun 2019 Guangzhou, Guangdong, China Sep 2013-Jun 2018
ARCHITECTURAL EXPERIENCE INTERSHIP Shenzhen Urban Architectural Design Co, Ltd. Be familiar with basic routine, assisting in Assist in schemetic design, presentation material,modeling and drafting related work.
Shenzhen, Guangdong,China Jul 2017-Sep 2017
EDUCATIONAL EXPERIENCE Architectural Intelligence 2.0:Environment of Industrial Revolution Stylize Architecture with Machine Learning__ The Broad Museum Be more familiar with Maya/Cinema4D modeling technique, still image/video rendering skills and video editing. Architecture in Extended Reality(XR)__Herman Miller Furniture Store Achieve to combine extended reality technique(VR, AR, MR) with architecture design, be familiar with rhino,unity,cinema4d modeling technique, making XR demo, rendering and editing images and video. Renovation of Hubei Urban Village Based on research and questionaire of the village and its residents, renovate it in a modest way Vertical Community_Design of Office Be familar with drawing about structure and details of high rise office building.
Los Angeles, California, United States Oct 2018-Dec 2018 Los Angeles, California, United States Jan 2019-Mar 2019 Shenzhen, Guangdong,China Mar 2017-Jun 2017 Guangzhou, Guangdong,China Mar 2018-Jun 2018
ACTIVITIES&COMPETITION&AWARDS Department of Architecture Student Design Work Exhibition Individual Participant
Guangzhou, Guangdong,China Jan 2017
13th Guangdong ‘Challenge Cup’ Undergraduate Extracurricular Academic Competition Special Award, Research of Migrant Population Relocation Process under the New Urbanization Team Member
Guangzhou, Guangdong,China Mar 2015
SKILLS MODELING/DRAWING TECHNIQUE:
Rhinoceros/Grasshopper/Maya/Cinema4D/Unity/Sketch up/AutoCAD
IMAGE/VIDEO EDIT:
Adobe Photoshop/Illustrator/InDesign/AfterEffects/Premiere/Acrobat
RENDERING SKILLS:
Rhinoceros/Vray for Rhino/Cinema4D/Unity/Watercolor rendering/Sketches
LANGUAGE:
English/Mandarin/Cantonese/Teochew
CONTENTS
GRADUATE 01 SOCIAL MEDIA MUSEUM
01-05
Design a 3rd museum of social media, using VR,AR,Robot Arms and related interactive techniques, to create immersive experience for visitors to consider about how social media influence our life. LOS ANGELES, UNITED STATES
02 FUNCTIONAL OFFICE IN FURNITURE STORE
06-09
Redesign the furniture store--Design within Reach, in order to bring more experience into the store,allowing customers to rent space to use extended reality technique LOS ANGELES, UNITED STATES
UNDERGRADUATE 03 FlOWING HILL
10-15
Negotiate the relationship between landscape and architecture GUANGZHOU, CHINA
04 MEMORY OF SHENZHEN
16-22
05 VERTICAL COMMUNITY
23-27
Balance the different requirements and provide an alternative design SHENZHEN, CHINA
Activate the community and creative of fice space nearby university. GUANGZHOU, CHINA
OTHER WORKS A brief view of graduate and undergraduate works 01.About Lightweight Construction 02.Food Meets Social 03.Filling the Gap 04.Style Transfer of The Broad Museum 05.Beating Lights
28-34
01 SOCIAL MEDIA MUSEUM
Creating immersive experience in 3rd kind museum UCLA 2019 Spring, Studio Work
Instructors: Guvenc Ozel, UCLA AUD Gabby Shawcross, UCLA AUD Benjamin Ennemoser, UCLA AUD Site: Ben Nye Company, Inc., Los Angeles, California,United States Team Work: Xuanyi Xu, Haocheng Dai, Yue Di, Ce Yan
Using AR, VR, robot arms and other related techiques to create immersive museum based on the topic of social media, not only in order to bring visitors a glimpse of four most popular consequences in social media, but also intends to bring people to think about how social media influence our life.
