Yulia Gilbert Professional and UCL Portfolio

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Yulia Anabella Gilbert

Professional Portfolio Realtime Renderings and Unrea Engine 4

Millerhare LTD and Domiformi LTD yulia.gilbert@gmail.com


3ds Max modeling+Corona renderings

This landscape was modelled from scratch by me from landscape architect sketches and handwritings. After modelling hardlanscape, soft landscape was chosen or modelled using GrowFX (per specifications provided by landscape architect). After that process the final components of model were put together to select a view.


Unreal Engine 4

After landscape and vegetation was updated in 3dsmax I exported landscape to unreal. The unreal project was not baked project because of dynamic sun system. Vegetation was adopted and painted in UE4.


3ds Max modeling+Corona renderings

Material selection rendering, everything was modelled and textured by me some of the accessories were ordered to be modelled and some were bought and adopted from modelling websites.


3ds Max modeling+Corona renderings

More detailed view of the landscape focusing on one specific aspect of the development. Water is geometry and plants are all forest pack.


Unreal Engine 4

Exterior and interior scene completed in UE4, landscape was sculpted in unreal editor while building and accessories were imported from 3ds max after undergoing optimisation stages (including proper unwrapping and creating uv channel for light bake)


Unreal Engine 4

I tried to implement all possible ways to keep the frame rate low while still maintaining highest visual fidelity.


3ds Max and Unreal Engine 4

My second personal project I have focused on living/kitchen room. The goal here is to use 3ds max renderings and reach the same level of visual consistency while running in real time.

UE4

corona


Unreal Engine 4

The project was created without using Datasmith and was done as manually as it can be, had a real struggle to get all the reflections right.


3ds Max modeling+Corona renderings +Vray toon rendring This composite rendering consists of corana for the clients building and vraytoon for city of London. This one frame is part of 360 spin around the building. The completed result would be interactable 360 spin where client can rotate the building as they desire.


3ds Max modeling+Corona renderings

Top image is a still image for a residential development. Bottom rendering is one frame of 360 spin around development. Ground is google earth texture painted and trees are forest pack.


3ds Max modeling+Corona renderings

This two night panoramas were done using real helicopter photography and than having building and matching colours in Photoshop.


3ds Max modeling+Corona renderings

Day and night rendering of the same view, client wanted to use different images for marketing purposes


3ds Max modeling+Corona renderings

Several areals using same idea of helicopter photograph and replacing sky to create more cheerful atmosphere


3ds Max modeling+Corona renderings

Close up rendering of lifestyle and type of activities people can see themselves doing if they would live in this place.


3ds Max modeling+Corona renderings

Morning and afternoon lighting for this Birmingham job


3ds Max modeling+Corona renderings Material choices for the bathroom rendering


Yulia Anabella Gilbert

MArch Part II and Professional Portfolio

Bartlett, UCL MArch Part II yulia.gilbert@gmail.com


UCL, Bartlett Part II

Year 4 and Year 5 Major Projects

Major Project

Year 4

Havana’s Adaptation Guild: Renovation project with emphasis on preserving part of the historic facade. The inside of the building is removed with new structural members introduced to support increased load.

Major Project Year 5

Civic Hall for Rio-De-Janeiro: Application of algorithmic computation for spatial organisation of programme and space. Creation of vessels that fill specific functions and public gathering areas withing them.

09/2014-05/2016


Havana’s Adaptation Guild Project Description Havana is a city in decay, constantly remaining in a state of repair and emergency upkeep. The rubble and materials of one building become a life for another. The city and buildings adapt to the constant scarcities of resources, suffer the impact of the forces of nature and passing of time. The buildings and streets play a big part in social dynamics. The streets become an information exchange network, a private living room in the public space. The adaptation of city and citizens build on collaboration in a structured way. Most of creative and construction professionals know each other and have a vast network at their disposal. The “Adaptation guild” has spawned out of that network to combine highly skilled masters and builders to embody the ideas of renovation, building maintenance and construction. There are few popular publications that are readily available to citizens about the renovation and keeping buildings repaired. The Adaptation guild is striving to create a building to establish a workshop and building oriented guild of professionals, the citizens will be able to freely use the workshop areas and become an apprentice for building renovation and repair. The published texts on building upkeep will be embodied in the guild’s building as well as a way to adopt a space to its function. The guild’s aim at encompassing all of the central Havana to participate and use guild public workshop space, therefore the location of the site was chosen to strategically connect to the immediate vicinity of the network of private streets and far outreaching transportation hubs that are within easy access from the site.

