ISSN 2053-5104
ICT in Practice Transforming education through sharing knowledge and practice Created by educators from around the world ISSUE 4
SUMMER EDITION JULY 2013
Learning through Collaboration P4 / MINECRAFT The Curricular Connections of Minecraft
P8 / MATH EVOLVE Teachers as the creators of the technology
P16 / TEACHERS The changing role of the teacher in a Technology enhanced learning environment
P19 / LEGO Lego WeDo: Computing in Bricks
www.ictinpractice.com
www.ictinpractice.com
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In this issue Welcome to the Summer 2013 issue of ICT in Practice. Another very busy academic year has almost come to an end. In my words, another year of the learning marathon completed. How amazing to look back and see not just how much you have learned but also how many new people you have conencted with via online communities. I don’t know if anybody else does, but I always analyse my year in-terms of what has been achieved and which targets need to be re-arranged or new ones need to be set. I set myself a target at the beginning of the year to encourage more people to share their knowledge and
experience of using technology in teaching and learning. I can’t say that I have the whole world involved, but more people are contrubuting than ever before. What makes us want to share is a different story. Maybe some of us are very enthusiastic about something we have tried out, or maybe some of us are very creative and we can’t wait to tell the world about our product/ design. The reason is not what I focus on, but the action itself. When you share, the idea is no longer in one’s mind anymore; it becomes alive in a sentence or design. There are so many platforms, so many opportunities for teachers to
share their experiences both online and also in person in events such as Teachmeet. In this issue we are sharing a wide range of articles; From the use of iPads in the classroom to the educational value of forums. There are many interesting insights. I hope you will find them useful and spread the word around. ‘Sharing’ is the new ‘Learning in Action’. The more you share the more you learn! Yasemin Allsop Editor
yallsop@msn.com
Contents ‘The Curricular Connections of Minecraft’ by Timothy G. Weih page 4-7
‘Maths Evolve’ by Adam Coccari page 8-12
‘Using IPads to Support SEN’ by Lucy Fisher page 13-15
‘The changing role of the teacher in a Technology enhanced learning environment’ by Yasemin Allsop page 16-18
‘Lego WeDo: Computing in Bricks’ by Vicky Moore page 19-20
‘A forum for Discussion?’ by Chris Carter page 21-27
‘Making Maths APPier!’ by Des Hegarty page 28-33
‘Learning collaboratively through the Global Partners Junior Project’ by Yasemin Allsop page 34-36
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The Curricular Connections of Minecraft By Timothy G. Weih Associate professor of education at the University of Northern Iowa
What is the Problem?
read, but print books no longer hold his
The problem is that home literacy is
interest; they can’t compete with the trans-
changing faster than school-based literacy.
literature available through multimedia
There is a widening gap between the literacy
interactions that involve all of his senses.
that children are experiencing at school and what they are engaging with at home. For
What is Minecraft?
example, my ten-year-old son Connor was
Minecraft is a video game originally created
reading the novel Cabin on Trouble Creek
by Swedish programmer and designer
(Van Leeuwen, 2008) at school and doing
Markus “Notch� Persson and fully published
homework assignments related to this novel,
in 2011. The game illustrates a virtual world
but as soon as he was done, he was either on
or an online community that takes the form
a smartphone, IPod, or IPad engaged in
of a computer-based simulated environment.
digital literacies using digital technologies.
Players create and take the form of avatars
Not too long ago, school-based literacies
which are visible, that can interact with each
and home-based literacies were more
other and use and create objects.
similar. Students were reading books in print
Communication between players include
at school and at home with the difference
text, graphical icons, visual gestures, and
being mostly the selection of reading
sounds. Some communication may also
material. With the ever growing availability
include using touch, voice command, and
of new literacies for children, books in print
balance senses, depending on the version
are quickly becoming boring and obsolete.
and technology being used by the players.
Our family has book shelves at home filled
Because of the interplay of senses being
with a huge array of print literature
provided, players experience the sensations
representing various genres and topics that
of telepresence or the feeling of actually
Connor is able to read, including many
being present within the imaginary, fantasy
graphic novels and comic books, but they
world.
are beginning to gather dust. He loves to
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The creation of the world.
technologies such as weblogs, social
Minecraft is a three dimensional,
blogs, podcasts, and wikis, to name a few.
procedurally generated audiovisual world
Through engagement with Minecraft,
meaning that the computer graphics and
students can learn technological skills.
sound, including speech and music, are
Minecraft can be played on desktop
automatically created by the computer
computers, IPods, IPads, laptops, and
program with seemingly infinite variation.
smartphones, and is filled with an ever
In the beginning, players are given a seed
changing array of items through updates
or a number that is used to initialize the
that students can read about and look
creation of the world. Multimedia
forward to. Students enjoy competition
including the combination of text, audio,
and challenges. Minecraft has various
animation, video, and interactivity come
means for players to achieve or complete
into play to fully enhance the fantasy
certain tasks, but there is no end-game
experience for the players.
involved, so players have infinite choices
The Appeal and Benefits
and experiences. Minecraft encourages exploration and invention on the part of
The information content of Minecraft is relative to the literature genre of high
the player, something students appreciate,
fantasy in which a highly complex
therefore, the challenges are not required in order to participate in the game, but
imaginary world is created by the author.
rather are present in case players want to
Even though this world could not exist in
try them.
reality, it is so effectively developed that the world seems real and believable to the
Instructional Applications
reader, but in the format of a trans-
of Minecraft
literature game, the reader is known as the
The instructional applications of
player. The genre of high fantasy appeals
Minecraft range through all subject areas
to both boys and girls, and Minecraft is
studied in the classroom and include the
also played by both. Just as in high quality
following topics and themes: farming
fantasy, players are able to transcend
(animals and crops), natural resources,
everyday experiences. Minecraft engages
adventure, survival, hunting, exploration,
the players in battles, danger, fearful
mining, smelting, crafting, building, and
creatures, weapons, and real things and
trading or bartering. Below, I have
places that they can learn more about and
explained curricular relationships of the
talk about with friends. These discussions
game to the main subject areas typically
can take place through social media
taught in the classroom.
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Reading and Writing. Players learn about
electrical systems using switches, circuits, and magnetism.
each of the content elements and how to participate in Minecraft through reading
Social Studies. Players in the world of
written text within the game itself, however;
Minecraft learn about the primitive tools and
reading about how to engage in Minecraft
resources that were used by people for
does not stop there. Players can also
survival. Students learn to craft their own
participate and learn through collaborative
tools consisting of such things as axes,
trans-literacy projects available within
shovels, and pickaxes from natural resources
Wikipedia, blogs, micro-blogs, and wiki
that they gather from the different biomes.
pages. Players can read and write through
They use the tools that they craft to chop
content communities such as YouTube and
down trees, dig soil, build shelters, and mine
DailyMotion, and social networking sites
and smelter ores and learn that tools made
such as Facebook. Students can engage in
out of stronger resources, such as iron and
the participatory culture of creating and
stone, will perform their tasks more
publishing their own multimedia projects
effectively. Although the overall setting of
based upon their responses to Minecraft.
the world of Minecraft draws from the Medieval period of history in Europe, it
Science. The world of Minecraft lends itself
also, through fantasy, integrates concepts and elements from today’s world and
to the study of the Earth sciences. The
popular culture.
