Joy Liu's Design Portfolio 2013

Page 1

product furniture




resume

YUN WEN LIU

EDUCATION

Born 08.02.1987

+ 886-922-142217

Citizen of Taiwan

ywliu.joy@gmail.com

MFA, Industrial Design, 2009 - 2012 Academy of Art University, San Francisco BFA, Multimedia and Interactive Design, 2005 - 2009 Tatung University, Taiwan

EXHIBITION 2012 - Winter Show, IAD furniture Design, Academy of Art University 2009 - “ Young Designers' Exhibition ” for Graduate Show 2008 - “ Unlimited “ Interactive Design Exhibition 2008 - Creative Movie Workshop


INTERNSHIP Jun. – Dec. 2007 Assistant Designer, Ogilvy Advertising Co., Ltd Assistant Designer, Digital Team, Motorola-Website UI Design Aug. – Nov. 2008 Assistant Designer, Red Works, KFC Advertising Creative

SKILLS Computer Design Programs - Adobe Photoshop , Illustrator , Solidworks , Rhino 3d , 3ds Max , Showcase , Sketchbook Pro Design Skills - Design problem solving , material and process , research and development , quick sketching , digital painting , 3D modeling


Contents

]


ZIRIS CHAIR

07

BALTRA

15

SPARKLER

23

IPLAY

31

One page projects & Sketches

57

A simple, yet cool design

[

Cooking with taste : well designed household appliance

Delightful reading lamp with unique appearance

An interactive play system for active retirees


ZIRIS CHA A simple, yet cool design


AIR


modern, liveable design

innovatively styled, distinctively designed

This project shows strategies for designing case goods and furniture. It examines furniture and its design and construction process. I understand ergonomics and human scale; economy of material use; appropriate use of materials; fabrication and manufacturing process; and furniture traditions and materials. I have an opportunity to intensively investigate material, structure, connection and use and to synthesize them into a highly finished design.

INSPIRATIONS

simple

|

plain

|

elegant

|

practical

|

relaxing

|

accessible

|

attractive

|

modern

|

functional

With this piece, I reduced the chair to three elements: legs, seat and connecting joint. Such simplicity is true to the minimalist style, and the connection of a chair’s front leg and seat with natural joint was characteristic of this work. Through my disciplined approach, the chairs cantilevered seat is stabilized by a joint on the side of chair’s front leg that is precisely positioned so the body rests naturally without a hard front edge or top rail.

09


10


11


Material

walnut

Dimensions

21w 22d 28.5h

Seat Height

18.5h

22.00

21.00

28.50 18.50

12




BALTRA Cooking with taste : well designed household appliances

7



The slanted design makes this toaster an original. The slanted design seems to make putting toast in and taking it out easier. Even the buttons are stylish, users like how the right toasting levers align with the left levers. There are controls on either side and both sides can easily handle toast easily.

First, I am taking apart one of Sunbeam’s toasters to see what makes a toaster. I will be using the toasting unit that is in the toaster we have dismantled & fitting a new & innovative body to it.

circuit board crumb tray

heat level adjustment heating elements latch

affordable intuitive design and use reliability quick toasting safe low part count least amount of tools necessary 17


18


19



MATERIAL standard PP PP standard PP standard PP

10.00”

6.50”


NO.

DESCRIPTION

MATERIAL

1

top shell

PP

2

slots cover

3

NO.

DESCRIPTION

MATERIAL

8

heating board

standard

standard

9

main body

PP

heating elements

standard

10

back shell

PP

4

slots

standard

11

crumb tray

standard

5

plane shell

PP

12

bottom shell

PP

6

lever

standard

13

circuit board

standard

7

lever button

PP

14

shade setting

PP

10.00”

10.00”

10.00”

9.50”

6.50”

22


SPARKLE Delightful reading lamp with unique appearance


ER


In urban life, people usually get tired after working. And we can’t deny that sometimes we were completely weighed down by the stress of a busy life. Therefore, we all want to relax as comfortably as possible at the end of a day. Nowadays, because of the life style, people always want to take a rest after work. And the best position to relax is lying on the bed. However, when we read books, watch TV or use a laptop on the bed, we usually ignore the person who is sleeping beside you. Actually, the light will bother that person when you turn it on. And maybe you will have some disputes because of this problem. To avoid this situation, we have to create a lamp that is adjustable, light intensity and angle. In this way, two users who use it at the same time would not have problems with adjustability and adaptability. The woman has a busy and active lifestyle. By the end of the day, she decides to relax before she drifts off to sleep.

She reads the magazine and does a little bit of yoga. Finally she turns off the lamp and goes to sleep. At midnight, she needs to turn on the light to pacify and take care of her children.

