ABOUT ______________________________________________________ During my past studies, I have come to realise that architectural design is a systematic subject and I love the strong sense of history that comes with traditional architecture, as well as envisioning the possibilities of future architecture in a digital mode. The beneficial environmental and architectural design courses over the past few years have provided me with the necessary design theories and skills, developed my independent research and critical thinking skills, and most importantly, given me a holistic perspective to balance the relationship between people and architecture and the environment. I have had experiences in filmmaking, photography, material experimentation and more, which have given me a broad perspective to explore the different possibilities of space. I believe that every object, person and element in a space is a performer in the environment; space gives people perception and human behaviour influences the properties of the space at all times. Light, shadow, sound and touch all create different spatial experiences. The future of space may not be limited to the real world, but more likely requires designers to find the boundary between the virtual and the physical. In my future studies, I hope to continue to consolidate my expertise in the field of architecture while learning more interdisciplinary knowledge and exploring more design possibilities, and then make deeper, more creative architectural projects with social value.
CONTENTS ______________________________________________________ 01 INTEGRATION WITHOUT BORDERS
04
HYPERGRAPH COMMUNITY
02 IF TREES TALKING
14
NARRATIVE ARCHITECTURE AS PART OF THE FOREST
03 AWAKE
26
A TEMPORARY FADING EXHIBITION
04 MOBILE COURT
36
DESERT NOMADIC ADAPTIVE TRIBES
05 OTHER WORKS
46
INTEGRATION WITHOUT BORDERS HYPERGRAPH COMMUNITY 2021.9 - 2021.10
There is a disconnection between people's social relationships in the post-epidemic era. In the project, I try to explore new patterns of people's lives in the future, looking for the ways where people with the same attributes meet and use new mobility system to link people with different attributes. This will enable people to meet their basic needs within the shortest possible travel distance. The concept of hypergraphs in mathematics is used to allow people to relate to each other beyond point-to-point links, creating a new free community with functions cohesive, exchange and sharing.
SITE SELECTION
DEVELOPMENT HISTORY & PROBLEMS
Chengfei Community, Qingyang District, Chengdu, Sichuan, China
CLASSIFICATION OF RESIDENTS' DEMANDS
DEMANDS PROPORTION
BUILDING TYPE ANALYSIS
PILOT COMMUNITY _ NO.301 COMMUNITY
REMAINING PROBLEM
DESIGN STRATEGY
SYSTEM 1_ LIVING MODELS
ELDERLY PEOPLE
MID-AGED PEOPLE WITH CHILDREN
YOUNG PEOPLE
UNIT TYPES (1 UNIT _ 3m*3m*3m)
Living box Number of modules: 3×3×2
Sanatorium Number of modules: 12×6×8
Exercise square Number of modules: 15×2
Landscape square Number of modules: 12×8
Tea room & Chess room Number of modules: 5×5+5
Grocery store Number of modules: 2×3
Living box Number of modules: 3×4×2
School Number of modules: 9×5×8
Work room Number of modules: 8×3
Landscape square Number of modules: 2×2
Amusement square Number of modules: 8×6
Library & Study room Number of modules: 7×6×4
Living box Number of modules: 3×2×2
Sports plaza Number of modules: 10×8×3
Share box Number of modules: 5×3×2
Theater Number of modules: 10×9
Gym Number of modules: 3×7×2
Video room & Relax zone Number of modules: 4×2+2×6
SYSTEM 2_ MOBILITY
Later I'm going to get my friends to go to the sports centre on the 3rd floor to relax together.
With this access, it's much easier for me to visit my grandchildren!
Now I don't have to leave the community to get my necessities, how convenient!
TRANSPORTATION HUB
MOBILITY SYSTEM as "HYPEREDGES" connects "HYPERPOINTS"
HYPERGRAPH GATHERING AREA
GENERAL LAYOUT
FLOOR PLAN _ GROUND
⑥ ①
①
③ ① ②
③
SECTION 1 _ elderly people building ⑦ ① ②
④
① ④ ⑤
①:Theater ②:Amusement square ③:Landscape square ④:Exercise square
①:Living box ②:GYM ③:Share box ④:School ⑤:Library & Study room ⑥:Sanatorium ⑦:Grocery store
SECTION
SECTION 3 _ mid-aged people(with kids) & young people building
SECTION 2 _ elderly people building
LARGE ATRIUM FOR GOOD LIGHT
This mobility system both connects people and maintains a certain social distance in the event of an epidemic.
