YL CardGame - Info Booklet

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Youth-LeadeR Our mission: Bringing the best of the global changemaking movement to young people, and schools. We create novel, authentic media, teaching tools, action kits, and support services for the Change Generation. Everything we do is developed in friendly colaboration with outstanding youth leaders and grand changemakers of our time

Contacts web: www.youth-leader.org mail: contact@youth-leader.org phone: +49 178 1819 476 Berlin. Germany Copyright: Youth-LeadeR 2014 Status as Official Project of the UNITED NATIONS Decade of Education for Sustainable Development ESD 2005-2014. UNESCO


Designed as a mix of Top Trumps, YuGi-Oh! and League of Legends, it offers a highly entertaining gaming experience. Being far more than a „toy“, each card features the HeroIne's story, QR codes and links to inspirational videos, article and website.

The Youth-LeadeR Card Game features 44 outstanding young changemakers from around the globe, each leading a teen-led innovation for sustainable development. They are CNN HeroInes, Brower Youth Award, Barron Prize, Peace Medaillon, Diana Award laureates, TEDx Speakers, and World Children Prize Ambassadors, keep changing policies and making headlines in media, television programs and educational media around the planet - and are in high demand by schools and events as motivational speakers and leaders of their generation. The Card Game's innovative format is enthusiastically received by young people, teachers, librarians, experts and civil society around the planet.

I invite you to bring this gift to your city's youth, by investing in sets of cardgames for your kindergartens, schools, youth clubs and public libraries.

On top, users have free access to a rich media package with hundreds of the featured youth leaders' videos, 50 piece poster sets of exhibits, teaching tools and action-kits, 'live' webcast meetings, vibrant social media, and a global student club community, enabling teachers and young people to join the grand quest of their lifetime: creating a sustainable civilization. Our goal is no less than empowering a Change Generation, growing up literally playing and taking action with these young heroInes. Are you joining? For now, enjoy exploring this brochure. For more visual impressions, videos, details, and purchases, please visit our website, and get in touch by email. Eric Schneider YL Founding Director, Images and Voices of Hope 2012 laureate, on behalf of the HeroInes of Change Generation Rising.








http://bit.ly/WInGFP


http://bit.ly/ZAv365



The Cards' SPECIAL EFFECTS are "secrets to success" in changemaking. You can view some of them here.

To activate an effect, SAY the words, or PERFORM the move, then take action. ATT are used when challenging DEF are used in defense WIN are used in case you have won

ATT/DEF unite as one. Molly, instead of challenging, can pick up all ‘laid aside’ cards. In defense, she can avoid loss by picking up ‘laid aside’ cards (if any) and sharing them with players; she also moves to your stack’s back.

WIN prayer has power. Xiuh can, when winning, put the cards to his heart, or between his eyes, and call into effect any ONE special effect - from the heart/memory. No browsing.

DEF tell your story. Julia and Emma can avoid loss by asking to hear the winning hero’s story. Well told: win-ner wins. Mediocre: put ‘aside’. Fail? Julia and Emma win.

DEF lemon-face! When Lulu attacks but loses, she can make a big lemon face and keep/shift her card back in her stack.

DEF do u know one? Coral can avoid loss by asking the winner for a yukky food ingredient. Fail? Coral wins! Ingredients can only be mentioned once per day.

DEF my try! Erica, in defense, can deny a loss, and attack! WIN it is possible! Craig, no matter whether he loses or wins, can add 2 points to his next card. Don’t forget to say it ;-) DEF team up! YES!, when losing, can deny the loss, and ask the winner to chal-lenge once more, but this time, in a team fight! Each player adds the next 2 cards’ ratings to the attack. The outcome is final, and all 3 cards are won/lost. DEF peace, friends. Mayerly, when losing, can call for a truce. All battling cards are put ‘aside’. ATT who’s talking? Golden Kids, when attacking, can ask for other players’ card’s name.

ATT i change. for the best. Chloe can attack by swapping herself + the next card to win the opponent’s card. ATT march. my right to know. Rachel can ask for the location of a specific card in others’ stack. “How many cards until ...?” ATT no fear. Olivia can attack a second and even a third time. ATT clean up. Asa can attack by putting ‘aside’ a specific card from other players’ stacks. He joins them ‘aside’. ATT frog chorus. Avalon can pick up ‘laid aside’ cards doing frog sounds (hold nose). Pass on the right to challenge.

Can you imagine how these are related to the heroines' success? You can find out in the Companion Book.



INSPIRATIONAL VIDEOS Each card links to the most inspirational video. But there's more in the Multimedia Action Pack available for online viewing and download. More than 100 powerful authentic videos convey the genuine spirit of changemakers. They are fantastic resources for teachers, young changemakers and youth workers.