01
SOCIAL MEDIA MESEUM PHYSICAL MODEL WITH TV ANIMATION
MODELING PROCESS
ISOMETRIC NAVIGATION
1st FLOOR PLAN
1st Floor Plan
02
ROBOT ROOM---PRIVACY_EXPOSED IDENTITY
INTERACTIVE ROOM---NARCISSISM_SELFIES
PHYSICAL MODEL---ROBOT ROOM
PHYSICAL MODEL---INTERACTIVE ROOM
03
MIXED REALITY ROOM---EXPRESSION_STICKER
AUGMENTED REALITY ROOM---INFO EXPLOSION_BIG DATA
PHYSICAL MODEL---MR ROOM
PHYSICAL MODEL---AR ROOM
04
1:1 SCALE INTERACTIVE INSTALLTION---MR EXPERIENCE
INTERACTIVE ROOM Physical Experience
Virtual Experience
INTERACTIVE ROOM Physical Experience
Virtual Experience
INTERACTIVE ROOM Physical Experience
Virtual Experience
INTERACTIVE ROOM Physical Experience
Virtual Experience
05
02 FUNCTIONAL OFFICE IN FURNITURE STORE
Combine experience and extended reality with traditional store UCLA 2019 Winter, Studio Work
Instructors: Guvenc Ozel, UCLA AUD Gabby Shawcross, UCLA AUD Benjamin Ennemoser, UCLA AUD Site: Design Within Reach, Los Angeles, California,United States Team Work: Xuanyi Xu, Ruiyang Cheng, Kanyan Wu
Achieve to combine extended reality technique(VR, AR, MR) with architecture design, bring something new into the traditional furniture store design. Building on DESIGN WITH REACH with the idea of inviting people to use their showroom to experience the furniture . Proposing to create a store not only for tenant office space ,but also create augmented visitor experience.
06
DESIGN DEVELOPMENT : BUILDING ORGANIZATION In order to visualize the two dimensional digital catagory, we use machine learning to understand how each subcatagory connected to each other and reorganize all funiture image data into three dimensional data points cloud. We then visualize the data into virtual model. While physical space is a crop of the large virtual space.
PROGRAMMATIC ELEMENTS
07
ARCHITECTUR
MIXED REALITY SYSTEM Mixed Reality Portal
VIRTUAL REALITY SYSTEM Whole Digtal Catagory Visualization
STATIC SYSTEM Functional Office
RAL SYSTEMS
MIXED REALITY SYSTEM Augmented Frame
AUGMENTED REALITY SYSTEM Augmented Control
08
VIDEO CAPTURE OF
STATIC SYSTEM Functional Office
VIRTUAL REALITY SYSTEM Whole Digtal Catagory Visualization
MIXED REALITY SYSTEM Augmented Frame
SELECTED SYSTEMS
MIXED REALITY SYSTEM Mixed Reality Portal
09
03 FLOWING HILL
Museum Design SCUT 2016 Spring, Studio IV, Second Assignment Instructor: Xuanxing Zhou, School of Architecture, SCUT Site: Panyu District, Guangzhou, China Team Work: Xuanyi Xu, Yifan Deng Rework Individually 2017
This site is situated on the edge of the central lake, with beautiful scenery. In order to take advantage of the attracting scenery there, I use Buyijingyi, the traditional means in Chinese garden, to create two different routine to provide different spacial feeling and scenery of different angles. Moreover, in order to respect the landscape and scenery, I try to design in a modest way. Thus, the museum flows on the hill to ascend slowly, which provide visitor a gradual variation both inside and outside.
10
9.50
ROAD ANCIENT TREES natural scenery
01 MAIN ROAD 3.50
14.0
0
13.00 12
10
SITE
9.0
8.0
0
.00
9.50
.00
0
7.0
0
6.00 5.00
02 CENTRAL LAKE natural scenery
0.50
4.00 3.00 2.00
1.00
01 04 CONSTRUSTION CENTER public architecture
02
03
04
05 ANCESTRAL TEMPLE historic relics
05
03 ISLAND
natural scenery
BEAUTIFUL SCENERY AROUND THE SITE The site is located in Panyu, Guangzhou. The site hides in the center of the district, with beautiful scenery nearby. The site covers with plants and some old trees, providing a natural scenery different from neighboring area. What's more, some buildings sit surrounding the site, and some of them are blessed with aesthetic features. The design will try to create a space for visitors to experience various scenery.
CLIMB THE HILL AND ACTIVATE THE SITE
The landscape here is beautiful but visitors cannot experience it because of its steep landscape. In order to underline the beauty of the landscape and activate the site, the museum flows up the hill. At the same time, it creates some frames to gather the neighboring scenery.