Minecraft world is divided into biomes or
Throughout the course of the game, players
the world’s major habitats that range from
encounter various non-player characters
deserts, grasslands, rainforests, and tundra.
known as mobs (short for mobile character),
The biomes contain land features such as
including animals, villagers, and hostile
mountains, caves, plains, valleys, and
creatures. During the daytime, non-hostile
various bodies of water. Players can lean
animals such as cows, pigs, sheep, and
about each of these biomes through
chickens are generated or spawned, and
exploration and interacting with the natural
players can craft tools such as swords, bows
materials located in each biome.
and arrows, and axes from wood, stone,
Students can learn about the concepts of
iron, gold and diamonds for hunting the
physics. Players in Minecraft are able to
animals for food and clothing. Players also
virtually move matter through time and
have the ability to craft swords and shields
space with energy and force. Complex
from resources that they gather from the
systems can be constructed by the players
biomes that they can use for protection and
using primitive mechanical devices, but
defense against hostile creatures.
students can also learn more complicated
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During the nighttime and in dark areas,
affordable and accessible to schools. In
hostile creatures spawn; including large
September 2012, the organization reported
spiders, skeletons, zombies, and unique to
that approximately 250,000 students around
Minecraft, an exploding creature called a
the world have access to Minecraft through
Creeper, and a creature called an Enderman
the organization. Besides offering
that has the ability to teleport, or disappear
educational discounts, they offer customised
and reappear in a different location. Players
versions of the game, simplified multiplayer
can protect themselves from the hostile
software, tools for teachers to use for
creatures by building shelters made from
integrating their own content, a free library
gathering resources in the environments
of activities that teachers can use to teach
such as dirt and wood, and mining and
various subject areas, and they offer on-site
smeltering cobble stones.
workshops and inservice training.
Math and Engineering. Players in
Conclusion
Minecraft learn about maths and engineering
We can prepare our students for being
concepts through building constructions out
competent in today’s rapidly changing
of textured three dimensional cubes. This
global mainstream by incorporating new
activity is related to the use of computer-
literacies into our curriculum and
aided geometric design (CAGD), in which
instruction. It’s important that schools keep
shapes are designed and used for creating
pace with how technology is being used in
objects and space. Students are able to
the world for getting things done. It may be
visualize their building ideas and realize
difficult to set aside novels that are
their functionality through their own virtual
sentimental to us, and replace them with
designs.
trans-literature, but if we don’t, we run the risk of increasing the divide between the
Bringing Minecraft to Your Classroom Minecraft can be integrated into your curriculum. MinecraftEDu http://minecraftedu.com/ is an educational organization that was formed in 2011 with the goal of introducing Minecraft into schools. The group works with the publisher to make the video game
literacies taught in school and the literacies that students engage with at home, and thereby causing students to become even more disenchanted with their education. References Leeuwen, J. V. (2008). Cabin on Trouble Creek. London, UK: Puffin. Persson, M. (2011). Minecraft [Video game]. Stockholm, Sweden: Mojang.
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Teachers as the creators of the technology The time where teachers just modelled or facilitated learning using new technologies has long passed. Recently, their interest in new technologies started to shift from ‘user’ profile to ‘creator’. Today, there are fantastic apps and softwares designed directly by teachers. The story behind each creators interest in making an app or software is going to vary. I tried out Math Evolve for iPads and I had to say I was very impressed not only with the design features of the app, but also with its content. Looking at how the progression of mathematical concepts were created. I wondered if the designer had talked to a maths teacher. I was neither right nor wrong as the designer was a teacher. So this is the story behind the creation of MATH EVOLVE by ADAM COCCARI, Founder of InterAction Education and an Elementary school teacher.
to start. The school quickly saw my interest and ability to teach maths concepts, so I was put in charge of the maths classes and curriculum for 4th grade. As you probably remember, in 3rd and 4th grade you are forced to memorize your multiplication facts (times tables), usually through a mixture of flash cards, verbal recitation, and speed
The Concept
drills. Some children take to this naturally
The origins of Math Evolve began long ago,
and learn them quickly, but for others it is
when I was a child growing up in the 80's
painful. Unlike some subjects, knowing the
and 90's, enchanted by the thrill and
multiplication facts is absolutely because
creativity of playing video games. However,
they are the foundation of all maths that
like most inventions, the idea to create a
comes afterwards (fractions, percentages,
maths game came from practical challenges
ratios, ect). So, it became my task to get my
in my daily life. I started teaching 4th grade
students to reach automaticity with the facts
in a small independent school with no formal
through any means necessary. I would use
training or education degree. I knew that I
every tool in my arsenal: flash cards, visual
loved working with kids and helping people
aids, physical toys, and long speeches to
learn, so I thought it would be a great place
teach them about how important it was.
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I would have them play games, jump around
games that were available were very basic
the room like a madman, and even have
and cheaply made, so the kids would tire of
them do relay races involving multiplication,
them quickly and never choose to play them
all with the hopes of getting them excited
in their own time.
about maths. It was around this time that the iPad was first It was a tough battle, because at the core of
released, and I bought the first version.
I
it, memorizing these facts is really boring for
brought it over to a student's house for a
most kids. The flash cards and quizzes can
tutoring session, because I knew this
feel like torture, and it becomes even harder
particular student was obsessed with video
when they get home. They need to practice
games but had a deep aversion to maths. I
in the evenings, but the kids loathe it and the
found a few maths games for him to play,
parents don't want to get in fights every night
and I watched as his fear and anger toward
about it. It becomes a source of tension for a
maths practice melted away as he tried to
lot of parents, and most would rather give up
defeat some robot dogs in an app called
and enjoy the time with their kids than get in
Maths Ninja. I saw how well the touch
a fight every night about flash cards.
screen worked as a device for educational content, and his anxiety about maths was
It was in this context that I realized that both
alleviated when presented in a game context.
teachers and parents needed better ways to
Although I found a few good apps for my
make maths. We used a computer lab for an
students to play, I was surprised by the
hour a week, and I started using a lot of free
general lack of truly fun and high-quality
educational games on the Internet to
educational games available for the iPad and
reinforce the maths facts. I grew up loving
iPhone (this was 2010). Most apps merely
video games as a kid, so I knew first hand
presented the facts in flash card format,
how engrossing and rewarding games could
requiring you to simply type in or touch the
be. The kids loved the games because they
correct answer. These apps usually had the
provided a fun change of pace, instant
maths separate from the game, thus the game
feedback, and competition amongst each
became a thinly-veiled way to get children to
other. I saw the power of educational games
practice maths facts in the traditional format.
and the potential they held, but most of the
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After surveying the app market, I knew that I
to play and feel like a classic video game,
could do better. With my understanding of
with multiple levels, weapon upgrades,
video games and the wacky tastes of 4th
bosses, and an engaging narrative. At the
graders, I felt confident that I could create a
same time, I wanted the app to function
game that would be fun and entertaining for
effectively in a classroom setting and
anyone, regardless of the fact that it was
provide valuable feedback for teachers. From
'educational'. My goal was to create a maths
the beginning I knew that I wanted to
game that would be so fun that children
support multiple student profiles and include
would choose to play it on their own, thus
a Practice Mode that was highly
turning maths practice into something that
customizable and tracked student
students would want to engage in happily
performance. Once I had a good idea of what
instead of being a battle.
I wanted, I started looking for people to help me bring it to life.
The Creation After deciding that I would invest my life savings into creating a maths game, I started coming up with game concepts that could match my vision. I would draw designs on paper, and thought of many different styles of games that could be integrated with maths. A friend of mine suggested a game in which you flew through the sky in three dimensions, hitting numbers to solve equations. I really liked the idea, but I had been enjoying a few top-down shooter games on the iPad and decided to make it a 2-d reminiscent of old games I grew up loving.
I began designing the game through a mixture of mock-ups, written specifications, crudely made demos. I knew that i wanted it
10
It was around this time I had the incredible
"Genius," I replied, and that became the
fortune of partnering with the person that
boss for level 8. It was very satisfying having
would give Math Evolve its visual style and
the students at school involved, because they
personality. Clinton Bopp, the art teacher at
loved seeing some of their ideas come to life
my school, was an incredible painter and
and it kept us true to the zany and original
illustrator pursuing a separate career as an
style that appeals to kids. We originally had an
artist. I mentioned my project to him one day,
orca whale as a main character, but we
and he instantly offered to help, no questions
discovered that the girls much preferred a
asked. We started by brainstorming the theme
dolphin. They helped us select and shape our
and setting for the game; should it be set
designs until we had a final set of enemies and
underwater? In Outer space? In the jungle?
characters that would be included in Math
Our creative sessions were loose and
Evolve.
freewheeling, and would always involve us drawing ideas and throwing concepts on the
Finding the right team to create the app was
wall.
difficult, but I settled on a video game studio
In the end, we ended up with a variety of
in Colombia and partnered with a publisher in
different themes but couldn't decide which one
New York called Zephyr Games. I wanted a
we liked the best. This is why we decided to
company that was experienced with creating
use just a few of them, and have the main
games, not just apps, because if Math Evolve
character 'evolve' through the different
was going to stand out among the thousands of
environments. When I mentioned the concept
other maths apps on the store, I knew that it
to my students, they responded positively and
was going to have to be a truly premium
excitedly started adding their twist on it. My
experience that was as good as the apps kids
students became an amazing source of
played on their own for fun. I managed the
inspiration and a critical part of the creative
development process on the side, often coming
process. We would bring in the new drawings
home from work and staying up late at night to
and ask for their input, and they would come
test the latest version and send feedback to
up to me at recess and tell me about ideas they
Colombia.
had for the game. One of my students came to me in class one one day said, "You should have one of those crazy fishes with the lightbulb on their head, but have it shoot lasers!"