THE FACADE_ MODEL 2
THE LINK BETWEEN TRANSPORTATION HUB & BUILDING
IF TREES TALKING NARRATIVE ARCHITECTURE AS PART OF THE FOREST 2020.12 - 2021.3
This project is trying to use film montage techniques and use different narrative media to create an experiential narrative architecture. Provide a space for people to face anxiety directly, build a connection with nature, and allow people to re-examine themselves in the process of experiential behavior and communication with the place, and get the opportunity to talk to themselves. "IF TREES TALKING" is an ideal possibility. The result of story experience depends on people's spatial perception, which is felt by the experiencer, and the experiencer chooses the final result. Through the narrative discussion of the movie "A one and a two", the film thinking is translated into architectural design thinking and architectural expression, so that people can experience the occurrence of event space in the movement of time.
BACKGROUND_ MOVIE
CHARACTER RELATIONSHIPS
SITE ANALYSIS
MOIVE: A ONE AND A TWO The narrative construction of this theme will be based on the movie "A one and a two" by Taiwanese director Yang Dechang. This film tells a family living in a prosperous city from an ordinary perspective. Although in the same time and space, everyone has their own ideas, their own secrets, nowhere to vent, nowhere to talk, nowhere to solve.
TERRAIN ANALYSIS
STORY PLOT
GREEN SPACE ANALYSIS
POPULATION DENSITY ANALYSIS
SITE LOCATION
LOCATION ANALYSIS
SITE ROAD NETWORK
SPECIFIC LOCATION
CHINA,Guangdong Province,Shenzhen,Nanshan District The site is located in the center of OCT Yanhan Hill, covering an area of 24 hectares, is the bustling center of the city green space.
PEOPLE FROM CITY
LOST IN "CREER" LOST IN "LOVE"
On the west side of the site are Happy Valley, University Town, a high school and two elementary schools. People in this area can enter through the southwest entrance.
LOST IN "FAMILY"
To the east of the site are the OCT Creative Park and commercial apartment buildings. Possess various types of creative industries. People in this area can enter through the southeast entrance.
On the south side of the site is the supporting residential area of Yanhan Mountain. Most people in this area live in families and can enter through the south entrance.
DESIGN CONCEPT
DESIGN STRATEGY TRANSLATION EXPERIMENT
Based on the anxiety of urbanites, a film-like technique is used to create a narrative architecture of experience and natural healing. Everyone can find themselves, talk to themselves, and accept themselves in this space.
PRELIMINARY PLANNING DESIGN GENERATION Road planning
Tree interactive installation
Arrange geometry
Increase control points
Add auxiliary line
First shaping
Make tangent
Smooth line
Put into program
Final shaping
Main building
DESIGN DRAWINGS NARRATIVE STORYLINE
FLOOR PLAN_GROUND
11 ○ 11 ○
11 ○ 11 ○ i=3%
Video room Parent-child amusement park Storeroom Exchange center Communication zone
FLOOR PLAN_1 FLOOR STREAMLINE ANALYSIS
THE LINK BETWEEN ARCHITECTURE & FOREST
11 ○ 11 ○ Barrier space Alienation space
⑥
Fuzzy space Pour out space
Bathroom
11 ○
Museum of broken relationships Terrace Secret storage tower Communication room
Barrier space
11 Vertical transportation ○
Alienation space Fuzzy space
SECTION
2 1
1
2
ELEVATION
2-2 SECTION
1-1SECTION
33.000 28.000
10.800 9.000 5.000
0.000 -3.000
FRONT ELEVATION
NATURAL ARCHITECTURE VERSUS COMMERCIAL BUIDINGS
STRUCTURE EXPLODED VIEW
TOWER ANALYSIS
Vertical transportation
WATCH TOWER
OVERLOOKING THE FOREST
TREES INTERACTIVE INSTALLATION
TREES INTERACTIVE INSTALLATION
MAIN BUILDING
The secret storage tower undertakes part of the task of "pour out" this branch line in the entire main building. It is the intersection of everyone's life on the three main lines, and it is also the intersection of the tour routes in the building.
