Portfolio_WenkuiWei_15Spring

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PORTFOLIO 2010-2014

WENKUI WEI Master of Architecture Candidate 2017 University of California, Berkeley



CONTENTS

01 BALLOON CHURCH

1

02 TRINITY HOUSE

5

03 ANTI-PANOPTICON

13

04 HYBRID MACHINE

23

05 DIAGONAL MUSEUM

35


01 BALLOON CHURCH 2014FALL UC Berkeley Course: ARCH 200A Intro To Arch Studio 1 Instructor: Andrew Atwood

As the first studio in a 3-years master program which prepared for the students without architecture background, students are asked to develope the skill of portraying objects by using architectural languages like drawing and modeling. Also, basic methods of designing method can be introduced in following steps. In this project, student design their balloon anamals by inject plaster and shape interesting form and then use lines to potray the texile, shape and shadow of the object in different views. Further more, by analysing the making logic of the balloon animals, interior space and exterior space can be developed. Meanwhile, analysing the space in classic building, basic principles such as ratio and order are extracted. Hybriding the balloon animals and classic building, these two seemly unrelated object can influence each other and produce new form.

1


2


Duomo, a famaous church in florence, have been selected to analyse the inner logic of space. The first three diagrams show the relationship between part and whole, the making logic of dome and the ratio of arch and colum. The last diagram shows the result produced by intersection between the balloon animals and church. The mechanism used in the making of interior space in balloon is used again in Duomo to produce new form.

3


New church have been created and can be seen as a classic version of balloon animals. Juxtaposioning the explosive axonmetric of Duono and the growing process of new church, a new way of architecture design shows, a world constituted by balloon animals can be imagined.

4


02 TRINITY HOUSE 2014FALL UC Berkeley Course: ARCH 200A Intro To Arch Studio 1 Instructor: Andrew Atwood

Analyzing the space in Trinity house, the status of detachment exists between layers, which indicates that the corresponding functions are detached from each other either. To break the detachment of layers and increase vertical connection, two operations are applied in this project. One is revolve, which come from the study of bloom animals. The other one is color projection, which stem from the research of Joserf Albert's color system. The revolve system creates the form and function, while the projection system shapes the materials and openings. A new building finally emerges which can be seen as a transformation of the original trinity house. By series operations in plan and facade, architecture autonomy is achieved by the hybrid and juxtaposition of the revolve system and projection system.

5


AXONMETRIC OF TRINITY HOUSE

STUDY MODEL OF REVOLVE

RESEARCH OF REVOLVE In the revolve system, various forms can be created according to the difference of axes and angles. Specificlly, diagonal and 90-degree are selected. In this pattern, plans are rotated into vertical direction and become the new sections. In this process, sections from layers intersects with each other and form new geometry.

6


DEVELOPMENT OF FORM

FORMATION OF OPENING

PROCESSING OF COLOR RENDERING

7


COLOR RENDERING OF DIFFERENT GEOMETRY

8


B

A

A

B 1st FLOOR PLAN

2nd FLOOR PLAN

3rd FLOOR PLAN

TOP FLOOR PLAN

9


10


SECTION VIEW OF A-A

SECTION VIEW OF B-B 11


12


Panopticon By Jenni Fagan

The Presidio Modelo a panopticon prison in Cuba. 1926

03 ANTI-PANOPTICON 2013 Fall Individual's Research Design Fictional Site

Jeremy Bentham firstly presented a type of institutional building in the late 18th century. The concept of the design is to allow a single surveillant to observe all inmates of an institution without them being able to tell whether they are being watched or not. Micheal Foucault developed this concept in his book Discipline and Punish. As we know,prison is a form of public spectacle. However, Foucalt argues in prison, another mechanism existed either, simultaneously, prisoners are the surveillants who watch the prison officer who stand on the tower. Let's extend the discussion to real world, the confusion of surveillance suggests that the reality is another prison, and different scale of freedom defines different prisons in our life. The concept of "Anti-Panopticon" is based on the research of Foucalt's theory. Since in our reality, everyone acts as survelliance and prisoner at the same time, so in this design, I try to develope a building which can block the sight from strangers and protect individual's privacy.