13m
Unable to climb--Abandoned
Able to climb--Active
14m
1m
1. Two roads surround the site
2.Steep landscape
3.Bypass the old trees in the site
4.Ascend
5. Entrance on the landscape
6. Yards with different functions
7. Corridor through the museum
8. Available roof platform
9.Eye contacts
11
1
LOBBY
6
REST PLATFORM
11
TRANSITIONAL EXHIBITION
2
EXHIBITION
7
SUNKEN EXHIBITION
12
3-STOREY EXHIBITION
3
SUSPENDING EXHIBITION
8
REST PLATFORM
13
VERTICAL TRANSPORTATION
4
MULTIPLIED EXHIBITION
9
TOILET
14
OFFICE & STORAGE
5
LADDER EXHIBITION
10
RAMP GALLERY
15
UNDERGROUND EXHIBITION
EXHIBITION HALL WITH CROSSING CORRIDOR
EXHIBITION HALL WITH CROSSING CORRIDOR 12
TYPE A CORRIDOR CONNECT DIFFERENT SPACES
TYPE B CORRIDOR THROUGH OUTDOOR EXHIBIT
A-1 Separate routine with yard A-2 Separate routine with out- A-3 Separate routine in different and suspending corridor
door suspending corridor
spaces
Two different visiting routine can be separate by yards and facade, by using different way to organize them. Three type mentioned above are applied in the design to distinguish different visiting routine ,providing a separate but not isolated routine through museum.
B-1 Visiting routine cross the yard
B-2 Visiting rout
exhibition y
In order to create more multiplied feeling when outdoor exhibition space to view more natural
TION
tine surround the yard
TYPE C CORRIDOR THROUGH INDOOR EXHIBITION
B-3 Visiting routine through the sunken square
n visiting the museum, corridor will cross some scenery and exhibition.
C-1 Visiting routine cross the indoor exhibition
C-2 Visiting routine cross the ladder exhibition hall
C-3 Surrounding the exhibition
Suspending routine will cross the indoor exhibition hall with different way. Not only do the visitors enjoy the exhibition, but they can also enjoy the eye contact with each other and learn the beauty of the exhibition space itself.
13
roof suspending park
facade frame for scenery
rampway suspending corridor
meseum indoor exhibition
original site outdoor exhibition
BU YI JING YI Varying sceneries with changing view-points, a major artistic feature of traditional Chinese gardens,it contains two meanings: space conversion and landscape transformation.
14
SECTION A-A
SECTION B-B
SECTION C-C
SECTION D-D
02 5
10
20 M
A
A
B
B
C
C
D
D
EXHIBITION HALL WITH CROSSING CORRIDOR
EXHIBITION HALL WITH CROSSING CORRIDOR
15
04 MEMORY OF SHENZHEN
Renovation of Hubei Urban Village SCUT 2017 Spring, Studio VI
Instructor: Qi Lu, Professor, School of Architecture, SCUT Site: Luohu District, Shenzhen, China Team Work: Xuanyi Xu, Yuanyuan Xu, Shuqing Huang Rework Individually 2017
Hubei village, one of the most famous urban village in Shenzhen, China. Moreover, it is also the oldest remaining traditional village in urban area. Since it important role, the renovation this village is controversial, for different people with different backgrounds have different opinions. However, the consensus towards the renovation is to protect the historic relics. Thus, we tried to renovate it in a modest way which can not only respect the history but also negotiate the different requirements of groups.
16
Developer’s Design
compensate for local residents
Developer’s Design
compensate for local residents
Developer’s Design
Earn profit &Activate district
DEVELOPER’S DESIGN New symbol in Shenzhen
site HUBEI VILLAGE NOT DESIGNED urban village in Shenzhen historic relics DEVELOPER’S DESIGN display historic exhibits
Origin of Shenzhen
Prior economic center
PEDESTRIAN MALL
1460s
RESIDENCE
SHOPPING MALL
1810s
CHANGE AND CHALLENGE
TOWER
1970s
MUSEUM
VILLAGE
2016
Hubei village is located in Luohu District, Shenzhen, China. It has a quite long history which can be dated back to 1460s. Hubei witnessed the development of Shenzhen, and it is one of the most important clues in the history of Shenzhen. However, as time pass by, the city developed rapidly, and the original village became one of the urban village in Shenzhen, which is old and unsafe today. Since it is located in the center of Luohu district, which is the prior center of Shenzhen, Hubei village's renovation is urgent and necessary. HUARUN, the developer, has made an urban design of the neighboring district, remaining the village without design. This work is to make a specific design of the Hubei village with the basic design of HUARUN.
