The world never lack of ideas, only lack of beach to let waves bring ideas to shore. I am an observer and a discoverer. Watching, waiting and taking ideas ashore. Let them become residents on the island and grow stronger and healthier. I like to share my beach with other people and visit other people's beach as well. The connection between me and others help my beach be visited by more waves, and allowing waves to bring more nutrients and ideas while colliding the shore.
Education 2021 - present Eindhoven University of Technology (TUe) Master Industrial Design 2018 - 2022
I am an Industrail Design master student at Eindhoven University of Technology. I like to leave my comfort zone and try new things. I am always learning and making progress everyday. Apart from design, I have passion for movie, music, cycling and traveling. These hobbies inspire me in differnt angles and help me relieve my pressure.
Photoshop for photo editing, Illustrator for logo and icon design, InDesign for layout.
Creo Parametric + Keyshot
Master Program of Innovation and Design, Usability Engineering Design Lab
Creo for 3D modeling and assemblies, Keyshot for model rendering.
2013 - 2017
Sketching + Modeling
Inter- disciplinary Bachelor's Program, major Industrial Design, minor Electrical Engineering
Awards 2020 MOE Scholarship Program for Overseas Study in Arts and Design 2019 13th Uneec Applied Design Award, Popular Design Award 1st Prize 2 0 1 9 Ta i w a n S p o r t s Te c h n o l o g y Innovation Design, Entry 2017 6th Thermaltake's Fantasy World Creation & Design Competition, Finalist
Others yonghuang616@gmail.com
2019 Taipei Tech Design Department, Outstanding Youths Representative
+886 983 214 616
Taipei Tech Design Department, Teaching Assistant
New Taipei City, Taiwan
Photoshop + Illustrator + InDesign
National Taipei University of Technology (NTUT)
National Taiwan University of Science and Technology (NTUST)
Hello! I'm HUANG, PO-YANG
Skills
Master Program of Innovation and Design, Student Representative
Rough sketches for concept communication, physical models for testing.
After Effects Simple video editing such as APP promo video.
Arduino Fundamental programming for funtional model and prototype.
Experience 2021 Eagle Golf store art staff, official website backend, photo editing and updating, product shelving 2019 - 2020 NTUT Electrical Engineering Multimedia System Lab, Research Subsidy Student, APP User Interface, promo video 2020 25th Academic Research Achievement Seminar of Chinese Institute of Design, "Discussion and Design of Hand Gripper and Grip Game for Elderly " 2019 10th student-organized workshop on human computer interaction "SYMBIOTE ",Design Teaching Assistant
01
02
03
04
05
06
BIRDO
RECOROO
ASST.G
M.O.M
ANGLELIGHT
Hand Grip
Data communication during cardiovascular rehabilitation
The Angel from the Cloud
Assistant Goggles for Experiments
Mentor of Mountain
Help children pack toys
A hand grip for older adults
Product Design
Product Design
Product Design
Product Design
Product Design
Interaction Design
01-06
07-14
15-20
21-30
31-36
37-42
01 BIRDO Data communication during cardiovascular rehabilitation Product Design
Introduction Birdo helps people with heart disease to rehabilitate at home. The system consists of a body patch, a physical device and an App. The patch on the patient's body collects heart rate and sleep data, while the physical device visualizes body data with lights, sounds, and movements to motivate the patient to perform rehabilitation activities, and provides detailed information in the App. Patients can decide whether to share the data with their doctors for tracking, providing privacy and control.
Team Member HUANG, PO-YANG (Me) I am responsible for Birdo system architecture, App interface, body patch design, Birdo animation rendering and result analysis. RICK KNOPS LOTTE VAN BERKEL
Supervisor AARNOUT BROMBACHER STEVEN HOUBEN
4 Months Project TU/e Master program 01
BACKGROUND
Cardiovascular rehabilitation Current therapy after a heart attack or other cardiac incident requires patients to wear an on-body patch with a heart rate sensor throughout the day (Bostrom et al., 2020). The problem with the patch is that it is not interactive, with data going in and out without the patient noticing or comprehending it (Buys et al., 2016). Lack of insights demotivates patients to continue rehabilitation (Russel & Bray, 2010). Lack of knowledge and understanding of the data also cause communication difficulty between patient and cardiologist (Piepoli & Cupples, 2020). Cardiologists now have a lack of information into a patient's daily life, including stress, sleep, and activity because the tracking device for patient is only analysed every two weeks following doctor-administered rehabilitation sessions.
DESIGN PROCESS The project is in collaboration with Inno4health and its partners. The design of “Birdo” was done using the Double Diamond method. In this process, we took several steps containing personas, brainstorm sessions based on a data communication model, and talks with experts. • Birdo data collection model
Data visualization/ physicalization One of the methods to visualize data is the use of physicalization. Physicalization of data is a relatively new field of study that examines how the physical reproduction of computer-enabled data can help in cognition, communication, learning, problem-solving, and decisionmaking. Since cardiac patient rehabilitation is mostly about data visualization, it is critical to seek methods to provide data in a new, simply understood, and interpretable format to reintroduce the patient to an understanding of their own data. By merging data exploration and analysis with physical data representation, it connects conventional disciplines such as visualization and tangible user interfaces (Jansen et al., 2015). One example is from RMIT's Exertion Games Lab, they used 3D printers to materialize bodily data including five physical indicators of their activities which help people build emotional connections with data (Khot et al., 2013).
