SELECTED WORKS YI SHUANG GUO 2015-2017
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PRO FESSI O NAL E XPERI E NCE TURING VISUAL STUDIO Co-Founder
Teach classes and hold architectural representation workshops / Run an online community for architecture students
ATELIER CNS Design Internship, full-time
Preliminary Planning of T.I.T Cultural Park / Construction Drawings for Ening Rd Temp. Landscape, stage II / Concept Design of Pearl River Beer Factory Landscape || Preliminary Sketches / Digital Building Models / Construction Drawings
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1.929.240.7646 YISHUANGGUO.COM G UOY IS HUAN G.WORK@GM A IL.COM
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ARCHITECTURAL DESIGN RESEARCH INSTITUTE OF SCUT Design Internship, full-time
Suqian Glass Cultural Industry Park Preliminary Planning | Concept Design of Model Building Shenyang Cultural Pavilion Concept Design | Model Building for Minority Nationality Cultural Palace
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Major GPA: 4/4
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General GPA: 3.71/4
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SOUTH CHINA UNIVERSITY OF TECHNOLOGY (SCUT) Guangzhou Bachelor of Architectue
STUDIO RBA: THE MORPHOLOGY OF FOOD Workshop
Collaborated on a research report about agricultural planning in the future and possible solutions to promote agriculture efficiency
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CORNELL UNIVERSITY New York Summer School
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Course: Architecture | Academic Writing
SO F T WA R E SK IL L S
3D MODELING
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Rhino | Google Sketchup | Revit | ZBrush | Maya | Unity | Blender | 3ds Max
RENDERING
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V-Ray | Lumion | Keyshot | Maxwell
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Laser-cut | CNC Milling | 3D Printing
TECHNICAL
Architectural Department Design: Piles of Space Regeneration 01 2 .2
Arc GIS
CONTEST OF THE ROOKIE’S AWARD FOR ARCHITECTURAL STUDENTS Top 100, solo work
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Auto CAD
MAPPING
2015 YOUNG BIRD PLAN Top 50, group work of 2
Cultural Pavilion: A new way to regenerate knowledge
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PHYSICAL MODELING
UIA-HYP INTERNATIONAL STUDENT COMPETITION IN ARCHITECTURAL DESIGN Top 6, group work of 2
Prophet’s Rock: Contemplation of the Religions and History in Jerusalem 01 5
Photoshop | Illustrator | InDesign | Premier | Lightroom | Procreate | Logic
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GRAPHIC
“BEYOND ARCHITECTURE” TOUR EXHIBITION Tour Exhibition in Shanghai/Beijing/Guangzhou/Suzhou Chair Design for Mr. Tompkins: 1:1 Furniture Design and Representation
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THE COOPER UNION New York Master of Architecture II
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A C A D E M I C B A CK G ROU ND
“BRIDGING RIVERS” INTERNATIONAL ARCHITECTURE DESIGN COMPETITION Top 6, solo work Folding Bridge & Alley: A twisted bridge to inherit local culture
CONTENT
I.
SOUND OF RIO
II.
PROPHET’S ROCK
III.
SCUT Design Studio V: A museum connects past and future
C RY STA LI Z AT I O N
VI.
Cooper Union Urban Studio II: New York
NO STA LG I A
V.
Competition: Architecture as a retrospection of history
MA N H AT TA N 20 5 7
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Cooper Union Urban Studio I: Rio de Janeiro
Competition: Architecture as a incubator of knowledge
AXI S B LE N D E D
SCUT Architecture Design Studio: Intersection of Nature & Urban
VII. C U B E M AT R I X
SCUT Design Urban Design Exploration II: Overlapping spaces
VIII. ( LU N A PA R K ) 2
IX.
Cooper Union Graduate Thesis: Spatial compression
A R E - M A D E ST O RY OF A CH A IR
The Cooper Union & SCUT: Furniture design & craftsmanship
I. SOUND OF RIO
COOPER UNION URBAN STUDIO I
Fall 2016 | The Cooper Union Academic work Individual work Skills: Logic Pro | Wave Editor | Rhino | Photoshop | Foobar | Arc-GIS Instructor: Diana Agrest Site: Rio de Janeiro, Brazil
for more info please click here or scan QR code
Rio is famous for its world-wide event on early spring every year: the Rio Carnival. The final champion parade attracted millions of tourists coming and visiting this city, . However far before this final event strike on the heart of the city, the effect has reached throughout the east coast of Rio de Janeiro. In order to be selected to the final champion election, hundreds of street parties (called “bloco� in Spanish) are already spread wild into the street. These blocos are predecessor of the champion parade, as well as cells that arouse the city. Organized by certain musical instruments with a particular beats, it can be well recognized supported by different social gatherings.