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As the app developed, I would bring it in to
We have also seen lots of educational sales
school and have my students and friends test it
from schools and districts around the world. I
and provide feedback. As in all projects like
think the best way to use Math Evolve in a
this, we made lots of changes along the way in
classroom setting is as a change-of-pace
response to input from our testers. The most
activity to reinforce the facts that students are
important insight was that some kids were very
learning through other methods, or as a station
good at video games but struggled with the
through which groups of students rotate. Other
maths, whilst others were very good at the
teachers use it as a reward (which I love), for
maths elements but had no experience playing
successfully completing other maths
a game like Math Evolve. This caused me to
assignments. I don't know exactly where and
separate the game difficulty and the maths
how it is being used everywhere, but It's great
difficulty options, which is the feature that
to occasionally see things about Math Evolve
makes Math Evolve suitable for a very wide
being used in education. Just last week the
range of skills and abilities.
New York Times published an article about the use of iPads in Dutch schools, and opened the
Math Evolve
piece by saying that Math Evolve has been incorporated into the curriculum of the
In The Wild
Netherlands. A teacher sent me a video once
Now that Math Evolve has been out for 18
on twitter of her entire classroom in England
months, I couldn't be happier with the response
playing Math Evolve together, and all the kids
it has received from both parents, teachers, and
were cheering and celebrating as they
students around the world. It has received
destroyed the enemies. These moments make
many wonderful reviews and rewards, and is
me feel like we have truly succeeded and also
now available on every platform. I have had
incredibly proud, knowing that an idea that
many parents write to me and leave reviews
started as a dream and sketches on paper has
saying that Math Evolve is their child's
touched thousands of students across the
favorite app, or that it is the only way they can
world.
get their child to practice maths. This let me know that we were successful in realizing my
Please visit http://mathevolve.com/
initial goals, and that Math Evolve has given
for more information.
parents a fun way to improve and reinforce maths facts at home without a battle.
12
Using IPads to Support SEN by Lucy Fisher Wilbury Primary School, London, UK
Just before Christmas 2012, I
and 'Bubble Bobble'. Over a
travelling around the world
was presented with an iPad. I
number of Christmas's my
for seven months.
was told to take it home over
sister's and I received Game
I know you must be thinking,
the holidays and practice
Boys, a Sega Mega Drive and
why is she telling us about her
using it because next term I
a Nintendo 64 and I remember
life experiences when what I
would be using it to support
playing 'Super Mario'. I have
want to know is about how I
some of the children in
could use iPads within the
my class. At first I was
classroom, but I shall
extremely excited and it
reach my point shortly. For
resulted in me going out
me each piece of
the very next day and
technology was a fad,
purchasing a little
something I wanted
Christmas present to
because it was what
myself...... the iPhone 5.
everyone wanted, the latest
That evening whilst
craze. My knowledge of
attempting to set up and
how they all worked was
get to grips with my new
very limited and often my
phone it dawned upon me
use of these products was
that my ICT skills left much
bought myself a laptop, a Wii
for a very limited time. I lost
to be desired.
(which only comes out at
interest very quickly whereas
Christmas, New Year and
my sisters persevered. I had to
This led me to reflect upon
whenever the family get
ask myself why this had
my own experiences with
together), a Play Station and a
become a repetitive pattern in
technology. My parents
baby pink DS Lite. My
my life. The answers were
always wanted me to be
thoughts then spread to the
because I often became
technology lingual. I
mobile phones that I had used
confused, I didn't give myself
remember when my father
and the development from
time to experiment with new
brought home our very first
personal tape player to
things and I was a little bit
computer a Commodore
personal CD player and most
scared of breaking it by
Amiga 500. I spent hours
recently the iPod that was my
pressing the wrong button.
playing 'Back to the Future'
daily companion whilst
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The iPad that was sat in my handbag suddenly
to express her opinions about them. Also, she is
became quite a daunting piece of equipment,
now able to explain and identify what is similar
something that I had been given that I would
and different about the animals. The 'Toca
have to learn how to use effectively and most
Monsters' app helps to encourage discussions
importantly become confident with. It dawned
about food and helps you to address issues with
upon me that receiving this iPad would change
food that children may have; for example why
my whole way of thinking about technology,
people like or dislike certain types of food, how
both within my professional and personal life.
to cook food and why it is important to eat our lunches etc. This was particularly supportive
However, here I am over six months later
tool when covering the Science topic 'Healthy
typing this very article on that ever so
Eating' and next year I will be using it to
worrisome iPad that has changed the way I
support EAL learners within the class to
teach, plan and assess. Initially I was given the
introduce key vocabulary for the unit.
iPad to support SEN children within my class and I have focused upon this area within this
To support children with weak writing skills I
article.
have recently used the 'Toontastic' app. This is an app that allows you to create a cartoon
Initially I looked for books that were child
following a very simple set of instructions
friendly and would encourage children to read
which are both written and spoken. The
on a regular basis. We now have a number of
children have a choice of characters and
books available for children where they can
settings which I then encouraged them to plan
have the story read to them, or read with the
and create a story about. To create their story
iPad, they are also able to record their own
the children then manipulated the characters
voices reading the story. These books allow the
around the screen and recorded their voices for
children to read independently but still have
each character. This app was particularly
support when they feel they need it.
supportive for children who are EAL as it took away the 'writing' aspect of story writing and
For one child an IEP Target related to her use
allowed them be creative orally, which lead to
of vocabulary and ability to discuss objects and
spontaneous creativity. What I found using this
pictures. I downloaded an app called 'WIld
app is that even though I had used and
Friends' created by Fotopedia which allows you
practiced using this app prior to the lesson, the
access to thousands of beautiful pictures of
children's
animals. It has lead to many interesting
experiment meant that they soon exceeded my
discussions about the pictures she does and
knowledge.
does not like and importantly she is encouraged
14
inhibitions
and
willingness
to
There are a number of games that support and
In any lesson I can quickly take pictures of
help develop key skills for learners. I have
what the children are doing or have achieved.
used simple matching games such as 'Touch
I am able to record group and class
then Match’ and simple puzzles that are aimed
discussions quickly and can reflect upon them
at young children and were ideal for particular
when evaluating my lessons. Particularly
children within my class. I have also found
within PE and Music sessions you can record
that playing games and just using the iPads
the children and have them immediately
regularly has helped to develop the children's
evaluate their own work and identify their
fine motor skills. Having to manoeuvre and
own next steps to make an impact upon their
manipulate images on the screen has resulted
progression. Stories, cartoons, films etc that
in better pencil grip and neater handwriting.
the children create can be downloaded and watched by all, giving them a greater purpose
Having had regular sessions with iPads I have
for the work that they are generating. The
also noticed a boost in confidence for many of
TA's and other adults who support during
my children. A dyslexic child in my class
lessons are also able to use this technology,
found it very difficult to begin any task
which ensures I can assess my class’s
independently
progress more thoroughly.
and
needed
reassurance
throughout every lesson. When they were first introduced to the iPads he reacted in the same
“My class thoroughly enjoys
way. However, a few weeks later he was happy to try any new activity on the iPad independently and now feels confident to
using the iPads and I love being
experiment and find out solutions for himself.
confident enough to give them these
Last week he taught me how to use
opportunities. I am now looking at
'Minecraft' a complex building game, and was extremely
supportive
when
I
how we can use the iPads effectively
became
throughout the curriculum and
confused and needed help. This has had a positive effect upon him in other lessons too
support other teacher's in my year
where he now enjoys the challenge of
group because I honestly feel that if I
working independently.
can do it anyone can.”