POSTER SET 44 posters of the HeroInes equip users to reach, inspire and involve their class, communities and the public. They make excellent Teaching Tools, with story, QR codes and links. A single homework of research and presentation can inspire a class to follow up with an Exhibit, reaching their entire school community.


'LIVE' WEBCAST MEETINGS Many of the game's HeroInes are available as speakers! Isn't this amazing for kids? We serve, inspire and support young people to turn their love and passion into action for the world they wish to see. With all our tools!


TAKE ACTION - PACKS provide high quality resources, information, tools, and action tips for joining our HeroInes initiatives, and replicating their solutions at home and abroad. They are excellent tools for activists and educators, and used by our YL Warriors community.


GLOBAL COMMUNITY Inspired students can join an unprecedented supportive community of like-hearted youth around the globe - taking action with the HeroInes of the game - using all our media, tools and support services. In the form of STUDENT CLUBS, they can make changemaking a part of daily life, make precious contributions to learning culture, gain media presence (just like our HeroInes) and cause ripple effects in their communities.


Take Action with grand changemakers of our time. YL Community members can gain official YL Warrior status. They take 3 monthly missions, earn credits and cend levels, like in an adventure game, but with real world-changing impacts! The game thus is an entry door to a groundbreaking Youth Leadership selfLearning Program, and student club curriculum.


More information and impressions of our media and services can be found on our website, but, for now, please keep your focus on the cardgame, and on making this rich world of youth leadership available to all the young people in the world, especially the children, teens and educators (their precious allies) in your spheres of influence, especially in your city. Let's look at how you and us can make this happen together.


BRINGING THE GAME TO YOUTH AND INTO SCHOOLS PHILANTHROPIC CLUBS are excellent partners! They appreciate entrepreneurial thinking, and can make it a gift to their city's kindergartens, schools, youth clubs and public libraries, for example by investing in 100 games at a 50% discount.

LANGUAGE VERSIONS The game is available in 20 languages, even the videos are subtitled. It is being used in foreign language learning with great success, also with adults!

SCHOOL SETS Our ultimate aim is to reach all children. One game per class will certainly captivate the attention of a group of students naturally inclined to taking action for a better world. Since the info cards encourage users to use and recommend videos, posters, teaching tools, webcasts and student club programs to their teachers, there is a high chance that schools touched by this game will establish permanent presence of youth leadership activities by creating an exhibit, forming a YL connected student club and more. Since the time for change is urgent, we suggest acquiring one game per class. This makes around 24 games per primary, middle or high school. The games can be passed on, the included digital media, webcasts and student activities will be of high, long-term value.


FOR DISTRIBUTION we like partnering with local partners, like YL HeroInes, local (youth) organizations, citizen clubs, a YL Warrior Clan, or other. There are valuable WIN WIN benefits for distribution partners, since the card game gift and accompanying information are very well received by teachers, youth and library staff, and spark novel interest in youth-led action. It is a perfect opportunity for passing along information about one's own services. After all, local organizations are the perfect partners for youth and schools interested in positive action!

TAILOR-MADE COOPERATIONS We partner with Networks & Organizations for creating cardgames full of heroInes and model solutions on specific Themes, such as Peacemakers, Biodiversity, Africa, Girls & Women, and more. Contact us, if you share the vision, and would like to explore how we can merge our resources. We partner with Media for spreading our high quality contents, and offer inspirational interactive features to their readership and audience - such as: nomination of heroines, and documenting follow up action by youth, schools and citizens. Contact us, if you would like to bring humanity's finest knowledge, shining examples and action opportunities to "your people".


IF YOU LOVE IT - LET'S DO IT! We can work with you as a child, teen, citizen, parent, teacher, a club, organization, library, or institution to connect with investors in young people, social entrepreneurship, sound progress and sustainability, philanthropic clubs, donors, sponsors and foundations to invest in 100, 300, 1,000 & more cardgames for distribution through local partners, to your school, at events, to nature centres, zoos etc.

BULK ORDER and PUBLICATION We have also been asked for games in large numbers for many thousand active young members of organizations, as promotional gifts or for awards. We are able to offer you significant discounts for bulk orders, free postage, co-branding with your logo, and including your infos in the game. We are also negotiating with publishers to get our games and media into stores. This is the time - let's work together! We are all about win-win and empowering the Change Generation, NOW!