Based on existing research and on-body sensors, we envisioned an onbody sensor which can be continuously worn and which monitors vital signs such as ECG, and acceleration. Based on this on-body sensor, we designed Birdo as a tailored application which uses smart algorithms to derive heart rate and sleep duration through ECG and activity data such as acceleration and step count. We design the representation of such derived data, and the interaction between the patient and the envisioned system. • Use different coordinates to find our focus area
Reference • Bostrom, J., Sweeney, G., Whiteson, J., & Dodson, J. A. (2020). Mobile health and cardiac rehabilitation in older adults. Clinical cardiology, 43(2), 118-126. • Buys, R., Claes, J., Walsh, D., Cornelis, N., Moran, K., Budts, W., Woods, C., & Cornelissen, V. A. (2016). Cardiac patients show high interest in technology enabled cardiovascular rehabilitation. BMC Medical Informatics and Decision Making, 16(1). https://doi.org/10.1186/s12911-016-0329-9 • Russell, K. L., & Bray, S. R. (2010). Promoting self-determined motivation for exercise in cardiac rehabilitation: The role of autonomy support. Rehabilitation Psychology, 55(1), 74–80. https://doi.org/10.1037/a0018416 • Piepoli, M. F., & Cupples, M. E. (2020). Cardiac rehabilitation: referral and barriers. ESC Handbook of Cardiovascular Rehabilitation: A practical clinical guide. • Jansen et al. (2015) define data physicalization as A data physicalization (or simply physicalization) is a physical artifact whose geometry or material properties encode data. • Khot RA, Mueller F and Hjorth L (2013) SweatAtoms: materializing physical activity. In: Proceedings of the 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death. Melbourne, VIC, Australia: ACM Press, pp. 1–7.
02
IDEATION (Teamwork)
Idea Iteration
Exploded view
Birdo focuses on data communication to patient and doctor during rehabilitation. The design focuses on informing, inspiring and motivating the patient with the help of their data during the rehabilitation process. By thinking outside the box and coming up with new variations of our system, a '100 sketch challenge' was done. After a function description, a form follows function iteration was done by clay modeling.
Prototype Iteration The first model(left) is a simple design, showing the final size, containing only the bearings, without any electronic parts. After the second iteration(right), Birdo device is equipped with motors, buttons and bearings. The working prototype was made by Lotte van Berkel and the coding was helped by Luke van Luijn.
Body sensor In addition to the Birdo device, we also redesigned the body sensor. The sensor resulted in a flat overall design with large rounded corners that would blend in with the wearer. Because the sensor sticker must be replaced every week, we create a detachable sensor base. It features three small indicator LEDs: caution, battery, and Bluetooth connectivity.
03
SYSTEM DESCRIPTION
Birdo system The Birdo system was developed for this project to visualize data to improve the connection between data and patients. Three components form the system: a patch, a physical device, and an application. These devices can communicate with one another through Bluetooth and NFC, establishing a patch-Birdo, Birdo-App, and patch-App connection. Body sensor was used to collect heartrate and capture waking and NREM sleeping data. Data will be transfered to Birdo device to give different visualized feedback to motivate patient (we designed 4 different status). The application provides more detailed information of heartrate, sleep data, HBAL, and diary function.
04
Application The mobile application inter face is designed in a cle an and ne at w ay, without giving all the information at once, so that patients can select the information they want to see according to their needs, as most patients prefer to use simple interactions. The main color of the application is in grayscale, the same color as the Birdo physical device and sensor. The application uses different colors, reflecting Birdo’s light symbols: heart rate is orange and sleep is blue. The Birdo application’s diary feature is intended to provide help for the patient when recalling their progress during doctor appointments. The diary records daily conversations with Birdo, and if a patient wants to view the records for a specific date, they can view all conversations for that day by selecting the date and clicking on the receipt that is automatically generated when Birdo sends data to the doctor. Patients do not have to use additional tools to record their physical condition because Birdo has already taken care of it. When irregularities in the data are detected, Birdo pushes a notification to ask for contextual det ails from the patient, and asks for the patient’s consent to send the message to the doctor. This allows patients to control the privacy of their own data, while also providing the necessary medical advice. Other features include personal settings and profiles, which provide patients with customized goals and personal information to give them a sense of personalization.
05
• Introduction tutorial
• Heartrate data visualization
• Sleep data visualization
• Home screen and human battery activity level page
• Diary function
USER TEST & RESULT (Teamwork) The aim of this study was to investigate whe-ther participants understood the model and if the functionalities and the user story were understandable. How can patients undergoing cardiovascular rehabilitation be motivated and inspired to utilize sensors daily to establish a connection with data that speeds up the rehabilitation process?
Expert interview
Focus group
Cardiac patients
We conducted a focus group with six non-designers in the age range of 22-24. The focus group was mainly meant to discuss the aesthetics of the model in order to integrate insights into the iteration process.
Quantitative and qualitative data were collated and cross-referenced from two persons who suffered from cardiovascular disease.
We also conducted an interview with a data physicalization expert to gather feedback on the design of Birdo. Bart Hengeveld expert in sonification and PhD student Kim Sauve, an expert in data visualisation were interviewed.
5
Color
''Yes, I think black and white are good choices because it makes it more neutral.'' (#P9)
4 3 2 1 0
Size
''I think it's quite big I think for something to have in the house.''(#P8)
I am familiar with this concept.
This concept is easy I feel that I can track I can achieve the The information is This concept allows The information is to understand. my progress with treatment in an easy making me feel in me to follow my making me feel this concept. manner. control. progress without the involved. support of others. Participant 1
I get motivated by Its appearance feels this concept. warm.
Participant 2
Understandability
''… the product does what it's supposed to do and helps support the patient.''(#P1)
Independency
''In a way I think you still need the experts but the concept does represent an simplified view of the product'' (#P1)
Controllability
''I think that if you can choose information yourself, you are certainly in control of your data and respond well to the privacy part.'' (#P1)
''Yeah well so basically how charged you are for the day.''(#P6)
Privacy
''I think this only positively influences the trust of the product because you can really select what you want to share.'' (#P1)
''Maybe when the patient progresses in his recovery process, he gives more and more rewards by reacting more enthusiastically or something and then at the end a kind of rainbow or something?'' (#P10)
Progress tracking
''I think given the dates you're getting and the dates we've seen now my Garmin that I wear daily it's a nicer addition and it can become a real element of your home.'' (#P2)
Light
''I find the orange light very chill. That's also a bit like they said a kind of alarm clock, that's fine.'' (#P10)
Sound
''Yes if those sounds are the same all the time it gets really annoying.'' (#P6)
Movement
''He's dancing…Kind of happy.'' (#P10) ''I found the first movement (the well done) more relaxed.'' (#P9)
Message & information
Motivation
06
02 RECOROO The Angel from the Cloud Product Design
Introduction RECOROO allows parents who have been working abroad for a long time to overcome the time difference, interact with the baby in real time, and create precious memories together. Reduce the impact of pseudo single-parent in nowadays Taiwanese family.