I.MUSIC BEATS IN RIO When I look into the specified pattern of such beats, six civilian local instruments, are particularly involved to gather the rhythm. Latin Bass, Agogo, Tamborim, Caixa, Ganza, Surdo. The power of transmission in each instruments, which is crucial to have impact around the neighborhoods, differs from one to another. When combined together, its more often occur that the low, rich beats would be heard prior to the main rhythm, along with the rustle sound amplifying the details. It gets more complicated when it’s put inside complex urban environments.
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II. SOUND BOUNCING IN STREET To better illustrate how this specified music travels along a certain block in Rio, the “volume of sound” is cut in sections both periodically and diagonally. The sound waves bouncing between each buildings, making the volume changing in shape from time to time. The visualization of sound provides a different perspective into simulations. The four images on the left showed a sequence of how a typical beats of blocos put its impact on local neighbourhoods. The site is on a certain block beside the world’s top beaches Copacabana, between Av. Atlantica and R. Domingos Ferreira, to play certain beats in such area, the sound bounces several times through low level residences, lux villas and alleys. The model also shows how the music in the street are bouncing through the street, creating a volume of sound inside the cells of the city. Certainly each city has its own topological identity, same as Rio de Janeiro. However when transformed into a sound-involved descriptive way, it show completely different fabrics on the same map. The tracks led by players inside each street parties also form the path of Rio in its unique way. It is an event before the final chapter, but spread widely throughout the city. The way to look at the existed systems of a certain city may be valued in different way as such. To see a world already existed, to feel a world in another way.
III. SOUND WAVES IN THE CITY In the continuous 4 days of street parties, Rio de Janeiro has turned into blossom. The Volume of sound has formed a different typology other than its geology forms. Every beats transcend a message joy, movement, and streaming through every corner of Rio from the east coast to its inland. The volume of blocos, as the sound of Rio, show the enthusiam of local people, rich and the poor, to be together sharing their joy over the world.
II. PROPHET’S ROCK
UIA-HYP DESIGN COMPETITION DESIGN REFLECTION INTO THE HISTORY
Fall 2016 | South China University of Technology Competition design project Work of two | Yishuang GUO & Yuanyi ZHOU Contribution: Concept Design | Info Collection | Illustration | Rendering Skills: Photoshop | Illustrator | Audo CAD | Rhino | V-Ray for rhino Awards: Top 4, 2016 UIA-HYP International Architecture Design Award
“The view of Jerusalem is the history of the world” -Disraeli in Tancred The Judaism, culminated at the domination of David and Solomon, and been exiled for 2000 years after the conquer of the west. The Christianity, reached its peak at the Byzantine Empire before invaded by Persians. The Islam, flourished under the supervision of the Ottoman Empire and diminished by English army. All three religions had their own beginning led by either Abraham, Jesus or Muhammad, culmination dominated by great kings, and sunset brought by their heretics. How to build a museum in such places, to remember the complex stories living on the history of this land?
influence to other religions Other Religion Timeline
space 1
S=Religion domination power Religion Timeline
connection space 2 culmination
entrance/exit
prophet
Judaism Christianity
Islam
period
INCIDENTS
SPACES
iii. Jesus and Muhammand announced themselves to be the offspring of Abraham, but the Christianity was also split from Judaism around 30AD and the Islam had close connection with Christianity. For both Christianity and Islam, two ways should connect to each: a) The entrances of Christianity and Islam from Abraham; b)The entrance of Chrisitianity from Judaism and of Islam from Christianity. iv. During one king’s domination ,they were allowed to come back to practice the pilgrimage and rituals. But in most occasions when the king was killed, they have to face the merciless massacre and eventually been exiled again. To mirror the wandering life decorated with flickering hopes to reconstruct the Kingdom of David, the corridor of Judaism exile should b e gloomy to make people sorrowful, but some not so dreadful to make visitors desperate. Some skylights shall be dotted on the ceiling.
ICONS
RELIGIONS
I.Space Connection Organization i.Three religions share the same modest entrance but seperate in the following exhibition rooms. ii.Prophets of three religions should be emphasized with atriums. iii. The culmination epic of each religion is exhibited with a space. iv. The important times of each religion are exhibited with a space. v. The dark moments of each religion are exhibited with a corridor or an underground space. vi. Three religions share the same broad exit where all people can watch the Holy of Holies directly on the Temple Mount, share their experiences with other pilgrims, or just stay at the end of their tours.