The iPad has also become a key assessment tool within my classroom and practice.
15
The changing role of the teacher in a Technology enhanced learning environment by Yasemin Allsop, ICT Coordinator, Wilbury Primary School
New technologies are continuing to make
introduction of innovation makes major
their way into our classrooms. It is
demands upon teachers' pedagogical,
evident that this is transforming how we
professional and managerial skills.” What
design the learning space, the role of
this tells us is that by using only the
technology, the role of the learners and
traditional teaching will not help teachers
also the other centrepiece of education,
to integrate technology into their
‘teachers’. My recent experience of
teaching. As the new technologies
online discussions shows that the
constantly evolve, maybe the focus has
changing role of the teacher in
been too long on the technology, rather
technology-enhanced learning is
than training teachers to learn to evaluate
becoming a very popular topic. What is
each medium in terms of what can be
interesting is that on many occasions
achieved in practice and which strategies
teachers are blamed for not adapting and
needs to be adopted.
incorporating technology into their
I would also like to point your attention to
teaching. What I haven’t seen is anyone
the word ‘pedagogy’. We do need to
talking about how the role of the teacher
understand this term in the context of
has altered. In every single discussion,
education. Hanks et al (1986) describe
educators have talked about what needs to
pedagogy as the ‘principles, practice or
be done to support teachers to use
profession of teaching’. Therefore we
technology better in the classroom, but no
could say that pedagogy includes
one has discussed about what has
‘teaching’, ‘learning space’, ‘content’
changed.
and ‘methods’. What we also need to remember is there is a very strong
I think it is very appropriate to mention
relationship between ‘pedagogy’ and
Dr. Jessel’s point on this topic. Jessel
‘practice’. In other words how learning
(2012) suggests that, “Innovation arising
content manifests into knowledge, mainly
from new technologies makes a variety of
shaped by how it has been taught in
demands upon the role of the teacher”. He
practice.
continues, “At another level, the
16
This brings more questions, as the pedagogical
outcome. This communication breakage
approaches to education are not necessarily
causes other problems, which can be seen as
detached from cultural traditions and beliefs,
the reasons why some teachers are having
therefore embedding technology into teaching
difficulties with embedding technology into
and learning is a more complex task than just
their teaching. These can be listed as:
re-arranging a classroom space. • Lack of resources According to Pepin (2010) the cultural
• Not having enough time to get familiar
traditions and philosophical beliefs of countries
with the tools
determine the principles upon which that
• Being unsure of what can be achieved with
national curriculum is designed and the
which technology
pedagogies adopted in schools. As a result, the
• No training in pedagogy and strategies that
content and aim of the curriculum itself, places
works well with specific technologies
expectations on teachers. If the curriculum is
• Uncertainty in assessing and evaluating the
designed to evaluate learning through test
learning that has been gained using
scores, surely teachers will use pedagogy to
technology
serve and meet this purpose rather than
• Issues around managing behaviour and
focusing on how to develop learning. This not
classroom
only limits the teacher’s methods to lead
• Demands on meeting specific learning
teaching, but also impacts on their meeting the
objectives-as technology doesn’t always fit
different learning needs of students, which in
in to meet these.
most cases results as a failure in education.
There were also comments about some teachers being reluctant to change. I have to
I believe that teachers are very confused about
admit, in my role as an ICT Coordinator for
their role and their direction in the learning
many years, I haven’t come across teachers
cycle that employs new technologies. Surely,
that did not want to try any of the new
where a curriculum has been designed by policy
technologies that I have suggested or
makers and theories have been discussed by
discussed. What is important is having a
scholars, confusion is certain. The break in
shared vision in school for the
communication between the main stakeholders
implementation of technology, from the
of education; policy makers, scholars, teachers
senior managers at the top to the staff
and learners is the main reason for this
involved in teaching and learning.
17
This shared vision is what enthuses educators to not only use new technologies but also provides
References
a well-designed constant training opportunity.
Hanks, P., McLeod, W. and Urdang, L. (Eds)
A flexible project based learning approach is
(1986) Collins dictionary of the English
also a must for utilising the full power of
language, Collins, London & Glasgow.
technology in education. If we are to focus on
Jessel, J. (2012) “Social, cultural and cognitive
just subject related learning objectives and miss
processes and new technologies in education”
the bigger picture of learning behind the scenes,
in Miglino, O., Nigrelli, M. L., & Sica, L. S.
we will provide children with limited learning
Role-games, computer simulations, robots and
experiences. However adopting a PBL approach
augmented reality as new learning technologies:
will provide children with the opportunity to
A guide for teacher educators and trainers,
master their skills and knowledge which then
Liguori Editore, Napoli.
make it possible to transfer them to other
Mortimore, P. (Ed.) (1999) Understanding
learning areas. Another important point is
Pedagogy and its Impact on Learning, Paul
involving teachers and learners in the research
Chapman Publishing, London
process. Understanding the value of technology
Pepin, B. (2010) “How educational systems and
in the classroom requires constant monitoring
cultures mediate teacher knowledge: teacher
and evaluating, which will feed back into
'listening' in English, French and German
developing new models of implementation.
classrooms” (p. 119-138), in Ruthven, K. and
Who could be the better resource than the
Rowlands, T. (eds) Mathematical knowledge in
teachers and learners that are the main part of
teaching, Springer, Dordrecht.
the learning cycle?
Perrotta, C., Featherstone, G., Aston, H. and Houghton, E. (2013) “Game-based Learning:
So in summary, a shared vision within the
Latest Evidence and Future Directions” NFER
school, two-way communication between the
(FUTURELAB), Slough, [online],
stakeholders of education, a curriculum that
http://www.nfer.ac.uk/nfer/publications/
allows a flexible project based learning
GAME01/GAME01.pdf
approach will make a difference. Without these qualities, teachers understanding of their changing role in education will still be clouded and as a consequence of this, integrating technology into education will remain a hazy concept.
18
Lego WeDo: Computing in Bricks Vicky Moore, Wilbury Primary School, London, UK
As a child I spent many hours sitting and
software on the system. Then I let them play.
building creations out of Lego. As a parent
At first it was clear that many were not regular
I have spent hours helping build or just
Lego builders. As I observed and assisted in
watching my children play. Lego can
building, I was able to assess skills in
bring out the inner child in us, it is often
transferring a two dimensional image into an
the one toy as adults we have the urge to pick up and start to play. So when looking at planning ICT to be told we have Lego WeDo sets (not only Lego but it also connects to the computer!), I have to say my inner child was a little excited. After a trial run at home, I managed to build a crocodile and use the software to control movements of the mouth. The software came with the set and could print off a large document with instructions. After several attempt to read and follow, I discovered that plug it in and play around was much more fun. I was ready to go and unleash 30 year 4 children on the sets. We have enough sets that the children
actual three dimensional model. At first there
could work in pairs. Sets were handed out
were questions, “Is this the right bit?” or “Does
and children shown how to locate the
it go there?” This got the response “I don’t
instructions to build, and command
know. How we can check?”