NARROW ALLEY
2.0m
1.5m
1.3m main alley secondary alley related alley
main alley
secondary alley
related alley
main roads in village are too narrow to hold the large population
DESTROYED ARCHITECTURE
newly built badly destroyed destroyed historic good historic
addition created by residents in village destroyed the traditional features of historic architecture and the atmosphere of the village
most of the houses in village is partially destroyed, and some well-condition buildings have to be protected when renovating the village
DISORGANIZED PROGRAMS
spontaneous addition
local business storage residence
local business
storage
residence
most of programs in village are residence, while when developing the area, the programs have to be changed.
VARIOUS REQUIREMENTS FROM SOCIETY [GROUP] DEVELOPER
[ANTICIPATION] high-profit business protection of historic relics
GOVERNOR
more space for residence improvement of district
RESIDENT
narrow&unsafe paths unorganized local business unapproved construction lack of green land
better nature environment safe & comfortable space
CITIZEN
poor quality architecture
retention of local memory better living condition
SCHOLAR
[CURRENT SITUATION]
respect of local culture
lack of culture confidence lack of living space
Individuals in different positions have different requirements and anticipations towards the renovation. In this project, we hope to negotiate the difference and find a balance. Due to the analysis of requirements and current situation, we take some strategies to activate the village.
17
STRATEGIES Due to the analysis of individuals' requirements, it's important to improve the local culture confidence, protect the traditional style and view of historic architecture. Since the developer's urban design of Hubei village, the functions have to be changed into a high-profit one. Thus, it is essential to help local residents to remain and improve their local business, one of the important features in the village. However, in order to meet the need of more visitors, the village have to change in some aspects. With the change of the neighboring area, reorganizing the roads in village, activating the visiting routine and reorganizing the functions in village are essential. Therefore, we firstly design the village on large scale.
01 REORGANIZE ROADS
1.1narrow & unsafe alleys in village
1.2 create two more new roads with yards
1.3create one more main road to meet needs
02 ACTIVATE WITH WATER
2.1bring back the pool in front of the village
2.2stream on right separates village & mall
2.3stream through village leads routine
03 RECOMBINE PROGRAMS
3.1prior functions
3.2residence & storage move out
3.3organize culture & business
MAIN ENTRANCE TO EMPHASIZE THE TRADITIONAL MAIN ALLEY
NEWLY BUILT ROAD WITH HINT OF WATER TO ACTIVATE ROUTINE
18
N
0 12
5
10
20M
1st FLOOR PLAN
Recreate river to lead visiting routine
Add more green land for people to rest and enjoy
Organize the road, to meet the larger flow of people
Create more public space by tearing down low-value architecture
19
CHANGE AND
In order to meet new needs of different programs, the traditio renovation. However, Hubei village, the last ancient village in Shenzhen. Thus, hope to retain the traditonal factors in the villa several single houses into a larger one. What's more, we reb structure inherits the traditional texture, and larger spac
ORIGINAL HOUSES
TWO TO ONE toliet
TWO TO ONE rest room
TWO TO ONE snack store
FOUR TO ONE restaurant
FOUR TO ONE restaurant
RECONSTRUCTION
NEW PROGRAMS
D RETENTION
onal space has to be changed into new types to adapt to the n urban area, take the responsibility to keep the memory of age, we take slight action to renovate the space, by combining build the new structure to strengthedn the houses, while the ce can be seperated back into single hou`ses in future.
ORIGINAL HOUSES
RECONSTRUCTION
NEW PROGRAMS
THREE TO ONE souvenir store
THREE TO ONE souvenir store
THREE TO ONE experience room
FOUR TO ONE cafe
FOUR TO ONE 2-level cafe
20
5
4 3300
3 3300
2
1
3300
3
mm
2
9000
4
3300
FOUR 1 2 ONE
7
2-LEVEL CAFE 1st FLOOR PLAN OF 2-LEVEL CAFE 1. Entrance 2. Dinning area 3. Bar 4. Toilet 5. Checkout counter 6. Shopping area 7. Front yard
3300
3300
3300
mm
9000
6
5 THREE 1 7
ONE SOUVENIR STORE 1st FLOOR PLAN OF SOUVENIR STORE
4
3
2
1
COFFEE&CAKE 10:00-22:00
Â¥CASH
21
NEWLY BUILT MAIN ROAD WITH STREAM The new main road use stream to activate the atmosphere, in order to attract more visitors and provide a clear and appealing routine for them. Different from the traditional alley in village, this main road is more flexible. With the hints of water, people can enjoy the variable scenery along the road.
