Augmented and Virtual Reality in Education Market
According to a new market research report published by Global Market Estimates, the Global Augmented and Virtual Reality in Education Market is projected to grow at a CAGR value of 18.5% from 2022 to 2027. The market will be driven during the forecast period by a rise in digitalisation and advancement of technology, rise in innovation and adoption of AR/VR technologies in the educational sector, increased demand for personalised and experiential learning methods. Other drivers include making learning less location-dependent and, rise in partnerships between corporate industries and educational institutions to deliver such AR/VR based learning and training programmes. Access Note, Aipoly Vision, Ariadne GPS, Audible, Be My Eyes, Big Digital Clock, Blind Bargains, Blind Square, Color ID, Digit-Eyes, Amazon, Microsoft, KNFB Reader, Learning Ally, LookTel, My Vision Helper, Prizmo, Smart Braille, Talking Tags, and Visual Braille among others are the key players in the augmented and virtual reality in education market.
Browse 151 Market Data Tables and 111 Figures spread through 181 Pages and in-depth TOC on “Global Augmented and Virtual Reality in Education Market - Forecast to 2027" https://www.globalmarketestimates.com/market-report/augmented-and-virtual-reality-ineducation-market-3719
By Solutions (Content Management, Device Management, Unified Communications and Collaboration (UCC), Security, Analytics and Data Visualization), By Hardware (Interactive Whiteboards, Mobile Computing Devices, Virtual Reality Devices, Displays and Projectors, Security and Video Cameras and Others), By Services (Professional Services and Managed Services), By Deployment Modes (Cloud and Onpremises), By User Types (K-12, Higher Education, Telecommunications and IT, Healthcare and Life Sciences, Retail and E-commerce, Banking, Financial Services, and Insurance, Manufacturing, Government and Public Sector), By Region (North America, Asia Pacific, CSA, Europe, and the Middle East and Africa), Company Market Share Analysis, and Competitor Analysis
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reality-in-education-market-3719
Solutions Outlook (Revenue, USD Billion, 2022 - 2027)
Content Management Device Management Unified Communications and Collaboration (UCC) Security Analytics and Data Visualization
Hardware Outlook (Revenue, USD Billion, 2022 - 2027)
Interactive Whiteboards Mobile Computing Devices Virtual Reality Devices Displays and Projectors Security and Video Cameras Others
Services Outlook (Revenue, USD Billion, 2022 - 2027)
Professional Services Managed Services
Deployment Modes Outlook (Revenue, USD Billion, 2022 - 2027)
Cloud On-premises
User Types Outlook (Revenue, USD Billion, 2022 - 2027)
K-12 Higher Education Telecommunications and IT Healthcare and Life Sciences Retail and E-commerce
Banking, Financial Services, and Insurance
Manufacturing
Government and Public Sector
Regional Outlook (Revenue, USD Billion, 2022-2027) North America
The U.S. Canada Mexico
Europe
Germany UK France Spain Italy Rest of Europe
Asia Pacific
China India Japan South Korea Australia Rest of APAC
Central & South America
Brazil Argentina Rest of CSA
Middle East & Africa
Saudi Arabia UAE Rest of MEA
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