Xuran Xiao_ Portfolio

Page 1

XURAN XIAO

: xiaoxr99@gmail.com

: +44(0) 7902013267

: London, UK

: https://www.xuranxiao.space/

Specialized interdisciplinary thinking and aesthetic expertise to consider the relationship between the built environment and individuals at various scales based on dual academic background in architecture and art. Achieved the gold medal at Bpro 2023 for postgraduate work, BioColony. Proficient in a wide range of skills and excel at crafting captivating visual presentations and immersing audiences in architectural environments and virtual spaces.

EDUCATION

MArch Architectural Design

UCL The Bartlett School of Architecture, UK

Won the Bpro 2023 Gold prize.

Graduated with Distinction.

Exchange Program

University of Plymouth, UK

Attended: Architecture, Media and Digital Arts, Game Design, Web Design.

BA Environmental Design

Jiangnan University, China

Graduated with Honours.

2024

SKILLS

Modelling / Programming Skills

Rhino, Houdini, Revit, Sketch Up, 3Ds MAX, Auto CAD, MAYA, Zbrush, Grasshopper, Model Making

Visualisation / Rendering Skills

Unreal Engine, Keyshot, Unity, Lumion, V-ray, Photoshop, Premiere, Illustrator, InDesign, After Effects

Freelance

WORK EXPERIENCE

3D Spatial Designer, RodeoAgency, Contract

2023

2022

Responsible for 3D visualisation for branded immersive exhibitions for clients such as Comfort, Cloudbay, etc.

Freelance Interior Designer, Hangzhou, 4 months

Designed for TIANXIWU Japanese Restaurant from concept to final construction.

Achitectural Designer, Design Institute of Jiangnan, 8 months

2021

2021

01 BioColony

11 months

Architecture, Biology, Ageing, Unruly Assembly

02 Future Oasis

2 weeks

Interactive Entities, Visual World, Digital Sculpting, Procedural Modelling

03 Integration without borders

1 month

Hypergraph Community, Diverse Lifestyles

2017

AWARDS AND HONORS

Provided design plans for sample room, store, and brand image for Comfy Hotel, RONGCHUANG Cultural Tourism Area, which had been implemented.

Designer & Curators, Arts D'ARSI, 2 years

Engaged in the exhibitions and business projects. Provided visualisation and spatial design concepts.

• Awarded Gold Prize of Bpro AD 2023 in Bartlett School of Architecture

• Future Star Award in the WIID 2019 Annual Selection of Interior Design Industry, Wuxi City, China

• Finalist Award UI Design for Government Affairs Media Platform of the Ministry of Education 2018

• Outstanding student with scholarship for 3 consecutive years in undergraduate programme

04 Awake

2 months

Exhibition, Material experiments, Ecological environment

05 Mobile Court

2 months

Nomads, Desert architecture

06

4 months

Narrative Architecture, Storytelling, Film Translation

1.Painting 2.Model Making

3.Interior Design 4.Landscape Design

5.Architecture Design 6.Product Design

2023
2020 2019 2017-21
If Trees Talking Other Works

BioColony

BioColony explores architecture as an assembly of biologically active materials, matters and spatial ecologies, curating live-work-gardening typologies as a series of entanglements of species, genes and timescales.

Building on the bio-receptive design approaches, we are looking beyond solely the material condition and instead looking to define new ways to plan building strategies to integrate living matter and ecologies into architecture. The project develops a design methodology using ML Models trained on environmental data sets and a proposed platform tool that enables site-specific environmental information to be embedded into any given structure, thus optimising building mass and form for maximal growth of natural diversity. The typology becomes an inhabitable urban landscape of unruly territories that embraces ecological concepts of ageing, erosion and decay as a fundamental paradigm of resilience. Taxonomies of ecological parts are assembled using environmentally driven Mlmodels to imagine how buildings as 'biocolonies' can serve as an ecosystem service for health.

01
PHYSICAL MODEL DETAILS
AGEING CHANGES AFTER 40 YEARS
ENTRANCE FACADE ENTRANCE 40 YEARS AGED FACADE 40 YEARS AGED
VIEW FROM STREET
40 YEARS AGED PLAN
BIOLOGICAL PROTOTYPE
3D-PRINT PHYSICAL MODEL
INTERIOR SPACE LIVING WORKING
THRESHOLD/KITCHEN

Future Oasis

This is a parallel time on Earth, the resources nearly went out and people built up a central architecture for living. Resources were transformed by the tube rising from the land and the main architecture was covered with some Bionic Technology surface. Using the latest technology, people live in mobile living units and dive into an unreal universe generated at central mesh, energy from the land were transferred into a resource center and then supports the life of people.