19
Lesson 1 only two pairs completed an
the software (scratch) was almost the
activity, and that was just building.
same as the Lego. The skills I had built
However, over the weeks their building
up with the class were transferable to
skills rapidly improved and they
another programme. As the ICT
developed ways of describing which
curriculum is moving towards computing
bricks they needed. Some of the tasks
and ensuring children have skills in
were more complicated than others.
programming. Why not start them off
Some had a series of cogs and belts to
just playing with Lego?
control movement, which meant that one slight error and their model would not work. We discussed the need for cogs to link together. The children rapidly dismantled and rebuilt their models to solve these engineering issues. The software which I initially found baffling, but the children were able to play with just a basic instruction. They quickly became able to complete a series of commands. As they continued to try different commands they could create a series of movements. The children were not only supportive with their partner but would quickly support other pairs to teach their new found skills. The class worked collaboratively with each other and simply enjoyed ‘playing with Lego’. Last week I attended a training session on coding. A little nervous, as I have never experienced coding before (not sure I knew what coding was). Yet my initially worries were soon diminished as
20
A forum for Discussion by Chris Carter, A Team Leader, Tech Coach, and Teacher using tech as a tool to guide kids through higher-order thinking, project-based learning experiences at Concordia International School Shanghai, China
Summary
instructors to communicate free from time and
Threaded discussions, or forums, or discussion
space constraints, and due to the fact that
boards, are becoming a common means of
students prefer discussion boards over
communication both in wholly on-line and
synchronous communication (Shin Yi &
hybrid high school classes. Whilst they are
Overbaugh, 2007; Mayfield, 2010). The
used to promote both healthy social academic
2009-10 academic year saw over 1 million
environments and to promote critical thinking,
K-12 students take wholly online courses in the
some researchers question if threaded
United States alone, and this with a projected
discussions actually accomplish either task.
growth rate of 30% for the foreseeable future
Recent quantitative and qualitative research
(Thomson, 2010). In addition, 4 million 4-year
indicates that threaded discussions do at least
college students, and half of all community
as well as in-class discussions, and have the
college students in the United States take on-
potential to achieve higher levels of success, in
line courses (Batts et al., 2010). When the
both areas. Research indicates that systemic
(currently unknown) number of hybrid K-12
change is necessary both in how teachers are
classes is included, the scale of discussion
trained to use the technology, and in how
board use in academia becomes apparent.
educators perceive their roles in the online
To clarify what a threaded discussion is,
environment.
perhaps it is best to address what it is not. As
Threaded Discussions
an asynchronous form of communication, it is
Threaded discussions are asynchronous,
not an instant messaging system, such as
computer-assisted communication that
twitter, chat rooms and text messages are.
graphically represent posts and replies, thus
Discussion boards are not email, in that they
allowing participants to track the progression of
are viewable by all members of a course and
conversations around a common theme or
are threaded, or stacked, so that viewers can
prompt (Business, n.d.). They make up the
follow the flows of separate sub-discussions
heart of communication for most on-line and
that develop from a common prompt, rather
hybrid courses around the globe, due in a large
than having to scroll through every reply to
part to their allowing both students and
every post.
21
This allows for greater clarity in the formulation of arguments and responses. Also, threaded discussions are persistent, remaining viewable from the initial prompt to the latest post for the duration of the course, and beyond should the instructor so choose. For these reasons, and also for their perceived benefits in building social learning communities and developing critical thinking skills, discussion boards are the communication form of choice in hybrid and wholly online courses (Cox & Cox, 2008).
Voices of dissent. Despite the ubiquity of discussion boards and their general acceptance as excellent forms of communication (or perhaps because of it), some scholars raise serious questions as to their educational efficacy. These researchers are troubled by the relatively few large-scale qualitative studies on the subject, and particularly that those studies that do exist tend to examine graduate students, and not the typical user of online courses. In her synthesis of 37 studies, Looking for Critical Thinking in Online Threaded Discussions, professor Paula Maurino makes this concern explicit (Maurino, 2007). The objections strike at the perceived twin strengths of threaded discussions, the community building and critical thinking aspects (Chen & Hung, 2002; Maurino, 2007; Maurino, Federman & Greenwald, 2007). Issues with building social learning communities. Most researchers see the building of social networks through discussion boards as a positive benefit, or even necessary prerequisite, both for increased student interest and participation, and for the deeper learning that is presumed to result (Beckett, 2010; Cox & Cox, 2008; Grisham & Wolsey, 2006; Shin Yi & Overbaugh, 2007). In quantitative studies, instructors and professors see achieving social and cognitive goals through discussion boards as inseparable (Maurino, Federman & Greenwald, 2007). Yet this goal is questioned in that some researchers believe building community may actually inhibit the kinds of discussions that build critical thinking. Essentially, the argument runs, if students are more concerned with maintaining positive relationships than with arguing issues, then they may not disagree or offer counterarguments to those positions posed by classmates. As Maurino points out, though students in the studies under her examination did create social relationships, these relationships did not appear to foster critical thinking. “Expansive or deep learning requires conflict or contradiction” (Maurino, 2007, p. 50). Researchers Der-Thanq Chen and David Hung expand this argument by indicating that students using threaded discussions are successful creators of “idea artifacts” based on collective knowledge, but do not internalize and subjectivize these artifacts into “knowledge objects” of personalized understanding (Chen & Hung, 2002, p. 280). In other words, students quickly reach common understandings that are not debated or internalized.
22
Tellingly, several researchers who are more enthusiastic toward the present use of threaded discussions also reflect concerns for the need for respectful argument. Doctor Sarah Prestridge, after an exhaustive study of 8 Australian primary schools, concluded that there are collegial conversations and critical conversations evidenced in threaded discussions, and that these two types are mutual exclusive (Prestidge, 2009). Researcher T. Solhaug, in developing his elements of discursive democratic practice, includes the importance of presenting differing viewpoints and questioning authority as two of the five essentials (Solhaug, 2009). More broadly, open-ended prompts are seen as key in encouraging differences of opinion and building nuanced arguments, as identified by several researchers (Guzdial & Turns, 2000; Jeong, 2003; Rizopoulus & McCarthy, 2008).
Issues with building critical thinking skills. Not surprisingly, given their concerns over the impact of social community, the above researchers find the development of critical thinking through the tool of discussion boards to be lacking (Maurino, 2007; Chen & Hung, 2002). Again, the issue of lack of large-scale qualitative studies is raised (Maurino, 2007). Yet at this point a measure of balance must be addressed. None of the researchers reject outright the use of discussion boards as a useful learning tool. Chen and Hung offer a solution to critical thinking development through the implementation of visualizations to assist in the creation of “knowledge objects� (Chen & Hung, 2002, p. 280). In all three of Maurino’s studies the researcher finds the instructor to be the key component, and raises several suggestions to improve threaded discussions that will be incorporated into the professional development piece following (Maurino 2007; Maurino, 2007; Maurino, Federman & Greenwald, 2007). That the threaded discussion is not living up to its presumed capacity to develop deeper, more critical thinking, and that this shortfall may be due to current instructor practices, is strongly suggested by the conclusions of many studies which specifically call for modifying instructor practices (Archambault et al., 2010; Batts et al., 2010; Mayfield, 2010; Rosenthal, 2010; Thomson, 2010). These findings clearly point to a need for ongoing professional development, both in pre-service and in-service settings, to equip pedagogues in the most effective uses of this primary means of communication for on-line and hybrid courses. Insight: threaded discussion versus face-to-face discussion. While wholly on-line courses are somewhat limited in their communication options, and thus default to threads, face-to-face classroom settings do not have the same pressure to include asynchronous discussions, thus becoming de facto hybrid courses. While anecdotal evidence from several research efforts
23
suggest the utility of discussion boards in principle, six studies under review specifically examined threaded- versus face-to-face discussions for their academic efficacy (Brown & Green, 2009; Kamin et al., 2001; Larson, 2003; Miller & Benz, 2008; Prestridge, 2009; Zacharis, 2010). First, the question of equity is addressed by Brown and Green’s research into how much time students in both settings spend actually participating in discussions. The study concludes that the formats foster roughly equal amounts of participation (Brown & Green, 2009). Another study examines threaded- versus fishbowl discussions. The researchers conclude that both threadedand fishbowl discussions increase academic performance, but go on to state that discussion boards are usable with both small and large groups, and benefit from not having time and place restrictions (Miller & Benz, 2008). The Zacharis study concludes that students of multiple learning styles are just as successful with on-line classes as with the classroom setting (Zacharis, 2010). The remaining three studies conflict somewhat in outcomes. The Prestridge research effort concludes that face-to-face discussions are more collegial, while threads develop more critical thinking (Prestridge, 2009), in direct contradiction to Maurino’s findings (Maurino, 2007). The Kamin and Glicken study supports the Prestridge conclusion, but only in a quantitative, not qualitative, way, thus leaving room for argument (Kamin & Glicken, 2001). Larson reports that threads allow for a more egalitarian exchange (Larson, 2003). All of the reports support threads in hybrid and on-line settings, yet their varied findings are troubling. Clearly, other variables are at work. The next insight addresses one possibility. Insight: the silent student. Threads have long been thought to give voice to the silent students. To begin, author and researcher Mary Reda takes issue with the presumption that the introverted, reflective student is disadvantaged in face-to-face discussions (Reda, 2010). Reda argues that many silent students simply process differently, learning at least as well as more verbose students while quietly forming complete arguments in their minds. Reda does state, however, that these students often see in-class discussions as high-stakes verbal testing rather than knowledge construction, and thus opt out of the exercise (Reda, 2010). This position seems a confirmation that quiet students may be choosing not to participate at some cost to their intellectual development. Other researchers take this more traditional view that silence is somehow detrimental to the student, and comment on the egalitarian nature of threads versus face-to-face discussions, where the most extroverted dominate, with Larson noting, “Several “quiet” students shared extensively in the threaded discussions,” (Larson, 2003, p. 363; Grisham & Wolsey, 2006; Solhaug, 2009). Solhaug goes so far as to refer to silent students as “empty shells” (Solhaug, 2009, p. 417).
