2013 portfolio

Page 1

2013





UX / UI Design

Product Design

03

Gotcha

41

Hao-Si-So

13

NuiTV

43

Hide n Seek

25

Display of Will

47

Charlotte

49

AQUA FIT

Kids at Heart

Sketch & Others

33

Gullivar’s Boots

53

Sketches

35

StoryDoll

57

2D Renderings

37

Twinkle Twinkle

59

Illustrations



UX / UI Design I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person’s experience with the system including industrial design, graphics, the interface, the physical interaction, and the manual. - Don Norman


03 UX / UI Design

Gotcha Associative-Word Input App Gotcha is a mobile phone input method crafted specifically for Aphasia patient with naming deficits. Besides handwriting and QWERTY keyboard, Gotcha allows users to input their descriptions on a concept or object in order to find the name or word they are trying to say. The more the user can describe, the more accurate the name of the concept or object Gotcha will query for the user.

Quality Award Samsung Special Award


Background In Taiwan, there are 2,300 people developed aphasia as a complication caused by their stroke. These people have difficulties communicating with others.

Problems These people have difficulties finding the right words when communicating with others. 90% of them have anomia. It is a disorder which causes problems with recalling words or names.

Interview We interviewed 2 patients with aphasia and a language therapist to understand the situation of their life and therapy. We paid frequent visits to find out what they need and what makes them have negative feelings.


05 UX / UI Design

Interdisciplinary Teamwork There were 4 people in this group. And we all came from different fields. We worked together and discussed the details every week. Designers and engineers have many different ideas. This is the challenging part of the cooperation, but also the most interesting part.


Interface Design We studied a lot of existing apps to understand the input methods. After we discussed the flowchart of our app, I was in charge of design ing the whole interface of it.


03 UX / UI Design

Scenarios We illustrated a lot of scenarios that show the daily lives of the patients and the problems they may be faced with. And we reviewed these scenarios to generate our concepts.

Icon Design I referred to the images and signs which are in connection with “link” , “imagine”, “figure out” and “associate”. Finally I designed our icon, which consists of a brain-shaped dialog box and linked points.

Flowcahrt


English / Chinese Keyboard

Associating the matching words

Search Result with Pictures

Handwriting System

Drawing Board

Speech Recognition

Features Introduction Gotcha features 5 different input methods. Users can choose whatever suits them best. All the methods can be used when the assoscative mode is on. Users can use it to find the right word on their minds.


09 UX / UI Design


Infographic Poster We used infographics to describe the symptoms of Aphasia patients and the solution we provide.


11 UX / UI Design

Video In the final stage of the project, we made a film to show our concept. The story shows what we designed and how it can help the people with anomia.



13 UX / UI Design

NuiTV Television for the future This was a project that I cooperated with another designer and some students in engineering department. NuiTV is a Smart TV system designed for the near future. With a host of features such as HeadPose, Direct Pointing, Private Eye, SmartChoice and Watcher TV, it provides a control system using natural user interface and parenting system that helps children to enhance their time management skills and ability to do the housework.

Bronze Medal


Background New technologies and modern lifestyle make televisions no longer just a program broadcaster. Televisions that integrate the Internet features provide a more interactive experience for users.

Problems New technologies still haven’t bring a good solution to modern lifestyle. People are not making the best use of those existing smart TVs. Therefore, we would like to know what we can do to solve these problems.

Interviews We visited some family’s home to interview the parents. We also asked them to introduce the toys and teaching aids that they bought for their children. We observed their entertaining live with their children after work.


15 UX / UI Design

Scenarios We illustrated many innovative scenarios to generate new concepts and discuss with other team members. We visualized daily lives of different kinds of users.

Interfaces These are the interfaces of NuiTV that I designed. They show how the Watcher TV parenting system work.


For TVs and Devices With the technologies that the engineers provided, our concepts had a chance to come into reality. With the help of Wi-Fi, NuiTV is compatible with TVs, smart phones and pads.


17 UX / UI Design

Character Design To make the system more friendly to the children, I created many animal characters. They were embedded in the badges of Watcher TV. Children can collect them through the missions.

Watcher TV

SmartChoice

Technologies This project features 5 new technologies. We interviewed all the engineer teams to get more information of these technologies.

Private Eye

HeadPose

Direct Pointing



19 UX / UI Design

Live Demo Plan I also recorded short videos to discuss details with the engineering team and show them how the demos will be conducted.



21 UX / UI Design


Video Storyboards Before shoot our film, I illustrated some storyboards to pre-visualize all the scenes.


23 UX / UI Design

Video Finally, we made a movie to show the creative features of NuiTV. The story is about a daily life of a modern family that living with NuiTV.



25 UX / UI Design

Display of Will Smart TV for the Elderly With the aging of population and its social implications, many new and developing technologies start to focus on what seniors need. This was a project that I ran with one of my classmates. We collected information and also did observation in order to have insights into lifestyles of the elderly. Then we interviewed some elders for deeper understanding of their difficulties and needs. Finally, we generated some interesting concepts that using new TV technologies.

Rsearch We collected the information about the elders. We also investigated the live of retired people. We found out that the retirement boom brings a lot of new challenges and problems for the modern society in both America and Taiwan.


Problems Many senior users have difficulties going out due to their weak and feeble body. Their offspring may be too busy to keep their company. They live a lonely and dull life.

Observation In today’s modern society, elders are more open to new technologies and are willing to learn new things. Some hospitals and organizations use motion-sensing based technologies such as Kinects and Wii in rehabilitation and have good feedback.