STORY BOARD 02
BUILDING COMPONENTS DETAILS
SUPPLY TOWER
ARCHITECTURAL ANALYSIS

Integration without borders

There is a disconnection between people's social relationships in the post-epidemic era. In the project, I try to explore new patterns of people's lives in the future, looking for the ways where people with the same attributes meet and use new mobility system to link people with different attributes. This will enable people to meet their basic needs within the shortest possible travel distance.

I tried to use the hypergraph model in mathematics to find the intersection between the needs of people with the same attributes, and set up a 'soft space' as a brief connector between the hustle and bustle of the outdoors and the calm of returning home, creating a future free community with functions cohesive, exchange and sharing.

COMMUNITY INCLUSION & FUNCTIONAL GATHERING
Chengfei Community, Qingyang District, Chengdu, Sichuan, China
SITE SELECTION DEVELOPMENT HISTORY & PROBLEMS PILOT COMMUNITY _ NO.301 Hypergraph community BUILDING TYPE ANALYSIS DEMANDS CLASSIFICATION
03
COMMUNITY DEMANDS ANALYSIS

ELDERLY

MID-AGED PEOPLE WITH CHILDREN

YOUNG PEOPLE

DESIGN STRATEGY SYSTEM 1_ LIVING MODELS UNIT TYPES (1 UNIT _ 3m*3m*3m)
PEOPLE
Living box Number of modules: 3×3×2 Living box Number of modules: 3×4×2 Living box Number of modules: 3×2×2 Sanatorium Number of modules: 12×6×8 School Number of modules: 9×5×8 Theater Number of modules: 10×9 Landscape square Number of modules: 12×8 Amusement square Number of modules: 8×6 Sports plaza Number of modules: 10×8×3 Exercise square Number of modules: 15×2 Library & Study room Number of modules: 7×6×4 Share box Number of modules: 5×3×2 Tea room & Chess room Number of modules: 5×5+5 Grocery store Number of modules: 2×3 Work room Number of modules: 8×3 Gym Number of modules: 3×7×2 Landscape square Number of modules: 2×2 Video room & Relax zone Number of modules: 4×2+2×6
MOBILITY
SYSTEM 2_

TRANSPORTATION HUB

Later I'm going to get my friends to go to the sports centre on the 3rd floor to relax together.

With this access, it's much easier for me to visit my grandchildren!

Now I don't have to leave the community to get my necessities, how convenient!

①:Theater ②:Amusement square ③:Landscape square ④:Exercise square ① ② ③ ④ GENERAL LAYOUT ①:Living box ②:GYM ③:Share box ④:School ⑤:Library & Study room ⑥:Sanatorium ⑦:Grocery store ① ① ① ① ② ③ ④ ⑤ ⑥ ⑦
SECTION 1 _ elderly people building
SECTION
SECTION 2 _ elderly people building FLOOR PLAN _ GROUND SECTION 3 _ mid-aged people(with kids) & young people building

This mobility system both connects people and maintains a certain social distance in the event of an epidemic.

LARGE ATRIUM FOR GOOD LIGHT
THE FACADE_ MODEL 2 THE LINK BETWEEN TRANSPORTATION HUB & BUILDING

Awake

An ephemeral and vanishing exhibition awakens people to cherish this ever-polluted earth. Using the growth and dissolution of salt as the main material and intention of the space, food coloring is used to simulate the color sense of industrial dyes. In the process, people experience the destruction of architecture and reflect on the damage we have done to the earth.

This project establishes a space for natural growth and disappearance. The pure white salt crystals will turn into a sewage full of dye, exposing the original structure until it disappears, destroyed by everyone who experiences it.

BACKGROUND_FASHION SATIRE

DESIGN ELEMENT SELECTION

1.Human contradiction 2.Dye contamination 3.Earth destruction The fashion industry has always been a major manufacturer of environmental pollution, and ranks the second most polluting industry in the world, second only to the petrochemical industry. In order to make a piece of clothing, from dyeing to final processing, as many as 8,000 chemicals may be used.
04

In summer, the crowd density is the highest, and the temperature in summer is high, the salt content in the sea is higher, so this exhibition will be held for a month on sunmmer.(The average temperature is around 25℃ )

GEOGRAPHICAL ANALYSIS BUILDING TYPE ANALYSIS SITE ANALYSIS
Aranya, from the Sanskrit word Aranya, originally means "a place where the silence of the world is to find the self". China, Hebei Province, Qinhuangdao City,Anaya Resort Community MATERIAL EXPERIMENT

Experiencers can watch the dynamic images flowing on the wall in the VR zone, and get a triple experience of vision, hearing and tactile.

