IXDC2015 Deck

Page 1

幸福设计 DESIGN FOR WELL-BEING

FROG | YOUGE XIAO 肖⼜又歌 JULY 2015 BEIJING


AGENDA 1. WARM UP - INTRODUCE YOURSELF (5 MIN) 2. FIRST SESSION (10 MIN) 3. INTRODUCE DESIGN FOR WELL-BEING THEORY (15 MIN) 4. SECOND SESSION (15 MIN) 5. INTRODUCE TU DELFT DESIGN METHOD (20 MIN) 6. DESIGN FOR WELL-BEING IN PRACTICE (40 MIN) 7. THIRD SESSION (30 MIN) 8. SHARE OUT (FLEXIBLE) 14:00-17:00

2


SESSION 1

CAN YOU WRITE DOWN THREE THINGS/ACTIVITIES THAT MAKE YOU HAPPY? -

Play computer games Have a nice dinner Solve a problem Help a stranger

3


WHAT IS WELL-BEING? “the state of being happy, healthy or prosperous”

Merriam-Webster Dictionary, http://www.merriam-webster.com/dictionary/wellbeing

4


WHAT IS HAPPINESS? “Experience of joy, contentment or positive well-being, combined with a sense that one’s life is good, meaningful and worthwhile.”

Lyubomirsky, S. (2008). The how of happiness: A scientific approach to getting the life you want. Penguin. com.

5


DETERMINANTS OF HAPPINESS

Lyubomirsky, S., Sheldon, K. M., & Schkade, D. (2005). Pursuing happiness: The architecture of sustainable change. Review of General Psychology; Review of General Psychology, 9(2), 111.

6


THE “FLOW” MODEL Anxiety Challenge Level

Arousal

Worry

Apathy

Flow

Control

Boredom

Relaxation

Skill Level

Csikszentmihalyi, M. (1997). Finding flow: The psychology of engagement with everyday life. Basic Books.

7


25 POSITIVE EMOTIONS

Desmet, P.M.A. (2012). Faces of product pleasure: 25 positive emotions in human-product interactions. International Journal of Design, 6(2), 1-29.

8


AUTHENTIC HAPPINESS THEORY

Seligman, M. E. (2002). Authentic happiness: Using the new positive psychology to realize your potential for lasting fulfilment. Free Press.

9


WELL-BEING THEORY (PERMA)

POSITIVE EMOTION

ENGAGEMENT

RELATIONS

MEANING

ACHIEVEMENT

Seligman, M. E. (2011). Flourish. New York. Free press.

10


EXPERIENCE DESIGN THEORY

Hassenzahl, M. (2010). Experience Design: Technology for all the right reasons. Synthesis Lectures on Human-Centered Informatics, 3(1), 1-95.

11


THREE ELEMENTS OF WELL-BEING

pleasure

personal significance

virtue

Experiencing positive aect

Pursuing personal goals

Being a morally good person

Desmet, P. M., & Pohlmeyer, A. E. (2013). Positive design: An introduction to design for subjective well-being. International Journal of Design, 7(3), 5-19.

12


VIRTUES

Peterson, C., & Seligman, M. E. (2004). Character strengths and virtues: A handbook and classification. Oxford University Press, USA.

13


SESSION 2

CLUSTER AND SHARE YOUR WELL-BEING FACTORS

14


HOW TO DISCOVER WELL-BEING

TU DELFT DESIGN METHOD CONTEXT MAPPING

15


CONTEXTMAPPING Preparation

Session

After

1.

2.

3.

4.

5.

Define research goal and plan the activities

Provide homework to participants to sensitise the topic.

Record the sessions on video or audio.

Do a number of exercises with stimuli materials.

Analyse the outcomes to find patterns and possible directions.

16


17


18


19


HOW TO DISCOVER WELL-BEING

TU DELFT DESIGN METHOD VISION IN DESIGN

20


T

T X E T N O C

DESIGNING

FU TU RE Domain

1

Context Factors

2

Context Structure

CO N T

3 4

Interaction Vision

CT U

7

T UC OD PR

8

6

W

Detail Design

Domain

2

Context Factors

3

Context Structure

4

Design Statement

5

Interaction Vision

6

Product Qualities

7

Concept

8

Detail Design

N E

Concept

5

ER NEW INT ACTION

ERACTION T N I D OL

Design Statement

Product Qualities

1

T EX

PA S

DECONSTRUCTION

21

O L D

PR O D


Delft Design Guide

Vision in Design

Convivial Toolbox

22


23


24


25


26


27


28


29


30


31


32


DESIGN FOR WELL-BEING

pleasure

personal significance

virtue

Team interac+on;

Solve a problem; Reach a goal work;

Empathy in teamwork;

Humour in work;

Posi+ve Feedbacks;

Helping colleagues in work and life;

Learning ac+vi+es;

Sharing goals with colleagues in life and work; Remind people of their values;

33


DESIGN FOR VIRTUE

Gratitude

Appreciation

Teamwork

Open-minded

Kindness

Empathy

34


35


36


37


38


39


40


41


42


43


44


45


DESIGN FOR VIRTUE

Fairness

Users love the fairness of Fairphone, including social fairness and environmental fairness. They feel proud to use it.

Curiosity

Fairphone users are curious to know why the phone is fair and the problems of the current industry.

Love of learning

70% Fairphone users have a bachelor degree or higher. They love to learn new knowledge and share with their friends.

Hope

Most Fairphone users are op+mis+c about the world. They believe they can make a movement. Star+ng by buying a phone, Fairphone users are expec+ng a fair economy and a sustainable world.

46


ECONOMY

PEOPLE

47


48


49


50


51


52


53


54


55


56


57


58


59


SESSION 3

DESIGN FOR YOUR WELL-BEING (COMBINE WITH YOUR PRODUCT)

60


CONCEPT NAME

GROUP NUMBER

DESCRIPTION

WELL-BEING FACTOR

CONCEPT SKETCH

61


OPEN HARDWARE

GROUP NUMBER

1

DESCRIPTION

WELL-BEING FACTOR

FUTURE CONTEXT / DESIGN STATEMENT/ INTERACTION VISION

Design for virtue: love of learning, curiosity

The phone is easy to assemble. A visualized instruction can guide the user to understand the hardware structure, thus creating a feeling of ownership.

CONCEPT SKETCH

62


T

T X E T N O C

DESIGNING

FU TU RE Domain

1

Context Factors

2

Context Structure

CO N T

3 4

Interaction Vision

CT U

7

T UC OD PR

8

6

W

Detail Design

Domain

2

Context Factors

3

Context Structure

4

Design Statement

5

Interaction Vision

6

Product Qualities

7

Concept

8

Detail Design

N E

Concept

5

ER NEW INT ACTION

ERACTION T N I D OL

Design Statement

Product Qualities

1

T EX

PA S

DECONSTRUCTION

63

O L D

PR O D


THREE ELEMENTS OF WELL-BEING

pleasure

personal significance

virtue

Experiencing positive aect

Pursuing personal goals

Being a morally good person

Desmet, P. M., & Pohlmeyer, A. E. (2013). Positive design: An introduction to design for subjective well-being. International Journal of Design, 7(3), 5-19.

64


VIRTUES

Peterson, C., & Seligman, M. E. (2004). Character strengths and virtues: A handbook and classification. Oxford University Press, USA.

65


visit www.frogdesign.cn or email youge.xiao@frogdesign.com

@frogChina

frog

66


frog is a company of Aricent

Š 2015 frog design inc.


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.