RENEWED SECONDARY ALLEY WITH SHOPPING WINDOWS The secondary alley used to be narrow and gloomy, while after reorganize the programs in the village, we set some shopping windows on the facade and create some courtyards along the alleys, which provide visitors a light and warm feeling. Moreover, we try to bring back some traditional factors ,like ancient brick and stone road, to renew the destroyed architecture and alleys.
22
05 VERTICAL COMMUNITY
Renovation of Hubei Urban Village SCUT 2018 Spring, Thesis Project
Instructor: Hongwu Du, Professor, School of Architecture, SCUT Site: Tianhe District, Guangzhou, China Team Work: Xuanyi Xu, Shiyao Li
In order to create the creative office space nearby university and activate the community with an urban strategy, learning about arranging space efficiently, familar with drawing about structure and details of high rise office building.
23
SITE ANALYSIS
Building Height
Building Function
Urban Landscape
SITE ELEMENTS ANALYSIS Volume
Traffice
Pedestrian
Skyline
Landscape
Daylighting
Ventilation
Viewing
FORMAL ANALYSIS
MASTER PLAN
B-SECOND FLOOR PLAN
B-THIRD FLOOR PLAN
0
5
10
20m
24
B-TYPICAL FLOOR PLAN
0
A-TYPICAL FLOOR PLAN
5
10
20m
25
B-SECTION
26
A-B-SE
ECTION 27
OTHER WORKS
A Brief View of Other Works, 2013-2019
During the undergraduate study, I took various courses: Sketch Painting, Architectural Drawing Performance, Architectural physics, Structure and so on. Moreover, I participated some interesting competition: Architecture Creativity Contest, ‘Challenge Cup’ Undergraduate Extracurricular Academic Competition and so on. Several works are listed in the following pages.
28
ABOUT LIGHTWEIGHT CONSTRUCTION
Structural Analysis of German Pavilion,Montreal, Frei Otto Instructor: Yiqiang Xiao, Jin Li,SCUT Team member: Xu Xuanyi, Yifan Deng, Qi Liu, Lincheng Jiang, Guyu Tang The studio focuses on the analysis of architectural structure of some certain architects' works, including Frei Otto, whose representative works focus on lightweight construction. In this project, we learned about Frei Otto's German Pavilion in EXPO 67. At that time. We met a lot of challenges: lack of information about this project, for it's a temporary exhibition pavilion for EXPO and it was almost the earliest trial of membrane structure. Thus, without enough information about this work, we learned more about its theory of this structure and then inferred some details of the unknown parts of this architecture. After the class, I was strongly impressed by the beauty of structure and understood how structure could influence architectural space deeply.
B
C
A
DETAILS A
B
C
29
FOOD MEETS SOCIAL
SCUT 2016 FALL, STUDIO V RENOVATION IN OLD DISTRICT Instructor: Qian Guo, Professor, School of Architecture, SCUT Site: Liwan District, Guangzhou, China Individual work The site of this project is located in the old district of Guangzhou. During the investigation, I found that people preferred to visit the Shangxiajiu pedestrian mall and Duobao road, where many Cantonese snack stores are situated. By learning more about Cantonese food culture, I found that people’s social life in Guangzhou is closely related to food culture. The site, located near the Cantonese Opera Museum, is less active. Therefore, in order to reactivate the site and strengthen the relationship between site and its neighboring area, I apply the food culture in this project to create a space for communication. Individuals here can experience different activities and encounter different people. Cantonese Dishes Cantonese Dishes
Video Room Video Room Ingredients Ingredients
Kitchen/Dimsum Store
Roof Farm
Kitchen/Dimsum Store
Exhibition
Dinning Room
Exhibition
Dinning Room
cultivate ingredient
farm
basic routine
cultivate ingredient cook and sell
farm kitchen/snacks store
basic routine
cook and sell eat and enjoy
kitchen/snacks store Dinning room
eat and enjoy
Dinning room
Cantonese Food Cantonese Culture Food Culture
Kitchen/Dimsum Store
Roof Farm
Kitchen/Dimsum Store
related industry related industry
manufacture experience
experience house
manufacture experience Cantonese Opera
experience house stage
Cantonese Opera video display
stage video room
video display food culture exhibition
video room exhibition house
food culture exhibition
exhibition house
local residents local residents gather encounter gather encounter
tourists tourists
mode
4500
4500
1:4 ratio
function
4500
4500
1:5 ratio
4500
31500
27000
27000
22500
18000
18000
rebuild
22500
abstract
4500
1:6 ratio
combine
4500
1:7 ratio
yard
origin plans
composition
kinds of bamboo house with different ratio
creat new mainroad with courtyard
1.Site
2. Grid:4.5m*4.5m
3.Fill grid
4.Context
5.Riverside boundary
6.Ascend
7.Out door streamline
8.Yard
9.Roof farm
30
7
13
12 12 5
12
6
12
12
3rd floor plan
1. Lobby
8. Dressing Room
2. Video Room
9. Experiencing House
3. Dimsum Store
10. Stage
4. Kitchen
11. Office
5. Exhibition House
12. Farm
6. Dinning Room
13. Picnic Area
7. Dinning Hall
14. Toliet
11 3
3
3
7
3
3 3
3 1
1
2 7 9 7
7 5
4 2
14
5
14
4
N
0 12
5
10M
1st floor plan
B I like the exhibition of food I like video!