Team Member HUANG, PO-YANG (Me/ Team Leader) I am responsible for product and APP concept development, model design, prototyping, 3D modeling, rendering and APP interface graphic design FENG,YAO-HUI
Technical Adviser LI, TAI-YU
Supervisor CHENG, JIN-DEAN WENG,YU-CHANG
1 Year Project NTUST Bachelor Graduation 07
BACKGROUND According to National Statistics, R.O.C.(Taiwan), the birth rates drop in recent years in Taiwan. Many families choose not to have children. If they do, they will try to give their first baby the best care and love. However, if one of the parents accept the assignment of the company to work in a foreign country, he or she might not have enough time to accompany with new born baby and become the pseudo single-parent family .
Possible Solution & Draw Back As for video chat ting, both par ties must go online at the same time, a time difference will make it difficult. Considering that children aged 0-1 sleep longer, video chatting time will be limited.
25 20
Video chatting requires a lot of time looking at screen, causing baby's eyes' muscles to stif fen and ef fecting their vision development .
15 10 5 0
If one of the parents who works abroad wants to see their baby, he or she must ask his or her spouse to take pictures or videos, lacking convenience and stability.
Crude Birth Rate (0/00)
Impact of Pseudo Single-parent Family Target Audience children aged 0-1 Parents who work abroad don’t have enough time to be with their child
One parent parenting is exhausting
The child lacks one of his parents' love
Miss child's important moment
pseudo single-parent family
Parent who takes care of the baby
Parent who work abroad
08
HARDWARE IDEATION
09
Ideation Sketch
Functional prototype
We hope that RECOROO is a product that can accompany baby during their growth. The concept of guardian angel was used to design the exterior and a baby image was given to remind parents keep a smile while caring their baby.
After confirming the overall APP structure, we used Photoshop to design the APP interface and uploaded them to Zeplin. Technical adviser assisted us in programing the APP by using Android Studio. Raspberry Pi was used to design the control circuit to build a functional model.
Structure Prototype
Final Prototype
Through 3D modeling, we ensured the internal structure was feasible and accurate. Considering the size of electronic parts, we used 3D printing to produce many versions of model to design the internal structure.
After confirming the size and structure, we found the model factory and discussed the feasibility of the structure with their structural engineer. Then use CNC to cut ABS for processing. Finally painted the surfaces. We chose three bright colours to stimulate baby's vision because they have poor eyesight before 12 months.
HARDWARE DETAILS
Exploded view
Feature
Speaker Magnet
Switch
LED
Microphone With a magnetic base, it is portable.
USB Camera
PCB
Size
Iron sheet
64.20 mm
78.86 mm
64.32 mm
10
HARDWARE OUTCOME
11
USER INTERFACE
Funtion Once the user has set up the account and password for the first time, they can log in and start using the RECOROO APP. There are five functions in MENU: RECOROO, RECORD, VOICE, PHOTO, VIDEO.
HOME
RECOROO
RECORD
VOICE
PHOTO
VIDEO
Set the time for autophotographing and auto-recording.
Recording function i s p r ov i d e d a n d t h e recording f ile will be stored in VOICE.
Play voice on mobile devices or control RECOROO to pl ay the voice message. Functions like downloading, renaming and deleting are included.
Sor t photos by date. View photos. Share photos on Facebook, LINE, etc. Download, rename or delete photo.
Same as PHOTO.
12
INTERFACE OUTCOME
13
OPERATION FLOW
1
2
3
Fix RECOROO on the railing of baby cot and adjust its angle to good position.
4
Use the APP to record conversations to baby. Recorded files will be uploaded to the cloud via WIFI.
5
Parents who near baby can use the APP to select files and use Bluetooth to transfer files to RECOROO and play them for baby.
Use RECOROO APP to set auto photographing and filming..Photos and videos will be automatically uploaded to the cloud via WIFI.
Parents abroad can use the App to see the latest photos and videos on the cloud at any time. They can also share them on social medias to families and friends.
14
03 ASST. G Assistant Goggles for Experiments Product Design
Introduction ASST.G is a smart goggles that combines AR technology to display experimental procedures and precautions in real time. It has the recording function of taking photos and videos. With its APP, user can efficiently complete experiments and record analysis.
Team Member HUANG, PO-YANG (Me/ Team leader) In this project, I am responsible for concept development, 3D modeling, and rendering HUANG, ZIH-CING BAI, NAI-FANG SONG,YI-RU
2019 13th Uneec Applied Design Award, Popular Design Award 1st Prize
2 Months Project NTUT Master Program 15
RESEARCH
Background
Interview (Teamwork)
The standard laboratory equipment mainly includes goggles, face mask, gloves, and laboratory gowns.
We interviewed some students and asked them what they think about wearing goggles and the troubles they will encounter during the experiment. "Basically, we don't use goggles when we do experiment because we think it is unnecessary."
goggles
face mask
gloves
"The experimental procedures, equipment and medicaments are complex. We need to carry paper, mobile phones or computers to show these information, which is inconvenient and easily being distracted."
gowns
Pain Point
Subject A
Many students feel that wearing goggles is cumbersome and troublesome. They feel that there is no need to wear goggles without touching their eyes, which may cause accidents.
25 years old
"When conducting experiments, we need to free up our hands to operate the equipment. It will be inconvenient to use paper, pen or other 3C products to record the experiment process, and there will be concerns about contaminating chemicals and materials."