24
But drilling down into the numbers reveals a more subtle reality. Researchers JeongMin Lee and Youngmin Lee used the Myers-Briggs type indicator to measure introvert-extrovert personalities, and then divided 96 undergraduate students into a homogeneous extrovert group, an introvert group, and a heterogeneous group, to find the quantitative and qualitative results of the threads these three groups produced. After careful analysis, the research reveals that the extrovert grouping consistently produces the most posts, but the least depth of thought, while the introvert group consistently posts the least (JeongMin & Youngmin, 2006). The greatest depth of thought, however, is being generated in the heterogeneous groups, where extroverts take the lead in initiating discussions but introverts successfully deflect and defeat these initial offerings through carefully thought out and reasoned rebuttals.
The resultant threads are rich in cognitive
development and collegial exchanges and challenges (JeongMin & Youngmin, 2006). hus, the silent, “empty shells” are always learning, but learn best when paired with the traditionally vocal students, who dominate in-class discussions, but typically fail to fully form their arguments, and thus fail to maximize their critical thinking potential. If this research holds true, then threads are potentially more beneficial for both extroverts and introverts than in-class discussions, provided the groups and discussions are structured in ways that allow the time necessary for all students to participate. Insight: labeling the thread. A key benefit of threaded discussions that make them attractive when compared to other forms of communication is the structure of the thread itself. By allowing participants to view posts and responses that spread like roots from the common “tree” of a given prompt, threads facilitate understanding and, presumably, lead to deeper learning. That being said, scholars are concluding that additional structure, in the form of labeling of responses to both the prompt and posts, leads to more frequent argumentation and greater depth of thought (Guzdial & Turns, 2000; Chen & Hung, 2002; Jeong, 2003; Brooks & Jeong, 2006). The earliest study under review focuses on the use of the CaMILE (Collaborative and Multimedia Interactive Learning Environment) system for labeling threaded discussion posts and responses between rebuttals, clarifications, explanations, and other forms of communication (Guzdial & Turns, 2000). The later pieces examine other systems of labeling, but the core goal of increasing participation and depth of thought through additional structure remains. The Chen and Hung piece takes labeling to the level of symbols (“!” for ideas, “?” for questions, “+” for strong argument, “-” for weak argument, etc.), yet the fact remains that these symbols serve to further clarify the structure of the threads (Chen & Hung, 2002). In their 2006 study, Brooks and Jeong achieve impressive results by comparing pre-structured threads using labels versus a control group using unsupported threads.
25
The labeled threads show a 64% increase in challenges per argument, thus strongly supporting the understanding that the addition of labels contributes to increased debate, and thus increasing critical thinking (Brooks & Jeong, 2006). Taken together, the research pieces all indicate that increased structure results in increased discourse and more critical thinking.
The specific
structure appears less important than that there be the added structural support. That being the case, Brooks’ and Jeong’s labels of claims, challenges, supporting evidence and explanation are particularly suitable for their brevity and utility (Brooks & Jeong, 2006). Yet, increased structuring of threads alone will not maximize the benefit of discussion boards. The single most consistent finding in the available research is the need for effective instructor training. Insight: it is all about the instructor. Of the studies and examinations under review, 10 overtly identify either the lack or need of teacher participation in the use of threads. Dr. Maurino is the most direct in stating, “teachers need to become more involved as experts in classroom discussion.” (Maurino, 2007, p. 50) Again, Maurino identifies the most common failings of threads as being the lack of teacher effort and unclear goals (Maurino, 2007).
Though
uncharitable, perhaps, her assessment is not unique. A recent study, though praising the efficacy of threads, does make clear that professors must participate more in them as monitors and guides in order to enhance thread effectiveness (Becket, 2010). The remaining 7 studies do more to fix the problem than to fix the blame, either identifying the lack of instructor preparation, or offering concrete steps to remedying the deficit. Maurino herself calls for teacher remediation (Maurino, Federman & Greenwald, 2007), and studies from recent months echo this conclusion. Researcher David Batts sees teachers as being chronically undertrained, concluding “… nearly two-thirds of the faculty taught themselves how to create and deliver online courses.” (Batts, et al., 2010, p. 28) Researchers Gronseth and Brush flatly conclude that teacher technical proficiency is not sufficient to integrate technological best practices into their courses (Gronseth et al., 2010). Though every teacher training program they evaluate contains a technology component, the technology instructors themselves, they conclude, are like the blind leading the blind in that they do not have the time nor the training to keep pace with the latest research and technological innovations (Gronseth et al., 2010). A successful professional development program as described by Dr. Leanna Archambault is unique in the studies under review in that it pulls teachers out of regular duties specifically to create planning time and provides a stipend, while also demanding proof of redesigned and implemented units that incorporate use of technology (Archambault et al., 2010).
26
Not surprisingly, the results are impressive, as teachers transform their styles from sages on stages to guides on the side, a necessary perspective shift echoed anecdotally by Professor Irene Rosenthal, and supported by a massive examination of over 2400 gifted K-12 students (Rosenthal, 2010; Thomson, 2010). Need for Service Learning Projects. Taken together, these studies make a profound case for improved teacher pre-service and in-service training. The old saw of there being insufficient funds for technology integration cannot withstand the near ubiquity of student access to the internet. Scores of free or extremely low cost options for threads and other technologies abound (Singh, Mangalaraj & Taneja, 2010). Nor can the argument fairly be made that teachers do not wish to learn these skills, when nearly two-thirds of college level instructors are teaching themselves, however imperfectly, how to implement these technologies (Batts et al., 2010). Clearly, there is demand, and there is will among the faculty. Resolve at the administrative level is needed to turn these resources into effective pedagogy. As Goethe said, “We always have time enough if we will but use it aright.� Lessons Learned. Synthesizing several research findings, a picture of effective teacher training in threaded discussions emerges. First, overt, clear guidelines for what is expected of student interactions must be used (Solhaug, 2009; Rosenthal, 2010; Mayfield, 2010).
Solhaug’s five
elements of democratic discursive practice serve as a useful resource here (Solhaug, 2009, p. 419). Second, a robust rubric, an excellent example being found in the Rizopoulos and McCarthy piece, backed by a significant grade, facilitates active participation (Maurino, Federman & Greenwald, 2007; Rizopoulos & McCarthy, 2008; Mayfield, 2010; Rosenthal, 2010). Third, in addition to the inherent structure of threads, increased structure in the form of labels results in more frequent academic arguments, thus promoting deeper thinking, with Brooks and Jeong offering a simple four-category model that is a good starting point (Guzdial & Turns, 2000; Chen & Hung, 2002; Jeong, 2003; Brooks & Jeong, 2006, p. 372; Rosenthal, 2010). Fourth, teachers must see themselves as highly participative guides in the learning process, rather than aloof towers of knowledge (Maurino, 2007; Maurino, Federman & Greenwald, 2007; Solhaug, 2009; Archambault, et al., 2010; Mayfield, 2010; Rosenthal, 2010). Fifth, the prompts themselves must be open ended and interesting, inviting discussion and debate (Guzdial & Turns, 2000; Jeong, 2003; Larson, 2003; Maurino, 2007; Maurino, Federman & Greenwald, 2007; Rizopoulos & McCarthy, 2008; Mayfield, 2010; Rosenthal, 2010). Please click here to view the Bibliography page.