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Annular Wall

Watch Tower

By disassembling the ideal model of panopticon, we can understand the mechanism of surveillance in the central tower. Three effects can be listed to illustrate in the mechanism which contributes to the complete control of prisoners: 1.vertical view angle. 2. horizontal view angle. 3. depth of view

Cells

IDEL PLAN OF PANOPTICON

Annular Wall 1. Vertical View Angle

2. Horizontal View Angle

Watch Tower

3. Depth of View

Cells

DECOMPOSITION OF PANOPTICON

SURVEILLIANCE IN PANOPTICON

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1. Vertical View Angle

1.Diversity in Vertical

2. Horizontal View Angle

2.Multiple Selections in Path

3. Depth of View

3.Block of Wall

RESEARCH OF VIEW

STRATEGY OF VIEW'S BLOCK

15


1. Prototype and Function Division

2. Transformation of Mass

EVOLUTION OF FORM

16

3. Generation of Platform and Stair


A

A 1st FLOOR PLAN

2nd FLOOR PLAN 17


3rd FLOOR PLAN

TOP FLOOR PLAN 18


RATIO OF BLOCK

ANALYSIS OF BLOCK IN VIEW

19

ROAMING SEQUENCE


Exterior Wall

Bedroom I

Floors

Bedroom II

Interior Wall

Sitting Room & Bathroom

Transportation

Dining Room & Kitchen

FUNCTION OF LAYERS

COMPOSITION OF BUILDING

View from North Facade

View from East Facade

View from South Facade

VIEWS IN 3rd FLOOR 20


A-A SECTION

21


PERSPECTIVE

22


Situation Series: Misplacement of Behaviors

04 HYBRID MACHINE 2013Summer Columbia University GSAPP Course: ARCH A1003 Introduction To Architecture Instructors: Daniel Adolfo Talesnik/ Alejandro de Castro Mazarro Site: Manhattan/ New York

Based on the research of architecture paradox since 1970s, Tschumi developed a series of techniques: crossprogramming, transprogramming, disprogramming to combine unrelated activities in a single space. In these experiments, architecture are trained to refuse the distinction between conception& perception, container& action, try to imagine this space with activities. The concept of "Hybrid Machine" follows the operation of Tschumi's three steps. By misplacing two individual events, grape and unicycle, in a community garden in Manhattan, I try to develope a infrastructure system which could be converted into various status according to the timeline of various events happened in this space.

23


New York is the most typical city in the world. In Manhattan, high density urbanism has becamed the spirit of our time. Our site locates at carrie mcmracken truce garden(143W, 117St), a community garden of new york. In this project, we expect to design a system for grape and unicycle at the same and unrelated space.

1.SPEED: pass through track as fast as possible 2.BALANCE : keep balance when facing obstacles

HARVEST

FERMENTATION TABLE

SORTING

FILTRATION WINE

CRUSHING

BOTTLING

JUICE

24

1.CIRCULATION: arrange steps in site with reasonable flow 2.TEMPRATURE CONTROL: arrange fermentaion& filtration& bottling in place whose environment is easy to control


CROSSPROGRAMMING

Definition

museum inside a car park structure. In this design, the process of wine production and the training field of unicycling are designed separatedly with limited space and light in this site. Series of configuration are presented with the purpose of maximize the activity of given events.

Using a given spatial configuration for program not intended for it, such as using a church building for bowling. Similar to typological misplacement: a tow hall inside the spatial configuration of a prison or a

GRAPE CONFIGURATION

A1

A2

A3

UNICYLE CONFIGURATION

B1

B2

B3

25


TRANSPROGRAMMING

Definition

and unicycle field are mixed in the same space, even the contradiction between these two events may exist.According to the results of crossprogramming, nine possible situations can be produced. Especially, four of them are presented as following.

Combining two different programs, regardless of their incompatibilities, together with their respective spatial configurations. In this design, the configuration of wine production

A2+B1

A3+B3

A1+B3

A1+B2

26


DISPROGRAMMING

DEFINITION

required spatial configuration may be applied to A.

Combining two programs, whereby a required spatial configuration of program A contaminates program B and B's possible configuration. The new program B may be extracted from the inherent contradictions contained in program A, and B's

Based on the series of researchs on the natural settings of these two activities, a specific spatial configuration (A3+B3) is selected on the weighing of contradictions between different experiments.