In the morning, she starts her busy day all over again. The woman has often worried that the light bothers her husband. They have some disputes because of this problem.

25


Challenge

Fun, Stylish and Practical.

Can adjustment be done without a knob ? Research discovered that users have a need for a different type of light from the same light source. Can adjustment be something more interesting and innovative than a knob ?

Has the iconic table lamp

People spend 1/3rd of their lives in

disappeared ?

bed

Modern lighting solutions offer more

Bed side lighting was important for a

and more functions. At the same time

lot of potential users. Especially in small

the added technology makes

apartment bedroom is not used just for

everything more complex for the user.

sleeping but for reading, relaxing and

The iconic table lamp was functionality

using different multimedia devices as

as it’s best. Every part was designed to

TV, Ipods, Ipads and laptops. The light

make the object work. Different shades

had to be able to adapt to all of these

turned the lamp to be suitable for

activities.

various purposes.

Brand Style

26


Ideation An “anything goes�approach to unrestricted idea generation through post-it sketches, dynamically spawning new ideas.


Users need a lamp that they can adjust its angle. Two people have different needs will not have problems with adjustability and adaptability.

28


4

5

7

1

LED

2

lampshade and tube / aluminum

3

ball joint / acrylic

4

electric wire / copper

5

ring / aluminum

6

switch

7

base R & L / oak

8

main base / oak

9

screw / stainless steel

8 9 3

10”

5”

2

6

1

29

4”

20”


This product is a wall-mounted lamp with character. The slender funnel-shaped tube containing the light source sits in a rotating ball, which enables you to direct the light in any direction. The wall light is optimized to give you precisely targeted light for privacy. An orange juicy sparkler will captivate you through its high finish, function and beauty.

30


19


interactive play system 32


market assessment Today’s active 60-year old feels and acts more like the 40-year old of years past. 77 million Baby Boomers are driven by a powerful desire to keep a youthful appearance, stay fit and remain young in spirit. This unprecedented consumer demand has created opportunities for companies selling entertainment products and services.

In 2009, the entire games market in U.S has been positively affected by an increasing number of affluent retirees and older adults who spend more money on entertaining products which can improve their mental health and physical health than previous generations. At the same time the games market is undergoing an important structural transformation. Digital technology pervades in every aspects of life, which has resulted in new habits. One consequence of this trend is that many senior citizens replace traditional games with modern consumer electronics like digital games which has opened up the games market to new demographics such as elderly.

Children

Teenagers

Adults

Seniors

PLAY

PLAY

PLAY

PLAY

? Potentail Market 33


lifestyle trends

I have chosen to focus my research and design on active retirees. I find this group especially interesting as the demographic shift is monumental and global and the aging population will be more healthy, affluent, educated, and active than ever. They grew up during decades of radical social, technological and economic change and thus are generally characterized as being idealistic, ideological and innovative. I believe it is important for design to be universal and transgenerational, however, there is little focus on designing for this new aging demographic. Therefore, it shall be interesting to research and to find new design opportunities that addresses the needs of this group, whether it be communication, lifestyle, health, hobbies / interests, psychological / sociological, etc.

34


opportunity analysis

Opportunities for user-friendly tech play system that provide active retirees with physical activity. High Tech Online Social Games

Mental / Physical Engagement vs. Level of Technology Play entertainment and activities for active retirees have been plotted

Video Game / Consoles Fitness Robot Device

Phone Games Mental

on the map below, the speculation being that few activities combine

Physical

TV

physical activity with high technology. This map confirms my hypothesis.

Fitness Equipment

Board Games Card Games Puzzle Book

Games such as Dance Dance Revolution is example of experience.

Arts & Crafts

Low Tech

Number of Players vs. Level of Activity

Play entertainment and activities were plotted on a map of level of physical activity versus level of individual or group activity. The number of products in the upper right quadrant of the map is less populated; however, there are a variety of organized sports, which, if individually named, would increase the number of data points in that quadrant. Play equipment tend either to be physical in nature or sedentary, but not usually both. Dance Dance Revolution does combine physical with screen-based activity. The opportunity gap appears to include the combination of physical and sedentary activity - perhaps combining physical activity with electronic or screen-based activites would result in a more rich, immersive play experience. Opportunities for providing experiences that bring screenbased sedentary activities together with physical ones. Physical

Fitness Equipment Moving

Fitness Robot Device

Mix seat and active

Organized Sports

Dance Dance Revolution

Exercise

Video Game / Consoles

Individual

Group

Seating Hands interacting Eyes action

Arts & Crafts Puzzle

Online Social Games

Book

TV Sedentary

35

Board Games Card Games


problem statement “ As one grows older, more and more challenges come up. These are mental challenges and motor coordination problems. Seniors become less physically able to do the activities that they had been able to do in the past. They therefore will be forced to become isolated from social activities and more and more disconnected as they get older. There is a requirement to involve retirees in activities that can be their source of fun and entertainment, and at the same time improve their physical and psychological well-being. � a Family & Adult Psychiatrist, certified by Family Service Agency of San Francisco.

hypothesis If I can design a way to make activities more playful and pleasurable for active retirees, then it can engage them to do more activities and they can take full advantage of the value of play. This will improve their quality of life and maintain their physical and mental health.

