PORTFOLIO 2010-2014
WENKUI WEI Master of Architecture Candidate 2017 University of California, Berkeley
CONTENTS
01 BALLOON CHURCH
1
02 TRINITY HOUSE
5
03 ANTI-PANOPTICON
13
04 HYBRID MACHINE
23
05 DIAGONAL MUSEUM
35
01 BALLOON CHURCH 2014FALL UC Berkeley Course: ARCH 200A Intro To Arch Studio 1 Instructor: Andrew Atwood
As the first studio in a 3-years master program which prepared for the students without architecture background, students are asked to develope the skill of portraying objects by using architectural languages like drawing and modeling. Also, basic methods of designing method can be introduced in following steps. In this project, student design their balloon anamals by inject plaster and shape interesting form and then use lines to potray the texile, shape and shadow of the object in different views. Further more, by analysing the making logic of the balloon animals, interior space and exterior space can be developed. Meanwhile, analysing the space in classic building, basic principles such as ratio and order are extracted. Hybriding the balloon animals and classic building, these two seemly unrelated object can influence each other and produce new form.
1
2
Duomo, a famaous church in florence, have been selected to analyse the inner logic of space. The first three diagrams show the relationship between part and whole, the making logic of dome and the ratio of arch and colum. The last diagram shows the result produced by intersection between the balloon animals and church. The mechanism used in the making of interior space in balloon is used again in Duomo to produce new form.
3
New church have been created and can be seen as a classic version of balloon animals. Juxtaposioning the explosive axonmetric of Duono and the growing process of new church, a new way of architecture design shows, a world constituted by balloon animals can be imagined.
4
02 TRINITY HOUSE 2014FALL UC Berkeley Course: ARCH 200A Intro To Arch Studio 1 Instructor: Andrew Atwood
Analyzing the space in Trinity house, the status of detachment exists between layers, which indicates that the corresponding functions are detached from each other either. To break the detachment of layers and increase vertical connection, two operations are applied in this project. One is revolve, which come from the study of bloom animals. The other one is color projection, which stem from the research of Joserf Albert's color system. The revolve system creates the form and function, while the projection system shapes the materials and openings. A new building finally emerges which can be seen as a transformation of the original trinity house. By series operations in plan and facade, architecture autonomy is achieved by the hybrid and juxtaposition of the revolve system and projection system.
5
AXONMETRIC OF TRINITY HOUSE
STUDY MODEL OF REVOLVE
RESEARCH OF REVOLVE In the revolve system, various forms can be created according to the difference of axes and angles. Specificlly, diagonal and 90-degree are selected. In this pattern, plans are rotated into vertical direction and become the new sections. In this process, sections from layers intersects with each other and form new geometry.
6
DEVELOPMENT OF FORM
FORMATION OF OPENING
PROCESSING OF COLOR RENDERING
7
COLOR RENDERING OF DIFFERENT GEOMETRY
8
B
A
A
B 1st FLOOR PLAN
2nd FLOOR PLAN
3rd FLOOR PLAN
TOP FLOOR PLAN
9
10
SECTION VIEW OF A-A
SECTION VIEW OF B-B 11
12
Panopticon By Jenni Fagan
The Presidio Modelo a panopticon prison in Cuba. 1926
03 ANTI-PANOPTICON 2013 Fall Individual's Research Design Fictional Site
Jeremy Bentham firstly presented a type of institutional building in the late 18th century. The concept of the design is to allow a single surveillant to observe all inmates of an institution without them being able to tell whether they are being watched or not. Micheal Foucault developed this concept in his book Discipline and Punish. As we know,prison is a form of public spectacle. However, Foucalt argues in prison, another mechanism existed either, simultaneously, prisoners are the surveillants who watch the prison officer who stand on the tower. Let's extend the discussion to real world, the confusion of surveillance suggests that the reality is another prison, and different scale of freedom defines different prisons in our life. The concept of "Anti-Panopticon" is based on the research of Foucalt's theory. Since in our reality, everyone acts as survelliance and prisoner at the same time, so in this design, I try to develope a building which can block the sight from strangers and protect individual's privacy.
