1 RETAIL STEEL SERIES BOUTIQUE 2 FOCUS FURNITURE RUNDA 3 3D PRINTING PAPER PRINTER PLUS 4 CONCEPTUAL A COMMON SPECIES: SHERRIF’S OFFICE 5 COMMERCIAL VALVE OFFICE TENANT IMPROVEMENT
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CONCEPT
MISSION: “SteelSeries has fueled the gaming industry by creating innovative new products, designed specifically for eSports and passionate gamers everywhere.” GOAL This boutique remodel is focused on in depth space planning focused for sales, as well as renewable material selection and innovative use of form to guide the customer through the hardware. Reflecting the ideals and vision of the chosen brand was key. METEM® Board is a material highly used in this space due to it’s sustainability.
ESTABLISHED 2001 ORIGIN COPENHAGEN, DENMARK
REQUIREMENTS On the main floor, various sales equipment surrounds a service area for customers to bring their malfunctining gear. A subaspect of this project is that this remodel would create a gaming zone and E-sports viewing space on the second level.
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BLOCK DIAGRAM SECOND FLOOR
FIRST FLOOR
LEGEND SALES
STORAGE
CIRCULATION
REPAIR
OFFICES
CHOKE POINTS
ATTRACTION AREA
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PLANS
SECOND FLOOR
UP
repair
DN esports
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2
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FIRST FLOOR UP
essentials
premium
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LEGEND
1) OFFICE 2) STORAGE 3) REPAIRS 4) E-SPORTS VIEWING 5) BASIC MERCHANDISE
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6) CLOTHING 7) BATHROOM 8) CASHWRAP 9) PREMIUM MERCHANDISE 10) HANDS-ON TESTING
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UP
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EXTERIOR SIGNAGE
PERSPECTIVE LOCALIZED PEDESTRIAN SIGNAGE PAINTED LOGO
PERSPECTIVE-LOCALIZED PEDESTRIAN SIGNAGE LOGO - NEON EXTERIOR PAINT
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HANGING CIRCUIT HANGING CIRCUIT BOARD FIXTURE BOARD FIXTURE
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MATERIALS FINISH : WALLS, CEILING MANU. : METEM COLOR : BLACK : 100% POST-CONSUMER H.D. POLYETHELYNE TYPE MODEL # : 09002-88-4
FINISH : WALLS, CEILING MANU. : METEM COLOR : GREEN : 100% P-C H.D. POLYETHELYNE TYPE MODEL # : 09002-88-4
FINISH : WALLS, CEILING, MANU. : METEM COLOR : ORANGE : 100% POST-CONSUMER H.D. POLYETHELYNE TYPE MODEL # : 09002-88-4
FINISH : MANU. : COLOR : : TYPE MODEL # :
10’ - 8”
FLOORS OREGON TILE & MARBLE BLACK POLISHED VENEZIA TERRAZZO N/A
FINISH : MANU. : COLOR : : TYPE MODEL # :
DISPLAY TABLES MISSION BELL MANUFACTURING CO. LIGHT BROWN RECLAIMED DOUGLAS FIR (BAY BRIDGE, CA) BB-DF
10‘ - 0”
FINISH : MANU. : COLOR : : TYPE MODEL # :
FLOORING N/A GREEN REPURPOSED COMPUTER CHIPS N/A
8’ - 2”
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GAME ROOM ON SECOND FLOOR
FIRST FLOOR - FLOATING CIRCUIT LIGHT AND CASHWRAP
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CASHWRAP
A wooden cashwrap is used in this boutique for the purpose of contrast: the majority of the store is lined with aesthetically modern HDPE sheets. To combat this atmosphere, wood is used because the cashwrap is a high-traffic fixture, and wood sustainably gains beautiful aesthetic propertis over time. The hollow interior of this piece is lined with a recycled steel shell for aesthetics and strength.