WOW The chef is cooking!
It’s wonderful to watch Cantonese Opera when having dinner~
Wonderful painting!
She is beautiful!
E
B. KITCHEN WITH CORRIDOR
A. GALLERY & LADDER ROOM
C.EXHIBITION HOUSE
D. DINNING HALL WITH OPERA
C
D
Let’s go to the roof farm
We can plant We can rest
I like here!
The kitchen is open It seems to be more healther
Yummy!
A dish of XIAJIAO, please~
G A
F H
RECOMMENDED ROUTINE
E. ROOF FARM
Dinning hall & Opera stage
Roof farm & Rresting area
Picnic area
Courtyard
Open kitchen
F. STAIRS TO ROOF FARM
Experiencing house
Roof farm
Dinning hall
Exhibition house
G. OPEN KITCHEN
Dimsum store
H. RIVERSIDE & SNACK STORE
Video room
Roof farm
Lobby
31
FILLING THE GAP
Design of Mixed House for Young And Old Site: Yuexiu District, Guangzhou, China Individual work 2017 With the development of the society, more and more people move far away from home to chase for their dream. As a result, in the well developed cities in China, young people and old people both live alone. With time passing by, young people and old people live separately from each other, forming a invisible social gap. This design tries to fill this social gap, gathering the old people and young people. Thus, I design a mixed house for young and old, which may be different from those traditional apartments.
young house
old house entertainment room
public kitchen
young house
ladder living room
old house
10:30 A.M. cook
8:00 A.M. exercise/ entertainment/ 7:00 A.M. market breakfast 6:00 A.M.
12:00 P.M. lunch
3:00 P.M. exercise/ entertainment
5:00 P.M. cook 6:00 P.M. dinner 8:00 P.M. entertainment
wake up
9:30 P.M. sleep
SITE
1:00 A.M.
sleep
11:00 P.M.
overtime 8:00 P.M.
entertainment
6:00 P.M. 5:30 P.M. dinner
8:00 A.M.
wake up
8:30 A.M.
breakfast
off duty
9:30 A.M.
work
12:00 P.M.
lunch
2:30 P.M.
work
mixed house public kitchen public living room
take care
social gap old
young take care
B
A
32
STYLE TRANSFER OF THE BROAD MUSEUM
USING MACHINE LEARNING(TENSORFLOW) AS A GUIDE TO STYLE TRANSFER THE FAMOUS ARCHITECTURE IN LA DOWNTOWN UCLA 2018 FALL, STUDIO WORK Instructor: Guvenc Ozel, Gabby Shawcross, Benjamin Ennemoser Site: Downtown, Los Angeles, California,United States Team member: Xuanyi Xu, Jorge Gutierrez, Sanjeet Mukadam Use machine learning technique to restylize the architecture in downtown LA, achieve to combine computer intelligence and architectural design together.
33
BEATING LIGHTS
UCLA AUD TECHNOLOGY SUPRASTUIDO TECH SEMINAR BEAUX ARTS BALL4.0 Instructor: Gabby Shawcross, Benjamin Ennemoser Team member: Xuanyi Xu, Qingyun Lu, Yiliang Wang The Tech seminar tried to combine virtural reality and mixed reality technique together, to create future party space to allow people to participate the party through those new media, breaking the limitation of physical space, distance or other elements. In our project, we expend our ideas with keywords”infinite forest” and “multifaced avatar”. Considering about endless elements, as response to topic of infinite forest, we decided to use light, which presents connection between infinite environment and multifaced avatar, while light’s reflection is also closely related to multifaced objects. In order to create a more interactive environment, we try to let all the lights in the environment could shake with music beats while the lights can also hit the multifaced avatar and reflect the lights.
34