Softwares Used -ArchiCAD -AutoCAD -Artlantis -Adobe Suit

Project Higlights

-Site investigation and photography -3D modeling of existing site building -Idea development trough digital and physical modeling -Conceptual proposals and existing precedents reserch -Developed a Design Realization report at the end of the project



STRACTURAL INTEGRATION

The existing builing will be partially demolished leaving only outter shell of the buildings, new structural members will be installed to integrate existing building shell to the proposed design

STEEL FRAMES

Self supporting system of welded together steel trusses. Prefabricated at off-site location and delivered as needed

ALUMINIUM PANELS

panels raging from 3mx3m at the main workshop are to 1.5mx1.5m H-COLUMNS at classroom area HP14 Main columns used in all the project

H-COLUMNS

Installed 2cm-4cm away from remaining facade. The tie in bolts and brackets are installed to tie in and hold old facade from colH-BEAMS

Beams are installed between columns to provide bracing and support for floor

H-JOISTS

H-BEAMS

HP8 installed between HP10 beams to support extra weight of the slab

HP8 beams that provide lateral stability and hold gantry and workshop equipment

H-BEAMS

HP10

COLUMN CONNECTION

H columns have pin connection with foundation walls or spread footing PIN CONNECTION

Concrete platforms installed during plaza construction process provide pin connection to steel frames that hold the skin

COLUMN CONNECTION

To support extra added load of existing facade the foundation for columns is installed on concrete pillars going down int the grown for up to 5m

BASEMENT

Completely underground and have foundation walls, concrete structural columns that support steel H columns above plaza level

ALL BUILDINGS SECTIONS

Integration of addition to the existing builing

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PLANS

GROUND FLOOR PLAN

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building section-A

building section-B

1ST FLOOR PLAN

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2ND FLOOR PLAN

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BUILDING SECTION A-A

DETAIL 3.04A VENTILATION GRILL DETAIL

DETAIL 3.04C VENTILATION GRILL DETAIL

DETAIL 3.04D VENTILATION GRILL DETAIL

DETAIL 3.04B VENTILATION GRILL DETAIL

BUILDING ENCLOSE DETAILS legend 1 2 3 4 5 6

DETAIL 3.04A

DETAIL 3.04C

UPPER VENT FOR AIR OUT-TAKE

UPPER VENT FOR AIR INTAKE

1. Aluminum 3m x 3m sheet used as primary material for building skin 2. Steel trusses welded together to comprise of unique frame shape (depending on configuration for that particular ribbon), they support aluminum 3. Programmable and movable ventilation grills. One of the aluminum skin panels has a cut opening where the ventilation grill is installed 4. Rain water intake pipe attached to one of the steel trusses on inside and following the shape of the truss all the way to the ground 5. Vapour control heat reflective membrane 6. Carbon foam joiner panel application, manufactured by CFOAM this lightweight panel allows maximum sound absorption in all the workshops 7. Elevator shaft for hydrophilic elevator system 8. Anchor bolts tying support plate welded to the steel truss that holds the skin 9. Poured 25mm concrete slab for plaza ventilation, heating and cooling

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The temperature fluctuations trough our the seasons do not vary too dramatically from summer to winter seasons and from day to night. The building is passively cooled by the means of strategically placed ventilation openings. All of the workshops (concrete labs on ground level, main workshop floor at 1st level and Craftsman workshop on the 3rd level will be passively cooled and ventilated trough ventilation openings and shafts. The ribbons that comprise the skin of the building will serve as individual air shafts evenly ventilating whole building without any direct strong draft of air that will disturb or cause too much dust to float around.