36


ideation 1 Based on my research when the words “physical activities” and “play” were combined , the term was used to describe video games that are also a form of exercise for my users. Through interviewing and researching, I found that beyond repetitive finger movement, there is an opportunity to develop an interactive play system that provides whole body player movement, similar to that of “real-life” exercise participation for active retirees. Keeping the key point in mind, I came out with some initial concepts for my project that differ significantly from modified video games that promote physical activity. Instead of simulating play, my design will engage players in a real kinesthetic experience by using actual sporting and play equipment.

37


38


ideation 2 Based on the new approach, I started the ideation stage. A flexible interactive gaming system arranged on the floor or a tabletop concept was created. The system has a screen to provide some mental games, users can stand or sit around the display to join the game together. It will show some instructions randomly. Players need to follow the speed and instructions to complete challenges on different levels. Each of them has 3 chances to fault and competite with other players. The physical way of interaction truly could be an ideal way of play for active retirees.

39


These two storyboards are variations of a flexible interactive gaming system concept. It provides different movements for active retirees to play the game and allow different numbers of players to join the activity. I tried to combine different physical exercise that can benefit seniors’ physical health with their favorite mental games.

40


mock ups & testing

Some mock-ups based on initial ideation were built. These two mock-ups are full size study. I would like to know users’ acceptance of the product concept and anything needs to improve or not.

41


concept development Modular design concept The concept of modular panels allows active retirees to build a physical structure with building blocks. The interactive play system combines creative play and exercise, because users can arrange the blocks in an environment where they are easy to install. The modularity gives freedom to users to construct their own platforms with interactive panels in small or large rooms, and exercise with each other. They can also choose to arrange the panels on the floor, or against the table based on what part of body they would like to train.

42


user testing

I print out the game UI to show the game deign with papers. Let players can get the real playful feeling during testing.

I observe their movements during playtime. The product concept of this stage can achieve the goal of design.

43


concept development Based on testing and feedbacks, I start round three ideations. I found the modular concept has high acceptance among my target users. But I need to figure out how to charge all modular panels in minimum size to save the space. I also try to consider how to make the form of the screen more make sense. Easy to use and save space are key points in this stage.

44


After this reound ideations, the full size mock-up was built. I put wheels on the bottom and make the adjustable handle to use. At the same time, I draw the storyboard to show how to use the product. I would like

1

2

3

4

to know users’ acceptance of the new product concept and anything needs to improve or not.

45


The mock up was brought to active retirement community for testing. They discuss the final design with me and try to use it step by step. The gaming system combine modern artificial intelligence and play culture in a product that can be used in play, sports, health, rehabilitation and learning. It was amazing that the games brought lots of topics which is more valuable than the game itself. They were asked about details of the product as well. The feedback is positive.

46


introduction

interactive play system

IPLAY is an entertainment system that bridges the digital world and real world. It enhances seniors’ social connectedness, and generally offering an enjoyable way of spending time. It is meant to provide a more natural, engaging, and mentally/physically naturally challenging method of social interactions.

47



controller design

Start to develop inside structure of controllers. The main components include : 4 force sensors, cushion, processor, magnetically- attached power connector and LED module.

49


Start to develop the internal and external parts

1

design and documented. I figure out the

Top enclosure

manufacturing and assembly processes to make

Round edge frame

the concept be believable while retaining my

Bottom enclosure

intended design. I made the sense of parts and

Screws

2 3 4

assembly is impressive. I had defined every part and had developed clear assembly exploded view.

1

top enclosure

2

internal components

1

rib of top enclosure

2

internal structure 50


screen design

1

1

front enclosure

2

back enclosure

front enclosure

2

back enclosure

51


charger & cart design

Start to develop inside structure of the charging system and the holder. The main components include : wireless charging unit, AC/DC adapter, handle stick, stick tray and handle stand.