HAND-MADE MODELING PROCESS TREE INTERACTIVE INSTALLATION
BUILDING WITH THE LANDSCAPE
INTERACTING WITH NATURE IN INSTALLATION
PARENT-CHILD AMUSEMENT PARK
1. Ramped entrance: The entrance area is shielded to a certain extent, so that visitors can enter the space with twists and turns.
EXCHANGE CENTER
08
2.Communication room: Use a closed spherical space to express the conflict and loss of life that money brings to life.
3.Curved glass partition wall: Use high and low partition walls to enclose the gray space to create a sense of separation.
4. Roof structure: Use radial wooden structures to form a skeleton and a central load-bearing structure.
MUSEUM OF BROKEN RELATIONSHIPS
5. Sunken exchange area: The underground part of the space for people to rest and communicate.
6. Terrace: In this semi-open space, visitors can look at the entire site and talk to nature.
7. Video room: People can enjoy the film quietly in this enclosed space.
8. Patio: The glass patio can bring natural light to this space, and it can also echo the open platform on the top of the building.
9. Mobile exhibition wall: Use matte glass material, the collected story will be played here by projection.
VIDEO ROOM
09
AWAKE A TEMPORARY FADING EXHIBITION 2020.6 - 2020.8
An ephemeral and vanishing exhibition awakens people to cherish this ever-polluted earth. Using the growth and dissolution of salt as the main material and intention of the space, food coloring is used to simulate the color sense of industrial dyes. People are often blinded only by the surface color, not realizing that we have entered a selfarranged quagmire. In the process, people experience the destruction of architecture and reflect on the damage we have done to the earth. This project establishes a space for natural growth and disappearance. The colored water is like a dirty chemical dye It will erode and pollute the salt architecture step by step, the pure white salt crystals will turn into a sewage full of dye, exposing the original structure until it disappears. The whole project will exist as a temporary exhibition. At the end, the work will be a ruin, with only the frame structure, destroyed by everyone who experiences it.
BACKGROUND_FASHION SATIRE
DESIGN ELEMENT SELECTION
The fashion industry has always been a major manufacturer of environmental pollution, and ranks the second most polluting industry in the world, second only to the petrochemical industry. In order to make a piece of clothing, from dyeing to final processing, as many as 8,000 chemicals may be used.
3.Earth destruction 2.Dye contamination 1.Human contradiction
SDG GOALS Sustainable Development Goals, abbreviated SDGs, are 17 global development goals set by the United Nations. The 17 Sustainable Development Goals are the blueprint for a better and more sustainable future for all.
Ensure access to affordable, reliable, sustainable and modern energy for all. Build resilient infrastructure, promote inclusive and sustainable industrialization and foster innovation. Make cities and human settlements inclusive, safe, resilient and sustainable.
DESIGN STRATEGY
N
SITE ANALYSIS
China, Hebei Province, Qinhuangdao City,Anaya Resort Community Aranya, from the Sanskrit word Aranya, originally means "a place where the silence of the world is to find the self".
GEOGRAPHICAL ANALYSIS
BUILDING TYPE ANALYSIS
In summer, the crowd density is the highest, and the temperature in summer is high, the salt content in the sea is higher, so this exhibition will be held for a month on sunmmer.(The average temperature is around 25℃ )
MATERIAL EXPERIMENT
TOUR ORDER_ A STORY OF A DRESS
VR ZONE
CENTRAL INTERACTION
Experiencers can watch the dynamic images flowing on the wall in the VR zone, This area will talk about the process from dyeing to pollution in the fashion industry, and get a triple experience of vision, hearing and tactile. where people can use the distributed coloring to erode the pure white crystals.
DIY Architecture
EREDED BY PEOPLE'S BEHAVIOUR
HAND-MADE ZONE
Before leaving the exhibition, pass through the hand-made zone. If you do not use coloring, you can make unique crystal jewelry with the materials ,which represents
the gift that the earth gives to us.