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2 “RUNDA”
WITH HADI AL-JUMAIE
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FOCUS ORIENTED FURNITURE GOAL This group project revolves around creating a single-user piece of furniture that enhances focus in the workplace. To hone in on the different aspects that effect focus, we started by examining the necessities of the modern workplace and the basic human senses. PRIVACY - block noise - block vision - ambiance. blocking too much sound and vision can enhance other senses, like being deaf/blind/dumb. ORGANIZATION - desk drop space for tabletop items - easily visible foot drop space for larger items. This takes into account “out of sight, out of mind”
PRELIMINARY SKETCHES: HADI AL JUMAIE
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ELEVATIONS
THRU-OPENING ALLOWS PRIVACY AND LETS OTHERS KNOW IT’S OCCUPIED 3-PIECE CONSTRUCTION ALLOWS FOR EASY TRANSPORTATION
ACOUSTIC PANELS
20.5”
26”
81”
DROP ZONES
42”
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28”
STRUCTURE PANELS (wood or plastic)
ACOUSTIC PANELS
ALUMINUM TUBING
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MATERIALS SHELL - MOLDED HDPE (HIGH DENSITY POLYETHYLENE PLASTIC) OR HEAT-BENT WOOD - 1/2” - 1” THICK - BLACK, SAND, WHITE, OR GRAY - ENVIRONMENTALLY FRIENDLY (SUSTAINABLE, RECYCLABLE NO VOC) - VARIETY OF COLOR CHOICE - MOLDABLE AND OBTAINABLE
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SUPPORT - ALUMINUM TUBING - SOLID 1”-2” - OR HOLLOW .5”-.75“ THICK W/ .5” INNER GAP - USED AS SUPPORT STRUCTURE FOR MAIN SHELL
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CUSHION - HEMP FABRIC - ENVIRONMENTALLY FRIENDLY (SUSTAINABLE, RECYCLABLE NO VOC) - LOCATED ON BACKREST AND SEAT OF CHAIR
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CEILING - LINEAR SOUND PANELS - ARMSTRONG WOODWORKS LINEAR VENEERED ACOUSTICAL CEILING PLANKS - NOMINAL 3” WIDE PLANKS #6693WI -Nominal 3" wide planks - 6693W1
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A
B
D
C
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3 PAPER PRINTER PLUS WITH LILY DOAN
FLY EYE IN AN ELECTRON MICROSCOPE VIEW
CONCEPT: PAPER
GOAL The goal of this group project was to use the conceptual graphic of fly eyes through an electron magnescope to create a pattern in 3 phases. This pattern was employed as a wallpaper (paper). From this pattern, a light fixture form was created through the same concept, and 3D printed (printer).
PATTERN IMPLEMENTED, ROTATED, CONTRAST ADDED
SINGLE PATTERN
WALLPAPER
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PRINTER: LIGHT FIXTURE GOAL This light fixture was similarly designed in a way that would refract light in a similar fashion that a fly eyeball would.
ELEVATION FLYFLOWER LIGHT FIXTURE 1/2” = 1’ DOAN / GALOU DSIT 102
ACTUAL 3D PRINT
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SCALE FOR REAL MODEL
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3D LIGHT FIXTURE
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PLUS: TILES GOAL These tiles were inspired by the refractive light abilities that fly eyes have. They are designed to be attached to the exterior of a building, but could potentially be used inside as well. These models were 3D printed using a paper-stacking printer.
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4 CONCEPTUAL
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A CENTER FOR DISOBEDIENT OBJECTS
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These line drawings were then conceptualized into floor plans and sections of a sherrif’s office.
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We then created line drawings, and produced section drawings from these line drawings.
ACS : PLAS : SPRT : 0X
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GOAL We created several object using mundane objects found around the house, and create a categorization system.
A common species
Plastic
Sport
#
For the space planning we had to take into account the typical affairs of the program of a sherrif’s office.