According to "Middle School Laboratory Accident Investigation Report", cuts, burns, scalds, chemical contact with skin and eye accidents occur most frequently. These can be prevented by wearing laboratory equipment. 2017/2018 Middle School Laboratory Accident Investigation 60%
40%
Subject B
50%
50%
"It's not easy for teacher to check the status of each group because our classroom is too small."
20 years old
36%
30%
Possible Solution
0%
3% Cut
4%
1%
0%
Burns or Eye accident Chemical Chemical Inhalation of scalds contact with spill gas causes skin discomfort
1% Burning items
5%
After sorting out the problems, we decided to solve them in the following way:
other
https://cd1.edb.hkedcity.net /cd/science/laborator y/safety/Repor t _of_the _ Sur vey _on_ Laboratory_Accidents_2017-18_c.pdf
However, most students are not willing to wear goggles due to laziness, which makes them expose in potential dangers. Most cases are caused by splashing chemical liquid into eyes or rubbing eyes with chemical on hands, which usually cause patients' eyes slightly tingle and discomfort. The most commonly involved chemicals are copper (II) sulfate solution and dilute acids.
Solution
10%
Problem
20%
Low wearing rate complex procedure Contaminate equipment Limited teaching space
Video, photo record
Show procedure
Voice record
Provide experiment images to teachers
16
INVESTIGATION
MARKET ANALYSIS (Teamwork)
AR Goggles
We divided the common goggles into two categories: ear-hook and head-worn, and made some design improvements according to their basic appearance and size.
After comparing several AR glasses, we chose to use the principle of "projecting three-color light onto the mirror and then reflecting it to the eyeball" as Asst.G's projection method, sams as North glass .
ear-hook
head-worn
Technology Augmented Realit y(AR) use virtual objects to show information that is difficult to present in real environment and help solve learning problems.
With AR's characteristic of combining real and virtual objects, enable learners to understand abstract concepts in scientific fields. Therefore create a virtual learning space for learners.
17
How it work How to use Price
Goggles
North glass
Google glass
DAQRI
600 USD
1000 USD
5000 USD
D i s p l ay i n fo r m at io n a n d control the interface through the ring
The wearer communicates with Internet services through natur al language voice commands
Visual information sharing, c o nve n i e n t f o r u s e r s t o perform maintenance and consulting work in factories and offices
Project the three-color light on the mirror and reflect it to the eyeball for imaging
The mini projector allows the light to pass through the reflection of the prism, enter the eye, and image in the retina.
Use waveguide technology to display the image on the lens. External battery.
SWOT Analysis Strength
Weakness
• Camera and video functions improve the efficiency and accuracy of data analysis after the experiment.
• Product hardware and software construction and maintenance costs might be higher
• Timely message reminders during operation to reduce the occurrence of human accidents.
Opportunity
Threat
• Preliminarily promoted to public schools in Taiwan, and can be expanded to educational institutions such as cram schools in the future.
• Share the market with smart glasses.
• Provide different usage models corresponding to different markets.
• High initial operating costs.
• Prevent being replaced by smart devices such as smart phones and watches.
IDEATION (Teamwork)
HARDWARE DESIGN
Concept
Moodboard
1. Turn goggles into teaching props to increase the necessity for students to wear goggles.
The image of Chinese landscape painting and stalactite column were used to make the sink both practical and aesthetical.
2. Let your hands be used only for experimentation and reduce other factors that affect the experiment. 3. Remind precautions in the experiment to minimize possible danger and reduce the risk of potential accident. 4. Instantly modify the experimental steps by APP to make the procedure more convenient.
Store experimental data Cloud
Sketch
The relationship between three parties Goggles
APP
Procedre display, notification, record
Check and modify experimental steps
Funtion
project experimental steps
Take photo and video
voice recording
Gesture/ button control
connect teacher's console via WIFI
Provide instant photography to teacher
18
HARDWARE DETAILS
Students' screen Show experimental steps and precautions.
Exploded view
Power
Projector
Teacher's screen USB
Size
Camera
photo/ REC
19
Watch and manage students' status.
OPERATION FLOW (Teamwork)
1 2
Long press to turn on ASST.G's power
2
Scan the QRcode to pair with your smart device
3 2
Editing the experimental process on the APP, then press "Submit" to transfer the data to Asst.G
4 2
Slide the up-right frame back and forth to watch steps
5 2
Lightly press the camera button to take photos; Long press to record video
6 2
Lightly press the power button to upload data; Long press the power button to turn it off
20
04 M.O.M Mentor of Mountain Product Design
Introduction “ M e n t o r o f M o u n t a i n ” ( M . O. M ) let people who are willing to share mountain climbing experiences become others mentor by recording their traces. Thus, encourage those who want to try mountain climbing and create a rich database.
Team Member HUANG, PO-YANG (Me) In this project, I am a design assistant, responsible for leading the team members in design thinking, assisting in concept development, design process, model design, 3D modeling, rendering and prototyping YANG, HSIN-CHIH (Technical-Teaching Assistant) ZHU,GUANG-KAI XU,YI-CHENG CAI,JIA-LING LUO,QI-XIN HO,PEI-YU HUANG,YI-JING
3 Weeks Project 2019 OpenHCI Workshop 21
BACKGROUND There are many mountains in Taiwan and also many people who like mountain climbing . These climbers like to share and pass on the message about the mountain to each other. Nowadays, more and more people take mountain climbing as a leisure interest to feel the beauty of mountain.
Research According to the survey conducted by “HIKING BIJI” in 2018: People usually encounter many difficulties when preparing for mountaineering. It is necessary to obtain relevant information through specific blogs or mountaineering communities. Don't know how to train physical strength, 5%
Don't know how to buy equipment,5% Lack of climbing safety knowledge, 11%
DESIGN PROCESS
Can't find anyone to go with, 38%
Don't know how to find the way, 11%
During the workshop, I help my team members use double diamond design process to define and solve problem.