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DETAIL 3.04B

DETAIL 3.04D

LOWER VENTILATION OPENING

VENTILATION OPENING AT FRONT OF THE BUILDING


BUILDING SECTION B-B

DETAIL 3.05A GUTTER DETAIL

DETAIL 3.05B WATER DRAINAGE

WATER DRAINAGE DETAILS AND VENTILATION legend 6 1 2 3 4 5 7

DETAIL 3.05A

SUMMER TIME VENTILATION SCHEME

WATER DRAIN DETAIL AT ROOF LEVEL

1. Steel trusses welded together to comprise of unique frame shape (depending on configuration for that particular ribbon), they support aluminum 2. Aluminum 1.5m x 1.5m sheet used as primary material for building skin 3. Rainwater intake pipe, attached to one of the steel trusses on inside and following the shape of the truss all the way to the ground 4. Air cavity for insulation and air circulation shaped out of galvanized metal and fitted to each individual shape of the truss it follows 5. Vapour control heat reflective membrane 6. Programmable and movable ventilation grills. One of the aluminum skin panel has a cut opening where the ventilation grill is installed 7. Carbon foam joiner panel application, manufactured by CFOAM this lightweight panels allows maximum sound absorption in all the workshops 8. Elevator shaft for hydrophilic elevator system 9. Rubber insulation around drainage pipe

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summer and winter ventilation scheme

8

During summer time months all of the ventilation grills are open and allow easy intake and discharge of the air as it passes trough the building. The ventilation openings at Ground level will allow for fresh cool air intake while the ventilation openings at the top of the building will allow for circulation and discharge of hot air rising to the ceiling.

9

DETAIL 3.05B WATER DRAIN DETAIL AT PLAZA LEVEL

WINTER TIME VENTILATION SCHEME

During cooler winter months the topmost and opposite of it near the ground level ventilation shafts will be closed. Remaining ventilation shafts will also adjust to allow adequate air flow. By closing the topmost ventilations will allow for warm air to remain in the building and provide comfortable atmosphere in the workshop area, while remaining ventilation shafts will allow for fresh air circulation.


Civic Hall for Rio-De-Janeiro Project Description The proposed programme is a civic hall for the city of Rio-De-Janeiro. The public The proposed subject is a civic hall for the city of Rio de Janeiro, since public gatherings and public engagement with local affairs is a significant feature of Brazilian culture. During the unit trip to the Brazil, we had the opportunity to meet a local architect, Pedro Gonzales, who explained that small clinics, shops and playgrounds typically serve two or more neighbourhoods. The different communities gather and socialise over public matters such as area funding or the location of amenities. The architect himself attends local neighbourhood meetings and has energetically engaged with proposals for the many projects aimed at improving public safety. It represents the achievement of a truely mutually beneficial relationship through collective participation and co-operation. The proposal is for the civic hall to provide a meeting point for one representative from each of the 150 neighbourhoods in the city. The aim is to supply a location where the population at large and the city’s administrators can interface and exchange views in a secure debating environment, in order to solve problems and build relationships. The project is an expression of the satisfaction of human gathering, shaded from the hot Brazilian sun, allowing wide access around the building’s spaces without interference with its internal operations. The internal spaces are self-contained “vessels” for delivering the project’s aims, whilst the external shapes that hold these spaces are designed to merge with their surroundings.

Softwares Used

-Rhino -Grashopper -Zbrush -Artlantis -SketchUp -Adobe Suit -Marvelous Designer

Project Higlights

-Site investigation and photography -Sketching -3D modeling of portion of city of Rio and site -Physical material tests with concrete canvas -Conceptual proposals and existing precedents reserch -Algorithmic design tests


FROM ALGORITHM TO FORM

The interpolation of algorithms with the city as a 2dimentional study is now taken a step further to create volumes and shapes. In stage 3 based on the programme requirements, some of the shapes become plazas, some space and some canopies

Stage 1 The algorithm and basic rules are established with relationship of the site’s internal forces with external influences of the city. Stage 2 Selected lines are manipulated to create basic division between public and private realm Stage 3 Based on Stage 2 geometric separation Pits, Vessels and Canopies are defined based on programme requirements


SITE PLAN

Proposal integration with the city fabric with the cross sectional view of the sites topography and important landmarks.

The Central Region is the historical, administrative, and financial centre of the City of Rio de Janeiro, Brazil. It has been undergoing a major revitalisation since it was rediscovered by locals in the 1990s. Passeio Público, an 18th-century public garden, as well as the imposing arches of the Carioca Aqueduct. A “bondinho” (tram) leaves from a station near Saint Sebastian’s Cathedral, crosses the aqueduct (converted to a tram viaduct in 1896) and rambles through the hilly streets of the nearby Santa Tereza neighbourhood. Downtown remains the heart of the city’s business community. Some of the largest companies in Brazil have their head offices here.