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ACS : PLAS : SPRT 05
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ELEVATIONS
SECTIONS
ACS : PLAS : SPRT 06
ELEVATIONS
SECTIONS
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PLAN ABSTRACTION PROCESS
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STACKING DRAWINGS TO MAKE NEW FORMS
FORENSICS LAB BREAK ROOM
REAR ENTRANCE
STORAGE
PSYCH. WARD
EVIDENCE STORAGE
LANDLINE
INTERVIEW ROOM
HOLDING CELLS
THERAPY
REAR
MEN’S SHOWER
INMATE/PATIENT SHOWER
WOMEN’S SHOWER
FRONT
VISITOR PHONE BOOTH
SHERRIF’S OFFICE
RECEPTION DESK
0’-1/8”” = 1’-0” Zack
0’-1/8” = 1’-0”
Zack 4.5 pt = 6”
DEPUTIES + SECRETARY’S OFFICES
INMATE/PATIENT YARD
PLANS
FIRST FLOOR: Plan was derived from two sectional drawing of ACS : PLAS : SPRT : 06 and 05 superim-
SECOND FLOOR
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TEXTURE / 3D EXPLORATION 8 separate textures were created using images of our previously used items. Using a 3D scanner to scan the objects, we digitally morped iterations of our ideas using textures. We created “textures� using images of the models we made, and applied these textures to the 3D models of the models.
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SECTIONS
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FOSTER CITYRELOCATION 5 COMMERCIAL
CONCEPT MISSION Valve is a highly respected giant in the industry for computer game and software development, and a major professional gaming funder. Consisting of less than 200 employees globally, they are highly selective of their workers. GOAL This T.I project encompasses a 46,000 sq ft office in Foster City, CA. Space planning is they key to this project - the needs of exclusive gaming tech employers is answered through meticulous and rigorous consideration of their typical workflow. Another aim was to reflect the company’s interests and ideals through biophilia and general design. REQUIREMENTS This project consists of the movement of Valve’s headquarters in Bellevue, WA to this office space in in Foster City, CA.
FOSTER CITYRELOCATION
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MEETING
PROXIMITY LECTURE
FUN
TRAIN OPEN WORK SPACE GAME CENTER
WORK FOOD
SM. CON.
OPEN WORKSPACE
LARGE CON. PH
GAME CENTER + SERVER+ BREAK ROOM
BREAK OUT
SOUND STUDIO LOBBY
SM. ST CON. PH
COMMON KITCHEN
GYM/WELLNESS CENTER
ÒTROPHY ROOMÓ
MED. CON.
ST PH
MAIL TOUCH DOWN
SM. CON.
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BREAK OUT
OPEN WORK SPACE
CAFETERIA
GABEÕS OFFICE MED. CON.
X
CLOSE
O
CONVENIENT
LOBBY GAME ROOMS COMMON KITCHEN CAFETERIA SERVER BREAK ROOM STORAGE MAIL ROOM COPY/PRINT ROOMS WELLNESS ROOM PHONE BOOTHS PANTRIES SMALL CONtFERENCE ROOM MEDIUM CONFERENCE ROOMS LARGE CONFERENCE ROOM TRAINING ROOM
BLOCK DIAGRAM / MATRIX
LECTURE HALL TRAINING ROOM LARGE CONFERENCE ROOM MEDIUM CONFERENCE ROOMS SMALL CONFERENCE ROOM PANTRIES PHONE BOOTHS WELLNESS ROOM COPY/PRINT ROOMS MAIL ROOM STORAGE BREAKROOM SERVER CAFETERIA COMMON KITCHEN GAME ROOMS
X O O X X O X X X X X X X X X
X X O O X X O O
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O O X O O X X
X X O O X O X O X O X O X O X O X X X
X O X X O X O X O O O X X O O
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PLANS
BIOPHILIA THROUGH CIRCULATION Biophilia, the concept that humans and nature are innately intertwined, demonstrates that enhancing this connction allows for humans to output better work more happily. The angular hallways reflect nature’s and living organisms impernanet and irregular qualities.
LEGEND 1. Lecture hall 2. Training room 3. Open workspace 4. Semi enclosed workspace 5. Hoteling 6. Lobby 7. Sm. conference 8. Med. conference 9. Lrg. conference 10. Cafeteria seating 11. Common kitchen 12. Break room 13. Phone room 14. Pantry 15. Concept art display/trophy room 16. Gym 17. Showers 18. Sound studio 19. Storage 20. Server room 21. Game room 22. Recooperation/Mother’s room 23. Cafeteria kitchen 24. Break out space 25. Executive office (Gabe Newell’s office) 26. Mail room 27. Lockers N
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FOSTER
FURNITURE DIAGRAMS Steelcase 120 Y Desk
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Steelcase Breakout Area
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CONTACT INFO ZACK GALOU 408 458 6504 zachary.galou@gmail.com