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LIVE INTO VOIDS

LIVE INTO VOIDS

LOCATION:META WORLD BUILDING DATE:2022.10th

Introduction

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This project discusses how to create a Virtual game world in Metaverse, where single and online players can coexist and bring about a reflection on nature. I provide two game mode options for players. The limitation of modern mankind's loss of awareness of protecting the environment. Mankind is involved in economic and industrial expansion with no time to linger and reflect. I sought to create a relationship between seeing and being seen through the different options of the game world, allowing the player to follow the crowd into the infinitely expanding paradise or explore the hellish world swallowed by nature alone.

[GAME RULES FORMATION]

As with playing regular handheld games, different game modes have different audiences, and audiences with different needs consist of determining factors such as personality, history, upbringing, etc. Player characteristics should be respected and single and online modes should be offered for different groups of people.

[GAME SETTING] [GAME CONCEPT]

There is no place on earth that is not affected by human beings, and to cover up our collective sins we forget the scars and enter into carefully constructed illusions.

The problem is that humans are losing respect for the land on which they depend. The way selfish people see themselves prevents them from realising that they are losing the land they need.

The nerve untouches of the brain are connected to a computer which transmits information to the brain in order to keep him in the illusion that everything is perfectly normal.

A control line dangles from the city above, and countless eyes are watching the inhabitants within the utopia as the suspended islands interact, merge, bridge, break away from the ground and close in on themselves.

Those who choose to face reality become an island, wandering among the ruins swallowed up by nature. They cross each other but do not intersect, keeping company with nature, freeing their controlled brains.

I delineate the two blocks of utopia and anti-utopia, where the relationship of the crowd determines whether they choose to face it head on or run away.

Nature follows its own course of development, sweeping away all traces of man.

The building was swallowed up by nature and the original appearance of the earth grew above the ruins.

People were involved in economic and industrial expansion, which meant a rapid movement of events and inventions, with no time to linger and reflect.

People are conspicuously and hopelessly indifferent.

What you see is what you think?

The player's access to information is all processed through the brain.

The computer controlling the brain then has the ability to simulate their full daily experience.

Parallel, encircling, but not intertwining tracks.

Nature needs and must regain its physical presence on our planet.

Human beings absentmindedly find themselves in realistic scenarios because the passive ones are realistic enough. In these scenarios, the symbols of modern civilisation are invaded, swallowed up and conquered by nature. This process is inevitable. Nature's role in this situation is through the spontaneous development of vegetation.

[SPACE SETTINGS]

[MELT

BALL TEST]

[CROWDS & ACTIVITIES]

[BASIC TYPE ANALYSIS]

[BASIC TYPE ANALYSIS]

[Collision space between online and standalone]

Standing on the surface and looking up, one can see the single player's traffic core barrel through the online space without intermingling, and the players work through this and roam.

[Stand-alone space]

The single player game has people manoeuvring separate rooms, landing on the surface and finding the sphere gradually surrounded by nature and swallowed up. The bubble of enveloping trees extends out of the hard legacy building window, and standalone players can climb out from the inside and enjoy the relaxing cloud space.

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