II.SPACE GEOMETRIC ORGANIZATION We here assign each religion with a basic geometric symbol as the main elements of each space’s identity. a) The triangles from the exagon of Judaism symbol devides the Jewish hall space; b) The rectangles and cross from the symbol of Christianity becomes the christian hall; c) The circles from the moon of the Islamic symbol outlines the boundary in the Islamic hall.
CUT SECTION FROM MOUNT OF OLIVES CIRCULATION & MASTERPLAN
Mount of Olives
Temple Mount
Old City
DESIGN INTENT OF SPACE NODES
RENDERING OF SPACE NODES III.SPACE ICONIC ORGANIZATION
m1. A narrow entrance shared by three religions: the birth of civilization in Jerusalem. a1. Star and Moon formed by light: Symbol of Islam, guidance of the prophet. a2. A corner of the triangle light: a hint of the birth of the prophet: Muhammand and his night journey. a3. A glass between Islam and Christianity: Crusades fialed and Islam took hold of Jerusalem. a4. A round hall with an upside-down cone skylight which can be witnessed through a moon-shaped pool by Christians who however cannot get access to it: The great Ottoman Empire. a5. A relatively broad corridor connected to the final exit: Modern Islam in Jerusalem. b1.Windows let in illumination in shape of a cross: The birth and death of Jesus. b2. A bridge above the Jewish flows: the “curse” of Jusaism and the rise of Christianity in Jerusalem. b3. A round hall with a cross in a certain perspective: The great Byzantine Empire. b4. A glass wall connected to the Islamic area and a pool through which christians can see the Ottoman Empire hall: The lose of cru
sades’s attempts and a desperate jealousy of Jesusalem in the sunset of Byzantine. b5. A long corridor: The sorrow of losing the holy city. c1. A glass tetrahedron accessible by three religions: Abraham the great prophet, in all three religions. c2. A round hall divided into triangles and hexagons: King David and King Solomon. c3. Long corridor: The Babylon Exile and the destruction of the first temple built by solomon. c4. Large space: King Herod and the building of the second temple. c5. Long dark corridor with Christian bridge above: Been “cursed” and abominated by Chrsitianity, be deprived of Jerusalem, be exiled for 2000 years. m2. A broad exit shared by all three religions: Modern religions situation in Jerusalem: Three religions share the same holy land which has been fighted for over 3000 years. Now through the final exit of the museum, all religions followers can witness the Temple Mountain together, either willigly or unwillingly.
III. MANHATTAN 2057
COOPER UNION URBAN STUDIO II
Spring 2017 | The Cooper Union Academic work Individual Work Contribution: Graphic | 3D Model | Concept Develop SketchUp | Photoshop | CNC Milling | Rhino | Instructor: Michael Young Site: New York, U.S.
for more info please click here or scan QR code
The task then is to document the state and impact of these issues over a 20 year period from 2037 to 2057. The future is now past. All forms of media are available for these speculations. The studio is not looking for solutions to these crisis as understood in 2017. The studio is asking how the architecture, landscape, infrastructure of a future New York will look, how it will perform, how it will adjust and be adjusted by chosen issues. In our near future, what will life be? Based on a hypothesis of an up-lifting way of transportation, the way of life has been adapted into its new form. Here is an exhibition of several documented files, talking about a story of transformation in Manhattan recently.
MANHATTAN SUBSWAY MAPS, 2057
AERIAL SCAN OF HUDSON YARDS, 2040
UP-LIFTING RAMPING SYSTEM, 2057
Images Accordingly: I. Manhattan 2057 SUBWAY MAPS The development on Long Island City and New Jersey has put furture planning of subway lines to the connection from east to west. Though it may not be as important as it is according to the improvement of biotic GPS chips, the document was preserved as a concept plan for future development. II. AERIAL X-RAY SCAN OF HUSDON YARDS, 2050 Husdon Yards has been proved to be “a model of the future cities� in New York, with Collabortated Structures Misson finished by 2040. The 3000 strong new-alloy pillars implanting deep into the ground has turn these blocks from 2 dimentions grid to a 3-dimention world. Architecture, on the other hand, becomes into a more flexible, more changeable, more possible structure. III. UP-LIFTING RAMPING SYSTEM, 2037 To lift trains from underground to above, engineers spent years inventing more efficient, strong and sturdy machine that keeps working 7/24 serving citizens between building blocks. The first of its kind, the magnetized turbo has proved its value by serving the city over 10 years until the second generation was put into the market. IV. MAN-MADE GIANTS, 2050 Through million scans of the city controlled by drones, the dark side of the city is also hard to escape. The giant machines, running by MTA stations to exhaust emissions, transport power, and conveying millions of people continuously, also exposes its fatique heart to the public. By absorbing multiple energy such as wind energy and solar system, the complicated mass of metal is now an unavoidable concern. V. TRANS THROUGH BUILDINGS, 2043 Trains running through buildlings makes the city into a steel forest. Endless infrastructures, larger stable scaffolds, groups of silencers, showing the cost of a better urban life quality (to some extent). VI. GARAGE-SCRAPERS, 2055 One train garages has successfully moved from underground to upperground, to the rooftop of the MTA buildling at a height of 53m. Built as a main tourist center for curious people wondering how trains are made and fixed, MTA has spent a most of its investments pointing the its green technology. How gas can be transmit and purified through its skin, how to absorb all sorts of energy from wind/sun/nature, this is also make itself become the first of its kind. VII. POSTER OF DOCUMENTARY MOVIE, METRO-POLITAN, 2056 A documentray film talking about the tranformation of subways in new york over the past decades, is launched recently. The story of trains turning Manhattan a metropolitan into a metro-politan.