SELF SHADING CONCRTE CANVAS SKIN

The proposal combines elements of enclosed facade for condition space as well and secondary layer of skin that provides shading and allows growth of plants

Skin Variation 1 Overall shape of the building defined by the grasshopper definition and transformed to fit functions, the skin idea here was to use similar algorithm of forcefields attractors and repellers to generate a pattern. This did not presented to be viable idea since it was not responsive to the needs of each facade.

Skin Variation 2 One way to better design and respond for different side of the building and various lighting conditions was to sculpt the facade. During this stage the idea of Concrete Canvas was introduced to the equation. The concrete canvas would fold allowing for plants to grow. This facade didn’t allow for enough light penetration.

Skin Variation 3 - final design The variation 3 was adopted as overall scheme for the skin design. It allowed plenty of light and water retention to irrigate plants growing on its folds and creases


SITE HIRACHEY

The site function as an urban park with a magnitude of usable refuges for pedestrians seeking shade/quiet/busy/open/secluded areas with buildings only touching the ground in few places


CITY HALL VOLUME

Canopy and plaza in front of the one the main volume housing city hall functions


Professional Examples

Model Making and Drafting Portfolio

Real Model Inc, USA, GA 10/2011 - 05/2014

Architectural Model Maker - Examples of workflow and drawings produced while working on completing final architectural scaled models. The workflow included client coordination and production of realistic looking models to be presented at showrooms and at board meetings.

MARTA (Metropolitan Atlanta Rapid Transit Authority), USA, GA 01/2012 - 09/2014

Roofing Specialist and Architectural Assistant, Part I - Example of typical drawings and details that I was engaging daily. The biggest part of the performed renovations efforts were within existing bus maintenance facilities and public transit rail and bus stations. I would examine, field research coordinate with the engineering department, to assist the design team in their development of safer, more durable and accessible public spaces.

10/2011-09/2014


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Ponce City Market Real Model Inc

Project Description “Ponce City Market”, is an urban revitalization project of the historic Sears Roebuck building and site on Ponce de Leon , in Atlanta . This exciting development is currently being undertaken by Green Street Properties and Jamestown Properties. The model shows the entire site and improvements as well as the vital link to the Atlanta Beltline, comprising one of the many proposed developments along this inner city transport link. The model debuted at the Las Vegas Retail Conference, ICSC in late May of 2012 and provided international retail participants with a clear image of the retail opportunities offered in this multi-use property. The completion of the model took 3 months.

Softwares Used -AutoCAD -SketchUP

Project Highlights

Location: Downtown atlanta, Georgia Materials: foam, plaxiglass, wood Size: 4’x5’ Scale: 1:20


Finished model

Finished model before it was delivered to the client


MetLife Campus

Real Model Inc

Project Description Insurance company Metlife commissioned RealModel to build a 1:40 model of proposed campus for a company expansion plans for Lakeside, Virginia. The project included 2 midrise office buildings and adjacent parking lots. The completion of the model took 1.5 month

Softwares Used -AutoCAD

Project Higlights

Location: Lakeside, Virginia Materials: foam, plaxiglass, wood Size: 8’x5’ Scale: 1:40


Finished model

Displayed at MetLIfe headqurters


Design Proposal Model


Display Model


Tractor Dealership Model


Product Display Model for Tractor Manufacturer


Conceptual Model for Competition Entry


Church Addition Model


Marketing Model for Apartment Complex


Model for my University Project


Studio concept model

Model combining structural and conceptual elements generated from studio design proposed building

Laser Cutted Perspex and Card model

Digital Model appropriation to laser cutter

CAD file for laser cutter generated and manipulated to give more abstract interpretation of to concept of time and adaptation


Grasshopper test model

The idea was to manipulate series of planes for further investigation of parametric design as a form of architectural language

MakerBot model

Low poly model thickened in grasshopper and then exported to makerbot software

Rhino viewport

Process to create 3d printed test model by using grasshopper and rhino


Thesis Model for Studio Project

First, the buildings were Printed in MakerBot and later as design changed in SLS. Base was made of layered perspex to create floating model Perspex base with SLS buildings

Model was conceptually created from Grasshopper algorithm

Preparation Files

Rhino geometry adapted to be 3d printed or laser cutted


Material entanglement study model

Hot glue was used as mould for concrete after concrete had set the whole model was subjected to the firing with blow torch

Final model

Hot glue ends up both beeing a mould and moulded by the process

Process of firing the model

Unconventional use of common household utensils for temporary model support


MARTA- Proposition for Light Rail Station

A project that is currently in development, due to scope and funding of the project it is not likely to happen in few years. Drawings were developed as part of city and council approval for funds and public support.