Don't know where to go climbing 16%
Don’t know how to arrange transportation and accommodation, 14%
Retrieve from: https://hiking.biji.co/index.php?q=news&act=info&id=12898
Other, 2.50%
Follw roadsign, 21.90% APP, 39.80%
Follow Teammates, 15.80%
In the process of climbing, 39.8% of people use APP to find their way, 38%of people use Maps, compasses, and GPS to find routes; and 65.1% of people use APP or GPS to navigate.
Map & compass, 10.20% Watch, 4.30%
Retrieve from: https://stanwick.be/en/blog/design-thinking-creative-thinking-and-action
Hand held GPS, 5.50%
Retrieve from: https://hiking.biji.co/index.php?q=news&act=info&id=12809
22
INTERVIEW (Teamwork) "At the beginning, I like to climb small mountain, later I start to do research online and visit website like 'HIKING BIJI' and take notes. I usually climb alone."
Subject A 25 years old
"I don't usually bring a compass map or anything. I use 'Green Tracks', I can download some offline maps that show what Google Maps can’t display"
"I like mountain climbing because I like sports. The air on the mountain is good and quiet. I like the feeling of climbing with my companions."
Subject B 23 years old
"Now we have a group and will go mountain climbing at least once a month."
Subject D 24 years old
Subject G 22 years old
11 23
"We say that climbing to the top is called 'reach the summit', you can put your luggage in the mountain house or tent, then go to the summit with a small bag, after reaching the summit, it is possibly to watch the sunrise."
Subject E 29 years old
"The advantage of climbing with the group is that you don’t need to carry a lot of things, like stove or even map. The disadvantage is that it’s expensive."
"Improper equipment will cause muscle soreness and physically uncomfortable such as knee pain."
"There are two types of road signs, plastic strips and wooden posts."
"Self-organized climbing means that everyone knows each other better."
"We will walk the way people walked, usually we will see street signs."
"We will use paper maps, 'Green Tracks', and oruxmaps"
60 years old
24 years old
"Usually there is a leader who is responsible for planning the itinerary, and he is the leader. I usually serve as a cook." "If the weather is bad, there might be heavy rain and it will be slippery, need to be much careful"
"Road signs along the way, such as cloth strips, folded branches, piles of rocks, road signs (acrylic or plastic)."
Subject H
Subject C
"After the first experience of mountain climbing, I think I should strengthen my physical body."
"In fact, there will be signal points on the mountain, Chunghwa Telecom, which can actually communicate."
"I think it would be good to develop a cloth strip that is not harmful to the environment."
"Tent, sleeping bag, sleeping pad. Pots, stoves, lighters, clothes. We usually wear a set of windproof and rainproof clothes that do not change. About ten kilograms for two days and one nights."
"The APP map is actually quite accurate, only occasionally the positioning will be biased."
Subject F 57 years old
"Plastic strips really destroy the beauty of the mountains,...but it will be your lifesaver if you get lost in the mountain." "Before departure, set the GPS route of the handheld and turn it on at the mountain climbing port. The navigation is more accurate and there is no signal problem."
Subject I 52 years old
"It is very common to have fog in the mountain, if you are not familier with the path, the fog will affect your judgment"
PERSONA (Teamwork) Resume
Goals/ Interests
Shinichi is a 25-year-old master student who likes outdoor sports since he was a child. His favorite leisure activity is mountain climbing, and he can challenge himself while admiring the beauty of the mountain. He will record the mountain climbing journey and share everything he has experienced in the mountain with his friends. He will also ask more mountaineering knowledge like the mountaineering seniors.
Feel the forest
"The soil and rocks here are a bit loose. I hope people who come here to climb the mountain will pay attention to it. Oh, I still write down the location, and then I will write it in the hiking notes and share it with others. I hope I will not forget..."
Pain points/ Concerns Mountain climbing information is too complicated and scattered on the Internet The climbing load is too heavy, and the physical strength must be continuously trained Want to record the process, but it is troublesome to record afterwards, and easy to forget the situation The equipment is damp, insufficient, or inappropriate It is quite troublesome to repeatedly take out different equipment in various situations
Personality
"I love mountain climbing. I like different mountain views. Hope everyone can see the beauty I see."
Meet more people who like to climb mountains
Identifying routes requires prior learning
Scenario
SHINICHI
Challenge himself and climb the more difficult mountain
Outgoing
Introvert
Emotional
Rational
Attentive
Careless
Passive
Proactive
Mountaineering cloth strips make the mountain look ugly, and it takes some experience to identify the cloth strips
Need Road signs are clear and effective
Age: 25
Cost-effective equipment
Occupation: Student
Safe mountaineering
Family: Single
Brands
Complete climbing information
Location: Taipei. Taiwan Archetype: Intermediate climber
12 24
USER JOURNEY MAP (Teamwork)
Doing
Preparation Find someone to climb the mountain together
On the mountain
Take a break
Bad weather
Difficult route
Overnight
Summit
Back to home
Identify route
Drink water
Rope climbing
Organize photos
Wait for other team members
Camp or stay in a mountain house
Watch sunrise
Photo record
Put on rainproof equipment
Take photos
Write climbing notes
"Such a beautiful view is worth it."
"I want to share the beautiful scenery with others."
Hide in shelter
Fetch water Cook
Research
Thinking
"I don't know the condition of this road." "I don’t know the resource acquisition points on the mountain." "Hope the team leader has rich experience." "Hope the team members obey the order."
Sleep "It’s reassuring to see the cloth strips tied by the predecessors, but it’s messy and destroys the environment. "
"Don't know how long will reach the summit"
"It’s a bit troublesome to keep looking at mobile phone checking correct route."
"Must be more careful when climbing." "Getting wet all over will be troublesome."
"I had no idea it would be so hard to walk!"
"I can finally get some rest!" "Need to confirm water source again"
"Where can I share my experience?"