1 top enclosure

2 back enclosure

3 bottom enclosure

52


product BOM

5

Top enclosure 1

Magnetically - attached power connector

2

6

Force sensor

Cushion

7

PCB

3

LEDs module

8

Processor

#

Component

Material

Process

Finish

QTY

1

Magneticallyattached power connector

Standard

N/A

N/A

4

2

Force sensor

Standard

N/A

N/A

4

3

LEDs module

Standard

N/A

N/A

1

4

Bottom enclosure

ABS

Injection molded

High gloss 1

5

Top enclosure

ABS

Injection molded

Matte

1

6

Cushion

Standard

N/A

N/A

1

7

PCB

Standard

N/A

N/A

1

8

Processor

Standard

N/A

N/A

1

9

LEDs module

Standard

N/A

N/A

1

10

Round edge frame

ABS

Injection molded

Matte

1

11

Rubber stand

Silicone rubber

Injection molded

Matte

4

12

Screws

Steel

N/A

N/A

4

9

LEDs module

10

Round edge frame 4

Bottom enclosure

11

Rubber stand

12

Screws 1

2

Power button

Front enclosure

6

Enclosure screw

7

Volume button

3

Panel cover

8

Back enclosure Panel

9

10

PCB

Component

Material

Process

Finish

1

Power button

ABS

Injection molded

High gloss

1

2

Front enclosure

ABS

Injection molded

High gloss

1

3

Panel cover

ABS

Injection molded

High gloss

1

4

Speaker mesh

Steel

Stamped

Polished

1

5

Speaker module

Standard

N/A

N/A

1

6

Enclosure screw

Steel

Stamped

Polished

4

7

Volume button

ABS

Injection molded

High gloss

1

8

Back enclosure

ABS

Injection molded

High gloss

1

9

Panel

Standard

N/A

N/A

1

11

Screen holder

12

Screen screw

13

4 5

53

Speaker mesh Speaker module

Speaker holder

14

Speaker screws

QTY

#

10

PCB

Standard

N/A

N/A

1

11

Screen holder

Aluminium

Stamped

Polished

1

12

Screen screw

Steel

Stamped

Polished

4

13

Speaker holder

Aluminium

Stamped

Polished

1

14

Speaker screw

Steel

Stamped

Polished

4


Handle

Handle stick 1

2

4

Front enclosure

Stick holder

5

Enclosure screw

Back enclosure

Handle stand

9

3

Enclosure screw

6

7 8

Wireless charging unit

10 AC/DC adapter 11 Bottom enclosure 12 Enclosure screw

Wheel hinge Wheels

13

#

Component

Material

Process

Finish

QTY

1

Front enclosure

ABS

Injection molded

High gloss

1

2

Enclosure screw

Steel

Stamped

Polished

4

3

Handle

ABS

Injection molded

High gloss

1

4

Handle stick

Aluminium

Stamped

Polished

1

5

Stick holder

ABS

Injection molded

Matte

1

6

Back enclosure

ABS

Injection molded

High gloss

1

7

Handle stand

Standard

N/A

N/A

1

8

Enclosure screw

Steel

Stamped

Polished

4

9

Wireless charging unit

Standard

N/A

N/A

1

10

AC/DC adapter

Standard

N/A

N/A

1

11

Bottom enclosure

ABS

Injection molded

High gloss

1

12

Enclosure screw

Steel

Stamped

Polished

4

13

Wheel hinge

Aluminium

Stamped

Polished

2

14

Wheel

Standard

N/A

N/A

2

14

When users start using IPLAY, they become actively engaged in the program. The physical aspect attends to the aging individual’s need for physical exercise and expression. The cognitive aspect stimulates the mental functioning and improves their mental stimulation. They start to problem solve, and they interactive with each other. Having this product stimulates their cognition skills and hopefully will improve their four controller sets

gaming product system

quality of life with continued use.

54


RHYTHM GAME

55

MATCHING GAME


PATH MEMORY

COLOR NINJA

56



one page projects & sketches

58


Pulse is a mobile phone controlled multimedia projector with a NTX speaker and a Virtual Dolby Surround processing.

one page projects & sketches

Nokia Pulse Mobile Projector Nokia Pulse Projector project is aimed at expanding the mobile multimedia experience. The device has been designed to strengthen mobile applications while working in 59

conjunction with Nokia mobile phones.


Sony Walkman MP3 Player Micro size mp3 player. When not in use user can wrap the cord around the player while the metal clip holds it in place.

60


61


Eva Solo Cooking Spatular Functional cooking spatula is made from heat treated aspen and birch. Ergonomic handle offers a good grip. 62


63


64


65


66


67



Joy Liu ywliu.joy@gmail.com + 886-922-142217 Industrial Design Portfolio 2013


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