MARTA- Civic Center Station

Hand-drawn more than 28 years ago, this station drawings what I was daily investigating. Accompanied by site visits to determine existing to this day conditions for potential small-scale renovation projects.


MARTA- Buckhead Station

A few drawings from the project where I was involved; in markups, department meetings, product and finished selections. This is part of a larger set of station drawings detailing everything from signs to railings.


MARTA- Buckhead Station

The set of drawing is detailing an addition of a pedestrian connection to the concourse level from either side of the highway.


UCL, Bartlett Part II

Digital and Physical Experements

Solidifying Shadows

Year 4

Spatial Exploration Experiment: Digital experiment and spatial analysis based in the context of a dining room in Sir John Soane’s Museum.

Digital Melting Experiment

Year 5

Simulation of flow and stacking : Digital simulation of resulting geometries of flowing and dripping of liquid.

Testing Concrete Entanglement

Year 5

Physical Material Entanglement: Concrete and Hot-glue experiments with various heating and casting techniques.

Algorithmic Manipulations, Series of Planes Year 5

Study of Computational Algorithms: Application of Le Corbusier’s Dom-Ino concepts in digital computational environment.

09/2014-05/2016



Solidifying Shadows Project Description The idea of inverted space is pushed further by looking at darkness and shadow as a solid body of volume that itself morphs in response to the various degrees of shading that occurs in the room through the day. The media that best can adopt to the solidification of the shadows was chosen to be concrete. Concrete can be poured and manipulated to represent various shading conditions in the room. The devices that were used: texture, gradation, density, cavities. The texture is smother where there is softer shadows and their change in the passing of the day is less prevailing. The texture transitions to rough texture in areas where there is hardly any change in illumination. Cavities and density in strings of concrete interweaving with each other portray more dramatic changes in light and shadow condition, particularly where there is a light threshold area. By solidifying the majority of the space in the breakfast room and only leaving free, circulation corridors its inverts the function and understanding of this room without destroying the overall volume and content of the room. The shadows solidified those leaving room to become inverted space for passing through.

Softwares Used -Maya -Zbrush -V-ray -Adobe Suit

Project Higlights

-Site investigation and photography -Sketching -3D modeling of existing space and spacial interpretation -Physical material tests with concrete and glass -Conceptual proposals and existing precedents reserch



TIME STUDY

The existing building will be partially demolished leaving only outer shell of the buildings, new structural members will be installed to integrate existing building shell to the proposed design.

COMBINATION OF 3 LIGHTING CONDITIONS

LOW ILLUMINATION

MEDIUM ILLUMINATION

HIGH ILLUMINATION


RENDERINGS

Transformation of breakfast room to the inverted space by means of solidifying the darkness. The room now becomes a passage space with the glimpse of what this space is held in its darkest corners.

VIEW FROM GALERY ROOM

VIEW FROM MAIN STAIRCASE


Digital Melting Experiment Project Description As falling material collides with the solid body it is than keeps falling down until it reaches the bottom, in that instance, it slightly bounces and solidifies in a particular shape.The study capitalizes the use of simulating software to study liquid flowing and colliding and its resulting geometries. The process starts with a Rhino produced geometry while experimenting with Grasshopper, that geometry than imported to Real flow to study and simulate viscous liquid falling and colliding with Rhino geometry. As the simulation progresses the portion of simulation where liquid bounces of the rhino geometry are exported frame by frame back to rhino for further study and analysis. The outcome reveals that simulation produced block like geometries that can be potentially produced in a real world to construct various objects.