"I don't understand what the sign means." "It's a bit dangerous to stop and take pictures."
Touch-point
Feeling
Happy
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Mountaineering blog
Happy Confuse
Upset
Worry Mountaineering Facebook Club
"I want to share the route information with others."
Collapse
Sad
Confuse
Offline map
Tree shade
Rain gear
Rope
Cooking utensils
GPS
Cave
Cloud signs
Gloves
Tent
Different kinds of roadsigns Mobile phone Camera
Excited
Triangulation station
Social media
MARKET ANALYSIS
INVESTIGATION
Competitive Analysis
Observation
Hiking Biji
Green Tracks
Brands
In order to understand the difficulties encountered when climbing the mountain, I personally participated in mountain climbing activities and found many marks left by previous climbers. These marks indicate that the road is safe and passable.
Features Use others track Share track Record track Record distance Record time Record speed Offline maps Mark on map
Touch point
Check-in
Existing related APPs and website services (such as: HIKING BIJI) are more difficult to make current records; existing recording tools (such as GoPro) are more difficult to inherit mountain climbing experiences.
Take photo Elevation Graph Personal page Compass
It is very inconvenient to take out the mobile phone while climbing, and it is also easy to be distracted and cause accidents.
Hiking events Road report Readability
Usability
Info Presentation Colour Scheme
Hierarchy
Hiking Biji
Icon Definition
Green Tracks
Data Precision
Strengths
Provide comprehensive information
Simple hierarchy and high legibility
Weaknesses
Road report only supports photos and text descriptions
No certain functions
Mountain climbers believe that the function of recording the moment on mountain is important and can be strengthened.
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CONCEPT DEVELOPMENT (Teamwork)
Concept
HARDWARE IDEATION (Teamwork)
Ideation Sketch
Based on the investigation, we decided to strengthen the function of inheritance and recording of the present. New User
“Monotropa Uniflora” is a plant that grows at an altitude of 150 0 -30 0 0 meters above sea level and is known as the elf in mountains.
Query information before climbing
We use Monotropa Uniflora’s shape to design M.O.M, and make it as an earhook device which reduces the hassle of repeated fetching. Receive guidelines when climbing
Include record in database
Real-time road condition recording
Climber
People record data into the machine when they climb a mountain
The relationship between three parties
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Machine
Mountain
Pe o p l e u s e m a c h i n e s t o pass on mountaineering experience
People download information about the mountain from the database
Low-fi Prototype First, we use clay to make a model to test whether it can be hung on the ear. Then use 3D printer to make appearance model
HARDWARE DETAILS
Exploded view
Feature Molume knob Microphone
Battery
Camera TARGET
Chip USB Rubber ear hook
To ensure the video is recorded as first person video, we keep the camera parallel to eyes. Creating a hands free recording experience.
Earphone
Size 60 mm
Funtion
15 mm
Camera - Recording video and taking photo Microphone - Record sound and receive voice control Volume knob - control headphone volume
75 mm
Headphones - use earbud to remind the road Rechargeable battery - repeatable charge and discharge Rubber ear hook - fixing and supporting the device
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HARDWARE OUTCOME
29
OPERATION FLOW (Teamwork)
Record
1
Climbers bring M.O.M when mountain climbing
2
Turn on M.O.M with voice control on specific location and record first-person audio
2
Download the package and transfer it to M.O.M
3
Upload route package to the APP
Receive
1
Check route package on the APP
3
M.O.M will play an audio indication when climbers passing the marked location
4
Give feedback and rating on the APP after climbing
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05 ANGLELIGHT Interesting device for helping children pack toys Product Design
Introduction Anglelight is a lid with an "anglerfish" shape that can cover on any toy box. When kids throw their toys into the box through the mouth of Anglelight, toys will trigger the infrared sensor inside the lid and the light will shine, attracting kid's attention and making the task more enjoyable.
Team Member HUANG, PO-YANG (Me) In this project, I am responsible for concept development, prototype design, 3D modeling, and rendering TUAN, TIAN-FENG CHEN,YU-JEN LIU,YI-HSUAN
Supervisor HUANG, CHI-WU
11 Weeks Project NTUT Master Program 31
BACKGROUND
3C Generation
Impact of using 3C products
Nowadays, more and more parents let their children expose to 3C products in an early age because they are too busy to accompany their children. According to Prudential plc, 61% of the interviewed parents stated that their children were exposed to 3C products before school age.
However, according to researches, excessive sound and light stimulation will cause children unable to focus on other tasks. Moreover, using 3C products too long will also cause alienation between children and their parents which may affect parent-child relationship.
When do you let your children start to use 3C products
50%
42%
40% 28%
30% 19%
20%
11%
10% 0%
Under 3 yrs old
3-7 yrs old
7-12 yrs old
Above 12 yrs old
In Taiwan, 84% of preschool children and 94% of primary school children use 3C products more than one day a week. Above 5 days 3%
3-5 days 8%
2-3 days 20%
3-5 days 8%
Above 5 days 5%
Almost everyday 21% Almost don't use 16%
Less than 1 day 32%
preschool children
100.00% 90.00% 80.00% 70.00% 60.00% 50.00% 40.00% 30.00% 20.00% 10.00% 0.00%
91.09%
56.07%
Different kinds of impact that parents are most worried about when their children use 3C products
48.97% 39.28%
34.37%
0.65% Eye diseases
0.52%
Lack of Exposure to Inadvertent Reduce Affect Overindulged sustained pornographic online dating interpersonal schoolwork focus or violent interaction information
0.39%
0.13%
Other
No
Actions that parents can take According to research, doing housework is an opportunity to learn how to share responsibility with others. At first, parents can guide children pick up and organize their things, toys or space that they use, and then gradually expand to do family work with their parents. This activity will help their children cultivate the ability of cooperating with other people at the same time.