Interviews We interviewed two elder gentlemen . They are both in their early 60s. Through these depth interviews, we had some deeper insights into modern elders and their daily lives. We found out that they enjoy hanging out with friends and families. Besides, they are very familiar with Facebook, Skype and smart phones.


27 UX / UI Design

Framework I designed an infographic to illustrate the main framework of our innovative system -Display of Will. Through the system, the users can interact with the realtime programs that the TV stations provide using natural user interfaces.


Scenarios


29 UX / UI Design

Virtual Reality Travelling With the help of big screen TV, GPS and web mapping service, they can explore and visit different places by hand pose control. Connected to iPads, The TV can also give directions for guiding the seniors to their destinations if they really want to go out. Users can experience the journey in advance so they can avoid danger.


Real-Time Exercise The seniors can do real-time exercise with the coach on TV. Meanwhile, the coach will get the information sensed from the motion-sensor if the senior users do some movements incorrectly. The coach can remind them of their errors. The whole experience is just the same as what they have at the gym.



Kids at Heart Play is often talked about as if it were a relief from serious learning. But for children play is serious learning. Play is really the work of childhood. - Fred Rogers


33 Kids at Heart

Gullivar’s Boot Parent-Child Interactive Toy In fairy tales, Gulliver is washed ashore after a shipwreck and finds himself a prisoner of a race of tiny people. To those tiny people, Gullivar’s belongings are all colossal. Nowadays, most of the parents don’t have much time to get along with their children. With the giant size, cute wings and funny sound, Gullivar’s Boot is a great plaything for parents and children to play together.


Gullivar’s Boot is a giant toy shoe that can be enjoyed by both parents and children. Parents and children can play three-legged race and learn how to cooperate with each other.


35 Kids at Heart

StoryDoll Parent-Child Toy Set Kids always enjoy storytelling and role playing. They like their parents to read story books for them and imagine themselves being the role of the fairy tales. There are some really nice Chinese fairy tales that can teach the children to be kind, thoughtful and other virtues. StoryDoll is a set that consists of 10 story books, 3 modular dolls and a box that can be stretched to a play stage. After parents telling a story to their children, the kids can fabricate the dolls, making them the roles of the story. Then the kids can use the dolls and the box to put on a play. It is a great practice for the kids to train their muscles and cognition.



37 Kids at Heart

Twinkle Twinkle Digital Stargazing Toy For those who live in the city with air pollution, the stars in the night sky always attract their attention. Most of the children seldom see stars because they live in modern city. On the other hand, some people have always been interested in studying the constellations. Twinkle Twinkle is an interactive stargazing device. With a host of technologies such as GPS, touch screen and Image Recognition Technology, Twinkle Twinkle can help the users to locate and find the constellations easily. With panorama and tangible photorealistic virtual technology, the users can see high definition images of the stars even in a bad weather that the stars are hardly to see.




Product Design A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. - Antoine de Saint-Exuper


41 Product Design

Hao-Si-So Straw Holder Cap The word “Hao-Si-So” in Chinese is 好吸 收. It is a clever double-entendre that can mean either “good to absorb” or “good to suck and store”. This concept is originated from an unpleasant experience. When using a straw to drink bottled drinks, we have to put our fingers into the bottle to reach the straw. This is definitely not a sanitary thing to do. Moreover, the straw is longer than the bottle, making it difficult to close the bottle. Hao-Si-So is a bottle cap designed to solve this kind of problem. It makes drinking with straw really elegant, convenient and sanitary.


Inside it there is a fillister which is made of silica gel.

The straw can be stuck into the fillister when the user wants to close the bottle.

And when the user wants to drink, just pull out the straw from the fillister and won’t get the fingers sticky.


43 Product Design

Hide n Seek Furniture Design Every one of us needs a private space in which we feel free and safe. We all have some secrets and hope to keep them, but on the other hand, we want to peep into others’. This vague line exists among people, like an invisible door opening or closing our relationship with others. Doors play an ambiguous but essential role in our interior spaces. I design a lattice door hiding inside a wall. When people open the door, it takes longer for them to think clearly and give others more respect and consideration.

Inspired from the lattice chests where the ancient Chinese emperors keep their treasures, I decorate my lattice door with some oriental artifacts. It looks like a relief, rather than a heavy combination cabinet and door.


I use the reflex to create an illusion of depth and thickness. Black metal is used to make one side of the door look like the silhouette of the lattice, so the door can present two different appearances.


45 Product Design


The user can make his own choice when installing it. To play a trick, I design a doorknob which is hidden in an artifact. If we turn the artifact, the door will open.


47 Product Design

Computer Eyewear Design It is a design project for a computer glasses company. Computer glasses can increase contrast, comfort and focus while minimizing eye fatigue and visual stress for the user who spends long hours staring at digital screens.


The glasses are powered by special lens technology comprised of a proprietary lens material in an advanced geometry tuned for intermediate viewing distance and finished with custom formulated lens filters, tints and coatings.


49 Product Design

AQUA FIT Sport Headset People often enjoy listening to music when they are jogging. Music is a great seasoning for many kinds of sports. However, when we are swimming, we can’t listen to music anymore. AQUA FIT is a waterproof headset designed for all the swim lovers. Just save some music you like to AQUA FIT and then you can enjoy your swimming time with it.


It can be folded into a small size so it is extremely portable. The earbuds are soft and can isolate water and noise at the same time.



Sketch / Others In spite of everything I shall rise again: I will take up my pencil, which I have forsaken in my great discouragement, and I will go on with my drawing. - Vincent Van Gogh


53 Sketches / Others



55 Sketches / Others



57 Sketches / Others



59 Sketches / Others










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