Softwares Used -Real Flow -Rhino -Artlantis -Adobe Suit

Mesh Melting and Flowing simulation Renderings As falling material collides with solid body it is than keeps falling down until it reaches the bottom, in that instance it slightly bounces and solidify in a particular shape.

Stacking The dripping simulation allows to create bone like blocks and pices that can be modelled in any shapes and sizes

Project Higlights

-3D water flowing and colliding with and base object -Analysis of resulting geomitries after simulation in Real Flow



Testing Concrete Entanglement Project Description Whilst addressing the unit brief of creating and evaluating different states of material entanglement, I became particularly interested in the behaviour of fluid networks. The proposed entanglement consisted of HMA and concrete. The principle here was to provide an integral mould for the concrete that would melt and deform as the concrete sets. The test programme comprised two sets of experiment – A and B - each of which used different casting methods on a different group of four models, producing similar but uniquely different results. The form without forming concept is one that can be imagined applying to a building construction, where the initial moulds that shape the building evolve to serve another purpose in the construction process. The idea was to use this concept to create a series of interlocking surfaces that would allow matter to migrate downwards, with the progress of penetration controlled by guide wires attached to the supporting framework.

Softwares Used -Rhino -Adobe Suit

Project Higlights

-Series of tests with hotglue and concrete -Physical models that later is reimagined in digital realm

Mesh forming to become Receiving mold Mesh is folded to allow controllable pouring of the concrete to be able to form dome like casts. Casts that used to allow another material to be poured on them be supported by that.

Accumulation While matter accumulates and solidifies at the bottom of the entanglement mesh it serves as a matter that will be spacial feature like a dome once it is solid and the whole mesh is rotated and melted

Entanglement mesh Deflects under heat, that is turn creates pockets where matter accumulates once poured. Accumulated matter solidifies over time

Pockets of matter Accumulated matter on the bottom of the entanglement mesh

Inverted Mesh The model is turned upside down and heated, entanglement mesh melts and created support for the whole system



Algorithmic Manipulations of Series of Planes Project Description Digitally revisiting the entanglement experiments with HMA and concrete introduced new ideas for form finding through single plane manipulation, with the variation in curvature causing material accumulation in the troughs to provide a self-supporting structure. During transformation of the plane into hollows and pockets, additional material is deposited in the troughs and, by introducing puncture holes into these areas, a dripping process is initiated. The extent of dripping is manipulated by increasing or decreasing the size of the holes using attached wires or cables, which use liquid molecular surface tension to control the rate of dripping, and the subsequent process of solidification into columns supporting the transformed plane. The size of the columns is dependent on the depth of the pocket where the matter is collecting, and how much material is available for collection. The experiments seek to determine the way in which modification of the shape of a plane can enhance its performance, both as a structure and as an architectural or artistic piece. Softwares Used -Grashopper -Rhino -Adobe Suit

Project Higlights

-Grashopper experiments -Application of algorithmic design to a house design

Vectors Displacement vectors is the underlying way the fabric is created. They establish the order of the folding and curvature of the fabric.

Stack Entanglement mesh is stacked together to create a spacial configuration forming floors and ceiling. The four layers of fabric is stacked at a way where they just slightly intersect.

Loose Variant Displacement vectors are few in number and don’t vary in height significantly

Medium Variant Displacement vectors are doubled in number as well as the height variation is increased

Tight Variant Number of vectors is quadrupled and the hight variation is taken to the maximum variation Mesh forming to become Receiving mold Mesh is folded to allow controllable pouring of the concrete to be able to form dome like casts. Casts that used to allow another material to be poured on them be supported by that.

Variation in Fabric Analysis of various possibilities to establish order and control while manipulating the entanglement fabric



Mesh Modification #1

Mesh Modification #2

Mesh Modification #3

Domino Digital model of the Le corbusier’s Domino conceptual model Entanglement mesh Forms a walkable surface where its curves and slopes server as way to climb up or down Melt wires The wires connecting one fabric with another server a guiding lines to guide melting matter down while it is slowly solidifies and becomes permanent support for the fabric

Structural system Melt wires direct flowing matter to the ground. The process is slow

Entanglement Mesh Mesh is set up firs, the melt wires is added as secondary element Mesh Form and Shape Mesh form and deformation allows for controlling the direction of the flow for the support material. The Directional Wires capture and direct flowing material that will serve as



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