Almost everyday 27% 2-3 days 25%
Almost don't use 6%
Less than 1 day 29%
primary school children
Data Retrieve from: https://www.pcalife.com.tw/zh/.galleries/PDF/news/2020/20201103.pdf
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DESIGN PROCESS
Research
Market Research (Teamwork) John. Dewey, an American philosopher, psychologist, and educational reformer, emphasized that learning must start from the "experience" of children. It is important to encourage children to explore the environment proactively during teaching activities. So we decide to design a product to help parents guide their children build the habbit of doing housework, starting from picking up and organizing their own toys which is an acitivity most relevant to kids. Let children learn how to organize can also activate their prefrontal (responsible for analyze and process information), so that they will have better thinking ability.
We investigated the toy storage boxes that are common on the market and classified them into several categories, then put them on the image map. 1. Toy storage box
2. Toy storage rack
3. Toy storage cabinet
4. Toy storage bucket
5. Hanging toy storage
6. Multifunction toy storage
Early Childhood Development Children aged 0-3 interact most closely with their family members, so we analyze the development of abilities of children aged 0-3.
0-1 yrs old
1-2 yrs old
2-3 yrs old
Physiological motor development
Hearing, vision, touch and
Imit ate repe ated and
Can run and jump,
other parts of perception
simple actions of adults,
draw pictures and eat
begin to develop, from large
use tableware, and walk
by themselves.
muscles to small muscles.
around to explore.
Cognitive development
Began to appear "purpose"
Like to classify items
Understand that things
behavior.
according to size,
in life have dif ferent
color, and shape.
functions.
Social emotional development
Begins to express emotions
Rely on caregiver's
Start to develop
a n d d eve l o p s a se n se o f
guidanc and develop an
independent needs and
trust in the caregiver.
intimate relationship.
have their own ideas.
Retrieve from: https://www.ece.moe.edu.tw/ch/filelist/.galleries/filelist-files/0to6.pdf
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The vertical axis is fun - dull, and the horizontal axis is movable - fixed. The result shows that most of the fixed toy storage boxes are found to be more dull while removable toy storage boxes are more interesting.
OBSERVATION (Teamwork)
IDEATION (Teamwork)
Finding
Sketch
We discovered that children tend to "throw" their toys into toy box. Since toys are usually being scattered around the room, children need to walk around to collect their toys.
We thought that the image of the Lophiiformes using light to attract prey can be used as an image to attract children to pack toys.
Mockup & Test To verify this idea, we made a prototype using corrugated paper. When children threw their toys into the box, we lit up the styrofoam ball. The result shows that children are curious about the device and are more willing to put toys in the box.
Pain point While picking up toys, children are easily being distracted by other things and spend a lot of time on the task. As a result, parents need to encourage them and find some methods to attracte their attention.
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FINAL CONCEPT
Structure
Feature
Sensor
Put Anglelight on the top of toy box, and tell children to pick up their toys. When children throw toys into Anglelight's mouth, it will shine.
LED Rubber teeth
Size Switch
35
FINAL OUTCOME
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06 Game-Based Hand Grip for Older Adults Interaction Design
Introduction After the research investigation process, a hand grip and grip game were designed to enhance the grip strength of the elderly. User tests were conducted in accordance with the design study process. Valuable results were found and published as graduation thesis.
Individual Project HUANG, PO-YANG (Me)
Supervisor HUANG, CHIWU
2 Year Project NTUT Master Graduation 09 37
DESIGN PROCESS
Background
MARKET ANALYSIS
Hand Grip Type Our body ages while aging, along with diseases and pains. Maintaining exercise habits can improve physical health of older adults.
The hand grip in the market can be classified as traditional, adjustable, multi-pointing, electronic and others. Electronic hand grip was chosen as the experimental sample since other types of gripper do not provide feedback to the user's human-machine interface, making it impossible for the user to determine their own grip strength.
Studies have shown that training upper limb and grip power can help older adults maintain their daily lives.
Adjustable
Multi-pointing
Electronic
Other
Sample
Hand grip is a common grip training equipment. It is suitable for older adults because of its low entry threshold and low risk comparing to other training equipment.
Traditional
Modified from (Weng, 2010). https://hdl.handle.net/11296/qv7y89
Pain Point
Oriori Grip Game If the shape of the grip is not appropriate, it will compress the hand or cause a wrong operation posture, which is easy to cause hand diseases. Most of the grippers on the market are designed for young and middle-aged people. There is no hand grip designed for older adults.
During my market research, I found that the Oriori hand grip has its own grip game which was perfect to serve as a pre-test sample. To understand the types of games older adults prefer, I categorized Oriori's grip games into three categories based on gaming style: quick pinch, continuous pinch, pinch control. I selected three representative games as the experimental samples and let the participants to play them.
The feedback of using hand grip is not interesting enough to attract older adults to use.
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Quick Pinch Type
Pinch Control Type
In this type, Fireworks is selected as experimental sample.
In this type, Ringo's Treats is selected as experimental sample.
Screen
Fireworks
Shooting Arrows
Goal
Operation method
The more fireworks you press, the higher the score you get
Quickly pinch and release common firecrackers; when encountering 20kg firecrackers, squeeze 20kg
Shoot more arrows than enemies within the time limit
Quickly pinch to shoot arrows, the faster you press, the more arrows you can shoot
Screen
Screen
Palmer sports meetings
Grip Strength
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Goal
Operation method
Running and swimming are the shorter the time to complete, the higher the score; throw discus is the farther you throw, the higher the score
The role of running and swimming will accelerate when pressed, the discus will rotate after being pressed, and the discus will fly out when released
Knock the enemy out of the field within the time limit
Continue to pinch the enemy to the edge of the field
Operation method
The farther you fly, the higher the score
Pinch to control the panda to fly up and down, and you must avoid the up and down pillars along the way
The more in and out, the higher the score
Pinch to control the bird to fly up and down, get in and out of the continuously rotating circle, and dodge the circle
The more pills (red and white dog bones) you eat, the higher the score
Pinch to control the single body to move left and right, and avoid various obstacles and the edges of the screen
The higher the jump, the higher the score
Pinch to control the knight to jump on both sides of the wall
The higher the stack height, the higher the score
Pinch the control block to drop and stack on the block below
Panda Blast
Jumping Birds
Continuous Pinch Type In this type, Running is selected as experimental sample.