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Making Maths APPier! by Des Hegarty them thinking even more. I tend to target the observer as they are watching patiently (sometimes, not so patiently but we’ll gloss over that for the purpose of this article.) As the class are slip-sliding away across their tablets there is always an enthusiastic Back again for more ‘APP’-tastic apps – this
energy and it’s that energy you want your
time I’ve selected a few of the best Maths
class to feel about maths and their learning
(or ‘Math’ for our American cousins) Apps
as a whole. So, calling all Primary Teachers
on the market. I’ve been trying these out in
– let’s App-reciate maths together with these
class and again some are ideal for early
maths Apps!
morning work or to be fitted in as a starter or to be used as an investigative opportunity or
Graphs (Free – KS1/2)
a way to consolidate what they have already learnt. However you mean to use them they will totally engage the class and can add another exciting layer to lessons. We’re also looking for different opportunities for children to talk about maths too and I would always follow up any tablet work with a
Pie charts, Line graphs and bar charts are all
discussion of terms and what was achieved.
part of this free APP. As well Q&A on data
With my Year 1 class I always get them to
interpretation you can also learn about
share their i-pads in pairs and they swap
mean, mode and median. I actually made a
every few minutes. In this way they get to
pie chart detailing how much I thought you
talk to each other about what they are doing
were going to like this App. An
and instinctively they narrate about the APP
overwhelming 100% of you liked it.
they are using to their partner. In my teacher role I will descend upon them with quick consolidatory or next step questioning to get
28
Making Maths APPier! What time is it Mr Wolf? (0.69p KS1/2)
https://itunes.apple.com/gb/app/what-time-is-itmr.-wolf/id517204551?mt=8
Maths facts: number bond & fact families (0.69p – KS1)
This is another award winner for ‘Best App Ever’ 2013 for children under 9 and I agree (even as a teacher over 39!) As a player, you get to choose what times you want displayed and also whether you would like the time digitally shown or in words. Mr Wolf uses the full moon to display his times which he then spins to show different times. As a generous wolf at heart, he gives the player up to 8 answers tochoose from (though you can select less in the menu.) It’s particularly good for revising those tricky ‘to’ times on an analogue display. It’s a howling success – Ha! Get it? It’s a HOWLING success!....never mind...! https://itunes.apple.com/gb/app/what-time-is-itmr.-wolf-by/id514350448?mt=8
Here’s a very useful App for KS1 classes getting to grips with addition and subtraction facts and the relationships with numbers in number sentences. Lots of fun and easy to play games incorporating missing numbers and inverse operations, and the like. It is simply set out and a great maths way to start a learning day. Pizza Fractions (0.69p KS1/2)
What Time is it, Mr Wolf? (£1.49 – KS1/2)
Learning fractions is as simple as ordering pizza! The pizza chef ensures it’s not just mozzarella and pepperoni on your mind, but how to share your slices out too. You can compare, create and check your answers. This has simple graphics and an easy to play game format to build confidence in fractions. Guaranteed to make you feel quite hungry after all that maths! Your class will end up asking whether there could be a delivery after break time. https://itunes.apple.com/gb/app/pizza-fractionscomparing/id372978173?mt=8
This is a little bit cuter than our previous wolf and has features to demonstrate time which is particularly good to help students to bring them to an understanding of how time passes. There’s more teaching in this App, so there’s good points to discussThere’s even a screen shot which invites you to ‘Click to feel the time’. Darn clever, I say.
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Making Maths APPier! Math Bingo (0.69p – KS1/2)
Numeracy Nibbles (0.69p – KS1)
I just like the title of this one – hilarious!’Numeracy Nibbles’ – handy maths bites for hungry kids. Again, this App has a strong emphasis on KS1 SATs and national testing so is a great preparatory tool to try out. This has 300 questions and each test consists ten randomly selected questions. It gives you a total score of the ones you got right giving the student an indication of their success rate. This type of App needs specific focus for each of the set of questions to get the students into the ‘test’ mindset. https://itunes.apple.com/gb/app/numeracy-nibblesks1/id502140638?mt=8
This has been a featured App in several noted publications. Choose your player to answer and select your operation to answer questions to match on your bingo grid. Students can even have a mixture of questions to answer to get them thinking quickly between signs. An award winner, and a thoroughly decent app! https://itunes.apple.com/gb/app/abc-pocketphonicsletter-sounds/id299342927?mt=8
Splash Math Grades 1 & 2 & 3 (Free! Though it is a ‘lite’ version...- KS1/2)
KS2 SATs Maths (£2.99 – KS2)
Oh I do like a free App and this is ideal for Key Stage 1 and 2. It’s fun, friendly cartoon format has 13 chapters and covers over 185 maths skills. It covers a myriad of things from calculation, measures, place value, probability etc. Ideal for early morning work to get their maths brains into gear. (There are some American touches - like counting money – that the British children will have to skip. However overall, it is a thoroughly decent App!) https://itunes.apple.com/gb/app/1st-grade-mathssplash-math/id463469532?mt=8 https://itunes.apple.com/gb/app/2nd-grade-mathsplash-math/id463471155?mt=8
As a revision tool this is something your students can be advised to upload on their devices at home. There’s over 500 SATs questions given here and Year ^ students can take a test in each of the specified areas. It’s a great App for finding out the gaps in their knowledge in preparation for the BIG Test itself. After each series of questions, it gives you a summary and an approximate NC level too. This is an App you can advise for parents to invest in. https://itunes.apple.com/gb/app/ks2-sats-maths/ id625887685?mt=8
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Making Maths APPier! Bee Bot (Free–Bot! KS1)
Actually the title is a little misleading as you can just as easily become a ‘Queen’ of maths if you so prefer through this rather fast paced mathematics game. It delivers diverse problems in different areas and manages to challenge you throughout. It has a distinctly medieval theme and the aim is to progress from your lowly farmer peasant status to
A lot of you will have used the real BeeBots in
become a King (or Queen for that matter) of your
class and this is the perfect short cut to allow a
own maths realm! It has ten levels and students can
whole class the opportunity to investigate direction
compare their score with each other. Prithee sire, tis
language. Direct the inquisitive BeeBot around the garden by programming a safe path. As a follow up
a noble App indeed! Minstrels – play on!
get the children to make pathways for each other.
https://itunes.apple.com/gb/app/king-of-maths/
Then in pairs get them to demonstrate their
id473904402?mt=8
directional vocabulary to instruct the other to find their destination.
Number bonds: addition and subtraction to 99 / multiplication and division to 99 (£1.49 per App – KS1/2)
https://itunes.apple.com/gb/app/bee-bot/ id500131639?mt=8
3D shapes and Nets (0.69p – KS1/2)
To sharpen up some mental maths then invest in
This explores properties of 3D shape and looks at
these. They can race against the clock, or with each
the relationship between them and their nets. There’s plenty of ‘Wow’ factor on offer here with
other or on their own and the beauty about it is they are developing their mathematical reasoning in a game format. There are plenty of these type of
its outer space theme and looks at not only the common 3D shapes but more complex constructs
Apps and it’s worth getting a selection to test their
like seven sided pyramids! It’s out of this world!
developing skills. Also they are so easy to facilitate
https://itunes.apple.com/gb/app/3d-shapes-andnets/id639476891?mt=8
and they keep the class engaged. Super stuff! https://itunes.apple.com/gb/app/number-bonds-
King of Maths (Free! KS2)
addition-subtraction/id602002204?mt=8 https://itunes.apple.com/gb/app/number-bondsmultiplication/id602022694?mt=8
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Making Maths APPier! Achieve Level 4 Mathematics (£3.99 – KS2)
expound upon how important language is in maths making sure children know what they are doing and can tell each other about it. This is a very ‘andy APP for all sorts of reasons – for language acquisition , for concise definitions and visual examples to back everything up too. Perfect for KS2 and beyond
You are paying a bit more for this one so it
https://itunes.apple.com/gb/app/math-
had better be good – and thankfully it is too!