SIMULATION

HYBRID: A3+B3

Grape Trellis in Nature

Prototype

Basic Units

9M

Layers Supposition

X

6M

X 3M

X

B3

Grape Trellis

Scales

Light Path in Sturcture

Unicycle Lane in Nature

Prototype

Segmentation

Fold

Smooth

Hard A3

Unicycle Lane

Texture 1

27

Texture 2


28


A

A

GENERAL PLAN

UNDERGROUN

2nd FLOOR PLAN

3rd FLOOR

29


ND FLOOR PLAN

1st FLOOR PLAN

R PLAN

TOP FLOOR PLAN

30


ACTIVITY IN GROUND LAYER

31


NORMAL STATUS

SPORTS

DEPARTURE

HARVEST

WALKING

UPHILLING& DOWNHILLING

HARVEST

PARTY

ARRIVAL

SORTING& CRUSHING

CAMP

REST

FERMENTATION& FILTRATION

PLAYGROUND

PARKING

BOTTILING

UNICYCLE STATUS

GRAPE STATUS

the elevator to the top layer of this infrastructure and start training. After the rides on the complex lanes, athletes can takebalance training and speed practice. Besides, the underground layer can be used as parking lots.

Similar to a container, this hybrid infrastructure can serves different activities according to different situation. Especially, three types of situation can be presented in this site. 1. Normal Status: when there is no special event like grape production and unicycle training, this place serves neighboring as a public space. In this case, multiple public activities can take place in this infrastracture.

3. Grape Status: From May to September, grape will grow on the supporters and wine could be produced. Volunteers pick grapes on lanes, squeeze grapes in house, produce and store wine in the undergound layer.

2. Unicycle Status: In this situation, athletes take

32


LATITUDE OF MANHATTAN: 40°43’0”N

Win

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40°4

SECTION VI

33


S um

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Culm

e

n La

inatio

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de

ttitu

IEW OF A-A

34


ENSHI

Site Location

Site Photo

05 DIAGONAL MUSEUM 2010 Spring Wuhan University Course: Architecture Design (2) Instructors: Lingbo Liu Site: Peng Gu village/ Enshi

As a Folklore Museum which used for preserving and exihibiting the culture and custom of Tujia, this building will attract a large quantity of tourists to this village. At the same time, facing the lack of public space in this village, the new building should act as a crucial role in community revitalization of local Tujia ethnic group. In this design, main axes are extracted from the site based on the analysis of the form of neighboring village. By confining the relationship between museum and village, those axes define the boundary and form of the new architecture.

35


Slope

Flow Concentration

SITE ANALYSIS I

Village Axis

SITE ANALYSIS II 36


GENERATION OF BUILDING'S BOUNDARY

1. Intersect between Site and Village Axis

5. Connection between Existed Lines

2. Generation from Site Boundary I

6. Generation from Village Axis II

3. Generation from Site Boundary II

7. Vertical Operation from Existed Lines

EVOLUTION OF BOUNDARY 37

4. Generation from Village Axis

8. Boundary of Building


GENERAL BUILDING PLAN

I. Orthogonal Boundary of Buiding

II. Diagonal Boundary of Buiding

1. Cube Generation from Orthogonal Lines

4. Segmentation of Digonal Lines

2. Floor Segmentation

5. Geometric Operation

EVOLUTION OF FORM 38

2. Cut of Lines

6. Plugging of Transportation System


A

B

C

A

D

B

E

C

F

D

45

G

E

H

F

G

H


1. SIGHT

2. LIGHT

3. GEOMETRY

Section View of A-A

Section View of B-B

Section View of C-C

Section View of D-D

Section View of E-E

Section View of F-F

Section View of G-G

Section View of H-H

46


Exihibition I

Auditorium

A Central Hall

A

Exihibition I

Office

1st FLOOR PLAN 39


Exhibition II

Auditorium

Roof Platform

Exhibition II

Recreation Room

2nd FLOOR PLAN

Sarcrifice Platform

Exhibition III

TOP FlLOOR PLAN

40


TRANSPO

EXIHIBITION I CENTRAL HALL

Life Scenes Visualization & Folk Costume Exhibition

ENTRANCE

EXHIBITION SPACE

SECTION VIE

43


ORTATION

EXIHIBITION II Sacrifice Scenes Visualization & Cultural Relics Exhibition & Statues Exhibition

AUDITORIUM

E ORGANIZATION

EW of A-A

44


Villagers

Tourists

ANALYSIS OF FLOWS

41


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