CENTRAL INTERACTION

This area will talk about the process from dyeing to pollution in the fashion industry, where people can use the distributed coloring to erode the pure white crystals.

TOUR ORDER_ A STORY OF A DRESS
VR ZONE TOP VIEW

For about 30 days, under the “destruction” of people, the crystals of this exhibition were eroded, and only the connected structural frames remained.

DIY Architecture
HAND-MADE ZONE
STRUCTURE GENERATION

Mobile Court

This project addresses the issue of multi-tribal conflict among the Bedouin by establishing a mobile court to resolve tribal disputes. The originality of the tribe can be fully protected through reasonable negotiations and camel snatching competitions. At the same time this complex can meet the basic living problems of the Bedouin during their long and difficult migratory life, such as housing, drinking water, and shelter from the wind and sand. To improve their living standard and achieve the goal of harmonious coexistence.

At the same time, the buildings are set up in the desert according to the intersection of travel on the migration route. This can also make this building group become a guiding type mark in the desert in a certain sense and solve the orientation problem during the migration of nomads.

BACKGROUND

The Bedouins live on aquatic plants and live a nomadic life in the desert. They lived in primitive communities based on clan tribes, lived in tents that moved at any time, and lived a life of nomadic migration all year round.
SITE LOCATION
ENVIRONMENT
BEDOUIN PERSONALITY
LIVING
BEDOUIN MIGRATION MAP
05
CAMEL BREEDING AREA

REASONS FOR TRIBAL CONFLICTS

1.

STORYEBOARD

GUIDANCE

THE CORE ISSUE
OF CONFLICT
The principle of Balanced Confrontation
Narrowness
exclusivity
2.Bold personality, dictated by nature 3.
and
MEETING COURT SECTION
OF THE PIGEON TOWER

If Trees Talking

This project is trying to use film montage techniques and use different narrative media to create an experiential narrative architecture. Provide a space for people to face anxiety directly, build a connection with nature, and allow people to reexamine themselves in the process of experiential behavior and communication with the place, and get the opportunity to talk to themselves. "IF TREES TALKING" is an ideal possibility. The result of story experience depends on people's spatial perception, which is felt by the experiencer, and the experiencer chooses the final result.

Arrange geometry Make tangent Increase control points Smooth line Add auxiliary line Put into program First shaping Final shaping 0.000 5.000 9.000 28.000 33.000 -3.000 10.800 Front elevation SECTION 2D GENERATION 06

CHARACTER RELATIONSHIPS

MOIVE: A ONE AND A TWO STORY

The narrative construction of this theme will be based on the film "A one and a two" by Taiwanese director Yang Dechang. This film tells a family living in a prosperous city from an ordinary perspective. Although in the same time and space, everyone has their own ideas, their own secrets, nowhere to vent, nowhere to talk, nowhere to solve.

In the storyline, there are three main lines supporting it, namely the family line, the love line, and the career line. There is an interspersed branch line, the bedridden grandmother became a clue to contact everyone in the family, and she became a "tree hole" like a window to talk. This film reflects the life barriers and spiritual dilemmas of people of different ages, genders, and identities in modern metropolises. This is also the universal and typical presentation of urban people's anxiety in real life.

EXCHANGE CENTER

PLOT
BACKGROUND_ MOVIE

OTHER WORKS

Date : 2018.3

Size : 210 * 297mm Material : Fountain pen

Date : 2018.11

Size : 297 * 420mm

Material : Pastels

Mapping and Restoration of Chinese Traditional Ancient Architeture

Date : 2018.3

Size : 210 * 297mm

Material : Color ink

Date : 2019.10

Survey Location : Jiugong Ancestral Hall, Peitian Village, Longyan, Fujian Province, China

Paintings
CATEGORY
Making
Design
Design
Design
Design
1.Painting 2.Model
3.Interior
4.Landscape
5.Architecture
6.Product
Illusion _ Music restaurant interior design
TIANXIWU Japanese Restaurant Comfy Hotel Date : 2019.3 Date : 2019.12 Date : 2019.9

Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.