dictionary-for-kids/id454367958?mt=8
Linked in with the series of Achieve books, Speaking Times Tables (0.69p – KS1/2)
this offers hundreds of examples to plough your maths mind through. Students can choose their specified area of maths and within that, select an objective to look at. So they may want to choose ‘Shape, space and measures’ in order to look at ‘Angles’. Simples! They can click and drag to their
To be fair, I’m not too keen on the design of
hearts content and as the title suggests it is
the monkey in this App. I feel I could do a
aimed at trying to secure level 4 knowledge.
better job there. However, students can listen
Highly recommended.
and join in with the tables being chanted and it’s as good as any of the times table Apps out
https://itunes.apple.com/gb/app/achieve-
there, so I’m willing to forgive the rather
level-4-mathematics/id569898777?mt=8
cross-eyed monkey. You get a choice of voices too. Again, there are endless times
Math Dictionary (£1.99 – KS1/2)
tables Apps to be found. A lot of the free options do only cover only some of the times tables and then request that you upgrade (with a fee!) to unlock the rest. So you might as well pay get your school to pay small amount in the first place.
For those of you that know me (and for the
https://itunes.apple.com/gb/app/speaking-
benefit of those that don’t) I do tend to
times-tables/id379259894?mt=8
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Making Maths APPier! Capacity Word Problems/Reading Scales/Balancing Calculations (All £1.49 each – KS1/2)
these programs. It’s a key opportunity for you to ask assessment questions. Use these Apps as discussion points and create a classroom culture of fun, wonder and discovery!
How APP-solutley wonderful! Des These three Apps are gems! Simplicity
(Des Hegarty is a teacher at Wilbury
holds the key once more with easy to decipher diagrams for ‘Capacity Word
Primary School. You can follow his
problems’ and ‘Reading Scales’ Apps.
book blog ‘Storysplat’ by clicking
Students can answer questions against the
here: www.storysplat.co.uk/
clock. ‘Balancing Calculations’ helps to reinforce the role of the equals sign, balancing between different types of calculations. Worth a purchase! https://itunes.apple.com/gb/app/capacityword-problems/id584913823?mt=8 https://itunes.apple.com/gb/app/readingscales/id584911275?mt=8 https://itunes.apple.com/gb/app/balancingcalculations/id584916927?mt=8
APPy Solving! There are plenty of opportunities to weave in these Apps to suit the needs of your class. They are a terrific way to stimulate a buzz about maths. Just make sure you get involved with your students as they access
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Learning collaboratively through the Global Partners Junior Project by Yasemin Allsop ICT Coordinator, Wilbury Primary School
At Wilbury we have always valued learning
The students began the project by introducing
through participating in International projects.
themselves in a few sentences; some of them
We believe that it provides children with very
got more creative and used a video or photo
valuable opportunities to develop their
messages. They shared information about the
understanding of worldwide issues such as
main facts about our own city and discussed
sustainability and also opens a window into
the theatre districts in the cities, such as
other cultures through online collaboration
Broadway in New York, The West End in
with children from other countries.
London. The children then moved onto storytelling and playwriting. After exploring
One of the projects that we are delighted to be
the basic elements of what makes a good story,
part of is called Global Partners Junior, which
they made their own storyboard for a story that
is a technology driven education program that
they liked.
connects urban middle schools from around the world. This program was developed by New York City Global Partners, the non-profit organization that connects the Mayor’s Office of the City of New York to cities around the world.
This year the focus of the project was Urban Stages, where the children investigated their own city, discovered how things were different in other cities around the world, by doing not just online research but also reading and replying to other children’s work in the online
GLOBAL PARTNERS JUNIOR
shared area.
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They also looked at famous musicals such as;
posts are thoughtful and descriptive, providing
Mamma Mia, Wicked, The Lion King. They
relevant and interesting information. Students
identified the main roles in a theatre;
demonstrated a high level of excitement and
scriptwriter, director, set designer, costume
enthusiasm as they engaged with the
designer, etc. The children have written short
curriculum and showed interest in learning
play scripts which then they animated using ‘I
about cultures around the world”.
Can Animate’. We are now working on the final part of the The next focus of the project was sound and
project, where the children are designing an
music. The children started their project by just
open-air theatre to make better use of part of
listening to the sounds around our school, then
our playground. They came up with a script,
the sounds where they lived. They came up
designed costumes and created props. They
with an idea of expressing the best of London
also used the ‘Toontastic’ programme to share
by using sounds. They have written a rap to
their own individual scripts to decide the best
tell other children about the food, music and
ones to be performed on a stage. We are hoping
landmarks of London. They then used the
to complete our theatre design and perform our
‘GarageBand’ programme to create their sound
short stories about New York very soon.
files, and then used ‘iMovie’ to edit their videos. The schools that were the most active
I would like to share the reasons why this
during discussions and produced a final
project has been so successful in our school
product were given a prize. Wilbury team was
as a list:
awarded a certificate of excellence for their
Resources: The well-designed curriculum
outstanding work and presented with 3D
planning folder created by the Global Partners
puzzles of the Brooklyn Bridge and the Statue
Junior team, which has all the resources, web
of Liberty. The feedback we received was the
links, tool suggestions, and focus questions not
evidence for their hard work and excellent
only makes it easier to teach but also to
contributions. Their participation has been
evaluate. The children were given their own
described as exemplary throughout the project.
project book that they could take home when needed to extend their learning. Again their
As it stated on the assessment form; “Students
workbook had all the information they needed
demonstrated a good grasp of unit material and
to work on the various activities.
actively posted in most of the assignments. The
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The layout of the workbook was very clear,
drama, art, design in a very creative way,
children from many different learning needs
which made learning more fun and also more
were able to access and accomplish the task
relevant to the children’s needs and interests.
easily. The topics studied were all about our lives. This enabled the children to understand
We are very privileged to be part of Global
the culture of the world they live in, which I
Partners Junior and are looking forward to
believe will lead to connecting with people in a
participating in the next project to learn more,
positive manner and also to work on shared
to share more and to collaborate more!
issues to make the world a better place for everyone.
Next year’s program will focus on digital storytelling in cities around the world. Students
Given time to learn: One of the main
will explore local and global fiction,
advantages of this project is, it runs for a whole
nonfiction, and poetry, and create multimedia
year which allows the children to master their
projects to bring their own stories to life. We
skills such as; research, design, discuss,
plan to add even more great international
collaborate online, organize ideas and many
schools to the program and welcome
more. It also gives them the scope for using
applications. Already we have schools
digital technologies which motivates them to
participating in Accra, Berlin, Bogotá, Buenos
learn and prepares them for more advanced use
Aires, Copenhagen, Cuernavaca, Delhi,
of technology for learning. It also enables
Dublin, Ho Chi Minh City, Hong Kong,
them to use/improve other skills such as; team
Jerusalem, Johannesburg, Karachi, Lima,
work, decision-making and problem solving.
London, Melbourne, Mexico City, Mumbai, Paris, Prague, Rio de Janeiro, São Paulo,
Dynamic and flexible learning: The
Shanghai, Singapore, Sydney, Tokyo, Toronto,
activities planned were always hands on which
Vancouver, and Warsaw.
enabled us to carry our learning into spaces outside of the school. Sometimes in our local
For more information or to request an
area, sometimes via Skype, we had an
application, please contact:
opportunity to learn everywhere through
gpjunior@cityhall.nyc.gov.
interactions with our peers in London and around the world. The learning was not based only on pen and paper. It involved technology,
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EDITOR IN CHIEF Yasemin Allsop
Š ictinpractice.com All materials are strictly copyrighted and all rights are reserved. Reproduction of any materials from this
yallsop@msn.com
magazine without permission is strictly forbidden. We accept no liability in respect of any material submitted by users and published by us and we are not
SUB EDITOR
responsible for its content and accuracy.
Des Hegarty Published by ictinpractice.com London, UK
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