Goal
Ringo's Treats
Life and death knight
Skyscraper
INTERVIEW Subject A 74 years old Male
"If this up and down can come out and we can stay still, this one can be easier to exert force." "I want to keep playing Ringo's Treats , because it has more changes and changes."
71 years old
"Yes, it’s okay, but a bigger one might be better, because my palm is bigger, it would be better if it was bigger."
Male
"It can help promote cerebral blood circulation"
Subject C
"R ingo's Tre at s is a bit difficult, because it’s too fast, and we can’t react so fast. Our reaction is not as fast as young people."
Subject B
69 years old Male
Subject D 64 years old Female
"I think its texture is skin-friendly, like silicone." "This is easy to carry and can be put in a bag. When waiting for the bus or taking the MRT... hold it while drinking coffee with others."
"This can train your brain ."
70 years old
"I like green very much, as if I am walking on the grass."
Subject F 62 years old Female
Hardware Development After referring to the interview results, a 40-pound (about 18 kg) grip ring was purchased for modification. To increase the feedback when holding the hand gripper, a micro switch was used to produce sound when pressed. They were combined and transfered into a gripper controller.
+
"There is rhythm and movement."
Subject E Female
HAND GRIP DESIGN
Software Development Arduino 1.8.13 was used for programming, I modified the code provided by other people's blog to fit my project - http://www.martyncurrey.com/turning-aled-on-and-off-with-an-arduino-bluetooth-and-android-part-ii-2-way-control/
"The elasticity is not enough , the elasticity is not obvious." "It is very comfortable to hold, but I feel that I have a grip, but the reaction is not so sensitive."
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HAND GRIP GAME DESIGN
App Architecture
Comparison of game level pages
The grip game was designed using the MIT APP Inventor using "Ringo's Treats" as a reference model, which was popular among the participants.
Game level: Easy
In this research App game, players must change the direction of the sparrow's flight by gripping and releasing the grip, eating the falling scoring objects and dodging the obstacles at the same time. To ensure that each grip and release is a complete grip training, the sparrow will only change direction when the micro switch makes a sound due to the grip. Bluetooth connection page (Operated by experimenter) Home
Hold and release the grip to change sparrow's direction, eat falling objects and dodge obstacles Game level: Intermediate
Game instructions and operating instructions
Easy
Level description
Game screen
Choose a level
Intermediate
Level description
Game screen
Difficult
Level description
Game screen
Game Design The home screen was designed with sparrows, blue sky and green land to create a lively atmosphere. The benefits of the game to the body were explained in the game description. Three dif ferent levels were designed wit h various scoring objects and obstacles, the speed of object movement will also increase with the level.
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Game description: The scoring objects are apples and grapes. The sparrow gets 1 point for an apple and 2 points for a grape, while the edge saw teeth reduce the player's life by 1 life. Get 20 points to pass the game. Game over when life is 0. This level has the slowest falling speed of objects.
Home
Game description and instruction
Level selection
Game description: The scoring object is strawb e r r y. T h e s p a r row g e t s 2 points for eating a strawberry, while reducing 1 life for t o u c h i n g t h e e d g e o r co ke bottle everytime. Get 20 points to pass the game. Game over when life is 0. The speed of falling objects is faster than the easy level. Game level: Difficult Game description: The scoring object is butterfly. T h e s p a r row g e t s 2 p o i n t s for eating a but ter f ly, while reducing 1 life for touching the edge or plastic bag everytime. Get 20 points to pass the game. Game over when life is 0. The speed of falling objects is faster than the intermediate level.
Level description page
Gameplay screen
USABILITY TEST
Testing Process
GUESS Result Analysis
The experiment was conducted with a grip strength device and a grip strength game prototype. After the experiments, the participants were asked to fill out the System Usability Scale (SUS) and the Game User Experience Satisfaction Scale (GUESS), and then a semi-structured interview was conducted.
The overall mean score of the GUESS Game Scale was 29.6. Since there are no standardized comparable scores for the scale, this mean score is only available for comparison in subsequent studies. The mean scores for each factor were similar. There were no significant differences in the total scores of the GUESS scales as indicated by the results of each factor. 70.0 60.0 50.0 40.0 30.0 20.0 10.0
Reference • Brooke, J. (1996). SUS: a “quick and dirty'usability. Usability evaluation in industry, 189. • Phan, M. H., Keebler, J. R., & Chaparro, B. S. (2016). The development and validation of the game user experience satisfaction scale (GUESS). Human factors, 58(8), 1217-1247. • Sauro, J. (2013, June 18). 10 Things to Know About the System Usability Scale (SUS) [Web blog message]. Retrieved from https://measuringu.com/10-things-sus/
SUS Result Analysis
0.0
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Usability/Playability
Personal Gratification
Enjoyment
Visual Aesthetics
Audio Aesthetics
Overall
Other Suggestions
The overall test average score is 77.3, which meets the usability standard 68 proposed by Sauro (2013). Therefore, the usability of this project is up to the standard, but there is still room for improvement and progress. 100
In the future, a wireless hand grip can be designed to allow users to feel that there is no distance limit during operation. Consider using another kind of more sensitive switch instead, and change the confirming sound to light or vibration.
90 80 70
Consider adding a two-handed operation mode, allowing the sparrow to move left and right with both hands, increasing gameplay and changes.
60 50 40
The size and weight of the grip can be designed in several groups for comparison, to have more analysis in the human factors engineering.
30 20 10 0
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Participants
Consider adding a scoring system to allow elderly people to play and compare with each other, and observe whether competition between peers can increase the willingness to play games.
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