STRUCTURE GENERATION
For about 30 days, under the “destruction” of people, the crystals of this exhibition were eroded, and only the connected structural frames remained.
TOP VIEW
MOBILE COURT DESERT NOMADIC ADAPTIVE TRIBES 2019.10 - 2019.12
This project addresses the issue of multi-tribal conflict among the Bedouin by establishing a mobile court to resolve tribal disputes. The originality of the tribe can be fully protected through reasonable negotiations and camel snatching competitions. At the same time this complex can meet the basic living problems of the Bedouin during their long and difficult migratory life, such as housing, drinking water, and shelter from the wind and sand. To improve their living standard and achieve the goal of harmonious coexistence. At the same time, the buildings are set up in the desert according to the intersection of travel on the migration route. This can also make this building group become a guiding type mark in the desert in a certain sense and solve the orientation problem during the migration of nomads.
SITE LOCATION
BEDOUIN MIGRAT
BACKGROUND BEDOUIN PERSONALITY The Bedouins live on aquatic plants and live a nomadic life in the desert. They lived in primitive communities based on clan tribes, lived in tents that moved at any time, and lived a life of nomadic migration all year round.
TION MAP
LIVING ENVIRONMENT
THE CORE ISSUE
STORYEBOARD OF CONFLICT
REASONS FOR TRIBAL CONFLICTS 1.The principle of " Balanced Confrontation " 2.Bold personality, dictated by nature 3.Narrowness and exclusivity
TRIBAL CONFLICT They are all loyal to their tribe, for the benefit of the tribe, they are brave to fight and sacrifice their lives. People and property of other tribes can be plundered and killed arbitrarily, and plundering each other is considered a manifestation of manly courage. The long-term single nomadic life and the poverty of desert resources and materials have caused Bedouins to looting and plundering each other endlessly.
TIMELINE OF BEDOUIN'S DAY
DESIGN CONCEPT
e.g.
Tribe One clashed with another tribe on the way to find water
Tribe Two found the water source but was looted
Other tribes go to the conflict point as neutral parties and assume the roles of referee and audience
SKETCHES
SECTION
GENERATION 1.Foundation
2.Arena
3.Auditorium
4.Passageway
5.Well
6.Pigeon Tower
7.Camel fence
8.Skylight
9.Underground residential area
1.Passageway fence
11.Bonfire party area
12.Central gathering
GUIDANCE OF THE PIGEON TOWER
WORSHIP FOR STARS With the moon as the center, they like to graze their livestock in the moonlight, and the sun means death and extreme heat to the Bedouins, similar to many nomads.
MEETING COURT
OUTDOOR PARTY AREA
Extract the element of Bedouin’s belief in the constellations into the architecture, let the constellations be their guide, and combine it with the architectural form of the tribal pigeon tower.
EXPLOSION DIAGRAM _ Central area Cave Skylight
Entrance/exit
Auditorium Steps
Fences
Ground floor living area
Paintings
OTHER WORKS
Date : 2018.3 Size : 210 * 297mm Material : Fountain pen
Date : 2018.11 Size : 297 * 420mm Material : Pastels
Date : 2018.3 Size : 210 * 297mm Material : Color ink
Mapping and Restoration of Chinese Traditional Ancient Architeture
CATEGORY 1.Painting 2.Model Making 3.Interior Design 4.Landscape Design 5.Architecture Design 6.Product Design
Date : 2019.10 Survey Location : Jiugong Ancestral Hall, Peitian Village, Longyan, Fujian Province, China
Illusion _ Music restaurant interior design
Date : 2019.3 Taking immersive theater as the source, it gives a sense of space drama; taking the pure geometry of supremacy as inspiration, it gives a sense of space composition. Created a space not only limited to dining, it is more like an existence to satisfy people's desire for self-immersion.
Wetland restoration landscape design
Date : 2020.3 Location: Wuxi, Jiangsu Province, China
Wuxi Leisure Plaza & Museum design
Date : 2019.6 The reconstruction plan of Wuxi Leisure Plaza is mainly carried out from two aspects, one is to optimize the reconstruction of the original sunken square, and the other is to build a new citizen museum.
Street light design