13
Annular Wall
Watch Tower
By disassembling the ideal model of panopticon, we can understand the mechanism of surveillance in the central tower. Three effects can be listed to illustrate in the mechanism which contributes to the complete control of prisoners: 1.vertical view angle. 2. horizontal view angle. 3. depth of view
Cells
IDEL PLAN OF PANOPTICON
Annular Wall 1. Vertical View Angle
2. Horizontal View Angle
Watch Tower
3. Depth of View
Cells
DECOMPOSITION OF PANOPTICON
SURVEILLIANCE IN PANOPTICON
14
1. Vertical View Angle
1.Diversity in Vertical
2. Horizontal View Angle
2.Multiple Selections in Path
3. Depth of View
3.Block of Wall
RESEARCH OF VIEW
STRATEGY OF VIEW'S BLOCK
15
1. Prototype and Function Division
2. Transformation of Mass
EVOLUTION OF FORM
16
3. Generation of Platform and Stair
A
A 1st FLOOR PLAN
2nd FLOOR PLAN 17
3rd FLOOR PLAN
TOP FLOOR PLAN 18
RATIO OF BLOCK
ANALYSIS OF BLOCK IN VIEW
19
ROAMING SEQUENCE
Exterior Wall
Bedroom I
Floors
Bedroom II
Interior Wall
Sitting Room & Bathroom
Transportation
Dining Room & Kitchen
FUNCTION OF LAYERS
COMPOSITION OF BUILDING
View from North Facade
View from East Facade
View from South Facade
VIEWS IN 3rd FLOOR 20
A-A SECTION
21
PERSPECTIVE
22
Situation Series: Misplacement of Behaviors
04 HYBRID MACHINE 2013Summer Columbia University GSAPP Course: ARCH A1003 Introduction To Architecture Instructors: Daniel Adolfo Talesnik/ Alejandro de Castro Mazarro Site: Manhattan/ New York
Based on the research of architecture paradox since 1970s, Tschumi developed a series of techniques: crossprogramming, transprogramming, disprogramming to combine unrelated activities in a single space. In these experiments, architecture are trained to refuse the distinction between conception& perception, container& action, try to imagine this space with activities. The concept of "Hybrid Machine" follows the operation of Tschumi's three steps. By misplacing two individual events, grape and unicycle, in a community garden in Manhattan, I try to develope a infrastructure system which could be converted into various status according to the timeline of various events happened in this space.
23
New York is the most typical city in the world. In Manhattan, high density urbanism has becamed the spirit of our time. Our site locates at carrie mcmracken truce garden(143W, 117St), a community garden of new york. In this project, we expect to design a system for grape and unicycle at the same and unrelated space.
1.SPEED: pass through track as fast as possible 2.BALANCE : keep balance when facing obstacles
HARVEST
FERMENTATION TABLE
SORTING
FILTRATION WINE
CRUSHING
BOTTLING
JUICE
24
1.CIRCULATION: arrange steps in site with reasonable flow 2.TEMPRATURE CONTROL: arrange fermentaion& filtration& bottling in place whose environment is easy to control
CROSSPROGRAMMING
Definition
museum inside a car park structure. In this design, the process of wine production and the training field of unicycling are designed separatedly with limited space and light in this site. Series of configuration are presented with the purpose of maximize the activity of given events.
Using a given spatial configuration for program not intended for it, such as using a church building for bowling. Similar to typological misplacement: a tow hall inside the spatial configuration of a prison or a
GRAPE CONFIGURATION
A1
A2
A3
UNICYLE CONFIGURATION
B1
B2
B3
25
TRANSPROGRAMMING
Definition
and unicycle field are mixed in the same space, even the contradiction between these two events may exist.According to the results of crossprogramming, nine possible situations can be produced. Especially, four of them are presented as following.
Combining two different programs, regardless of their incompatibilities, together with their respective spatial configurations. In this design, the configuration of wine production
A2+B1
A3+B3
A1+B3
A1+B2
26
DISPROGRAMMING
DEFINITION
required spatial configuration may be applied to A.
Combining two programs, whereby a required spatial configuration of program A contaminates program B and B's possible configuration. The new program B may be extracted from the inherent contradictions contained in program A, and B's
Based on the series of researchs on the natural settings of these two activities, a specific spatial configuration (A3+B3) is selected on the weighing of contradictions between different experiments.