Up to down, left to right: I. Man-made Giants I, 2050 II. Man-made Giants II, 2050 III. Garage-Scrapers, section of MTA Building Rooftop, 2057 IV. Poster of documentary movie, Metro-Politan, 2516
IV. NOSTALGIA
COOPER UNION URBAN STUDIO II
Spring 2015 | South China University of Technology Academic work Work of two: Yishuang GUO & Yuanyi ZHOU Contribution: Concept Design | Tech Drawings | Graphics | Model Crafts Skills: Auto CAD | SketchUp | V-Ray for Sketchup | Illustrator | Photoshop Instructor: Xiaolei ZHU Site: Guangzhou, China
On the riberbank of Pearl River, beside a bridge with endless streams, on the edge of a college town. Schools need a museum, to recall the momeories with students and citizens right in the place; The residents need a park, to ease the dense crowd near the pier, to live better around. An old hall on the other side of the riverbank stays in silence, witing for an answer. The Oriental Museum, a recall of the past, and a invoke to future, a bond between present and time, a nostalgia of stories in mind.
PLAN: A WALK FROM THE PAST
ISOMETRIC: A VIEW OF A FUTURE
A REFORMATION OF ORIENTAL CONSTRUCTION
V. CRYSTALIZATION
COOPER UNION URBAN STUDIO II
fall 2016 | South China University of Technology Architectural Competition Design Work of two: Yishuang GUO & Linshen XIE | Only show individual effort Contribution: Concept Design | Graphic Design | Tech Drawings | Rendering Skills: Maya | SketchUp | V-Ray for SketchUp | Illustrator Award: Top 50, Young Bird Plan Intl. Student Design Award Instructor: Xu ZHANG Site: Shenzhen, China
for more info please click here or scan QR code
Shenzhen, one of the fastest developing cities, whose harbour has brought rocketing economy growth in South China, has shown its youth and energy. The eagerness through citizens for scientific and art education has made the government decide to build a small cultural experience hall around the Shekou Harbour. This small building may be a chance, providing a silverlight way of wisdom regeneration. By taking a tour from ground level and walkng upwards, the process of knowledge absorption gradually turn out the fruit of knowledge: a re-new, re-understanding of ideas. This incubator of knowledge provide a way of regeneration /reformation of ideas.
FLOOR-PLAN
VI. AXIS BLENDED
SCUT DESIGN STUDIO V
Spring 2015 | South China University of Technology Design Studio IV Academic work Work of two: Yishuang GUO & Yuanyi ZHOU Contribution: Concept Design | Rendering | Tech Drawings | Model Crafts Skills: SketchUp | V-Ray for SketchUp | Illustrator | Laser Cut Instructor: Gang SONG Site: Dongguan, China
Placing in a cliff between a huge central park and traditional neighbourhoods, this land undoubtedly arouse an argument for citizens living around. Residents vowing for their right to get quick access to the central park and protect their right of preserving the views outside their windows, while the government wishes to place a museum to bring into a fresh air of advanced civilization. Now is the architects’ problem: How to keep this museum in favor of both? The balance of nature and urban has been replaced by two identities: the wood as nature and power of lives, and steel as the power of man-made strength. Here, they begin their intersection.
GROUND LEVEL FLOOR PLAN
The design discusss about intersections in many ways. Intersection of the site plan, the spaces, the materials, the flows, and acquaintances. But what if the building intersects with time? As time goes by, the building collapses and trees continues to grow, the life of the museum intersect with each other in an opposite direction. In here, nature fulfills its path to intrude man-made spaces, and architecture gives its way of presence by blending.