From our humble perspective, the game is a must-have for all young people around the planet. Its tools and services offer much needed, world class resources for use in education, youth work, and positive activism. They empower individual teachers, youth and citizens to easily reach and inspire large numbers of people with exhibits, video sessions, fundraisers, warrior actions and media presence. These precious benefits can be achieved through Informal Learning, without teacher training, stress on school's finances or the conventional curriculum. The Solutions exist. All we need to do is make them available to everyone, spark their passion nurture their confidence, and equip them to be the change they wish to see. From the remarkable feedback that we receive from people across age groups, cultures, professions and regions of the world, we are convinced that this can be a true game changer, for the 'Epic Win': a thriving Civilization of Joy, Peace & Abundance for All. Will you join us in making it available for your city's youth? We believe that you will enjoy seeing its results. Eric and the HeroInes of CG Rising



A few words on "The Science" in YL A lot of key knowledge for changemaking is available, but not applied in education. The good news is that we can change it. YL embodies many principles that have inspired millions in TED Talks, but the world still needs to see in practice, on scale. Here we go: Today's global young generation is learning about global issues, escalating unsustainability, and their parent generations failing in every respect. Children and youth are going through a disruptive experience of awakening to a "broken world and future". Responding to this is a most intense Transformational Learning experience. The most important asset for successfully making it through such phases in life (also known from career change to pregnancy) is Role Models. These can be real, or imaginary (anything from women's circles to Gandhi, Christ, Legolas and Hermione; those who evoke certain qualities and feelings in us), and they also have effect via media (or why would kids buy soccer shirts, and ascend to a more intense level of commitment and tenacity turning fun play into passion?).

"80% of human behaviour is shaped by role models, much of it subconsciously." Dr. Gary Slutkin, Cure Violence Copy paste, like all mammals do. That's great for wolf cubs with awesome hero parents, loving them unconditionally, but very bad for children growing up in through and through unsustainable societies! How can they grow beyond, create a sustainable one? For positive change, we need to see, feel and be with Inhabitants of a global, peaceful, just, sustainable and thriving civilization, and the ones creating this civilization, in the first place: world-class HeroInes! Unless we see amazing young changemakers as in this game en masse, how will anything change? Upgrading ourselves to a new level of active, co-creative citizenship, (and this is a much bigger shift than from monarchy/fascism to democracy) requires that we fill our days, minds, hearts and hands with inspirational examples, model solutions of "record-holding changemakers", and encompassing vision for a new, peaceful, just, sustainable, and thriving, a sacred civilization - through media, community and ... action! It is like running a new, powerful, integral software. They do not run on the old worldview, old win 95 operating systems, or any other ego-driven "proprietary" software. We all know what differs social entrepreneurs from normal ones. We all know why we book inspirational speakers. "Spirit" is key. Education for positive change is not about mere info, but about "knowledge transfer", "spirit transfer", concrete tools, vision, mentors and a supportive environment for developing and implementing projects making life changing impacts of societal relevance. Yet, how much of it have we seen in the young generation's "daily hangout", schools? How much of hero spirit and model solutions do we see in good meaning media? I am convinced that the lack of them is the reason why the past fourty years of media and education have not made a significant difference. Crisis data, and admiring someone in a two minute clip once in a while is not enough. In order for this new, vibrant, passionate memeset and worldview to override the everypresent unsustainable memesets of apathy, fear and greed, we need to convey the genuine spirit of changemakers in memorable ways, and anchor them in daily life. Not just online, but on-site. This is where they feel real. This is where we explore them together, open conversations on which changes we wish to see, and make plans for taking action. This is why exhibits, cardgame (prolongued, intense experience through self-guided study and learning), and action community play a decisive role. Youth-LeadeR is designed to offer an abundance of model solutions and role models ("human model solutions") and the full spectrum of tools and services for young people to unfold their Inner HeroIne, cultivate a changemaking climate in schools, restore the wounds of the Earth, create thriving communities and abundance for all. Each of us can now make this Bright New World accessible and applicable to the young generation in our cities. Our allies, teachers and librarians love it. Young people love it. From everything I can tell, this is the stepping stone ... to a sustainable civilization.


Copyrights The photos used in this publication are used with permission of featured changemakers. Please respect their copyright. For promoting the cardgame, please use the infomedia on our website, flyers and brochures.

Links www.youth-leader.org/cardgame www.youth-leader.org/spark (videos) www.youth-leader.org/posters www.youth-leader.org/media www.youth-leader.org/webcasts www.youth-leader.org/speakers www.youth-leader.org/cgrising www.youth-leader.org/about/science.html www.youth-leader.org/about/gallery.html www.youth-leader.org/about/education.html

Science References on Role Models Mike The Mentor http://bit.ly/MRtbTA Gary Slutkin http://bit.ly/1mmXhNH Jane McGonigal http://bit.ly/1mmX5OF



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