SIMULATION
HYBRID: A3+B3
Grape Trellis in Nature
Prototype
Basic Units
9M
Layers Supposition
X
6M
X 3M
X
B3
Grape Trellis
Scales
Light Path in Sturcture
Unicycle Lane in Nature
Prototype
Segmentation
Fold
Smooth
Hard A3
Unicycle Lane
Texture 1
27
Texture 2
28
A
A
GENERAL PLAN
UNDERGROUN
2nd FLOOR PLAN
3rd FLOOR
29
ND FLOOR PLAN
1st FLOOR PLAN
R PLAN
TOP FLOOR PLAN
30
ACTIVITY IN GROUND LAYER
31
NORMAL STATUS
SPORTS
DEPARTURE
HARVEST
WALKING
UPHILLING& DOWNHILLING
HARVEST
PARTY
ARRIVAL
SORTING& CRUSHING
CAMP
REST
FERMENTATION& FILTRATION
PLAYGROUND
PARKING
BOTTILING
UNICYCLE STATUS
GRAPE STATUS
the elevator to the top layer of this infrastructure and start training. After the rides on the complex lanes, athletes can takebalance training and speed practice. Besides, the underground layer can be used as parking lots.
Similar to a container, this hybrid infrastructure can serves different activities according to different situation. Especially, three types of situation can be presented in this site. 1. Normal Status: when there is no special event like grape production and unicycle training, this place serves neighboring as a public space. In this case, multiple public activities can take place in this infrastracture.
3. Grape Status: From May to September, grape will grow on the supporters and wine could be produced. Volunteers pick grapes on lanes, squeeze grapes in house, produce and store wine in the undergound layer.
2. Unicycle Status: In this situation, athletes take
32
LATITUDE OF MANHATTAN: 40°43’0”N
Win
ter
Win
ter
Cul
min
atio
nL
atit
ude
90°
g rin
Sp
- 40
°43
&
’0”
Fa
-23
.4°
Cul
min
atio
ulm
ll C
=24
.9°
ina n
tio de
itu
t La °-
90 3’
°4
40 1°
mer
0.
=5
0”
Sum °e 90
titud
n La
inatio
Culm .3°
°=73
+23.4
3’0”
40°4
SECTION VI
33
S um
m er
Culm
e
n La
inatio
itud Lat on
de
ttitu
IEW OF A-A
34
ENSHI
Site Location
Site Photo
05 DIAGONAL MUSEUM 2010 Spring Wuhan University Course: Architecture Design (2) Instructors: Lingbo Liu Site: Peng Gu village/ Enshi
As a Folklore Museum which used for preserving and exihibiting the culture and custom of Tujia, this building will attract a large quantity of tourists to this village. At the same time, facing the lack of public space in this village, the new building should act as a crucial role in community revitalization of local Tujia ethnic group. In this design, main axes are extracted from the site based on the analysis of the form of neighboring village. By confining the relationship between museum and village, those axes define the boundary and form of the new architecture.
35
Slope
Flow Concentration
SITE ANALYSIS I
Village Axis
SITE ANALYSIS II 36
GENERATION OF BUILDING'S BOUNDARY
1. Intersect between Site and Village Axis
5. Connection between Existed Lines
2. Generation from Site Boundary I
6. Generation from Village Axis II
3. Generation from Site Boundary II
7. Vertical Operation from Existed Lines
EVOLUTION OF BOUNDARY 37
4. Generation from Village Axis
8. Boundary of Building
GENERAL BUILDING PLAN
I. Orthogonal Boundary of Buiding
II. Diagonal Boundary of Buiding
1. Cube Generation from Orthogonal Lines
4. Segmentation of Digonal Lines
2. Floor Segmentation
5. Geometric Operation
EVOLUTION OF FORM 38
2. Cut of Lines
6. Plugging of Transportation System
A
B
C
A
D
B
E
C
F
D
45
G
E
H
F
G
H
1. SIGHT
2. LIGHT
3. GEOMETRY
Section View of A-A
Section View of B-B
Section View of C-C
Section View of D-D
Section View of E-E
Section View of F-F
Section View of G-G
Section View of H-H
46
Exihibition I
Auditorium
A Central Hall
A
Exihibition I
Office
1st FLOOR PLAN 39
Exhibition II
Auditorium
Roof Platform
Exhibition II
Recreation Room
2nd FLOOR PLAN
Sarcrifice Platform
Exhibition III
TOP FlLOOR PLAN
40
TRANSPO
EXIHIBITION I CENTRAL HALL
Life Scenes Visualization & Folk Costume Exhibition
ENTRANCE
EXHIBITION SPACE
SECTION VIE
43
ORTATION
EXIHIBITION II Sacrifice Scenes Visualization & Cultural Relics Exhibition & Statues Exhibition
AUDITORIUM
E ORGANIZATION
EW of A-A
44
Villagers
Tourists
ANALYSIS OF FLOWS
41
42