LIFE-SPAN OF A MUSEUM
VII. CUBE MATRIX SCUT URBAN DESIGN EXPLORATION II
Summer 2015 | South China University of Technology Academic work Individual work SketchUp| Photoshop | V-Ray for SketchUp
for more info please click here or scan QR code
The juxtaposition of spaces indicates a possibility of congruent spaces. While “space� as a word to represent certain physical locations, the meaning and purpose of space utilization can be varied from one to another. What about the judtaposition of space was actually an overlapping of sereral spaces? The neighbourhood of spaces was challenged as the uncertainty of its physical boundaries. Here I purpose 3 worlds in different scales, where living areas are overlapped altogether. The three worlds works like The Matrix, as the componenets can be rotated and spinned from three directions. The possible configuration of spaces are the Space Matrix.
ROOM-SCALE CUBE MATRIX
BUILDING-SCALE CUBE MATRIX
BLOCK-SCALE CUBE MATRIX
VIII. LUNA PARK 2 COOPER UNION GRADUATE THESIS
VIRTUAL-REALITY BUILD PROJECT
Summer 2017 | The Cooper Union Academic work Individual work | portal & controller coding assisted by Yunlei ZHANG Unity | Blender | 3Dx Max | Visual Studio | Rhino | V-Ray for rhino instructed by Michael Young video BGM: Mudeth - Journey fron a Jar to the Sky
for more info please click here or scan QR code
Under the fact that we are putting more and more time into the virtual world, the appearances of virtual spaces have proved their on-going importance. A virtual space, free from the laws of physics and limitations of materials, have their chances to expand the boundary of architecture both physically and aesthetically. Free from the gravity users would be able to walk through different orientations, free from the material involves a large variety of sense of touching. A reformation of architecture is considered necessary under such building environment, to better cope with the new virtual world.
SUB SPACES The Moon Village: the moon village is an emulation to gardening and pet raising. Through physical interaction in VR devices visitors would experience a virtual experience of farming and gardening, offering additional space for urban dwellers to have a simulation of suburban lives. The Drifting Notes Room: Similar to the drifting bottles, the drifting notes (coins precisely) offers another media of communication between different visitors in the same space. Words can be spread through objects and form a visual effect on space itself. El Toro: This is basically a simulation to the Roller Coaster, or more traditionally, the steeplechase ride. Named after the wooden roller coaster in six flags amusement park, a retro-style of excitement is found in the hybrid land. Underworld: The underworld pays a tribute to all famous scene creators, from Super-mario to the legend of Zelda, Contra, Castlevania and Ghostbusters. Those traditional games have shown the possibility of character swimming, running, breathing, and even gun-firing under water! And that may not seen quite special anymore since we all know in game we can survive with it.
The Hanging Garden: The hanging garden of Babylon was created by lifting the land to certain height, but the hanging garden offers a botanical tour where trees can grow in all directions. The Mars Station: The Mars Station give us a experience of light gravity. Being able to control the strength of gravity, the experience of floating has again take us an exodus tour. Tender Land: This is actually still under construction, by showing movements of the surroundings and soft textures, the room offers a different visual effect. Endless Dungeon: Dungeon as one of the most classical elements in game history has been represented as “mysterious space” for a long time. Here, by self-repreating layouts of each floor, the depth of dungeon was literally “unknown” since the volume of space keeps on its self-regeneration. By bringing the parts of the world together, it was thought that architecture would break down spatial barriers and create a place where people could enjoy themselves by being alternatively excited and scared by the rides and attractions.
MOON VILLAGE
DRIFTING NOTES
MARS STATION
EL TORO
UNDERWORLD
IX. A STORY OF MR. TOMPKINS
FURNITURE DESIGN & ILLUSTRATIONS
Summer 2017 | The Cooper Union Illustrations | furniture design & craftsmanship Story & illustrations(2017) : Individual work Furniture design & crafts(2015): work of two | Yishuang GUO & Yuanyi ZHOU Procreate | Steel & Wood Handcraft Instructor: Gang SONG
for full story please click here or scan QR code
This is a story about a man and a chair. Mr. Tompkins and his cat, lived alone in a small house on a hill. Tompkins kept to himself, watching talk shows and TV series on television, while his cat sleeping on an orange cushion. Life was simple, and they were happy. That was, until one Friday night... The story unveils the design intentions of a chair, and the idea to contribute a better life for people like Mr. Tompkins. The origin idea of making such chair, the craftsmanship of making it, and its on-going endless stories.. The chair has been exhibited in numerous cities in China and now kept as permanent collection in SCUT library.
YI SHUANGGUO . CO M